Resource Monotype Creative / Underrated Sets

#26
Inferno Overdrive Volcarona


Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz / HP Ground

Do you enjoy stupid power, z-moves, and oversized silkbugs? Ever hate having your sweep checked by a Garchomp or an Alolan Muk or pestered by a Mega-Venusaur? No more! Try Z-Fire Blast today and bust through checks using sheer determined firepower. Z-Fire Blast is a tremendous 185 BP, STAB boosted nuke that is extremely difficult for all but immunities and 4x resists to live through. Abuse it on Fire with Sun support; you'll be amazed how little can handle an Inferno Overdrive doused in Vitamin D.

Check these stupid calcs.​
+1 252+ SpA Volcarona Bug Buzz vs. 240 HP / 0 SpD Garchomp: 285-336 (68.3 - 80.5%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 240 HP / 0 SpD Garchomp: 292-344 (70 - 82.4%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 240 HP / 0 SpD Garchomp in Sun: 438-516 (105 - 123.7%) -- guaranteed OHKO



+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 84+ SpD Assault Vest Muk-Alola: 169-201 (40.8 - 48.5%) -- guaranteed 3HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 84+ SpD Assault Vest Muk-Alola: 285-336 (68.8 - 81.1%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 84+ SpD Assault Vest Muk-Alola in Sun: 427-504 (103.1 - 121.7%) -- guaranteed OHKO



+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 180+ SpD Zapdos: 250-295 (65.1 - 76.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 180+ SpD Zapdos: 420-495 (109.3 - 128.9%) -- guaranteed OHKO


+1 252+ SpA Volcarona Fire Blast vs. 248 HP / 144 SpD Thick Fat Venusaur-Mega: 230-272 (63.3 - 74.9%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 248 HP / 144 SpD Thick Fat Venusaur-Mega: 386-456 (106.3 - 125.6%) -- guaranteed OHKO


+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Toxapex: 111-132 (36.5 - 43.4%) -- guaranteed 3HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 4 SpD Toxapex: 187-221 (61.5 - 72.6%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 0 SpD Toxapex in Sun: 282-333 (92.7 - 109.5%) -- guaranteed OHKO after Stealth Rock



+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 112 SpD Hippowdon: 345-406 (82.1 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 112 SpD Hippowdon: 579-682 (137.8 - 162.3%) -- guaranteed OHKO


+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Dragonite: 152-179 (47 - 55.4%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Dragonite: 255-300 (78.9 - 92.8%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 252+ SpD Dragonite in Sun: 276-324 (71.5 - 83.9%) -- 68.8% chance to OHKO after Stealth Rock



+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Togekiss: 199-235 (53.2 - 62.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 252+ SpD Togekiss: 334-394 (89.3 - 105.3%) -- guaranteed OHKO after Stealth Rock


+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Gyarados: 152-179 (45.9 - 54%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Gyarados: 255-300 (77 - 90.6%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Gyarados in Sun: 382-450 (115.4 - 135.9%) -- guaranteed OHKO

+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Victini: 152-179 (44.5 - 52.4%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Victini: 255-300 (74.7 - 87.9%) -- 93.8% chance to OHKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Victini in Sun: 382-450 (112 - 131.9%) -- guaranteed OHKO



+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Charizard-Mega-X: 130-154 (43.7 - 51.8%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Charizard-Mega-X in Sun: 219-258 (73.7 - 86.8%) -- 87.5% chance to OHKO after Stealth Rock


+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 4 SpD Charizard-Mega-Y: 202-238 (68 - 80.1%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 4 SpD Charizard-Mega-Y in Sun: 339-399 (114.1 - 134.3%) -- guaranteed OHKO


+1 252+ SpA Volcarona Giga Drain vs. 248 HP / 252+ SpD Jellicent: 192-228 (47.6 - 56.5%) -- 32.4% chance to 2HKO after Leftovers recovery
+1 252+ SpA Volcarona Inferno Overdrive vs. 248 HP / 252+ SpD Jellicent in Sun: 267-315 (66.2 - 78.1%) -- guaranteed 2HKO after Leftovers recovery


+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 0 SpD Marowak-Alola: 183-216 (56.4 - 66.6%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 0 SpD Marowak-Alola: 307-362 (94.7 - 111.7%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 252+ SpD Marowak-Alola in Sun: 318-375 (98.1 - 115.7%) -- 87.5% chance to OHKO


+1 252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Nihilego in Sun: 181-213 (50.4 - 59.3%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Volcarona Inferno Overdrive vs. 0 HP / 0 SpD Nihilego in Sun: 303-357 (84.4 - 99.4%) -- 75% chance to OHKO after Stealth Rock


+1 252+ SpA Volcarona Giga Drain vs. 252 HP / 0 SpD Tapu Fini: 222-262 (64.5 - 76.1%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 0 SpD Tapu Fini in Sun: 306-360 (88.9 - 104.6%) -- 31.3% chance to OHKO

+1 252+ SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Eviolite Chansey in Sun: 291-343 (41.3 - 48.7%) -- guaranteed 3HKO
+1 252+ SpA Volcarona Inferno Overdrive vs. 252 HP / 4 SpD Eviolite Chansey in Sun: 489-576 (69.4 - 81.8%) -- guaranteed 2HKO
As you can see, none of these KOs are possible with any of Volcarona's other moves at +1, and all of these threats are able to KO or cripple Volcarona if not dispatched. This is the valuable niche Firium-Z offers over Lum Berry as a held item.

There's some wiggle room with the set: you can run Timid to avoid playing 50/50s with Protect Mega-Sharpedo and Scolipede, outspeed scarf excadrill, and speed tie Victini, though doing so sacrifices guaranteed OHKOs on a fair number of pokemon (Gyarados, Mega-Zard X, Togekiss, etc). You can use a Bulkarona spread and abuse your capacity to rack up more Quiver Dance boosts. Even Z-Fiery Dance isn't out of the question, as it sports a respectable 160 BP as well and is more compatible with aforementioned bulky sets.

All in all, this set is able to completely blow back common offensive and defensive checks and clear the path for either it, or Zard-X to sweep.
 
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#27
OLD SPICE PPPPOWER! Icium-Z Kyurem-Black.


