Miss Dreavus, now teaching RU!

Celever

the bear becomes the ringleader
is a Forum Moderatoris a Top Community Contributor
This is my first rmt in a while, but after creating this RU team about 3 weeks ago and building it up into the form you read now (plenty of time with smogon being down...) I think it is ready to be rated. There are some more unique sets and pokemon in this team mixed with the standard, but overall it has become a team that has gotten me some massive success in battles.

139.gif
082.gif
359.gif
617.gif
160.gif
200.gif


Basically this is a RU team which focuses on setting up hazards and weakening your opponent's team with good offensive coverage and overall power. Now I know that rmts are supposed to have good intros.... but this one doesn't.

139.gif

Omastar @ Leftovers
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald

The standard utility Omastar, this thing is actually very good at setting up the hazards and being a good check to common leads at the same time. This thing is standard, so I have a hard time explaining things about him since he is standard for a reason.

082.gif

Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Now things get interesting. I love teams to have a certain uniqueness about themselves, and scarf Magneton is that pokemon on my team. Why do I like scarf Magneton? The power he has when he is not trying to be defensive with eviolite but also the fact that the opponent doesn't expect you to out-speed their Cinccinos and Galvantulas, but thanks to scarf you do and get rid of them quickly. Hidden power fire is standard on Magneton by now, since thanks to Magnet Pull he can swiftly come in and destroy Escavalier, and, thanks to the spikes on my team, Steelix. I have had a little trouble deciding on either modest or timid, so if someone could say which is better that would be appreciated.

359.gif

Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch

This set is the normal trapper set. Once Absol is sent in the opponent is immediately faced with a dillema: Be taken out with a strong priority or switch. The owner, or me, are also faced with a dilemma: Sucker punch or Pursuit. If in some games your opponent is predictable enough, however, he can actually become a great late-game cleaner. I go with superpower over fire blast because if Escavalier does switch in and try to hurt Absol I can just switch to Magneton to get rid of him effectively, whereas I don't have another good answer to Aggron.

617.gif

Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn

Accelgor is a very fast, strong special sweeper, and one of my favourites (I'm british y'all!) in the tier. While U-turn would be silly on a special sweeper, and especially on a special sweeper with mediocre physical attack, I find it helpful to lure in the common switch-ins to Accelgor, such as Escavalier and Galvantula. While many people run HP rock to hit the opposing bugs, I prefer U-turn for general utility late-game, and thanks to my Absol and Magneton almost anything that would switch in onto Accelgor gets destroyed. I go with Hydration because his abilities suck really bad, but it is the best one since I don't mind getting tricked a scarf anyway.

160.gif

Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch

I have tried out a few pokemon in this slot, DD Crawdaunt, Band Crawdaunt (yeah, I don't know what I was thinking either) and SD Kabutops mainly, but I just find Feraligatr to be the most effective for this team, which is odd since on my other teams I usually find him kinda lackluster. The thing that I like about Feraligatr is his surprisingly good coverage and simply massive power just as you send him in, simply great. He always nets at least one kill a match - if all of your pokemon could do that, then you'd win.

200.gif

Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt

Now for the star of the team... despite not being here at the start of the team. I really like Misdreavus in RU and think he is very under rated in favour of Rotom. Well with eviolite, Misdreavus has clearly better bulk (his special bulk is better even without eviolite, with eviolite his defense is much higher too) with the loss of just a little bit of power. While neither Misdreavus nor Rotom get reliable recovery, I often find pain split handy on Misdreavus anyway, since with the fairly mediocre power he doesn't do that much damage anyway. Taunt is there to avoid toxic, or even foresight off of spinner Hitmonchan, since Misdreavus is of course my team's spin blocker, which, if you can remember the first few lines, is essential to my team's strategy.

Anyway, so that was my team, hope you rate it, etc. etc., importable:
Omastar @ Leftovers
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald

Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch

Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn

Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch

Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt
 
Aqua Jet should be used over Earthquake on Feraligat'r as Ground-coverage is redundant with Water-coverage, and the much-needed priority is helpful.
 
Really nice, original team! To answer your question, I'd keep Timid over Modest on Magneton. With a Modest Nature, you'd miss out on outspeeding a few important things, such as Sceptile, Scarf Medicham, and Cinccino (which you even mentioned you liked being able to outspeed!)
 
I'd definitely suggest using SD Feraligatr over Band, it's just a lot more effective and its not fun to be locked into a move with a mon like Feraligatr. With SD Feraligatr, you'll probably be getting more than one kill with it haha n_n otherwise looks like a well built team, good luck with it
 
Hi Cleverer, this is a pretty cool team you have here :).

