Flamin' Hot Chicken
QC:
GP:
Overview
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- Great 125 base SpA, decent speed, and powerful STABs.
 - Good defensive typing, Roost, and decent defenses.
 - Counters common threats including Mega Lucario, Mega Mawile, Mega Scizor, and more.
 
- It's 4x SR weak, so Moltres is extremely reliant on team support to function.
 - Poor movepool and redundant offensive STAB coverage limits its usefulness.
 - It's weak to common Water-, Electric-, and Rock-type moves.
 - Moltres faces heavy competition for teamslots, both offensively and defensively.
 
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name: Defensive
move 1: Flamethrower
move 2: Roost
move 3: Will-O-Wisp
move 4: Roar / U-turn
ability: Pressure
item: Leftovers
nature: Calm
evs: 248 HP / 40 Def / 220 SpD
Moves
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- Flamethrower is the reliable STAB option with good coverage and power, capable of OHKOing Mega Lucario
 - Roost keeps Moltres healthy throughout the match
 - Will-O-Wisp cripples physical attackers, including common switch-ins such as Tyranitar, while dealing residual damage
 - Roar racks up hazard damage and stops boosting sweepers
 - U-turn scouts and deals chip damage while allowing Moltres to function as a bulky pivot
 
Set Details
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- 248 HP EVs maximize bulk while reducing Stealth Rock Damage. 
 - The 40 Defense EVs ensure Moltres survives a +2 Adamant Mega Lucario Close Combat.
 - The remainder is invested in special bulk to better handle NP Mega Lucario and other special threats. For example, Quiet Life Orb Aegislash has under a 1% chance to 2HKO with Shadow Ball while Flamethrower easily OHKOs Blade Form.
 - Timid and 96 Speed EVs can be used to outrun Jolly Breloom, but this detracts from your special bulk - the same Aegislash now always 2HKOs.
 
Usage Tips
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- Use defensive Moltres to counter many common attackers such as Mega Lucario, Mawile, Scizor, most Genesect, etc.
 - Ensure that SR is down before bringing out Moltres 
 - Moltres makes a great defensive partner to Pokemon like Scizor or Bisharp that attract Will-O-Wisps, which are free switches for Moltres
 - Moltres works great as a defensive pivot in a Fire-Water-Grass core, especially with U-turn.
 
Team Options
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- Rapid Spin / Defog support is mandatory, good choices include Excadrill, Starmie, Blastoise, Scizor, Empoleon, Latias.
 - Bulky Grass-types like Ferrothorn, Mega Venusaur, and Chesnaught have great defensive synergy. Breloom is more offensive but is useful for destroying most Rock- and Water-types.
 - Bulky Water-types such as Empoleon and Blastoise provide anti-hazard support, Vaporeon provides Wish support. Gastrodon and Quagsire have perfect synergy with Moltres. Rotom-W makes a great bulky volt-turn partner.
 - Cleric support from Pokemon such as Sylveon or Blissey is appreciated.
 
Other Options
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- Offensive LO + Agility set
 - Hidden Power Grass
 - Specs/Scarf sets
 - SubRoost and Toxic
 - Other hidden powers (ground for heatran, ice for dragons)
 - Fire Spin + Toxic
 - Defog (lulz)
 
Checks & Counters
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- SR SR SR SR
 - Heatran fears absolutely nothing, sets up SR and cripples Moltres with Toxic
 - Rock-type attackers like Terrakion, Landorus, or Garchomp fear switching into Will-O-Wisp, but easily OHKO otherwise.
 - Bulky water-types like Rotom-W or Gastrodon only fear Toxic or HP Grass.
 - Fast & powerful threats with SE moves (keldeo, thundrus, greninja, starmie, etc)
 - Special walls, especially clerics such as Blissey, Sylveon, Clefable
 
			
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