





Hey! Its Wyn here showcasing the team I won the Low tier ladder contest with, and its a ghost team of course, ghost is one of my favourite types. Anyways, this may look like any other generic ghost monotype team out there, but some of these sets are different and that's what makes this team unique, fun and viable at the same time.
The sets:



Ability: Prankster
EVs: 244 HP / 208 Def / 44 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Imprison
- Foul Play
Sableye-mega is kinda staple on ghost teams as it is the only viable switch-in to dark types. I'm running the utility set as I wanted it to be more of a defensive wall and not a setup sweeper, and foul play is really handy at times. But at the same time I needed a way to deal with other mega sableyes and I found it in running imprison on my own. It's really specific, but it helps getting rid of that annoying thing, giving me a chance to win ghost vs dark and has actually worked for me(check the replays).



Ability: Flash Fire / Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Flamethrower
Didn't wanna run the generic sets so yeah, I thought of giving sub cm chandelure a try. Its puts in a lot of work against types like steel, grass and fairy. Also gives me a Bisharp check as substitute isn't expected. It can also do really well against normal as it gets a free setup on chansey, but if the opponent is smart enough, he'll figure out that porygon-2 with trace walls it and that is the only reason why I sometimes use Flame body on it (Not infiltrator because it doesn't beat any notable sub user and I prefer to break the sub than attack through it, in general).



Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- King's Shield
SD aegislash is a good wincon in general and helps me beat a lot of types. Max HP with the EVs in defense let me live a Hyperspace fury from a max attack Hoopa-U even after rocks damage, so I can KO back with iron head. 8 speed EVs so that I can outpace uninvested base 60s, like Clefable.



Ability: Water Absorb / Cursed Body
EVs: 248 HP / 4 Def / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
Jellicent is my SpD wall and can switch in to most special attacks owing to its decent bulk. With acid armor this thing becomes too much to deal with for a lot of offensive teams, like dragon or Ho steel. I prefer Cursed body on it but am forced to run Water Absorb because otherwise I lose to sub cm keldeo, which is fairly common.



Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Dynamic Punch
- Stealth Rock
Rocks give me a big advantage over types that rely on rapid spin for hazard removal, like bug and fire. With Focus Sash this thing also acts as an immediate check to big threats that I cannot do much about (check the threatlist). Its sash is easy to preserve as I have Mega sableye to bounce hazards back. Max speed so it can outspeed otherwise faster mons like Mandibuzz, Skarmory, etc. and Adamant nature to hit as hard as it can.



Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Sludge Wave
- Energy Ball
Lastly, I have scarf Gengar mostly because my team is slow and I needed a fast revenge killer and this thing does the job for me. Trick on Gengar pairs up well with sub cm Chandelure or acid armor Jellicent as I can trick a scarf on something then setup with Chandelure or Jellicent depending on the situation (example: when against steel, I can lock heatran in a fire move and win with Chandelure). The coverage move is Energy Ball because water teams are annoying to face.
Threatlist:







Some replays:
http://replay.pokemonshowdown.com/monotype-323262846 (vs Ground)
http://replay.pokemonshowdown.com/monotype-317697142 (vs Dark)
http://replay.pokemonshowdown.com/monotype-322405713 (vs SS water)
http://replay.pokemonshowdown.com/monotype-319822357 (vs Flying)
http://replay.pokemonshowdown.com/monotype-317318235 (vs Dragon)
http://replay.pokemonshowdown.com/monotype-316905415 (vs Steel)
http://replay.pokemonshowdown.com/monotype-317697142 (vs Dark)
http://replay.pokemonshowdown.com/monotype-322405713 (vs SS water)
http://replay.pokemonshowdown.com/monotype-319822357 (vs Flying)
http://replay.pokemonshowdown.com/monotype-317318235 (vs Dragon)
http://replay.pokemonshowdown.com/monotype-316905415 (vs Steel)
Lax (Sableye) @ Sablenite
Ability: Prankster
EVs: 244 HP / 208 Def / 44 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Imprison
- Foul Play
Kammi (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Flamethrower
Azelea (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- King's Shield
Yaksok (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 4 Def / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
Glack (Golurk) @ Focus Sash
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Dynamic Punch
- Stealth Rock
Falls (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Sludge Wave
- Energy Ball
Ability: Prankster
EVs: 244 HP / 208 Def / 44 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Imprison
- Foul Play
Kammi (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Flamethrower
Azelea (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 188 Atk / 64 Def / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- King's Shield
Yaksok (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 4 Def / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Recover
- Toxic
Glack (Golurk) @ Focus Sash
Ability: No Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Dynamic Punch
- Stealth Rock
Falls (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Sludge Wave
- Energy Ball
ArkenCiel and Stunfisk The Great for hosting the tour, it was a fun idea.
My friends on Showdown Azelea Ashaury Kammi all falls down Entei. Lax iGlack Sabella Chakra BlackJak Arifeen Suiryu Disbelief Confide. Omega-Xis14 Barian Paleo Wanka iVid Mega Ridley rnbs scpinion TheThorn Jack. BlackBloodz Blank Expression and a few others I might've missed.
(Like the bloody post ;3;)
My friends on Showdown Azelea Ashaury Kammi all falls down Entei. Lax iGlack Sabella Chakra BlackJak Arifeen Suiryu Disbelief Confide. Omega-Xis14 Barian Paleo Wanka iVid Mega Ridley rnbs scpinion TheThorn Jack. BlackBloodz Blank Expression and a few others I might've missed.
(Like the bloody post ;3;)
That's all, thanks for reading and hope you like the team!





