Voting for pk-kaiser's "steel-breaker" Hoopa-U
Can confirm as lord set, does a solid 40% to bulky venu and only needs 2 turns to hit.Physical Manaphy
![]()
Manaphy @ Choice Band
Ability: Hydration
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Waterfall
- Bounce
Hey, Guys Reigns here with a brand new innovative set :^). This set features physical manaphy, now I know what your thinking. "Physical Manpahy? seems bad" but, Manaphy has 100 based attack and a nice physical move pool. Knock Off removes the opponents item, so Manaphy is now able to break Normal's Chansey + Porygon2 core. U-turn for pivot, Waterfall for a powerful STAB move, and Bounce for those pesky Mega-Venusaurs.
This is my first time participating in monotype activities on smogon. I hope I win!
Sorry fam, damp rock is banned from all mons in mono water :(Manaphy @ Leftovers / Damp Rock
Ability: Hydration
EVs: 126 HP / 252 SpD / 126 Def
Calm Nature
- Scald
- Rain Dance
- Rest
- Acid Armor
This set i based off a old vaporeon set i loved i nicknamed Vaporub, with acid armor countering its main weakness defence, you can be a vitable tank, now this set can work a good way, using acid armor to raise Defence two stages, and then using a weak (sadly) scald can hurt a opponet tremendesly with a burn which helps manaphy sweep harder on physical attackers. one way to describe this set is a multipurposefull tank, as it can be, and lastly if politoad dies then your team has another rain dancer to help out swift swim mons like Ludicolo, and Swampert.
this set has one major downfall, and that would be anything with taunt, as it has no access to stop that, and special attackers with high enough stats, or lastly physical attackers before you raise your defence, will give it a run for its money, but this set isnt ment to combat grass, or electric sadly which gives it a downside, but many counters on your team can fix that stuff like Rotom W, and Swampert for electric, and ludicolo, azu, and Tentacruel for grass, this set is mainly to stall the living crap and hurt Physical dependent mons, while adding a dose of Rain to your side.
(sorry if this looks bad... i just litterealy made this up, also if it looks similar to Twix's that is not my means)
pretty shit i've seen much better spreads from vp nerds grass isn't common enough to use this aids plus you're losing the burn chance which can cost games.Manaphy @ Salac Berry
Ability: Hydration
EVs: 68 HP / 252 SpA / 188 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Substitute
- Ice Beam / Psychic / Hidden Power [Fire]
- Ice Beam / Psychic / Hidden Power [Fire]
This set is primarily to break Grass Teams which Water has a hard time dealing with in general. It's best used late game when everything is significantly weakened and rocks are up and to break faster Grass mons such as Serperior. Substitute really needs to be used depending on what mon you're setting it up on; If you're against a mon that can hit you SE, then you can go ahead and TG and get the boost or you can Sub if you could get statused or against a mon that can't do anything to you.
I've left out Scald since it's not needed as Water has mons such as Keldeo, Slowbro etc that run Scald usually and can fetch you burns if you need them. The moves are slashed depending on your own team. I'd recommend Ice Beam as one slot as it's too useful against other types but HP Fire is there for Ferro and Psychic is there for Mega Venusaur.
The EV's ensure you outspeed Scarf Landorus-T at +1 (you hit 310) but since this is a way to counter Grass, it can be reduced if you'd want to. The spread accounts if HP fire is used as it drops the speed by one point so you'd have to use EVs: 72 HP / 252 SpA / 184 Spe if not running HP Fire.
I added some calcs for Electric mons also as it does well against those too.
Calcs:
+3 252 SpA Manaphy Psychic vs. 252 HP / 0 SpD Mega Venusaur: 350-412 (96.1 - 113.1%) -- 75% chance to OHKO
+3 252 SpA Manaphy Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 416-492 (118.1 - 139.7%) -- guaranteed OHKO
+3 252 SpA Manaphy Ice Beam vs. 0 HP / 0 SpD Serperior: 426-502 (146.3 - 172.5%) -- guaranteed OHKO
+3 252 SpA Manaphy Ice Beam vs. 252 HP / 0 SpD Zapdos: 446-526 (116.1 - 136.9%) -- guaranteed OHKO