Other Monotype Flying Teams Vid(Zulkaz)+Anttya

Who's Team do you like better?


  • Total voters
    10

Vid

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Introduction
Ok here are 2 Flying teams by Vid(Zulkaz) and Anttya. Let me quickly tell you difference between our teams Anttya's is more defensive while mine is a bit more offensive. We wanted to make this thread to put some of best teams for beginners Flying teams because the ones in people were posting in Monotype resource thread did not suffice. Quick info on my team it is based on Arifeen's old flying team I changed a couple sets to fit in oras metagame and his original team had a Hounch on it and I'd like to Thank my Long time friend for this.
Zulkaz's (Vid's) Team
Team at Glance

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In depth
Landorus @ Life Orb
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Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Sludge Wave
- Earth Power
- Focus Blast

Landorus is the very powerful fast yet threatening wallbreaker. Earth Power is for STAB and hits hard with sheer force life orb. Sludge Wave is there to hit fairies it monotype. While Focus Blast is there for coverage. Last move can be lots of move hp ice Psychic Rock Slide Rock Polish Knock off all good options. Overall this is the threatening wallbreaker/steel breaker.

Skarmory @ Rocky Helmet
227.gif

Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Skarmory is the Diancie check with Iron Head to ohko it. This is also my stealth rocker and my
physical wall. Rocky Helmet is used to get chip damage on physical attackers. Roost is used for recovery and Whirlwind is used to force out sweepers trying to set up.

Dragonite @ Choice Band

149.gif

Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
This my priority user hitting hard with banded extreme speeds. Outrage is main STAB and hits very hard. Earthquake is a very good coverage move hit certain mons very hard. Fire punch is used to hit steel types such as Skarm and Ferro hard 2 hit koing Skarm if it switches in.

Zapdos @ Leftovers
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Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog
Next member is the special wall and the reliable defogger Zapdos. Discharge is there as a STAB move to hit some Pokemon hard. Toxic is used to stall out mons and wear them down slowly. Roost is used for recovery to keep this defoger healthy throughout the game. The 16 speed evs are to outspeed adamant Bisharp and get good damage on it.

Gyarados @ Gyaradosite
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Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt
Mega Gyarados is next member of the team. On this team i needed a way to take ice moves easily because other mons do not appreciate powerful ice attacks. Dragon Dance is used to raise attack and speed in attempt to sweep vs unprepared teams. Crunch is used to deciamte psychic team at plus 2 6-0ing them without any effort. Taunt is used to cripple CM Mega Sab.
Togekiss @ Choice Scarf
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Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast
Last thing i needed a reliable revenge killer and a Pokemon to cripple Pokemon like Chansey. Air Slash is here to be spammed and hope for flinches. Dazzling gleam is 2nd stab and is more powerful than air slash. Fire Blast is good coverage for Pokes such as bisharp ferro etc.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Sludge Wave
- Earth Power
- Focus Blast

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast

 
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Anttya's Flying Team

Team at Glance
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In depth


tornadus-therian.gif

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Torn-T is my special sponge, easing pressure on Togekiss and Zapdos. AV allows Torn to survive a ton of moves such as LO Nidoking's Thunderbolt, and Scarf Kyu-B's Ice Beam. U-turn works great with its fast speed, letting it quickly pivot out to abuse Regenerator or scout for moves. Knock Off removes Eviolites, making it much easier to wallbreak. Hurricane is a powerful STAB with a 30% chance to confuse. I chose Heat Wave over Focus Blast because I want to hit Ferrothorn and Scizor more reliably, and this team does not struggle with Heatran. EVs are standard, letting it be both bulky and speedy at the same time.


227.gif


Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Iron Head
- Roost
- Whirlwind

Skarm is my Stealth Rocker and my more reliable Ice sponge. It is able to consistently check / wall a lot of Physical attackers including LO Mamoswine, and Mega-Gallade. Rocky Helm causes chip damage from stuff such as Fake Out so it's a good way to cause passive damage. Iron Head is chosen so I can deal with Mega-Diancie. Roost is for healing, and Whirlwind lets me force out threatening stuff. EVs are standard, letting me survive a majority of Physical attacks. The 4 attack increases my chances of 1HKOing Mega Diancie.