Terry Crews (Kyurem-Black) @ Icium Z
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Freeze Shock
- Fusion Bolt
- Iron Head

Once upon a time your dear Zmeeed was enjoying the Choice Band Kyurem-Black set, until one day... he got blown back by a Steel team with the abomination of the meta called Protect + Leech Seed Celesteela because it was simply using Protect every time the Kyurem-Black attempted to hit it with Fusion Bolt, activating its Choice-lock. Not wanting to give up on Choice Band's world destroying power but still desiring a nuke in his team, he actually tried this set which combines the monstrous physical power and freedom of switching the moves in one set.

200 power STAB-boosted Subzero Slammer coming from Kyurem-Black's full-invested 170 base Attack and positive nature - the stat of 482 in total, scores the clean 2HKO on almost every bulky Pokemon, while ones resisting it still take the damage equal to 1.5x neutral Fusion Bolt from the same set. Outrage is still there to finish the Pokemon off should it stay too healthy for Fusion Bolt.
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 0 Def Celesteela: 427-504 (107.2 - 126.6%) -- guaranteed OHKO (should it Protect on the turn you whack it, it would still take around 30% of damage, which can be crucial at breaking its Leech Seed stall)
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 0 Def Bewear: 528-622 (118.9 - 140%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 0 Def Mew: 439-517 (108.6 - 127.9%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 252+ Def Sableye-Mega: 271-319 (89.1 - 104.9%) -- 31.3% chance to OHKO
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 240 HP / 252+ Def Swampert: 339-399 (84.5 - 99.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 252+ Def Eviolite Chansey: 580-684 (82.3 - 97.1%) -- guaranteed 2HKO (4/252+ one gets OHKOed 43.8% times)
252+ Atk Teravolt Kyurem-Black Subzero Slammer vs. 252 HP / 252+ Def Eviolite Porygon2: 226-267 (60.4 - 71.3%) -- guaranteed 2HKO (can be finished off by Outrage afterwards most of the time)

http://replay.pokemonshowdown.com/gen7monotype-522805713 - getting Swampert and its Stealth Rock ambitions out of the way.
 
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#29

Xurkitree (Gallade) @ Psychium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hypnosis
- Bulk Up
- Drain Punch
- Zen Headbutt

Something semi decent coming from me (yay)

Because Toxadick and ven can go die, this appeared. Its basically fight/psychs own xurkitree but shittier. Oh also has a real tree color scheme. Also this is way better than the mega lmao


http://replay.pokemonshowdown.com/gen7monotype-526905645
Also it sweeps steel :3 http://replay.pokemonshowdown.com/gen7monotype-527319318
Saved my ass from fairy http://replay.pokemonshowdown.com/gen7monotype-527833448
 
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#30
Calm Mind + Stored Power Zmeeed's waifu Latias.


Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Substitute
- Recover
This 4 Gen old set still manages to work when brought against passive Pokemon like these pesky Water-types who can only Scald and Toxic, or Pokemon with coverage holes who can't really hurt Latias. Though, this set still has inconveniences in being extremely passive before two Calm Minds and not being able to touch Dark-types without an extra coverage attack, which forces you to drop Substitute and become more prone to everything. Hearing Calm Mind Latias can actually take on Magearna, a huge pain in the butt for me, made me try the set in the first place, not to mention it can actually set up on some other specially offensive Fairy-types who do not have a lot of power in their Moonblasts. Bypassing Unaware due to the nature of Stored Power is a good thing as well.

For other options, Refresh could be run over Substitute if you're too worried of Toxic before you can put a Substitute, but that leaves Latias open to critical hits and secondary effects of moves. If you feel like toying with luck, Starf Berry (a berry that increases a random major stat by two stages if the wielder goes below 25% of health) can be run over Leftovers. It can raise a needed defensive stat if things go too rough, or at least give you 40 power boost for Stored Power which can potentially help you reach some KO. Latiasite is the superior option over other items once it gets released.

Taking hits:
0 SpA Porygon2 Ice Beam vs. +1 252 HP / 0 SpD Latias: 72-86 (19.7 - 23.6%) -- possible 5HKO (only one Calm Mind is needed to make Substitutes always survive one Ice Beam)
0 SpA Clefable Moonblast vs. +2 252 HP / 0 SpD Latias: 80-96 (21.9 - 26.3%) -- 6% chance to 4HKO (i.e. 75% chance for your Substitute to tank a hit)
252 SpA Ninetales-Alola Moonblast vs. +1 252 HP / 0 SpD Latias: 120-144 (32.9 - 39.5%) -- guaranteed 3HKO after hail damage
252 SpA Ninetales-Alola Blizzard vs. +1 252 HP / 0 SpD Latias: 140-168 (38.4 - 46.1%) -- guaranteed 3HKO after hail damage
252 SpA Magearna Dazzling Gleam vs. +2 252 HP / 4 SpD Latias: 104-126 (28.5 - 34.6%) -- 3.5% chance to 3HKO
252 SpA Magearna Twinkle Tackle (195 BP) vs. +2 252 HP / 0 SpD Latias: 254-302 (69.7 - 82.9%) -- guaranteed 2HKO (Magearna's Fleur Cannon cuts its own Special Attack after the use, meaning Latias can stall them by cycling between Substitute and Recover)

Dealing damage:
+3 4 SpA Latias Stored Power (140 BP) vs. 252 HP / 0 SpD Magearna: 181-213 (49.7 - 58.5%) -- 99.6% chance to 2HKO
+3 4 SpA Latias Stored Power (140 BP) vs. 252 HP / 84+ SpD Clefable: 372-438 (94.4 - 111.1%) -- 62.5% chance to OHKO
+4 4 SpA Latias Stored Power (180 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 322-379 (50.1 - 59%) -- guaranteed 2HKO (+6 one is OHKO)

 
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#31
Weak Armor Suicide Lead Skarmory

Skarmory @ Focus Sash
Ability: Weak Armor
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Brave Bird

Just a small spin on the existing suicide lead Skarmory set: since Custap Berry is unreleased as of now, Focus Sash + Weak Armor is a solid substitute.

Weak Armor got a decent buff this generation, now boosting speed by +2 rather than +1. If activated this boosts Skarmory's speed to 524, which let Skarmory set more hazards at low health or after taking big hits. Additionally, Skarmory can switch in on hits with less risk to abuse the speed boost (from Terrakion, Heracross, etc) and isn't as dependent on Custap Berry's rigid health threshold to activate. You do incur defense drops, but as a suicide lead this isn't too problematic. Stealth Rock and Spikes are your hazards, Taunt to anti-lead and prevent defogs, and Brave Bird so you aren't taunt bait and can check some fighting types.
 
