JJayyFeatherBattle Rules said:Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.


Banette [F] [-----]
Nature: Quiet
Type: Ghost || Ghost (Mega)
[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Passive) [Mega]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (Passive) [Hidden]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Passive) [Mega]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
HP: 100
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 19
[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|85]
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-o-Wisp
Feint Attack
Hex
Phantom Force
Curse
Destiny Bond
Disable
Gunk Shot
Imprison
Pursuit
Shadow Claw
Payback
Psychic
Protect
Substitute
Shadow Ball
Sucker Punch
Foul Play
Dark Pulse
Endure
Magic Coat
Pain Split
Skill Swap
Rest
Sleep Talk
Taunt
Torment
Thunder Wave
Giga Impact
Trick Room
Dazzling Gleam
Infestation
Metronome
Snatch
Icy Wind
Thunderbolt
Confuse Ray
Magic Room
Hyper Beam
Hidden Power (Fighting)
Mimic
Double Team
Ominous Wind
Dream Eater
Rain Dance
Screech
Night Shade
Spite
Shadow Sneak
Will-o-Wisp
Feint Attack
Hex
Phantom Force
Curse
Destiny Bond
Disable
Gunk Shot
Imprison
Pursuit
Shadow Claw
Payback
Psychic
Protect
Substitute
Shadow Ball
Sucker Punch
Foul Play
Dark Pulse
Endure
Magic Coat
Pain Split
Skill Swap
Rest
Sleep Talk
Taunt
Torment
Thunder Wave
Giga Impact
Trick Room
Dazzling Gleam
Infestation
Metronome
Snatch
Icy Wind
Thunderbolt
Confuse Ray
Magic Room
Hyper Beam
Hidden Power (Fighting)
Mimic
Double Team
Ominous Wind
Dream Eater
Rain Dance

Golurk [-] [-----]
Nature: Quiet
Type: Ground/Ghost
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
HP: 100
Atk: 5
Def: 3
SpA: 3+
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18
Atk: 5
Def: 3
SpA: 3+
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|76]
Astonish
Defense Curl
Pound
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Heavy Slam
High Horsepower
Phantom Force
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt
Stone Edge
Earthquake
Fly
Protect
Substitute
Block
Focus Punch
Rest
Sleep Talk
Low Kick
Magic Coat
Stealth Rock
Superpower
Dynamic Punch
Hammer Arm
Gyro Ball
Bulldoze
Brick Break
Low Sweep
Psychic
Rock Slide
Thief
Grass Knot
Rock Polish
Giga Impact
Focus Blast
Earth Power
Solar Beam
Toxic
Hidden Power (Water)
Hyper Beam
Thunderbolt
Double Team
Defense Curl
Pound
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Heavy Slam
High Horsepower
Phantom Force
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt
Stone Edge
Earthquake
Fly
Protect
Substitute
Block
Focus Punch
Rest
Sleep Talk
Low Kick
Magic Coat
Stealth Rock
Superpower
Dynamic Punch
Hammer Arm
Gyro Ball
Bulldoze
Brick Break
Low Sweep
Psychic
Rock Slide
Thief
Grass Knot
Rock Polish
Giga Impact
Focus Blast
Earth Power
Solar Beam
Toxic
Hidden Power (Water)
Hyper Beam
Thunderbolt
Double Team

Dusknoir [F] [-----]
Nature: Quiet
Type: Ghost
[Abilities]
Pressure (Passive)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk (Passive) [Hidden]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
[Stats]This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk (Passive) [Hidden]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
HP: 90
Atk: 4
Def: 5
SpA: 4+
SpD: 5
Spe: 39-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Atk: 4
Def: 5
SpA: 4+
SpD: 5
Spe: 39-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|100]
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Bind
Fire Punch
Future Sight
Gravity
Ice Punch
Shadow Punch
Thunder Punch
Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap
Shadow Ball
Psychic
Focus Blast
Protect
Substitute
Rest
Sleep Talk
Toxic
Hex
Thief
Payback
Ominous Wind
Focus Punch
Sucker Punch
Endure
Counter
Metronome
Mimic
Ice Beam
Trick Room
Earthquake
Rock Slide
Infestation
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Taunt
Torment
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Bind
Fire Punch
Future Sight
Gravity
Ice Punch
Shadow Punch
Thunder Punch
Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap
Shadow Ball
Psychic
Focus Blast
Protect
Substitute
Rest
Sleep Talk
Toxic
Hex
Thief
Payback
Ominous Wind
Focus Punch
Sucker Punch
Endure
Counter
Metronome
Mimic
Ice Beam
Trick Room
Earthquake
Rock Slide
Infestation
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Snatch
Taunt
Torment