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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Taunt

I chose Gyarados as my mega because of Mold Breaker Taunt, and its resist to Ice moves. This is very important to a team where a majority of things are hit super effectively by it. It used to be a bulky DD + Rest, but it was very reliant on matchup which led me to change it to offensive DD. Waterfall and Crunch are my attacking options. Waterfall is useful because its reliable STAB and a 20% flinch chance is always nice. I chose Crunch because it hits Psychic which has been very common lately. Taunt allows me to shut down CM Mega Sableye and effectively force it out. It also prevents Skarm from setting up on me.


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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Discharge
- Toxic
- Roost
- Defog

Of course, if I'm running a team where almost everything is weak to Stealth Rock I need hazard control. I chose Zapdos for its bulk and ability to threaten or kill Stealth Rockers. Pressure helps a lot, letting me outstall Stealth Rock on opposing Pokemon. Discharge gives me a chance to cripple a mon, and often forcing out speedy things. Toxic puts everything on a timer. Defog is what keeps my team healthy, and it allows me to constantly switch.


gliscor.gif


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake


Gliscor is an amazing Pokemon who is pretty underrated. Poison Heal protects it from burns and gives it an insane amount of healing per turn. Taunt is really good at Stallbreaking, and works very well with Toxic. Roost allows Gliscor to live Draco spam from Latios, and Earthquake hits things immune to Toxic. EVs give it a HP number while letting it outspeed Adamant Bisharp.


468.gif


Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell


Togekiss is my Heal Beller and my third Special absorber. However, it has enough natural bulk to live powerful moves at full health such as Victini's V-create and paralyze it. Air Slash has good synergy, letting Togekiss flinch a majority of its enemies to death. 8 Speed is there to hopefully let Togekiss speedcreep other Togekiss's and outspeed base 80s such as Mega-Venusaur.
 
Last edited:
(With permission from Ant and Vid, I thought I'd post a Flying Team I've been working on recently :D)

Stun's Flying Team

Team At Glance
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In Depth

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zapdos.gif
dragonite.gif
gyarados.gif

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So I first wanted to get the basics down on this team. I really wanted to take advantage of Zapdos being unbanned, and make a good flying team with probably the soon-to-be lesser used mega, Charizard Y. With that said, Skarmory was my go to defensive wall, and hazards setter. It has amazing defensive typing, as well as makes a beast defensive core with Zapdos, I couldn't turn that down. It's usually a must on all flying teams. (unless your badass like Neski :P)
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Next I knew I definatley wanted my mega to be Charizard Y over Gyarados. I do lose out on the ice resistance, but, it's a fantastic special wallbreaker, and keeps weather teams in check. Fire Blast and Solar Beam will basically decimate anything not named Heatran, so it is always a force to be reckoned with.
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Here's where I add Landorus-T. I run the same set on my ground team, and it does wonders. I really wanted to pop it on this team, as intimidate is a great tool, and its extremely versatile to most situations. If you want it to be a wallbreaker, set up SD, if you want it to clean, just set up Rock Polish, or go all in and boost both! I love this thing to bits, and with Char Y it basically covers most if not all of the metagame. However, it isn't quite a team of 6 yet, there's always more to add to make it even better.
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With Skarm in the mix, it was a no brainer to add Zapdos. I opted for a Toxic Stall set over Heatwave because it can basically stall out most electric teams thanks to pressure, and in my CC run with a Rotom-Mow electric team, it's been a nice overall special defensive wall/defoger. I already have Zard Y for fire coverage, so, hey, why not. Zapdos and Lando T alone usually give electric teams a run for their money, so I feel pretty covered. But looking at the team it appeared fairly weak to water attacks, with the likes of specs Keldeo managing to 2KO Zapdos with a Surf/Hydro Pump. Plus, I wanted a physical wallbreaker to compliment Charizard.
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Dragonite was who I settled on pretty quickly to be my physical wallbreaker. It's a fantastic partner to Zard Y, and its resistance to water attacks is helpful. Multiscale is a great tool so if I need someone to take an incoming strong attack, Dragonite is my go to, and it attacks extremely hard back. Looking at the team now, it's nearly complete, but Charizard alone cannot handle ice. I wanted someone that could act as a neutral, as well as provide additional support for the team.
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Gyarados was the final mon of the team I decided on. Yes, Sun doesn't help it's case as it weakens water attacks, but that's not what I'm using it for. It make a highly versatile dual intimidate core with Lando, it's a great mixed wall, and para's benefit the team a ton since no one is particularly fast. He rounded out my team so it can perform, and decimate.