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#32
ye um whatever this is


Tapu Koko @ Electric Seed
Ability: Electric Surge
EVs: 248 HP / 52 Def / 56 SpA / 12 SpD / 140 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

Late game sweeper
its survives 1+ dnite eq and probably some other moves i didnt care about checking oh also still outspeeds everything including salazzle which otherwise hits it hard
Electric seed gives it a 1+ defense to survive dnitr
12 spd is used to take on most attackers have after 1+ boost an

http://replay.pokemonshowdown.com/gen7monotype-532269904
http://replay.pokemonshowdown.com/gen7monotype-532274525

outclassed by nothing because its the only one who can do this
 
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#33
after rekking zmeeds mono dargon with it, i an safely say, tapu koko (needed to correct it because someone did not know what a tanku cock was, it is very hard to tell with the image in front of you) is the best thing


Tapu koko @ Electric Seed
Ability: Electric Surge
EVs: 248 HP / 12 Def / 8 SpA / 92 SpD / 148 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Thunderbolt
- Hidden Power [Ice]

its survives 1+ dnite eq and probably some other moves i didnt care about checking oh also still outspeeds everything including sa razzle dazzle

http://replay.pokemonshowdown.com/gen7monotype-532269904
http://replay.pokemonshowdown.com/gen7monotype-532274525

outclassed by nothing because its the only one who can do this
Garbagery, CM Roost Koko is much better ran with 252 SpA / 4 SpD / 252 speed and a timid nature with a more optimal form of recovery. Rework the writing and give a small but clear explanation of how to use CM Sweeper Tapu Koko. Also change the item from Electric Seed to Leftovers/Life Orb are better for the set for CM Roost Koko which make them a more reliable/powerful CM sweeper with more recovery.
 
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#34
Continental Crush Kabutops


Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Stone Edge
- Waterfall
- Superpower / Aqua Jet

Just a set for SS water teams seeking a little oomph. Z-Stone Edge is a one time nuke that allows Kabutops to muscle past defensive pokemon it was previously checked, crippled, or phased by. Adamant Kabutops hits as hard as Jolly Terrakion, so at +2 this set will net all the same KOs against Toxapex, Mega-Venusaur, Skarmory, Slowbro, Celesteela, etc.

Swords Dance is how you boost, Stone Edge and Water are your main stabs, and the last slot is variable. Superpower gives you a way of blitzing Ferrothorn for other teammates to clean up, while Aqua Jet gives you a way to decently check Alola Raichu (though IMO fits better on LO sets).
+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 252 HP / 252+ Def Skarmory: 336-396 (100.5 - 118.5%) -- guaranteed OHKO

+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 232 HP / 180+ Def Venusaur-Mega: 390-459 (108.6 - 127.8%) -- guaranteed OHKO

+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 252 HP / 232+ Def Toxapex: 319-376 (104.9 - 123.6%) -- guaranteed OHKO

+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 252 HP / 252+ Def Celesteela: 415-490 (104.2 - 123.1%) -- guaranteed OHKO

+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 248 HP / 232+ Def Slowbro: 405-477 (103 - 121.3%) -- guaranteed OHKO

+2 252+ Atk Kabutops Continental Crush (180 BP) vs. 252 HP / 252+ Def Eviolite Porygon2: 304-358 (81.2 - 95.7%) -- guaranteed 2HKO

+2 252+ Atk Kabutops Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 294-348 (83.5 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
 
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#35
Electrium-Z Xurkitree

Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Electric Terrain
- Thunderbolt
- Hidden Power [Ice] / Energy Ball
- Tail Glow

I hate Z-Hypnosis. It's inconsistent, misses half the time, and it won't even work if electric terrain is up. This set is much better IMO, being able to throw up electric-terrain and boost your thunderbolt right off the bat on top of the speed boost while also giving you access to a huge nuke in Z-Thunderbolt, power that can help you bust defensive checks like Chansey, Ferrothorn, and even Mega-Venusaur. Even if you can't sweep, having a second method of setting up E-terrain takes pressure off of Tapu Koko and can set up Alola-Raichu to late game sweep.

Electric Terrain is how you set terrain and boost speed, Thunderbolt is your primary STAB, tail glow is how you boost SpA, and the final move depends on where you have ice/grass coverage on the rest of the team.

This set doesn't perform remarkably different from Z-Hypnosis, but is a solid improvement over it nonetheless.
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 252 HP / 168 SpD Ferrothorn: 336-396 (95.4 - 112.5%) -- guaranteed OHKO after Stealth Rock

+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Electric Terrain: 678-798 (105.6 - 124.2%) -- guaranteed OHKO

+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 232 HP / 80 SpD Venusaur-Mega: 352-415 (98 - 115.5%) -- guaranteed OHKO after Stealth Rock
 
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terrors

Fire and Blood
is a Contributor to Smogon
#36
Electrium-Z Xurkitree

Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Electric Terrain
- Thunderbolt
- Hidden Power [Ice] / Energy Ball
- Tail Glow

I hate Z-Hypnosis. It's inconsistent, misses half the time, and it won't even work if electric terrain is up. This set is much better IMO, being able to throw up electric-terrain and boost your thunderbolt right off the bat on top of the speed boost while also giving you access to a huge nuke in Z-Thunderbolt, power that can help you bust defensive checks like Chansey, Ferrothorn, and even Mega-Venusaur. Even if you can't sweep, having a second method of setting up E-terrain takes pressure off of Tapu Koko and can set up Alola-Raichu to late game sweep.

Electric Terrain is how you set terrain and boost speed, Thunderbolt is your primary STAB, tail glow is how you boost SpA, and the final move depends on where you have ice/grass coverage on the rest of the team.

