This is my first rmt in a while, but after creating this RU team about 3 weeks ago and building it up into the form you read now (plenty of time with smogon being down...) I think it is ready to be rated. There are some more unique sets and pokemon in this team mixed with the standard, but overall it has become a team that has gotten me some massive success in battles.
Basically this is a RU team which focuses on setting up hazards and weakening your opponent's team with good offensive coverage and overall power. Now I know that rmts are supposed to have good intros.... but this one doesn't.
Omastar @ Leftovers
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald
The standard utility Omastar, this thing is actually very good at setting up the hazards and being a good check to common leads at the same time. This thing is standard, so I have a hard time explaining things about him since he is standard for a reason.
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Now things get interesting. I love teams to have a certain uniqueness about themselves, and scarf Magneton is that pokemon on my team. Why do I like scarf Magneton? The power he has when he is not trying to be defensive with eviolite but also the fact that the opponent doesn't expect you to out-speed their Cinccinos and Galvantulas, but thanks to scarf you do and get rid of them quickly. Hidden power fire is standard on Magneton by now, since thanks to Magnet Pull he can swiftly come in and destroy Escavalier, and, thanks to the spikes on my team, Steelix. I have had a little trouble deciding on either modest or timid, so if someone could say which is better that would be appreciated.
Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch
This set is the normal trapper set. Once Absol is sent in the opponent is immediately faced with a dillema: Be taken out with a strong priority or switch. The owner, or me, are also faced with a dilemma: Sucker punch or Pursuit. If in some games your opponent is predictable enough, however, he can actually become a great late-game cleaner. I go with superpower over fire blast because if Escavalier does switch in and try to hurt Absol I can just switch to Magneton to get rid of him effectively, whereas I don't have another good answer to Aggron.
Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn
Accelgor is a very fast, strong special sweeper, and one of my favourites (I'm british y'all!) in the tier. While U-turn would be silly on a special sweeper, and especially on a special sweeper with mediocre physical attack, I find it helpful to lure in the common switch-ins to Accelgor, such as Escavalier and Galvantula. While many people run HP rock to hit the opposing bugs, I prefer U-turn for general utility late-game, and thanks to my Absol and Magneton almost anything that would switch in onto Accelgor gets destroyed. I go with Hydration because his abilities suck really bad, but it is the best one since I don't mind getting tricked a scarf anyway.
Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch
I have tried out a few pokemon in this slot, DD Crawdaunt, Band Crawdaunt (yeah, I don't know what I was thinking either) and SD Kabutops mainly, but I just find Feraligatr to be the most effective for this team, which is odd since on my other teams I usually find him kinda lackluster. The thing that I like about Feraligatr is his surprisingly good coverage and simply massive power just as you send him in, simply great. He always nets at least one kill a match - if all of your pokemon could do that, then you'd win.
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt
Now for the star of the team... despite not being here at the start of the team. I really like Misdreavus in RU and think he is very under rated in favour of Rotom. Well with eviolite, Misdreavus has clearly better bulk (his special bulk is better even without eviolite, with eviolite his defense is much higher too) with the loss of just a little bit of power. While neither Misdreavus nor Rotom get reliable recovery, I often find pain split handy on Misdreavus anyway, since with the fairly mediocre power he doesn't do that much damage anyway. Taunt is there to avoid toxic, or even foresight off of spinner Hitmonchan, since Misdreavus is of course my team's spin blocker, which, if you can remember the first few lines, is essential to my team's strategy.
Anyway, so that was my team, hope you rate it, etc. etc., importable:






Basically this is a RU team which focuses on setting up hazards and weakening your opponent's team with good offensive coverage and overall power. Now I know that rmts are supposed to have good intros.... but this one doesn't.

Omastar @ Leftovers
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald
The standard utility Omastar, this thing is actually very good at setting up the hazards and being a good check to common leads at the same time. This thing is standard, so I have a hard time explaining things about him since he is standard for a reason.

Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Now things get interesting. I love teams to have a certain uniqueness about themselves, and scarf Magneton is that pokemon on my team. Why do I like scarf Magneton? The power he has when he is not trying to be defensive with eviolite but also the fact that the opponent doesn't expect you to out-speed their Cinccinos and Galvantulas, but thanks to scarf you do and get rid of them quickly. Hidden power fire is standard on Magneton by now, since thanks to Magnet Pull he can swiftly come in and destroy Escavalier, and, thanks to the spikes on my team, Steelix. I have had a little trouble deciding on either modest or timid, so if someone could say which is better that would be appreciated.

Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch
This set is the normal trapper set. Once Absol is sent in the opponent is immediately faced with a dillema: Be taken out with a strong priority or switch. The owner, or me, are also faced with a dilemma: Sucker punch or Pursuit. If in some games your opponent is predictable enough, however, he can actually become a great late-game cleaner. I go with superpower over fire blast because if Escavalier does switch in and try to hurt Absol I can just switch to Magneton to get rid of him effectively, whereas I don't have another good answer to Aggron.

Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn
Accelgor is a very fast, strong special sweeper, and one of my favourites (I'm british y'all!) in the tier. While U-turn would be silly on a special sweeper, and especially on a special sweeper with mediocre physical attack, I find it helpful to lure in the common switch-ins to Accelgor, such as Escavalier and Galvantula. While many people run HP rock to hit the opposing bugs, I prefer U-turn for general utility late-game, and thanks to my Absol and Magneton almost anything that would switch in onto Accelgor gets destroyed. I go with Hydration because his abilities suck really bad, but it is the best one since I don't mind getting tricked a scarf anyway.

Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch
I have tried out a few pokemon in this slot, DD Crawdaunt, Band Crawdaunt (yeah, I don't know what I was thinking either) and SD Kabutops mainly, but I just find Feraligatr to be the most effective for this team, which is odd since on my other teams I usually find him kinda lackluster. The thing that I like about Feraligatr is his surprisingly good coverage and simply massive power just as you send him in, simply great. He always nets at least one kill a match - if all of your pokemon could do that, then you'd win.

Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt
Now for the star of the team... despite not being here at the start of the team. I really like Misdreavus in RU and think he is very under rated in favour of Rotom. Well with eviolite, Misdreavus has clearly better bulk (his special bulk is better even without eviolite, with eviolite his defense is much higher too) with the loss of just a little bit of power. While neither Misdreavus nor Rotom get reliable recovery, I often find pain split handy on Misdreavus anyway, since with the fairly mediocre power he doesn't do that much damage anyway. Taunt is there to avoid toxic, or even foresight off of spinner Hitmonchan, since Misdreavus is of course my team's spin blocker, which, if you can remember the first few lines, is essential to my team's strategy.
Anyway, so that was my team, hope you rate it, etc. etc., importable:
Omastar @ Leftovers
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch
Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn
Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt
Trait: Shell Armor
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Ice Beam
- Stealth Rock
- Spikes
- Scald
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Pursuit
- Superpower
- Night Slash
- Sucker Punch
Accelgor @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- U-turn
Feraligatr @ Choice Band
Trait: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Crunch
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Taunt