[Monotype R1] JJayyFeather [Ghost] vs Exclaimer [Electric]

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Battle Rules said:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
JJayyFeather
banette.png
banette-mega.png

Banette [F] [-----]
Nature: Quiet
Type: Ghost || Ghost (Mega)

[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Prankster (Passive) [Mega]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|85]
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-o-Wisp
Feint Attack
Hex
Phantom Force
Curse

Destiny Bond
Disable
Gunk Shot
Imprison
Pursuit

Shadow Claw
Payback
Psychic
Protect
Substitute

Shadow Ball
Sucker Punch
Foul Play
Dark Pulse
Endure
Magic Coat
Pain Split
Skill Swap
Rest
Sleep Talk
Taunt
Torment
Thunder Wave
Giga Impact
Trick Room
Dazzling Gleam
Infestation
Metronome
Snatch
Icy Wind
Thunderbolt
Confuse Ray
Magic Room
Hyper Beam
Hidden Power (Fighting)
Mimic
Double Team
Ominous Wind
Dream Eater
Rain Dance​
golurk.png

Golurk [-] [-----]
Nature: Quiet
Type: Ground/Ghost

[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.

No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]
HP: 100
Atk: 5
Def: 3
SpA: 3+
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|76]
Astonish
Defense Curl
Pound
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Heavy Slam
High Horsepower
Phantom Force

Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt

Stone Edge
Earthquake
Fly
Protect
Substitute

Block
Focus Punch
Rest
Sleep Talk
Low Kick
Magic Coat
Stealth Rock
Superpower
Dynamic Punch
Hammer Arm
Gyro Ball
Bulldoze
Brick Break
Low Sweep
Psychic
Rock Slide
Thief
Grass Knot
Rock Polish
Giga Impact
Focus Blast
Earth Power
Solar Beam
Toxic
Hidden Power (Water)
Hyper Beam
Thunderbolt
Double Team​
dusknoir.png

Dusknoir [F] [-----]
Nature: Quiet
Type: Ghost

[Abilities]
Pressure (Passive)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk (Passive) [Hidden]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
[Stats]
HP: 90
Atk: 4
Def: 5
SpA: 4+
SpD: 5
Spe: 39-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [50|100]
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Bind
Fire Punch
Future Sight
Gravity
Ice Punch
Shadow Punch
Thunder Punch

Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap

Shadow Ball
Psychic
Focus Blast
Protect
Substitute

Rest
Sleep Talk
Toxic
Hex
Thief
Payback
Ominous Wind
Focus Punch
Sucker Punch
Endure
Counter
Metronome
Mimic
Ice Beam
Trick Room
Earthquake
Rock Slide
Infestation
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Taunt
Torment​
necturna.png

Necturna [F] [-----]
Nature: Relaxed
Type: Grass/Ghost

[Abilities]
Forewarn (Passive)
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]
HP: 100
Atk: 5
Def: 5+
SpA: 3
SpD: 5
Spe: 70-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 23​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|74]
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex

Leaf Blade
Ingrain
Giga Drain
Future Sight
Leaf Storm

Shadow Claw
Stone Edge
Solar Beam
Protect
Substitute

Horn Leech
Pain Split
Shadow Ball
Power Whip
Curse
Gravity
Knock Off
Seed Bomb
Skill Swap
Snatch
Synthesis
Worry Seed
Toxic
Hidden Power (Rock)
Hyper Beam
Leech Life
Psychic
Torment
Rest
Sleep Talk
Thief
Energy Ball
Will-o-Wisp
Payback
Giga Impact
Dream Eater
Infestation
Grass Knot
Double Team​

Exclaimer
krilowatt.gif


Eluott [♀] [Krilowatt]

[Type]
Water / Electric​

[Abilities]
Trace
Can copy an opponent's ability for an EN cost.

Magic Guard
Only direct attacks will hurt this Pokemon.

Shell Armor (✓)
Immune to critical hits.

[Stats and Nature]
Nature: Timid [+ Speed, - Defense]
HP: 125
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Speed: 121 (+17% Accuracy)

Base Stat Total: 22

Size Class: 1
Weight Class: 2​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves]
Aqua Jet
Bubble
Charge
Confuse Ray
Counter
Detect
Discharge
Fairy Wind
Guillotine
Hydro Pump
Ice Shard
Imprison
Liquidation
Mirror Coat
Muddy Water
Tackle
Thunder
Thunder Shock
Volt Switch

Me First
Metronome
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Bulldoze
Dazzling Gleam
Dive
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Low Sweep
Payback
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunderbolt
Torment

Aqua Tail
Earth Power
Electro Web
Ice Punch
Icy Wind
Low Kick
Thunder Punch​
vikavolt.gif


Buzzart v2 [♂] [Vikavolt]

[Type]
Bug / Electric​

[Abilities]
Levitate
Immune to seismic Ground-type attacks and some users of Dig.