This set doesn't perform remarkably different from Z-Hypnosis, but is a solid improvement over it nonetheless.
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 252 HP / 168 SpD Ferrothorn: 336-396 (95.4 - 112.5%) -- guaranteed OHKO after Stealth Rock

+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Electric Terrain: 678-798 (105.6 - 124.2%) -- guaranteed OHKO

+6 252 SpA Xurkitree Thunderbolt vs. 4 HP / 252 SpD Eviolite Chansey in Electric Terrain: 558-657 (86.9 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock


+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 232 HP / 80 SpD Venusaur-Mega: 352-415 (98 - 115.5%) -- guaranteed OHKO after Stealth Rock
this set was actually posted before by Declarity and was deleted due to it being classified as a gimmick, although I agree this set is a decent replacement for Z-Hypnosis
 
#37
<insert colored title>
<insert googled fanart>
<insert colored set>
<insert colored calcs>​
Anyways,


Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Gunk Shot
- U-turn
- Rock Slide

Scarf greninja sounds like a gimmick at first, but I swear it works. The best way to use it is to lead on tapu koko, koko almost always leads and goes for volt switch/dazzling gleam, but scarf ninja just outspeeds and kills, taking out a huge threat for both dark and water. It's also a really great check to tapu bulu, especially when it's scarf and behind screens. It also works to outspeed threats like kyurem black, scarf latios, charx and volcarona at +1. And having physical greninja is also just great to catch walls like mantine off guard.
 
#38
ASSAULT VEST OFFENSIVE CELESTEELA



Celesteela @ Assault Vest
Ability: Beast Boost
EVs:
192 HP / 252 SpA / 64 SpD
Quiet Nature

- Hidden Power [Ice]
- Giga Drain
- Earthquake
- Flamethrower
I have been using this set for long with notable results on my Steel team. While Autotomize Celesteela would always be a better choice if your goal is to sweep Ground, Bulky Offensive AV Celesteela puts a lot of work too for the following reasons:

1- Works great as an SpD wall, allowing us to tank powerful Water moves against Swift Swim Water for example.

2- We can run one last move to get better coverage.

3- This set ALWAYS lives one hit from Timid or Naive Life Orb Sheer Force Landorus' Earth Power after rocks and ALWAYS lives hit from the Modest or Rash versions if we are at 96% HP. Celesteela also has a good chance to OHKO back with HP Ice, being the roll 95%-112% and always OHKOing -SpD Landorus.

4- Being AV a +1 SpD boost, Celesteela also gets SpA boosts from every kill that it gets, making it an scary threat and forcing opposing teams to bring their physical wallbreaker to have a chance to take it down.

5- Giga Drain helps Celesteela gain longevity, recovering more and more HP with every SpA boost we get while we make considerable damage to our opponent.

6- Earthquake and Flamethrower are really handy when fighting Steel teams. We can take the Air Balloon from Heatran and depending on its set, Celesteela might bring this 1v1 into a 3HKO, allowing it to deal a consistent damage to Heatran and almost knocking it out (if we don't get burned). Flamethrower works awesome against Bug, Ice and Grass types as well.

While Autotomize would be more like an all out sweeper (not even giving a chance to Ground), AV Offensive Celesteela works more as a passive sweeper, helping on our defensive core and tanking a lot of hits.
 
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#39
Continental Crush Minior



Minior @ Rockium Z
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Naughty Nature
- Stone Edge
- Earthquake
- Shell Smash
- Substitute / Hidden Power [Fire]

Minior is a pokemon I rather desperately wanted to make work, but found it was pretty difficult to support on Rock monotypes. On flying however, Minior has the team support to run more tailored sets such as this, which abuses Rock's amazing offensive coverage with an 180 BP nuke to shatter defensive checks to Minior such as Toxapex, Mega-Sableye, Celesteela, Skarmory, Slowbro, and so on.

Shell Smash is how you boost to sweep, Stone Edge is your STAB of choice and Z-boosted move, while Earthquake rounds out your coverage to hit Steel, Fighting, and Ground types. The final moveslot can be Substitute to reliably get to "Shields Down" forme where your attack is maximized or a Hidden Power [Fire] to hit Skarmory and Ferrothorn.
+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 252 HP / 232+ Def Toxapex: 289-342 (95 - 112.5%) -- 68.8% chance to OHKO

+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 252 HP / 252+ Def Skarmory: 306-360 (91.6 - 107.7%) -- 50% chance to OHKO

+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 252 HP / 252+ Def Celesteela: 379-447 (95.2 - 112.3%) -- 68.8% chance to OHKO

+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 248 HP / 252+ Def Sableye-Mega: 331-390 (109.2 - 128.7%) -- guaranteed OHKO

+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 252 HP / 184+ Def Gliscor: 348-409 (98.3 - 115.5%) -- 87.5% chance to OHKO

+2 252+ Atk Minior-Down Continental Crush (180 BP) vs. 252 HP / 252+ Def Slowbro: 363-427 (92.1 - 108.3%) -- 50% chance to OHKO


Continental Crush Tapu Bulu



Tapu Bulu @ Rockium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Horn Leech / Wood Hammer
- Stone Edge
- Superpower

Both Fairy and Grass can benefit from this set, which busts common defensive checks/switchins to Tapu Bulu such as Mega-Venusaur, Skarmory, Celesteela, or Mandibuzz.

Swords Dance is how you boost, and your Grass STAB can be either Wood Hammer or Horn Leech, for power or sustain respectively. Superpower lets you peg Steel types. Stone Edge is your Rock type coverage, and as a Z-move sports a whopping 180 BP.
+2 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 232 HP / 180+ Def Venusaur-Mega: 283-333 (78.8 - 92.7%) -- guaranteed 2HKO after Grassy Terrain recovery

+2 252+ Atk Tapu Bulu Superpower vs. 252 HP / 88+ Def Ferrothorn: 384-454 (109 - 128.9%) -- guaranteed OHKO

+2 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 252 HP / 252+ Def Skarmory: 244-288 (73 - 86.2%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 252 HP / 4 Def Celesteela: 418-492 (105 - 123.6%) -- guaranteed OHKO

+2 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 248 HP / 16+ Def Scizor-Mega: 289-340 (84.2 - 99.1%) -- guaranteed 2HKO after Grassy Terrain recovery

+2 252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 232+ Def Toxapex in Grassy Terrain: 348-411 (114.4 - 135.1%) -- guaranteed OHKO

+2 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 248 HP / 252+ Def Mandibuzz: 600-706 (141.8 - 166.9%) -- guaranteed OHKO

+1 252+ Atk Tapu Bulu Continental Crush (180 BP) vs. 252 HP / 252+ Def Staraptor: 582-686 (155.6 - 183.4%) -- guaranteed OHKO