I am confused about your Absol though, you have 4 SpA and lonely nature with no special moves. That being said, you should keep the current spread (not the nature), and change pursuit to fire blast and dread plate to life orb. The set:

Absol @life orb
Super Luck
252Atk/4SpA/252Spe
Naive/Naughty nature (+speed/-SpD or +atk/-SpD)

-Fire Blast
-Night Slash
-Sucker Punch
-Super Power

Right now zero pokemon on your team appreciate pursuit support from Absol, as nothing really struggles with Psychics or Ghosts. This set also acts as a lure for Tangrowth, which will open up sweeps for Feraligatr late game. On mixed attackers you should always lower special defense, as all forms of priority are physical (bar vacuum wave which is never seen in RU).

This Absol change also allows you to change you Feraligatr to either Swords Dance+Aqua Jet or a Dragon Dance set, as things that wall Feraligatr like Amoonguss or Tangrowth will be lured in and killed. As stated previously, if you don't switch the choice band to a set up sweeper, aqua jet>earthquake is a necessity.

On Accelgor, hydration is pretty useless, Sticky Hold is the superior option as rain teams are really rare in RU, and it royally screws Rotom-mow's/Rotom's trick shenanigans. Also consider HP Rock>U-turn as Accelgor's Stealth Rock weakness and your lack of spinner mean that Accelgor is a poor abuser of u-turn

Summary:
Pursuit Absol-->Mixed Absol
Band Feraligatr-->Swords Dance Feraligatr
Hydration-->Sticky Hold
U-turn-->HP Rock

I hope this was helpful :)
 
Hi Cleverer, this is a pretty cool team you have here :).

I am confused about your Absol though, you have 4 SpA and lonely nature with no special moves. That being said, you should keep the current spread (not the nature), and change pursuit to fire blast and dread plate to life orb. The set:

Absol @life orb
Super Luck
252Atk/4SpA/252Spe
Naive/Naughty nature (+speed/-SpD or +atk/-SpD)

-Fire Blast
-Night Slash
-Sucker Punch
-Super Power

Right now zero pokemon on your team appreciate pursuit support from Absol, as nothing really struggles with Psychics or Ghosts. This set also acts as a lure for Tangrowth, which will open up sweeps for Feraligatr late game. On mixed attackers you should always lower special defense, as all forms of priority are physical (bar vacuum wave which is never seen in RU).

This Absol change also allows you to change you Feraligatr to either Swords Dance+Aqua Jet or a Dragon Dance set, as things that wall Feraligatr like Amoonguss or Tangrowth will be lured in and killed. As stated previously, if you don't switch the choice band to a set up sweeper, aqua jet>earthquake is a necessity.

On Accelgor, hydration is pretty useless, Sticky Hold is the superior option as rain teams are really rare in RU, and it royally screws Rotom-mow's/Rotom's trick shenanigans. Also consider HP Rock>U-turn as Accelgor's Stealth Rock weakness and your lack of spinner mean that Accelgor is a poor abuser of u-turn

Summary:
Pursuit Absol-->Mixed Absol
Band Feraligatr-->Swords Dance Feraligatr
Hydration-->Sticky Hold
U-turn-->HP Rock

I hope this was helpful :)


The 4 SpA was because I used to run Fire Blast over Superpower and forgot to change the EVs, I derp like that sometimes.

As for the changes, I personally use Pursuit on him much more than I should, I'm a big fan of pursuit on Absol, despite disliking the move on almost every other pokemon. I won't try out that change, especially since Misdreavus can taunt Tangrowth while Accelgor and Magneton One and Two HKO it respectively. I'll try out all the other changes though, and see what I think. If SD Feraligatr doesn't work then I'll try DD and then get back to you.

Also thanks for the nature confirmation Astral Spirit, I'll just edit that out of the OP- oh wait no editing any more! :eek:
 
Hey Celever, allow me to help out a bit.

The Team overall looks solid including the suggestions mentioned by others above. However, it could possibly made better by using Custap Lead Crustle > Lead Omastar. Crustle's Ability in Sturdy gives it the edge over Omastar as the Hazard Setter, granting it a pseudo-Focus Sash while also leaving room for the Custap Berry to launch more Rocks' or Spikes onto the opponent's Team before it's Knocked Out. It also has access to Rock Blast, a STAB Attack that can slam Snover Leads through their own Sash for a clean KO. In addition to this, Crustle's Weaknesses in Water, Steel, and Rock Type synergize better than Omastar's, especially it's Grass Weakness, which is not only compounded with Feraligatr but also a common Offensive Type in the Tier. Here's the Set I suggest:

Crustle @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Blast
- Earthquake
- Stealth Rock
- Spikes

The Role of this particular Set is to Support it's Team with Hazards, and to do so as fast as possible. The given EV Spread grants Crustle with Max Speed to accomplish this, while also being complimented with a (+Spd) Nature. Screw Snover and his Sash with Rock Blast, or resort to Earthquake with that nice Rock+Ground Physical Coverage.