[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7 (+)
SpD: 3
Speed: 43

Base Stat Total: 20

Size Class: 2
Weight Class: 3​

[Counters]
EC: 9/9
MC: 0​

[Moves]
Acrobatics
Agility
Air Slash
Bite
Bug Bite
Bug Buzz
Charge
Crunch
Dig
Discharge
Guillotine
Iron Defense
Mud Slap
String Shot
Spark
Thunderbolt
Vice Grip
Zap Cannon

Electroweb
Endure
Harden
Mud Shot

Attract
Charge Beam
Double Team
Energy Ball
Facade
Flash Cannon
Frustration
Giga Impact
Hidden Power Ice
Hyper Beam
Light Screen
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Sky Drop
Sleep Talk
Solar Beam
Substitute
Thunder
Thunder Wave
Toxic
Volt Switch
Wild Charge
X-Scissor​
CyclohmM.png


Cho [♂] [Cyclohm]

[Type]
Electric / Dragon​

[Abilities]
Shield Dust
Secondary effects do not affect this Pokemon, such as burns from Scald or Flamethrower.

Static
Opponents that use a contact attack on this Pokemon have a 30% chance of being paralyzed.

Overcoat (✓)
Immune to powder moves and damage inflicted by weather. If already immune to one of these, then all incoming attacks are reduced by 1 BAP.

[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Speed: 80

Base Stat Total: 21

Size Class: 4
Weight Class: 4​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves]
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Growl
Hurricane
Ion Deluge
Leer
Rain Dance
Slack Off
Sonic Boom
Tackle
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind

Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave

Blizzard
Endure
Fire Blast
Flamethrower
Hidden Power Fairy
Hyper Beam
Ice Beam
Light Screen
Protect
Rest
Roar
Substitute
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch

Draco Meteor
Electroweb
Mud Slap
Signal Beam
Sleep Talk
rotom.gif
rotom-mow.gif
rotom-frost.gif

rotom-heat.gif
rotom-fan.gif
rotom-wash.gif



Router [-] [Rotom]

[Type]
Electric / Ghost​

[Abilities]
Levitate
Immune to seismic Ground-type attacks and some users of Dig.

[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Speed: 91

Base Stat Total: 16

Size Class: 1
Weight Class: 1​

[Fan Forme]

Electric / Flying​

Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86

Base Stat Total: 20

Size Class: 1
Weight Class: 2​

[Frost Forme]

Electric / Ice​

Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86

Base Stat Total: 20

Size Class: 4
Weight Class: 5​

[Heat Forme]

Electric / Fire​

Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86

Base Stat Total: 20

Size Class: 2
Weight Class: 3​

[Mow Forme]

Electric / Grass​

Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86

Base Stat Total: 20

Size Class: 2
Weight Class: 3​

[Wash Forme]

Electric / Water​

Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86

Base Stat Total: 20

Size Class: 3
Weight Class: 4
[Counters]
MC: 0​

[Moves]
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar

Charge Beam
Dark Pulse
Dream Eater
Endure
Facade
Flash
Hidden Power Grass
Light Screen
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snatch
Swagger
Sunny Day
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-o-Wisp

Electro Web
Foul Play
Mud Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift

Fan Forme: Air Slash
Frost Forme: Blizzard
Heat Forme: Overheat
Mow Forme: Leaf Storm
Wash Forme: Hydro Pump

HEAD: Jayy | TAILS: Ex
370.gif

HEADS
JJayyFeather Send out and Equip
Exclaimer Send out and Orders
JJayyFeather Orders
I Toon!​
 
Last edited:
9869ffac89.png

"Good luck dear, you'll need it. Now, Lords of Bulk, let's begin the first act! Necturna, you're up!"

necturna.png

Necturna @ Focus Sash
 
zXX9z66.gif


"Not this time! I've been training my tail off just so I can kick your butt."

rotom-frost.gif
@
Bag_Everstone_Sprite.png
(Everstone)

"Connecting..."