+2 252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Eviolite Porygon2 in Grassy Terrain: 333-393 (89 - 105%) -- 31.3% chance to OHKO


Hydro Vortex Cloyster



Cloyster @ Waterium Z
Ability: Skill Link
EVs: 92 Atk / 164 SpA / 252 Spe
Naughty / Rash Nature
- Shell Smash
- Icicle Spear
- Hydro Pump
- Rock Blast / Hidden Power [Fire]

Lo and Behold, it's a sweeper who uses a z-stone to break past defensive checks! Who would've expected!? Under Aurora Veil, Cloyster has substantially more bulk and is capable of setting up on far more teams without relying on a Focus Sash, freeing up an item slot to run items that help Cloyster sweep. Waterium-Z makes use of Cloyster's Water STAB, hitting on the special side with a meaty 185 BP to severely dent defensive threats (namely steel types) like Magearna, Jirachi, Celesteela, Skarmory, Mega-Scizor, etc.

Shell Smash is how you boost and sweep, Icicle Spear is your Ice STAB of choice, and Hydro Pump is your water STAB that you can supercharge with Waterium-Z. The final moveslot can either be Rock Blast to help hit Fire, Ice, and Water types who resist Icicle Spear or Hidden Power [Fire] to secure KOs on Ferrothorn, while also letting you OHKO Skarmory and Mega-Scizor without Hydro Vortex.
+2 164 SpA Cloyster Hydro Vortex (185 BP) vs. 248 HP / 200 SpD Scizor-Mega: 343-405 (100 - 118%) -- guaranteed OHKO

+2 164+ SpA Cloyster Hydro Vortex (185 BP) vs. 248 HP / 228+ SpD Jirachi: 334-394 (82.8 - 97.7%) -- guaranteed 2HKO after Leftovers recovery

+2 164+ SpA Cloyster Hydro Vortex (185 BP) vs. 248 HP / 8 SpD Assault Vest Magearna: 268-316 (73.8 - 87%) -- guaranteed 2HKO

+2 164+ SpA Cloyster Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Celesteela: 325-384 (81.6 - 96.4%) -- guaranteed 2HKO after Leftovers recovery

+2 164 SpA Cloyster Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Celesteela: 411-484 (103.2 - 121.6%) -- guaranteed OHKO

+2 164+ SpA Cloyster Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Eviolite Porygon2: 316-373 (84.4 - 99.7%) -- guaranteed 2HKO

+2 164 SpA Cloyster Hydro Pump vs. 252 HP / 4 SpD Skarmory: 330-388 (98.8 - 116.1%) -- 87.5% chance to OHKO


Steelbreaker Porygon-Z



Porygon-Z @ Normalium Z
Ability: Download / Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Hidden Power [Fire]
- Conversion

This Porygon-Z set is designed to help Normal against one of it's more difficult match ups, Steel, while still putting in major work in most other matchups. Taking on Electric-typing allows Porygon-Z to sidestep many of Steel's common responses to Z-Conversion: resisting Heavy Slam Celesteela and Bullet Punch Mega-Scizor and no longer being vulnerable to Sucker Punch Bisharp.

Thunderbolt trades Shadow Ball's superior offensive coverage for more Power and the ability to effortless manage pestering mons like Celesteela. Ice Beam rounds out the boltbeam coverage, hitting Ground, Grass, and Dragon types. Hidden Power [Fire] guarantees OHKOs on Ferrothorn, Mega-Scizor, and Excadrill (with a download boost).
+2 252 SpA Porygon-Z Thunderbolt vs. 252 HP / 252+ SpD Celesteela: 432-510 (108.5 - 128.1%) -- guaranteed OHKO

+2 252 SpA Porygon-Z Hidden Power Fire vs. 248 HP / 200 SpD Scizor-Mega: 448-528 (130.6 - 153.9%) -- guaranteed OHKO

+2 252 SpA Porygon-Z Hidden Power Fire vs. 4 HP / 0 SpD Excadrill: 384-452 (106 - 124.8%) -- guaranteed OHKO

+2 252 SpA Porygon-Z Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 408-484 (115.9 - 137.5%) -- guaranteed OHKO

252 Atk Life Orb Bisharp Sucker Punch vs. +1 4 HP / 0 Def Porygon-Z: 130-153 (41.6 - 49%) -- guaranteed 3HKO

252+ Atk Technician Scizor-Mega Bullet Punch vs. +1 4 HP / 0 Def Porygon-Z: 54-63 (17.3 - 20.1%) -- possible 5HKO

0 Atk Celesteela Heavy Slam (120 BP) vs. +1 4 HP / 0 Def Porygon-Z: 58-69 (18.5 - 22.1%) -- possible 5HKO

252+ SpA Magearna Fleur Cannon vs. +1 4 HP / 0 SpD Porygon-Z: 198-234 (63.4 - 75%) -- guaranteed 2HKO


Scarf Pelipper


Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Hydro Pump / Scald

- Ice Beam / Defog

Just a solid set for offensive rain teams, able to get Pelipper out of dodge without risking unnecessary damage. With scarf Pelipper hits 376 speed, able to outrun Pokemon with 120 Speed and lower, allowing Pelipper to pivot into Rain Abusers without sustaining unnecessary damage. A more offensive EV spread lets you make more use of Pelipper's flying STAB as well and 100% hurricanes.

Hurricane is your primary STAB, while U-turn is the move you'll click the most to pivot on leads/threats and bring in appropriate responses. Either Scald or Hydro Pump can serve as your Water STAB of choice, depending on whether you want power or consistency, while the final slot can either be Ice Beam to hit dragons or Defog as emergency hazard support.
 
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#40
Shattered Psyche Rotom-W


Rotom-Wash @ Psychium Z
Ability: Levitate
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk

- Will-O-Wisp
- Dream Eater
- Volt Switch
- Hidden Power [Grass]


Fun set I discovered when I was trying to make a water team (SS water). The set is used to surprise kill Venusaur-Mega that will 100% of the time stay against Rotom-W or switch into and make it easier for water mono to deal with either poison mono or grass mono. It can also help guarantee kill Toxapex (depending on the ev set). It can only be used once against an opponent who doesn't know the set.

Calc:
Vs. Defensive Venusaur-Mega

252+ SpA Rotom-Wash Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Venusaur-Mega: 316-374 (86.8 - 102.7%) -- 93.8% chance to OHKO after Stealth Rock.

