Millky95 vs GemOfTheDay; 3 v 3 Singles

3v3 Singles
DQ 3 Days
Infinite Chills
2 Substitutions
All Abillities
All Items
ASB Arena

Millky95
155.png

Cyndaquil [Burnout] (Male)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2)

Flash Fire (DW)
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flame Burst
Reversal
Double Kick
Flare Blitz

Hidden Power (Grass) 7
Flamethrower
Sunny Day
Will-o-wisp
Protect

133.png

Eevee [Eon] (Female)
Nature: Modest
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW) (LOCKED)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covert
Take Down

Wish
Detect
Yawn
Charm
Synchronise

Shadow Ball
Hidden Power (Ice) 7
Toxic
Rest
Double Team

371.png

Bagon [Draco] (Male)
Nature: Adamant
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW) (LOCKED)
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Rush
Hydro Pump
Fire Fang
Dragon Dance
Shadow Claw

Dragon Claw
Fire Blast
Aerial Ace
Rock Slide
Brick Break

GemOfTheDay
280.png

Ralts (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/9
MC: 2
DC: 2/5

moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
66.png

Machop [Coup] M
Brave: ( +atk -Spe, -10% acc)

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

moves:

Low kick
Leer
focus energy
karate chop
foresight
low sweep
seismic toss
revenge
vital throw

bullet punch
knock off
fire punch
thunder punch
ice punch

mega kick
dynamic punch

bulk up
protect
dig
earthquake
rock slide
255.png

Torchic [Chauffage] (M)
NATURE: Hasty (+9% acc, +spe, -def)

TYPE: FIRE Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
BLAZE (Passive)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

SPEED BOOST (Passive)
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

MOVES
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire spin

Flame burst
Night slash
Agility
Baton pass
Endure

Toxic
Shadow claw
Rock tomb
Swords dance
Protect

Millky95 sends out
Gem sends out and equips training items and orders
Millky95 orders
ref
 
Last edited:
IyjKNlj.png

Bien... time for you to start things off, Coup!

66.png

K.

IyjKNlj.png

Set up first, then wreck him!

66.png

K.

Bulk up -> DynamicPunch -> Earthquake
*IF extrasensory, use protect that action and push back. Only do this once.
*IF Protect when you would use a damaging move, use bulk up that action.
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:


155.png

Cyndaquil
90
100
1/2/3/2/65|13|1/1
Status:


66.png

Machop
100
100
4/2/2/2/30|14|2/2
Status: -10% EVA

Action 1
Cyndaquil's Sunny Day
EN Check: 10 - 1 = 9

Machop's Bulk Up
EN CHeck: 7 - 1 = 6

Action 2
Cyndaquil's Protect
EN Check: 7

Machop's Bulk Up
EN Check: 7 + 4 - 1 = 10

Action 3
Cyndaquil's Will-O-Wisp
EN Check: 7 - 1 = 6

Machop's Earthquake
Crit Check (625): 4230 (NO)
Damage: (10 + 2 + 6 - 3) * 1.5 + 2 * 2 = 26.5
EN Check: 7

-2 HP Machop

155.png

Cyndaquil
90 - 26.5 = 63.5
100 - (9 + 7 + 6) = 78
1/2/3/2/65|13|1/1
Status:


66.png

Machop
100 - 2 = 98
100 - (6 + 10 + 7) = 77
4/2/2/2/30|14|2/2
Status: -10% EVA

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

155.png

Cyndaquil
63
78
1/2/3/2/65|13|1/1
Status:


66.png

Machop
98
77
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned

Intense Sunlight for 3 rounds

Millky95 is up
 
OK Burnout let's keep it up!

Flamethrower -> Extrasensory -> Flamethrower
IF uses Protect on any move use Defense Curl
 
IyjKNlj.png

Dangit Coup, we didn't put out that much damage. let's put out some more!

66.png

K.​

Dynamic punch -> dig -> earthquake.
 
Last edited:
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

155.png

Cyndaquil
63
78
1/2/3/2/65|13|1/1
Status:


66.png

Machop
98
77
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned

Action 1
Cyndaquil's Flamethrower
Crit Check (625): 2298 (NO)
Damage: (10 + 3 + 3 + 4.5 - 3) = 17.5
EN Check: 7 - 1 = 6

Machop's DynamicPunch
Crit Check (625): 2339 (NO)
Degree: 6456 (SEVERE)
Damage: (10 + 2 + 3 + 6 - 3) = 18
EN Check: 8 - 1 = 7

-2 HP Machop

Action 2
Cyndaquil's Extrasensory
Confusion Check (5000): 6541 (NO)
Crit Check (625): 8744 (NO)
Effect Chance (1000): 977 (FLINCH)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Machop flinched

-2 HP Machop

Action 3
Cyndaquil's Flamethrower
Confusion Check (5000): 8110 (NO)
Crit Check (625): 1834 (NO)
Damage: (10 + 3 + 3 + 4.5 - 3) = 17.5
EN Check: 7 - 1 = 6