Will-o-Wisp -- Blizzard -- Hex
If P/E, then Blizzard and push back actions.
If Infestation, and Necturna is not behind a Substitute, then Volt Switch and push back actions. [once]​
 
Last edited:
9869ffac89.png

"Let's see what the fates hold for me this time."

necturna.png

Necturna @ Focus Sash

Infestation > Rest > Sleep Talk
(Horn Leech | Knock Off | Power Whip | Stone Edge)
IF you are awake AND you are to use Sleep Talk, THEN Knock Off and push back.
 
rotom-frost.gif
everstone.png
#Ever
Levitate
90/100
2/4[5]/5/4[5]/86
Status: OK!
//VS//
necturna.png
focussash.png
#FSash
Forewarn/Telepathy
100/100
5/5/3/5/70
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

ROTOM uses Volt Switch
Crit: 8852 (625)
Damage: (7[BAP]+3[STAB]+7.5[SpA]+1[RC]-7.5[SpD]-2[FS])/1.5=6
-4en

NECTURNA uses Infestation
Crit: 8721 (625)
Damage: (4[BAP]+4.5[SpA]-7.5[SpD])=1
-5en

ROTOM -2HP

2ND ACTION

ROTOM uses Will-O-Wisp
Hit: 5662 (9500)
-7en

NECTURNA uses Rest
-15en

NECTURNA Zzz +12HP
ROTOM -2HP

3RD ACTION

ROTOM uses Blizzard
Hit: 443 (8000)
Crit: 4855 (625)
Effect: 3334 (1000)
Damage: (11[BAP]+3[STAB]+7.5[SpA]+1[ES]-7.5[SpD]-2[FS])*1.5=19.5
-7en

NECTURNA wakes up!
uses Knock Off
Crit: 573 (625) CRITICAL HIT!!!
Damage: (10[BAP]+3[STAB]+7.5[Atk]-7.5[Def])=13
-6en

ROTOM -2HP

TL;DR
479f.png
-19HP -18EN
63rpQqP.png
-20HP -26EN
=======

Yo, yo, YO! Welcome peoples to Monotype Tour where everyone throws a dart at a dart board and random picks a type (or maybe that was just me...) Here we have in this arena today/tonight/whenever, are both the hosts facing each other, and of course this is the third time I'm reffing these two so far, in rivalry personal record, they both won 1 and lost 1, (Afaik anyways) so it looks likes winner of this match will not only help them up the ladder but also see who's the better player (though this seems a bit unfair since they're not using their own mon that is their choice to decide if this is the match or not) but nobody is reading this crappy flavour to hear me ramble let's get this party started!

The Luvdisc chose Jayy to send out first and which he does, a phat bulky Nectura appears on the field with a focus sash around it's neck, appears to be wearing it as a stylish scarf, not gonna lie it's sorta cute. Ex retaliates by sending out Frostom equipped with a icy cold everstone inside its tummy.

Following its trainer's orders, Router the Rotom rushes towards the Necturna and strikes her with electricity then it dashes away towards back its trainer to safety. Necturna has the fridge in her sights and releases a swarm of parasites to surround the Rotom blocking all possible exits that the Rotom can use.

Router summons blue wisps around itself and scared the parasitic insects away. It then sends it towards the opponent searing the Necturna with internal burns. The Piranha Plant lays down on the battle field and...takes a nap? Well then I didn't know a ghost could be so bored with a battle that just begun.

The minifridge opens up its tummy and releases a ferocious chilling wind towards it opponent. It woke up the Necturna in a cold sweat and continues showing the plant with Blizzards. Necturna endures the ice and takes this opportunity to strike Router's Everstone inside its belly, weaking its attack and defenses.

Appears to be going even, but due to the HP advantage, Jayy takes the lead! Who will Exclaimer send in this situation especially since Rotom was her best choice vs this phat plant?​
rotom-frost.gif

Levitate
71/82
2/4/5/4/86
Status: Volt Switchin, (infesatation but who cares)
//VS//
necturna.png
focussash.png
#FSash
Forewarn/Telepathy
80/74
5/5/3/5/70
Status: OK!

Exclaimer replaces Rotom and Orders
JJayyFeather Orders
I Ref!
 
vikavolt.gif
@ Charged Stone

Electroweb -- Air Slash -- Air Slash
If Necturna uses Stone Edge and Vikavolt is faster, and Gravity is not on the field, and Vikavolt is not burned, and Necturna is not behind a Substitute, then Sky Drop.
If Necturna is behind a Substitute, then Air Slash and push back actions.
If Vikavolt is Tormented and used Air Slash the previous action, then Hidden Power.​
 
vikavolt.gif
Charged
Levitate
100/100
2/3/7[8]/3/43
Status: OK!
479f.png

Levitate
71/82
2/4/5/4/86
Status: Volt Switchin, (infesatation but who cares)
//VS//
necturna.png
focussash.png
#FSash
Forewarn/Telepathy
80/74
5/5/3/5/70
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

NECTURNA uses Knock Off
Crit: 6160 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13
-7en