skarmory.gif

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 204 HP / 212 Def / 92 SpD
Bold Nature
- Stealth Rock
- Iron Head
- Whirlwind / Spikes
- Roost

Skarmory is an outstanding physical wall, and hazard setter for Flying teams. It's got great defensive typing, and it's very easy to switch in. Iron Head is for Diancie that could otherwise sweep, and you can also opt for dual hazards, but, you do already provide a lot of offensive pressure, so, whether you think you need that or not is up to you. Whirlwind would be to shuffle/stop boosting threats from setting up on the team. The evs here optimize mixed bulk, allowing it to take attacks from usually any side.

charizard-mega-y.gif

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast / Flamethrower
- Solar Beam
- Roost
- Focus Blast / Wil-O-Wisp

This is my preferred mega of choice. It helps a lot with sand/rain teams, and it provides great neutral coverage. Not to mention, I don't think anything can take a combination of it's 3 attacks other than Chansey. I popped Wil-O-Wisp as an additional option mostly to spread more status, and common switch ins such as Garchomp or other Landorus-T's. However, I prefer Focus Blast so that I don't get hardwalled by Heatran.

landorus-therian.gif

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 192 HP / 228 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

This mon is so adaptable to any situation. It can set up Rock Polish to get ready to clean, set up Swords Dance to wallbreak, or do both and full on sweep teams. The evs allow it to outspeed adamant Bisharp and Breloom, and the rest went into Attack and additional Bulk.

zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost

My Special Defensive Wall/Defoger/StallBreaker. 24 speed evs is to outpace most other Zapdos sets, while also outspeeding adamant base 70's, and base 60 mons. I don't think I need to explain much more.

dragonite.gif

Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

The Physical Wallbreaker for the team when you just can't boost Lando right away. Superpower would be for Heatrans when they expect an incoming Outrage/Fire Punch, and Chansey. Extreme speed is very nice as it's great priority, actually, the only priority on this team. All in all, great mon.

gyarados.gif

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk

The mixed wall I decided on. I wanted to abuse intimidate so, in conjunction with Lando, I can easily wear down the attack of incoming threats. Thunder Wave is extremely beneficial as no one is particularly fast, and, just makes life easier. Plus, Giant Flipping Sea Dragon>White Fairy Puff of Almighty Flinch Hax.

(Too lazy atm to make a threat list, I may at a later time and date)
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 204 HP / 212 Def / 92 SpD
Bold Nature
- Stealth Rock
- Iron Head
- Whirlwind
- Roost

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Roost
- Focus Blast

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 192 HP / 228 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Zapdos @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost

Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk
 
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Inb4 someone else adds another flying team.
Also for the votes, Zuklaz has 1 and Antyya has 6, and the one vote Zuklaz has is from Anttya rof
Also since Im already posting I guess ill say something about the teams but since I know nothing about making flying teams Ill just talk about steel proofing your teams since steel is practicaly the best type im at :v

Introduction
Ok here are 2 Flying teams by Vid(Zulkaz) and Anttya. Let me quickly tell you difference between our teams Anttya's is more defensive while mine is a bit more offensive. We wanted to make this thread to put some of best teams for beginners Flying teams because the ones in people were posting in Monotype resource thread did not suffice. Quick info on my team it is based on Arifeen's old flying team I changed a couple sets to fit in oras metagame and his original team had a Hounch on it and I'd like to Thank my Long time friend for this.
Zulkaz's (Vid's) Team
Team at Glance

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227.png
149.png
145.png
130-mega.png
468.png

In depth
Landorus @ Life Orb
645.gif

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Sludge Wave
- Earth Power
- Focus Blast

Landorus is the very powerful fast yet threatening wallbreaker. Earth Power is for STAB and hits hard with sheer force life orb. Sludge Wave is there to hit fairies it monotype. While Focus Blast is there for coverage. Last move can be lots of move hp ice Psychic Rock Slide Rock Polish Knock off all good options. Overall this is the threatening wallbreaker/steel breaker.

