





Of all the monotype teams I tried and played around with, this is the first and the only viable team that was completely crafted by me. The Elo peak with this team was 1760 which was 6th place at the time. Although this team does have a few critical weaknesses, I think it has a decent chance of pulling through most team if played with skill, caution, and perhaps a little bit of luck.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Crunch/Ice Fang
It's a fairly standard DD 3 Attack Gyara. I was switching back and forth between Crunch and Ice Fang, but I have settled on Crunch because I had too much trouble with Psychic, and Ice Fang's 95% accuracy always strucke me as super secretly being 70%.

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
A defensive Swampert set taken right off Smogon. It does a nice job as a SR setter and a wall, mainly to counter electric. Most of the times I am facing Electric, all of my hope pretty much depends on Swampert. Scald allows Swampert to semi-deal with physical walls such as Skarmory. Roar takes care of most set up sweepers.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect
Although Choice Band or Assault Vest seems to be preferred nowadays, nothing beats the satisfaction of sweeping through an entire team with a Belly Drum Azumarill. The 28 investment in speed USED to be enough to outspeed other Azu's, but they seem to have a lot more speed investment nowadays. However, I never bothered to change it because it did not seem to make much of a difference. Although many people find the choice of Protect rather odd, it saves Azumarill from getting killed by Fake Out after Belly Drum. Also, it used to be helpful against Mega Sableye by protecting from Will-o-Wisp on its mega evo turn and outspeeding it the turn after although this might no longer be viable after the suspect test.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 130 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
This is really the only set on the team that is not on Smogon. Although most Rotom-W employs Volt Switch to be more efficient as a pivot, I found the extra damage from Thunderbolt valuable enough. Because the set focuses on damage more than bulk, I chose Protect over Pain Split because there is less opportunity to utilize the latter. Not only that, it allows Rotom to have Mega Charizard mega evolve without taking any damage before switching out to Politoed.

Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Icy Wind
- Perish Song
- Protect
This set comes from a doubles set with Sitrus Berry changed to Leftovers and Helping Hand to Perish Song. With the EV investment in defense and burn from Scald, it serves as a nice physical wall and rain setter. Perish Song and Protect can be used to force a switch or kill off the opponent's last Pokemon. Basically, if your opponent's last Pokemon cannot OHKO Politoed and you have another Pokemon left, you can simply win the game by Perish Song-Protect-Switch(Faint)-Protect.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
I chose this utility Tentacruel because I needed a hazard remover. It also tanks Mega Charizard's Solar Beam 3~4 times, helping me deal with fire teams in the odd case something goes wrong with Politoed.
Galvantula and Thundurus, both Incarnate and Therian, could also single handedly beat the entire team if they have a grass move because Swampert, my electric immunity, gets OHKO'd by both Energy Ball/Giga Drain and Grass Knot.
When dealing with normal teams, it is important to knock off Eviolite from at least Porygon 2 and hopefully Chansey as well; otherwise, they do what they are meant to - give you cancer.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Crunch
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 130 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Icy Wind
- Perish Song
- Protect
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Crunch
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 130 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Icy Wind
- Perish Song
- Protect
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off