VIKAVOLT uses Electroweb
Crit: 6665 (625)
Damage: (6[BAP]+3[STAB]+2[Battery]+11[SpA]-7.5[SpD]-2[FS])/1.5=8.333
-4en

2ND ACTION

VIKAVOLT uses Sky Drop
-3.25en

NECTURNA uses Stone Edge
[This move doesn't require rock source]
Hit: 4297 (8000)
Crit: 7902 (1250)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])*1.5=19.5
-7en

VIKAVOLT uses Sky Drop
Crit: 7144 (625)
Damage: (9[BAP]+3[Atk]-7.5[Def]-2[FS])*1.5=3.75
-3.25en

3RD ACTION

VIKAVOLT uses Sky Drop
-5.25en

NECTURNA uses Stone Edge
Hit: 8772 (8000) NO
-11en

VIKAVOLT uses Sky Drop
Crit: 5110 (625)
Damage: (9[BAP]+3[Atk]-7.5[Def]-2[FS])*1.5=3.75
-5.25en

TL;DR
738.png
-33HP -21EN
63rpQqP.png
-16HP -25EN
=======
vikavolt.gif

Levitate
67/79
2/3/7/3/43
Status: OK!
479f.png

Levitate
71/82
2/4/5/4/86
Status: Volt Switchin, (infesatation but who cares)
//VS//
necturna.png
focussash.png
#FSash
Forewarn/Telepathy
64/49
5/5/3/5/70
Status: OK!

JJayyFeather Orders
Exclaimer Orders
I Ref!
 
9869ffac89.png

"Not as much of an edge as I had hoped for, but this will do."

dusknoir.gif

Switching to Dusknoir @ Expert Belt! Would you like to counterswitch?
 
9869ffac89.png

"Now to smash this bug."

dusknoir.gif

Dusknoir @ Expert Belt

Fire Punch > Rock Slide > Fire Punch
IF
Vikavolt is to use Rest, THEN Initiate Action String [Imprison (Sleep Talk, Endure, Pain Split) > Hex > Hex].
IF Vikavolt is under the effects of a Protective/Evasive Move, THEN Imprison (Rest, Protect, Endure) and push back.
IF Vikavolt is to use Guillotine in a combination, THEN Protect and push back.
 
vikavolt.gif

Levitate
67/79
2/3/7/3/43
Status: OK!
479f.png

Levitate
71/82
2/4/5/4/86
Status: Volt Switchin, (infesatation but who cares)
//VS//
dusknoir.gif
expertbelt.png
#Expert
Pressure/Frisk
90/100
4/5/4/5/39
Status: OK!
63rpQqP.png
focussash.png
#FSash
Forewarn/Telepathy
64/49
5/5/3/5/70
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

VIKAVOLT uses Rain Dancne
-10en

DUSKNOIR uses Fire Punch
Crit: 8070 (625)
Effect: 2013 (1000)
Damage: (8[BAP]-3[Rain]+6[Atk]+2[EB]-4.5[Def])*1.5=12.75
-6en

2ND ACTION

VIKAVOLT uses Thunder
Crit: 8003 (625)
Effect: 4242 (3000)
Damage: (11[BAP]+3[STAB]+10[SpA]-7.5[SpD])=16.5
-9en

DUSKNOIR uses Rock Slide
Crit: 6387 (625)
Damage: (8[BAP]+6[Atk]+2[EB]-4.5[Def])*1.5=17.25
-6en

3RD ACTION

VIKAVOLT uses Thunder
Crit: 9065 (625)
Effect: 9050 (3000)
Damage: (11[BAP]+3[STAB]+10[SpA]-7.5[SpD])=16.5
-13en

DUSKNOIR uses Fire Punch
Crit: 8561 (625)
Effect: 7579 (1000)
Damage: (8[BAP]-3[Rain]+6[Atk]+2[EB]-4.5[Def])*1.5=12.75
-6en

TL;DR
738.png
-42HP -32EN
477.png
-33HP -18EN
=======

FIELD
Rain (3R)
rain-nature-animated-gif-17.gif
vikavolt.gif

Levitate
25/47
2/3/7/3/43
Status: OK!
479f.png

Levitate
71/82
2/4/5/4/86
Status: Volt Switchin, (infesatation but who cares)
//VS//
dusknoir.gif
expertbelt.png
#Expert
Pressure/Frisk
57/82
4/5/4/5/39
Status: OK!
63rpQqP.png
focussash.png
#FSash
Forewarn/Telepathy
64/49
5/5/3/5/70
Status: OK!

Exclaimer Orders
JJayyFeather Orders
I Ref!
 
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