Skarmory @ Rocky Helmet
227.gif

Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Skarmory is the Diancie check with Iron Head to ohko it. This is also my stealth rocker and my
physical wall. Rocky Helmet is used to get chip damage on physical attackers. Roost is used for recovery and Whirlwind is used to force out sweepers trying to set up.

Dragonite @ Choice Band

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Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
This my priority user hitting hard with banded extreme speeds. Outrage is main STAB and hits very hard. Earthquake is a very good coverage move hit certain mons very hard. Fire punch is used to hit steel types such as Skarm and Ferro hard 2 hit koing Skarm if it switches in.

Zapdos @ Leftovers
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Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog
Next member is the special wall and the reliable defogger Zapdos. Discharge is there as a STAB move to hit some Pokemon hard. Toxic is used to stall out mons and wear them down slowly. Roost is used for recovery to keep this defoger healthy throughout the game. The 16 speed evs are to outspeed adamant Bisharp and get good damage on it.

Gyarados @ Gyaradosite
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Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt
Mega Gyarados is next member of the team. On this team i needed a way to take ice moves easily because other mons do not appreciate powerful ice attacks. Dragon Dance is used to raise attack and speed in attempt to sweep vs unprepared teams. Crunch is used to deciamte psychic team at plus 2 6-0ing them without any effort. Taunt is used to cripple CM Mega Sab.
Togekiss @ Choice Scarf
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Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast
Last thing i needed a reliable revenge killer and a Pokemon to cripple Pokemon like Chansey. Air Slash is here to be spammed and hope for flinches. Dazzling gleam is 2nd stab and is more powerful than air slash. Fire Blast is good coverage for Pokes such as bisharp ferro etc.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Sludge Wave
- Earth Power
- Focus Blast

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast

This team is very steel proof, with zapdos + skarmory + landorus I making most of steel's best anti flying measures obsolete, the only thing I can think of is maybe suprise killing lando w/ scarf lucario ice punch but im the only person who uses scarf lucario that i know of. :v
However with your more offensive mindset you might want to change toxic to heat wave on zapdos which lets it deal a lot of damage if any bisharp come in expecting a defog (discharge also 2hkos but does around 50% while heat wave does at least 70% if you plan on switching something else in). This can also help in Zapdos vs Ferrothorn situations as toxic + discharge wont do much and it can keep spamming rocks. Also since togekiss is your only scarf magnezone with a scarf can do a little work with volt switch and hp ice however predictions are a two way street. Also since in theory this is against a steel mono toge might not last very long since scarf exca however heat wave zap can deal with magnezone if you go that route. Gravity can be used on landorus so that epower can rek eletric stee and poison but this isnt the best as it exposes zap and skarn to excadrill on steel. Another thing is heatran, you dont have a switchin can also deal with burns except maybe landorus, zapdos, and maybe togekiss but they all wont appreciate a suprise stone edge of hp ice or even the decreased longevity of a burn, and zapdos has to fish for parahax and toge for flinchhax if you switch those in so maybe add a cleric somewere.
Summary:
Slash heat wave with toxic on zapdos, it can help with bisharp ferro and magnezone but they can all be dealt with using superior plays from the team already

Anttya's Flying Team

Team at Glance
641-s.png
227.png
130-m.png
145.png
472.png
468.png


In depth

Landorus @ Life Orb
tornadus-therian.gif

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Torn-T is my special sponge, easing pressure on Togekiss and Zapdos. AV allows Torn to survive a ton of moves such as LO Nidoking's Thunderbolt, and Scarf Kyu-B's Ice Beam. U-turn works great with its fast speed, letting it quickly pivot out to abuse Regenerator or scout for moves. Knock Off removes Eviolites, making it much easier to wallbreak. Hurricane is a powerful STAB with a 30% chance to confuse. I chose Heat Wave over Focus Blast because I want to hit Ferrothorn and Scizor more reliably, and this team does not struggle with Heatran. EVs are standard, letting it be both bulky and speedy at the same time.


227.gif


Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Iron Head
- Roost
- Whirlwind

Skarm is my Stealth Rocker and my more reliable Ice sponge. It is able to consistently check / wall a lot of Physical attackers including LO Mamoswine, and Mega-Gallade. Rocky Helm causes chip damage from stuff such as Fake Out so it's a good way to cause passive damage. Iron Head is chosen so I can deal with Mega-Diancie. Roost is for healing, and Whirlwind lets me force out threatening stuff. EVs are standard, letting me survive a majority of Physical attacks. The 4 attack increases my chances of 1HKOing Mega Diancie.