Vs. Defensive Toxapex
252+ SpA Rotom-Wash Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Toxapex: 270-318 (88.8 - 104.6%) -- guaranteed OHKO after Stealth Rock

Vs. Mixed defence Toxapex
252+ SpA Rotom-Wash Shattered Psyche (180 BP) vs. 252 HP / 80+ SpD Toxapex: 236-278 (77.6 - 91.4%) -- 31.3% chance to OHKO after Stealth Rock


Evs:
Max Sp-attack modest is needed to help kill Venusaur-Mega.
48 speed is set to out-speed any defensive version of Venusaur-Mega.
The rest was added to HP to give it bulk.

Moves:
Willo was added to help status Physical attackers.
Dream eater is the main move in this set.
Volt switch for momentum.
Hp grass is to make it easier for SS water to beat ground by damaging Gastrodon or Seismitoad.

 
#41
Sub-Bulk Up Bewear

Bewear @ Leftovers
Ability: Fluffy
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Substitute
- Bulk Up
- Hammer Arm
- Earthquake / Return / Rock Slide

This is a fun Bewear set for fatter normal teams looking for more reliable responses to threats like Mega-Scizor and Bisharp, and is a nice, meaty defensive presence in almost any match up. This set also helps break through more balanced builds, and can set up on threats like Mega-Sableye and sweep Dark and Ghost. Substitute lets you dodge status, Bulk up is how you boost, and Hammer Arm is your Fighting STAB drain punch when? ;-;.

The final moveslot is pretty variable: Earthquake has solid Neutral coverage, let's you hit steel types without losing speed and performs well against Poison and Water by hitting Toxapex harder. Return is your secondary STAB option, but leaves you walled completely by Ghost types (though those aren't super common). Rock Slide, Thunder Punch, or Ice Punch are also decent coverage options that avoid being walled by Flying types, and can consistently check and dispose of Mega-Pinsir.

Keep in mind this set struggles to handle Z-moves and Earthquake, as neither make contact and as such are not affected by Fluffy, but regardless Sub-Bulk up Bewear is a fun wincondition and bulky-offensive check to threats for Normal.
+2 252 Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Fluffy Bewear: 138-164 (31 - 36.9%) -- 69.5% chance to 3HKO
+1 0 Atk Bewear Hammer Arm vs. 0 HP / 0 Def Bisharp: 780-924 (287.8 - 340.9%) -- guaranteed OHKO

+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 252+ Def Fluffy Bewear: 100-118 (22.5 - 26.5%) -- 21.9% chance to 4HKO
+1 0 Atk Bewear Hammer Arm vs. 0 HP / 4 Def Scizor-Mega: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO

252 Atk Aerilate Pinsir-Mega Return vs. 252 HP / 252+ Def Fluffy Bewear: 188-224 (42.3 - 50.4%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Bewear Rock Slide vs. 0 HP / 0 Def Pinsir-Mega: 224-268 (82.6 - 98.8%) -- guaranteed 2HKO

252 Atk Heracross Close Combat vs. +1 252 HP / 252+ Def Fluffy Bewear: 108-128 (24.3 - 28.8%) -- 98.3% chance to 4HKO
0 Atk Bewear Return vs. -1 0 HP / 4 Def Heracross: 253-298 (84 - 99%) -- guaranteed 2HKO

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Fluffy Bewear: 133-157 (29.9 - 35.3%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Bewear Return vs. 44 HP / 0 Def Azumarill: 160-190 (45.4 - 53.9%) -- 46.9% chance to 2HKO
 
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#42
We all know how great the defensive core of Mega-Venusaur, Toxapex, Alola-Muk and Crobat is, and how Tentacruel is generally suboptimal if compared to those mons (especially on balanced), but that core has one main "flaw", is that it leaves you with only 2 remaining teamslots, while there're amazing mons to pick between Scolipede, Gengar, the Nidos, Salazzle and Nihilego. With the release of Mega-Beedrill, I decided to share this fun set I've been using in more offensive poison builds, condensing Toxapex's and Crobat's jobs (with much less bulk ofc) but opening a teamslot for more offensively inclined mons.

Tentacruel @ Air Balloon
Ability: Liquid Ooze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam/Toxic
- Toxic Spikes/Toxic

The Air Balloon is crucial, giving you a switch in to Ground type attacks that Poison lacks immunities to outside of Crobat (which you generally shouldn't be running with Tentacruel), while also giving you more opportunities to remove/set hazards. The rest of the set is self-explanatory. Rapid Spin removes hazards for teammates like Scolipede and Mega-Beedrill. Scald is Scald. Ice Beam gives you a nice niche of OHKOing Landorus (nice to keep the Balloon intact for) and complements Scald very well. Toxic gives you a solid way to cripple walls and/or defoggers that'll tend to come in on Tentacruel, like Mantine, Zapdos and Jellicent, while Toxic Spikes is great for pressuring even more the opposition, which offensive builds appreciate.
 
#43
Would like to share another fun set from my Gen 7 Electric Squad.

Magnet Pull + Air Balloon Magnezone (Electric)



Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 HP / 172 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Mirror Coat


This set was created during the early days of SM Mono, in response to how prominent Steel-types were in the meta. The goal was to trap and cripple or dispose of Steel-types such as Choiced Excadrill on both Ground and Steel, as well as Ferrothorn, Forretress, Celesteela, Klefki and Magearna (if no volt switch).

  • Air Balloon allows it to freely switch-in and trap Choice Band/Choice Scarf Excadrill without fear of Earthquake, taking negligible damage from Rock Slide/Stone Edge.
  • The given EV's maximise Magnezone's bulk and useful defensive typing, with Max HP used to make Mirror Coat more effective. 84 Spe in order to creep 0 Speed base 70's like Skarmory and the rest in SpA.
  • Thunderbolt is Electric-type STAB that deals out solid damage, further boosted by Electric Terrain after the Air Balloon is popped.
  • Flash Cannon is reliable Steel-type STAB that is used to threaten the ever prominent Fairy-types this generation.
  • Hidden Power Fire is used to hit Steel-types which Thunderbolt can't, like Ferrothorn and Excadrill.
  • Mirror Coat is used to hit back hard against threats like Aura Sphere Magearna and Z-Conversion Porygon-Z.