Hope this little nitpick helped out a lot!
 
Enoch has a good idea there, Crustle does synergize well with your team. Timid Magneton is also a fantastic idea, mostly because Scarf Medicham will not be fun to meet if you're Modest.

Overall, besides the good ideas stated before, nice team!
-saxton
 
Enoch said:
Hey Celever, allow me to help out a bit.

The Team overall looks solid including the suggestions mentioned by others above. However, it could possibly made better by using Custap Lead Crustle > Lead Omastar. Crustle's Ability in Sturdy gives it the edge over Omastar as the Hazard Setter, granting it a pseudo-Focus Sash while also leaving room for the Custap Berry to launch more Rocks' or Spikes onto the opponent's Team before it's Knocked Out. It also has access to Rock Blast, a STAB Attack that can slam Snover Leads through their own Sash for a clean KO. In addition to this, Crustle's Weaknesses in Water, Steel, and Rock Type synergize better than Omastar's, especially it's Grass Weakness, which is not only compounded with Feraligatr but also a common Offensive Type in the Tier. Here's the Set I suggest:

Crustle @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Blast
- Earthquake
- Stealth Rock
- Spikes

The Role of this particular Set is to Support it's Team with Hazards, and to do so as fast as possible. The given EV Spread grants Crustle with Max Speed to accomplish this, while also being complimented with a (+Spd) Nature. Screw Snover and his Sash with Rock Blast, or resort to Earthquake with that nice Rock+Ground Physical Coverage.

Hope this little nitpick helped out a lot!

K guys, one thing you should think about posting advice on a RMT, is that the thing you suggest should be an improvement for the role the mon is trying to replace. Omastar is more than just a hazard setter on this team, it is also the teams physical wall and only mon capable of checking Entei, Emboar locked into anything except Super Power, and opposing Absol to name a few. Suggesting he replace his dedicated physical wall with a suicide lead pokemon will not improve his balanced team. If he decides to replace Omastar with Crustle, it should be a bulky Crustle. (To clarify Crustle is a good suggestion, suicide lead Crustle is not).

Crustle @leftovers
Sturdy
224 HP/252 Def/32 SpD
Impish
-Stealth Rock
-Spikes
-Rock Blast
-Earthquake/Toxic

This is really more optional though, because although Crustle does have good synergy with your team, Omastar does as well, and it arguably has better synergy with Misdreavus, the thing blocking his hazards. Crustle can set up hazards on a few more things though.

As a side note, many (most?) choice scarf Medicham run Jolly nature anyways. How does your team fair against hail Cleverer? I guess you really just can't let Walrein switch in on Omastar, or the wrong choice locked move (this is another reason SD Feraligatr is better for your team). Once again good luck with the team Cleverer!
 
My internet has been down from pretty much just after I posted I would put the changes in so while the changes are in I have played one battle with them so far, in which SD gatr just swept his team, right now I like the suggestion!
However, the Crustle idea was something I toyed with during team-building in the first place. I have used shell smash crustle to set up hazards before, and I like him for sure, but trying out Omastar on this team was a great experience, and I have discovered my new favourite hazard setter of RU, that was Crustle before. Besides individual merit, Crustle obviously does have better synergy with lots of my team, and I never have tried a full defensive set on Crustle before. I will test out Crustle and report back, but at this stage I am not sure. As atomicllamas said, Omastar forms a pretty defensive core with Misdreavus, I don't really use it as a core in battles, but they cover eachother's weakness well.

As for hail, I have never run into a well-made one. The ones I have battled on the ladder have been wrecked by either Magneton or Accelgor, with Absol coming in late-game. I'll stop making this post for now and ask on irc for a battle against a well-made hail team, I'll report back on how it does. (this is without crustle, btw)

Ok done, Omastar saw no action in those 2 battles, and Missy was absolutely amazing. The threat to my team that I have just discovered? Specs Glaceon. With blizzard, it even 2HKOs Feraligatr, with full health Misdreavus only narrowly avoiding the same fate, after weather. Magneton just about fails to 2HKO Glaceon with HP fire, even with Absol using sucker punch before that (he survived with 1% :/) but I calc'd, that live was fair enough. Not completely sure how to counter Glaceon, since Crustle isn't gonna help the situation. Also, Walrein ended up the least useful out of anyone. Misdreavus stopped him setting up sub with taunt, and Absol one-hitted him superpower afterwards - Walrein just didn't have a chance to set up his sub. Rotom-fridge, the other popular hail abuser, couldn't do anything to misdreavus, so he is no real threat either. It was informative though, so thanks for posting about hail. Also afaik Medicham run adamant a lot? I don't know now, depends on the medicham I suppose.

Anyway thanks for the rates everybody. :)
 
Back
Top