130-mega.gif


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Taunt

I chose Gyarados as my mega because of Mold Breaker Taunt, and its resist to Ice moves. This is very important to a team where a majority of things are hit super effectively by it. It used to be a bulky DD + Rest, but it was very reliant on matchup which led me to change it to offensive DD. Waterfall and Crunch are my attacking options. Waterfall is useful because its reliable STAB and a 20% flinch chance is always nice. I chose Crunch because it hits Psychic which has been very common lately. Taunt allows me to shut down CM Mega Sableye and effectively force it out. It also prevents Skarm from setting up on me.


145.gif


Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Discharge
- Toxic
- Roost
- Defog

Of course, if I'm running a team where almost everything is weak to Stealth Rock I need hazard control. I chose Zapdos for its bulk and ability to threaten or kill Stealth Rockers. Pressure helps a lot, letting me outstall Stealth Rock on opposing Pokemon. Discharge gives me a chance to cripple a mon, and often forcing out speedy things. Toxic puts everything on a timer. Defog is what keeps my team healthy, and it allows me to constantly switch.


gliscor.gif


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake


Gliscor is an amazing Pokemon who is pretty underrated. Poison Heal protects it from burns and gives it an insane amount of healing per turn. Taunt is really good at Stallbreaking, and works very well with Toxic. Roost allows Gliscor to live Draco spam from Latios, and Earthquake hits things immune to Toxic. EVs give it a HP number while letting it outspeed Adamant Bisharp.


468.gif


Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell


Togekiss is my Heal Beller and my third Special absorber. However, it has enough natural bulk to live powerful moves at full health such as Victini's V-create and paralyze it. Air Slash has good synergy, letting Togekiss flinch a majority of its enemies to death. 8 Speed is there to hopefully let Togekiss speedcreep other Togekiss's and outspeed base 80s such as Mega-Venusaur.


Another steel proof team :x
The lack of lando i makes this team a whole lot easier from a steel users perspective however you could probably also add heat wave somewere on zapdos (i really like heat wave zapdos xd)
Also you could slash another move onto gliscor so it can remove air balloon off of heatran if you plan on using that but your team is more immune to burns with toge as a cleric. There also might be a problem with psms scarf empoleon since your ice neutrals are not specially defensive and emp can hit skarm for a 2hko with hydro miss for around 60% damage and ice beam then 2hkos next time, however gyarados deals with it unless its signal meme empoleon.

Summary:
Also very steel proof :x many thing rely on predictions but heat wave zap is probably the only thing i would mention for the same reasons as zuklazs team

(With permission from Ant and Vid, I thought I'd post a Flying Team I've been working on recently :D)

Stun's Flying Team

Team At Glance
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In Depth

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dragonite.gif
gyarados.gif

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So I first wanted to get the basics down on this team. I really wanted to take advantage of Zapdos being unbanned, and make a good flying team with probably the soon-to-be lesser used mega, Charizard Y. With that said, Skarmory was my go to defensive wall, and hazards setter. It has amazing defensive typing, as well as makes a beast defensive core with Zapdos, I couldn't turn that down. It's usually a must on all flying teams. (unless your badass like Neski :P)
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Next I knew I definatley wanted my mega to be Charizard Y over Gyarados. I do lose out on the ice resistance, but, it's a fantastic special wallbreaker, and keeps weather teams in check. Fire Blast and Solar Beam will basically decimate anything not named Heatran, so it is always a force to be reckoned with.
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Here's where I add Landorus-T. I run the same set on my ground team, and it does wonders. I really wanted to pop it on this team, as intimidate is a great tool, and its extremely versatile to most situations. If you want it to be a wallbreaker, set up SD, if you want it to clean, just set up Rock Polish, or go all in and boost both! I love this thing to bits, and with Char Y it basically covers most if not all of the metagame. However, it isn't quite a team of 6 yet, there's always more to add to make it even better.
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With Skarm in the mix, it was a no brainer to add Zapdos. I opted for a Toxic Stall set over Heatwave because it can basically stall out most electric teams thanks to pressure, and in my CC run with a Rotom-Mow electric team, it's been a nice overall special defensive wall/defoger. I already have Zard Y for fire coverage, so, hey, why not. Zapdos and Lando T alone usually give electric teams a run for their money, so I feel pretty covered. But looking at the team it appeared fairly weak to water attacks, with the likes of specs Keldeo managing to 2KO Zapdos with a Surf/Hydro Pump. Plus, I wanted a physical wallbreaker to compliment Charizard.
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Dragonite was who I settled on pretty quickly to be my physical wallbreaker. It's a fantastic partner to Zard Y, and its resistance to water attacks is helpful. Multiscale is a great tool so if I need someone to take an incoming strong attack, Dragonite is my go to, and it attacks extremely hard back. Looking at the team now, it's nearly complete, but Charizard alone cannot handle ice. I wanted someone that could act as a neutral, as well as provide additional support for the team.
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Gyarados was the final mon of the team I decided on. Yes, Sun doesn't help it's case as it weakens water attacks, but that's not what I'm using it for. It make a highly versatile dual intimidate core with Lando, it's a great mixed wall, and para's benefit the team a ton since no one is particularly fast. He rounded out my team so it can perform, and decimate.