 
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#44
Z-Rain Dance Xurkitree

Xurkitree 2.jpg
I've noticed a bunch of Xurkitree builds trying to rely on gigavolt havoc or scarfs, and I find his lack of coverage and frailty an easy switch in to counter; unless he is completely untethered.
Xurkitree @ Waterium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunder
- Energy Ball
- Rain Dance​

While Z-hypnosis gives a nifty speed boost and potential setup turns, he's usually ran on a team with koko and electric terrain will nullify it. As an added bonus my luck is terrible and it feels like it misses more than 40% of the time. The next attempt was Z-electric terrain, also giving a nifty speed boost but the added x2 electric move boost. The problem I found with that is in this meta of tapus, changing the terrain is easy to do, and sometimes, again, it will already have been triggered by koko. However, Z rain dance has proven to not only be the answer to these problems, but a fun one at that. It still gives the boost to speed but increases Thunder's accuracy to 100% and possibly nullifies opposing weather. True, weather setters can come in and change the rain, but typically he'll be set up and even switching into a thunder (with as much accuracy as focus blast unaided) will absolutely rock any weather setter. Having the added power of thunder, especially if electric terrain is still set by koko, is a great way for electric to answer the daunting likes of Chansey, Mega-Venusaur, Ferrothorn, Tapu Bulu and light screened fairy teams like klefki, spD Clefable and magearna. Sometimes a tail glow will be necessary, but he can take a hit from the typical wall's movesets, ie: sludge bomb, seismic toss, gyro ball, moonblast, etc. Being badly poisoned isnt even a huge threat because it allows the turn to set up and he can sweep a team of 5 before dying, depending on rocks damage. In higher ladder where people know to keep their venusaurs away from BB koko and Ferrothorns away from heat wave zapdos, having a backup cannon is nice to possess.


This is a replay showing him puncturing light screen fairy. Him providing electric terrain didnt help but this shows how quickly it can take to set up.

Here's one where again the opponent slightly misplays (assuming not knowing whats coming) and allows a set up. Even with a team of resistances if this sets up it is likely over, regardless of resistances.

Keeping him as full on health as possible guarantees he can take a hit from other speed boosted pokemon like nihilego to pop off a thunder and kill. Obviously it is just a sweeper with the added effect that people have no idea whats coming, and extra firepower than most other builds. With the added weather effect it has made rock and fire teams very easy to counter for electric, and remember if you can manage to pass electric terrain to him it can save a turn of tail glow to start sweeping after Z Rain Dance, since thunder will be under a 2x multiplier anyways.

 
#45
Hey ppl wanted to share a fun set that I've been using lately and have seen on the rise in mono.



Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb / Earthquake
- Toxic
- Rapid Spin

With custop berry still being unusable this things the next best lead hazard setter for steel teams (and ground to some extent).
Lead drill is excellent in getting hazards up and can help cripple the best magic bounce user in the game in mega sableye.
 
#46

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Scald
- Rapid Spin
- Mirror Coat
  • I use this Tentacruel on the water team I posted in the Monotype Bazzaar thread. I found that Tentacruel's speed (328) and special attack could be a nice asset to an offensive water team > and with a little investment this mon can pack a punch while still having its natural bulk. It can speed tie/outspeed threatening mons such as max speed volcarona, mega charizard Y, Rotom Wash, & Tapu Bulu to name a few.

  • Mirror coat serves as a nice 'tech' surpising mons and taking then punishing switch ins/special electric & fire team threats such as mega charizard Y, Volcarona & Zapdos. Here is one example
    • 252 SpA Charizard-Mega-Y Solar Beam vs. 0 HP / 4 SpD Tentacruel: 130-153 (43.1 - 50.8%) -- guaranteed 3HKO after Black Sludge recovery

  • Lastly its speed paired with rapid spin serves as great fourth move saving me lots of potential switching into hazard damage!

Here is a replay where Tentacruel is highlighted > http://replay.pokemonshowdown.com/gen7monotype-550192383
 
#47


Any Given Day (Latias) @ Leftovers
Ability: Levitate
EVs: 228 HP / 164 SpD / 116 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Psyshock / Dragon Pulse
- Tailwind / Defog / Thunder Wave
- Protect
Hey, it's been awhile since I last posted anything. So I thought I'd post a Latias set me and a friend was discussing. VoltDarkrai (Thanks, by the way). Anyways, while both types Latias could be used on are not really optimal for her set. I'd have to say using her as a wish passer gives Psychic more room for Jirachi to run another item, perhaps Life Orb, or a lead set. The set has the standard Wish + Protect going on, with Psyshock for Psychic Stab. Dragon Pulse can be ran over Psyshock if you wish to hit Dragons a little harder. Tailwind might be a a weird option for this set, as it leaves her to be a mono-attacker. I found having the option to out speed threats on a more bulky team could do wonders. Defog is a good option for you want to have hazard removal instead of having another team member running Rapid Spin / Defog. Thunder Wave could be used instead, for a more prolonged effect that Tailwind would offer. (Expect it drops your foes speed). 116 Speed EVs with a Calm Nature allows her to out speed max speed Dragonite, and other base 80s. 28 EVs could be ran instead to allow you to out speed base 70s like Bisharp, with having more EVs for Special Defense.



Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Victini is a good partner to pair with this Latias sets, as not only does Victini ease up the Steel, and Bug match up, he also works as a premiere wall breaker. He grants the power to 2HKO both Toxapex, and Venusaur-M with V-Create and Bolt Strike. A interesting move over Zen Headbutt could be Quick Attack for priority.


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Toxic
- U-turn

The standard Jirachi set from Generation 6 seems like it'll be a good fit with her. As Jirachi likes to come in only resisted Fairy hit, and scare them out with an Iron Head. U-Turn helps for keeping momentum / adding pressure when your foe switches into a Pokemon that can potentially resist his Iron Head.



Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Psyshock / Grass Knot
- Slack Off
- Calm Mind

Mega Slowbro, might be a little surprising as it seems like Mega Alakazam would be a better fit. Yet, with the calm mind set, Slowbro makes a nice defensive core with Latias. The amount of Physical hits Slowbro can take, and defend off for as a potential team member seems rather welcoming. As for the move set, Grass Knot could be ran over Psyshock if you want to be able to fight against Water Immunity Pokemon. (Barring Mantine).