Machop's Earthquake
Crit Check (625): 208 (CRIT)
Damage: (10 + 2 + 3 + 6 - 3) * 1.5 = 27
EN Check: 7

-2 HP Machop

155.png

Cyndaquil
63 - (18 + 27) = 18
78 - (6 + 6 + 6) = 60
1/2/3/2/65|13|1/1
Status: Confused 1 action


66.png

Machop
98 - (17.5 + 14.25 + 17.5) = 48.75
77 - (7 + 7) = 64
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

155.png

Cyndaquil
18
60
1/2/3/2/65|13|1/1
Status: Confused 1 action


66.png

Machop
49
64
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned

Intense Sunlight for 2 rounds

Gem is up
 
Last edited:
Earthquake -> rock slide -> earthquake
if cyndaquil's HP drops below 7, use bullet punch the next action.

Did you forget to do the super effectiveness on EQ action 3?
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

155.png

Cyndaquil
18
60
1/2/3/2/65|13|1/1
Status: Confused 1 action


66.png

Machop
49
64
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned

Action 1
Cyndaquil's Flamethrower
Confusion Check (5000): 7764 (NO)
Crit Check (625): 9452 (NO)
Damage: (10 + 2 + 3 + 3 + 4.5 - 3) = 19.5
EN Check: 7 + 4 - 1 = 10

Machop's Earthquake
Crit Check (625): 8862 (NO)
Damage: (10 + 2 + 6 - 3) * 1.5 = 22.5
EN Check: 7 + 4 = 11

-2 HP Machop

155.png

Cyndaquil
18 - 22.5 = -4.5
60 - 10 = 50
1/2/3/2/65|13|1/1
Status: KO


66.png

Machop
49 - (19.5 + 2) = 27.5
64 - 11 = 53
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned
1 KOC

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


66.png

Machop
27
53
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned
1 KOC

Intense Sunlight for 1 round

Millky95 is up
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:
255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

371.png

Bagon
90
100
4/2/1/2/50|13|1/3
Status:

66.png

Machop
27
53
4/2/2/2/30|14|2/2
Status: -10% EVA
Burned
1 KOC

Action 1
Bagon's Dragon Claw
Crit Check (625): 4371 (NO)
Damage: (8 + 3 + 6 - 3) = 14
EN Check: 6 - 1 = 5

Machop's Ice Punch
Crit Check (625): 1016 (NO)
Damage: (8 + 6 - 3) * 1.5 = 16.5
EN Check: 6

-2 HP Machop

Action 2
Machop's Protect
EN Check: 7 + 13.5/2.5 = 12.4

Bagon's Aerial Ace
Damage: (6 + 6 - 3) * 1.5 = 13.5
EN Check: 4

-2 HP Machop

Action 3
Bagon's Dragon Claw
Crit Check (625): 8822 (NO)
Damage: (8 + 3 + 6 - 3) = 14
EN Check: 6 - 1 = 5

371.png

Bagon
90 - 16.5 = 73.5
100 - (5 + 4 + 5) = 86
4/2/1/2/50|13|1/3
Status: 1 KOC


66.png

Machop
27 - (14 + 2 + 2 + 14) = -7
53 - (6 + 12.4) = 34.6
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:

255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

371.png

Bagon
73
86
4/2/1/2/50|13|1/3
Status: 1 KOC


66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

gem is up
 
D'accord, Coup. You did well. Esponce, time to go!

toxic -> wil o wisp -> zen headbutt
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
73
86
4/2/1/2/50|13|1/3
Status: 1 KOC


280.png

Ralts
90
100
2/1/1/2/40|10|1/1
Status:

Action 1
Bagon's Dragon Claw
Crit Check (625): 9599 (NO)
Damage: (8 + 3 + 6 - 1.5) = 15.5
EN Check: 6 + 4 - 1 = 9

Ralts' Toxic
Accuracy Check (9000): 6474 (HIT)
EN ChecK: 7

-1 HP Bagon

Action 2
Bagon's Dodge
Dodge Chance: (40 + (50 - 40) / 5) = 42
EN Check: 5

Ralts' Will-O-Wisp
Accuracy Check (3300): 177 (HIT)
EN Check: 7

-1 HP Bagon
-2 HP Bagon

Action 3
Bagon's Dragon Claw
Crit Check (625): 118 (CRIT)
Damage: (8 + 3 + 3 + 6 - (3 + 1.5)) = 15.5
EN Check: 6 - 1 = 5

Ralts' Zen Headbutt
Accuracy Check (9000): 5668 (HIT)
Crit Check (625): 3402 (NO)
Damage: (8 + 3 + 3 - 3) = 11
EN Check: 6 - 1 = 5

-1 HP Bagon
-2 HP Bagon

371.png

Bagon
73 - (1 + 1 + 2 + 11 + 1 + 2) = 55
86 - (9 + 5 + 6) = 66
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (2 DPA)
Burned


280.png

Ralts
90 - (15.5 + 15.5) = 59
100 - (7 + 7 + 5) = 81
2/1/1/2/40|10|1/1
Status:

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
55
66
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (2 DPA)
Burned


280.png

Ralts
59
81
2/1/1/2/40|10|1/1
Status:

Millky is up

Also, Millky, if you are wondering why your sub did not activate, it is because you would not know if you could avoid the Will-O-Wisp until after you attempted to dodge it.
 