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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 204 HP / 212 Def / 92 SpD
Bold Nature
- Stealth Rock
- Iron Head
- Whirlwind / Spikes
- Roost

Skarmory is an outstanding physical wall, and hazard setter for Flying teams. It's got great defensive typing, and it's very easy to switch in. Iron Head is for Diancie that could otherwise sweep, and you can also opt for dual hazards, but, you do already provide a lot of offensive pressure, so, whether you think you need that or not is up to you. Whirlwind would be to shuffle/stop boosting threats from setting up on the team. The evs here optimize mixed bulk, allowing it to take attacks from usually any side.

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Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast / Flamethrower
- Solar Beam
- Roost
- Focus Blast / Wil-O-Wisp

This is my preferred mega of choice. It helps a lot with sand/rain teams, and it provides great neutral coverage. Not to mention, I don't think anything can take a combination of it's 3 attacks other than Chansey. I popped Wil-O-Wisp as an additional option mostly to spread more status, and common switch ins such as Garchomp or other Landorus-T's. However, I prefer Focus Blast so that I don't get hardwalled by Heatran.

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Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 192 HP / 228 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

This mon is so adaptable to any situation. It can set up Rock Polish to get ready to clean, set up Swords Dance to wallbreak, or do both and full on sweep teams. The evs allow it to outspeed adamant Bisharp and Breloom, and the rest went into Attack and additional Bulk.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost

My Special Defensive Wall/Defoger/StallBreaker. 24 speed evs is to outpace most other Zapdos sets, while also outspeeding adamant base 70's, and base 60 mons. I don't think I need to explain much more.

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Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

The Physical Wallbreaker for the team when you just can't boost Lando right away. Superpower would be for Heatrans when they expect an incoming Outrage/Fire Punch, and Chansey. Extreme speed is very nice as it's great priority, actually, the only priority on this team. All in all, great mon.

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Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk

The mixed wall I decided on. I wanted to abuse intimidate so, in conjunction with Lando, I can easily wear down the attack of incoming threats. Thunder Wave is extremely beneficial as no one is particularly fast, and, just makes life easier. Plus, Giant Flipping Sea Dragon>White Fairy Puff of Almighty Flinch Hax.

(Too lazy atm to make a threat list, I may at a later time and date)
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 204 HP / 212 Def / 92 SpD
Bold Nature
- Stealth Rock
- Iron Head
- Whirlwind
- Roost

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Roost
- Focus Blast

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 192 HP / 228 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Zapdos @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost

Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk


Flying is just very steel proof :x however this team is weaker to ice spam psm empoleon and burns from heatran but gyarados covers that pretty well, you also have the elec immunity too stop scarf mag from putting in work but it can still be pretty scary since nothing you have can outspeed it except lando t once it sets up. Again heat wave on zapdos :s

Summary:
Heat wave on zapdos again xd

Summary for all the teams:
Very well built teams for anti steel, they all leave the matchup to the actual plays as all the tools are ther to beat the steel team, if anything steel is in the disadvantage since lando i and char y and even lando c can put in work (i had to put that in :s)
 