252 SpA Magearna Dazzling Gleam vs. 228 HP / 164+ SpD Latias: 168-200 (46.9 - 55.8%) -- 21.5% chance to 2HKO after Leftovers recover
+1 252 SpA Magearna Dazzling Gleam vs. 228 HP / 164+ SpD Latias: 252-296 (70.3 - 82.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Hydreigon Dark Pulse vs. 228 HP / 164+ SpD Latias: 213-252 (59.4 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Alakazam-Mega Shadow Ball vs. 228 HP / 164+ SpD Latias: 140-166 (39.1 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Gengar Shadow Ball vs. 228 HP / 164+ SpD Latias: 218-260 (60.8 - 72.6%) -- guaranteed 2HKO after Leftovers recovery



Thanks for reading, and have a good one!​
 
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#48
Band Tyranitar



Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 4 Def / 204 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake / Fire Punch / Superpower

Just a really fun set for more offensive Dark and Rock type teams. Band Tyranitar is able to shatter defensive cores with potent STABs, Stone Edge and Crunch. With Pursuit, T-tar can effectively trap and KO threats forced out by its potent offense and defenses. Earthquake, Fire Puch, or Superpower can be used to round out his coverage and hits Steel Types super effectively. The speed EVs are to outrun base 80s with common investment (44 Speed Mega-Venusaur, Rotom-Wash, etc).
252+ Atk Choice Band Tyranitar Stone Edge vs. 248 HP / 252+ Def Torkoal: 312-368 (90.9 - 107.2%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Skarmory: 156-184 (46.7 - 55%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Tyranitar Fire Punch vs. 252 HP / 252+ Def Skarmory: 158-186 (47.3 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Tyranitar Crunch vs. 248 HP / 240+ Def Rotom-Wash: 153-181 (50.4 - 59.7%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery

252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 4 Def Celesteela: 214-253 (53.7 - 63.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 88+ Def Ferrothorn: 148-175 (42 - 49.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Tyranitar Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 372-440 (105.6 - 125%) -- guaranteed OHKO

252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 0 Def Heatran: 210-247 (54.4 - 63.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Tyranitar Earthquake vs. 248 HP / 0 Def Magearna: 326-384 (89.8 - 105.7%) -- 68.8% chance to OHKO after Stealth Rock

252+ Atk Choice Band Tyranitar Earthquake vs. 252 HP / 252+ Def Toxapex: 196-232 (64.4 - 76.3%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Black Sludge recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Toxapex: 147-174 (48.3 - 57.2%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Black Sludge recovery

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 212+ Def Venusaur-Mega: 177-208 (48.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage

252+ Atk Choice Band Tyranitar Pursuit (80 BP) vs. 252 HP / 0 Def Zapdos: 253-298 (65.8 - 77.6%) -- 25% chance to OHKO after Stealth Rock

252+ Atk Choice Band Tyranitar Pursuit (80 BP) vs. 252 HP / 0 Def Mantine: 295-348 (78.8 - 93%) -- guaranteed OHKO after Stealth Rock
https://replay.pokemonshowdown.com/gen7monotype-550521756 (vs Steel)
https://replay.pokemonshowdown.com/gen7monotype-550508383 (vs Dark)

Not great replays, ik, working on getting better ones
 
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#49
Double Dance Diggersby

Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Agility
With the rise in popularity of double dance sets (mew, terrakion, landorus), I had some fun with this set a month or two back. Swords dance LO diggersby is already a thing, so this is taking it one step further. Running agility on max speed diggersby allows you to outspeed scarves up to base 120 (unfortunately under scarf greninja); running adamant allows you to outspeed up to scarf base 105, missing out on notable things such as scarf terrakion (or band after webs after agility). Essentially it allows a clean sweep of certain types such as poison, and fire, just to name two. This has the option to run either frustration or the iconic z-stone edge. Having normal STAB is always generally powerful, while z-stone edge helps with threats such as celesteela. Keep in mind if you run z-stone edge, you lose out on running conversion pz which is pretty mandatory on normal, which is why I wouldn't recommend it.

Overall, I wouldn't run this over a band set, or at least fire punch instead of agility on a LO set for general use. That being said, it's an interesting set that works extremely well versus certain types and could have its niche in a tournament setting.

 
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#50
Scarf Tapu Koko

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 36 Atk / 252 SpA / 220 Spe
Rash Nature
- Dazzling Gleam
- Brave Bird
- Volt Switch / Thunderbolt
- Grass Knot


Electric tends to have slight problems when it comes to higher tiered Scarf/Spe Setup threats. It can be said Raichu-A outruns things while Thundy can spam Twaves, but I've found use in feeding Koko's stupid speed tier. 220 EVs invested into speed is the minimum required to outspeed scarf abusers up to the base 110 range, effectively outpacing Victini, KyuB, Latios, Nihi, Ninetails-A, Terrak, Staraptor, Etc.. In the same boat are the potential threats which aim to setup +Spe. These being Volcarona(+1 Dance Volc is a nuisance otherwise), Salamence, etc.. There are also mons such as M-Alakazam which Koko will outpace.

With a minimum of 220 Spe EVs, Koko can freely run under Rash(+SpAtk,- SpDef) nature to benefit extra juice. The spare 36 EVs are dumped into Attack to bolster the non-Stab Brave Bird hits. The moveset itself is simply to benefit from as much coverage as needed. Where Bolt will land harder, I've favored Switch more so for the VoltTurn formula, allowing Koko to land the chip and return later.

36 Atk Tapu Koko Brave Bird vs. 252 HP / 212+ Def Venusaur-Mega: 130-154 (35.7 - 42.3%) -- guaranteed 3HKO
36 Atk Tapu Koko Brave Bird vs. 0 HP / 0 Def Volcarona: 284-336 (91.3 - 108%) -- 50% chance to OHKO
252+ SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Latios: 212-252 (70.4 - 83.7%) -- guaranteed 2HKO
252+ SpA Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Kyurem-Black: 254-300 (64.9 - 76.7%) -- guaranteed 2HKO
252+ SpA Tapu Koko Dazzling Gleam vs. 4 HP / 0 SpD Terrakion: 254-300 (78.3 - 92.5%) -- guaranteed 2HKO
252+ SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Salamence: 278-330 (83.9 - 99.6%) -- guaranteed 2HKO


I don't bother to save replays, so may come back to add in later.