I think I get that...

Let's finish it Draco!

Dragon Claw -> Dragon Claw -> Dragon Claw
IF uses Disable for any attack use Dragon Rush
IF uses Double Team use Rock Slide the following turn and push back
 
Good subs. It's too bad I have some other tricks up my sleeve.

Confuse ray -> Evasive teleport -> Zen headbutt
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
55
66
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (2 DPA)
Burned


280.png

Ralts
59
81
2/1/1/2/40|10|1/1
Status:

Action 1
Bagon's Dragon Claw
Crit Check (625): 7735 (NO)
Damage: (8 + 3 + 6 - (3 + 1.5)) = 12.5
EN Check: 6 + 4 - 1 = 9

Ralts' Confuse Ray
Degree: 6125 (SEVERE)
EN Check: 5

-2 HP Bagon
-2 HP Bagon

Action 2
Ralts' Evasive Teleport
EN Check: 7 - 1 = 6

Bagon's Dragon Claw
Confusion Check (5000): 9040 (NO)
EN Check: 6 + 4 + 4 - 1 = 13

-2 HP Bagon
-2 HP Bagon

Action 3
Bagon's Dragon Claw
Confusion Check (5000): 5605 (NO)
Crit Check (625): 1022 (NO)
Damage: (8 + 3 + 6 - (3 + 1.5)) = 12.5
EN Check: 6 + 4 + 4 + 4 - 1 = 17

Ralts' Zen Headbutt
Accuracy Check (9000): 2717 (HIT)
Crit Check (625): 518 (CRIT)
Damage: (8 + 3 + 3 + 3 - 3) = 14
EN Check: 6 - 1 = 5

-2 HP Bagon
-2 HP Bagon

371.png

Bagon
55 - (2 + 2 + 2 + 2 + 14 + 2 + 2) = 29
66 - (9 + 13 + 17) = 27
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (3 DPA)
Burned
Confused 1a


280.png

Ralts
59 - (12.5 + 12.5) = 34
81 - (5 + 6 + 5) = 65
2/1/1/2/40|10|1/1
Status:

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
29
27
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (2 DPA)
Burned
Confused 1a


280.png

Ralts
34
65
2/1/1/2/40|10|1/1
Status:

gem is up
 
Thunder wave -> zen headbutt -> double team (4 clones)
If rock slide a3, use zen headbutt instead.
 
Draco we need to finish this!

Chill -> Dragon Claw -> Rock Slide
IF I can't chill Dragon Claw until I run out of energy
 
133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
29
27
4/2/1/2/50|13|1/3
Status: 1 KOC
Badly Poisoned (3 DPA)
Burned
Confused 1a


280.png

Ralts
34
65
2/1/1/2/40|10|1/1
Status:

Action 1
Bagon's Chill
Confusion Check (5000): 6522 (NO)

Ralts' Thunder Wave
EN Check: 7

-3 HP Bagon
-2 HP Bagon

Action 2
Ralts' Zen Headbutt
Accuracy Check (9000): 4786 (HIT)
Crit Check (625): 9562 (NO)
Effect Chance (2000): 1028 (FLINCH)
Damage: (8 + 3 + 3 - 3) = 11
EN Check: 6 - 1 = 5

Bagon flinched

-3 HP Bagon
-2 HP Bagon

Action 3
Ralts' Zen Headbutt
Accuracy Check (9000): 5709 (HIT)
Crit Check (625): 6108 (NO)
Effect Chance (2000): 446 (FLINCH)
Damage: (8 + 3 + 3 - 3) = 11
EN Check: 6 + 4 - 1 = 9

371.png

Bagon
29 - (3 + 2 + 11 + 3 + 2 + 11) = -3
27 + 12 = 39
4/2/1/2/50|13|1/3
Status: 1 KOC
KO


280.png

Ralts
34
65 - (7 + 5 + 9) = 45
2/1/1/2/40|10|1/1
Status: 1 KOC

133.png

Eevee
90
100
1/2/3/3/55|13|1/1
Status:

155.png

Cyndaquil
-5
50
1/2/3/2/65|13|1/1
Status: KO


255.png

Torchic
90
100
2/1/3/2/52|13|1/1
Status:

66.png

Machop
-7
35
4/2/2/2/30|14|2/2
Status: 1 KOC
KO

371.png

Bagon
-3
39
4/2/1/2/50|13|1/3
Status: 1 KOC
KO


280.png

Ralts
34
45
2/1/1/2/40|10|1/1
Status: 1 KOC

Millky95 sends out his eevee and orders
 
Back
Top