Inb4 someone else adds another flying team.
Also for the votes, Zuklaz has 1 and Antyya has 6, and the one vote Zuklaz has is from Anttya rof
Also since Im already posting I guess ill say something about the teams but since I know nothing about making flying teams Ill just talk about steel proofing your teams since steel is practicaly the best type im at :v



This team is very steel proof, with zapdos + skarmory + landorus I making most of steel's best anti flying measures obsolete, the only thing I can think of is maybe suprise killing lando w/ scarf lucario ice punch but im the only person who uses scarf lucario that i know of. :v
However with your more offensive mindset you might want to change toxic to heat wave on zapdos which lets it deal a lot of damage if any bisharp come in expecting a defog (discharge also 2hkos but does around 50% while heat wave does at least 70% if you plan on switching something else in). This can also help in Zapdos vs Ferrothorn situations as toxic + discharge wont do much and it can keep spamming rocks. Also since togekiss is your only scarf magnezone with a scarf can do a little work with volt switch and hp ice however predictions are a two way street. Also since in theory this is against a steel mono toge might not last very long since scarf exca however heat wave zap can deal with magnezone if you go that route. Gravity can be used on landorus so that epower can rek eletric stee and poison but this isnt the best as it exposes zap and skarn to excadrill on steel. Another thing is heatran, you dont have a switchin can also deal with burns except maybe landorus, zapdos, and maybe togekiss but they all wont appreciate a suprise stone edge of hp ice or even the decreased longevity of a burn, and zapdos has to fish for parahax and toge for flinchhax if you switch those in so maybe add a cleric somewere.
Summary:
Slash heat wave with toxic on zapdos, it can help with bisharp ferro and magnezone but they can all be dealt with using superior plays from the team already




Another steel proof team :x
The lack of lando i makes this team a whole lot easier from a steel users perspective however you could probably also add heat wave somewere on zapdos (i really like heat wave zapdos xd)
Also you could slash another move onto gliscor so it can remove air balloon off of heatran if you plan on using that but your team is more immune to burns with toge as a cleric. There also might be a problem with psms scarf empoleon since your ice neutrals are not specially defensive and emp can hit skarm for a 2hko with hydro miss for around 60% damage and ice beam then 2hkos next time, however gyarados deals with it unless its signal meme empoleon.

Summary:
Also very steel proof :x many thing rely on predictions but heat wave zap is probably the only thing i would mention for the same reasons as zuklazs team




Flying is just very steel proof :x however this team is weaker to ice spam psm empoleon and burns from heatran but gyarados covers that pretty well, you also have the elec immunity too stop scarf mag from putting in work but it can still be pretty scary since nothing you have can outspeed it except lando t once it sets up. Again heat wave on zapdos :s

Summary:
Heat wave on zapdos again xd

Summary for all the teams:
Very well built teams for anti steel, they all leave the matchup to the actual plays as all the tools are ther to beat the steel team, if anything steel is in the disadvantage since lando i and char y and even lando c can put in work (i had to put that in :s)
I'll let you know steel isn't the only type that matters lol. I mentioned for my team the reason why I don't have heat wave on Zapdos, is bc I personally don't need it, as Charizard provides more than enough fire coverage. I prefer toxic in that I can stall electric mons, and act as a stall breaker to opposing walls. As for the ice spam, gl getting past Gyarados and Skarm.
 
I'll let you know steel isn't the only type that matters lol. I mentioned for my team the reason why I don't have heat wave on Zapdos, is bc I personally don't need it, as Charizard provides more than enough fire coverage. I prefer toxic in that I can stall electric mons, and act as a stall breaker to opposing walls. As for the ice spam, gl getting past Gyarados and Skarm.
I just chose steel since its the type i know the most, and i dont know anything about the other matchups except maybe bug v flying except that was when zap was still banned and genesect was allowed :p
 
Balloon Tran isn't too troublesome because I can break its balloon using U-turn. Heatran is forced to come in multiple times because of Torn's Heat Wave, and I either force them to lose the Balloon or let me switch into something that threatens their switch in.

As for Heat Wave, it does give me an easier time vs Steel, but Toxic is too useful to give up, and I don't have a lot of trouble vs Steel.
As for Scarf Emp, I can set up all over it once Gyara's Megaed and Torn can live 2 Ice Beams at full health and Knock Off its scarf. Same with Toge, but it can Para it.

Thanks for the suggestions ^_^
 
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