Necturna [F] [-----]
Nature: Relaxed
Type: Grass/Ghost
[Abilities]
Forewarn (Passive)
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 100
Atk: 5
Def: 5+
SpA: 3
SpD: 5
Spe: 70-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Atk: 5
Def: 5+
SpA: 3
SpD: 5
Spe: 70-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 23
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|74]
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Leaf Blade
Ingrain
Giga Drain
Future Sight
Leaf Storm
Shadow Claw
Stone Edge
Solar Beam
Protect
Substitute
Horn Leech
Pain Split
Shadow Ball
Power Whip
Curse
Gravity
Knock Off
Seed Bomb
Skill Swap
Snatch
Synthesis
Worry Seed
Toxic
Hidden Power (Rock)
Hyper Beam
Leech Life
Psychic
Torment
Rest
Sleep Talk
Thief
Energy Ball
Will-o-Wisp
Payback
Giga Impact
Dream Eater
Infestation
Grass Knot
Double Team
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Leaf Blade
Ingrain
Giga Drain
Future Sight
Leaf Storm
Shadow Claw
Stone Edge
Solar Beam
Protect
Substitute
Horn Leech
Pain Split
Shadow Ball
Power Whip
Curse
Gravity
Knock Off
Seed Bomb
Skill Swap
Snatch
Synthesis
Worry Seed
Toxic
Hidden Power (Rock)
Hyper Beam
Leech Life
Psychic
Torment
Rest
Sleep Talk
Thief
Energy Ball
Will-o-Wisp
Payback
Giga Impact
Dream Eater
Infestation
Grass Knot
Double Team
Exclaimer

Eluott [♀] [Krilowatt]
[Type]
Water / Electric
[Abilities]
Trace
Can copy an opponent's ability for an EN cost.
Can copy an opponent's ability for an EN cost.
Magic Guard
Only direct attacks will hurt this Pokemon.
Only direct attacks will hurt this Pokemon.
Shell Armor (✓)
Immune to critical hits.
Immune to critical hits.
[Stats and Nature]
Nature: Timid [+ Speed, - Defense]
HP: 125
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Speed: 121 (+17% Accuracy)
Base Stat Total: 22
Size Class: 1
Weight Class: 2
HP: 125
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Speed: 121 (+17% Accuracy)
Base Stat Total: 22
Size Class: 1
Weight Class: 2
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Aqua Jet
Bubble
Charge
Confuse Ray
Counter
Detect
Discharge
Fairy Wind
Guillotine
Hydro Pump
Ice Shard
Imprison
Liquidation
Mirror Coat
Muddy Water
Tackle
Thunder
Thunder Shock
Volt Switch
Me First
Metronome
Sheer Cold
Signal Beam
Whirlpool
Blizzard
Bulldoze
Dazzling Gleam
Dive
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Low Sweep
Payback
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunderbolt
Torment
Aqua Tail
Earth Power
Electro Web
Ice Punch
Icy Wind
Low Kick
Thunder Punch
Bubble
Charge
Confuse Ray
Counter
Detect
Discharge
Fairy Wind
Guillotine
Hydro Pump
Ice Shard
Imprison
Liquidation
Mirror Coat
Muddy Water
Tackle
Thunder
Thunder Shock
Volt Switch
Me First
Metronome
Sheer Cold
Signal Beam
Whirlpool
Blizzard
Bulldoze
Dazzling Gleam
Dive
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Low Sweep
Payback
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunderbolt
Torment
Aqua Tail
Earth Power
Electro Web
Ice Punch
Icy Wind
Low Kick
Thunder Punch

Buzzart v2 [♂] [Vikavolt]
[Type]
Bug / Electric
[Abilities]
Levitate
Immune to seismic Ground-type attacks and some users of Dig.
Immune to seismic Ground-type attacks and some users of Dig.
[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7 (+)
SpD: 3
Speed: 43
Base Stat Total: 20
Size Class: 2
Weight Class: 3
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7 (+)
SpD: 3
Speed: 43
Base Stat Total: 20
Size Class: 2
Weight Class: 3
[Counters]
EC: 9/9
MC: 0
MC: 0
[Moves]
Acrobatics
Agility
Air Slash
Bite
Bug Bite
Bug Buzz
Charge
Crunch
Dig
Discharge
Guillotine
Iron Defense
Mud Slap
String Shot
Spark
Thunderbolt
Vice Grip
Zap Cannon
Electroweb
Endure
Harden
Mud Shot
Attract
Charge Beam
Double Team
Energy Ball
Facade
Flash Cannon
Frustration
Giga Impact
Hidden Power Ice
Hyper Beam
Light Screen
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Sky Drop
Sleep Talk
Solar Beam
Substitute
Thunder
Thunder Wave
Toxic
Volt Switch
Wild Charge
X-Scissor
Agility
Air Slash
Bite
Bug Bite
Bug Buzz
Charge
Crunch
Dig
Discharge
Guillotine
Iron Defense
Mud Slap
String Shot
Spark
Thunderbolt
Vice Grip
Zap Cannon
Electroweb
Endure
Harden
Mud Shot
Attract
Charge Beam
Double Team
Energy Ball
Facade
Flash Cannon
Frustration
Giga Impact
Hidden Power Ice
Hyper Beam
Light Screen
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Sky Drop
Sleep Talk
Solar Beam
Substitute
Thunder
Thunder Wave
Toxic
Volt Switch
Wild Charge
X-Scissor

Cho [♂] [Cyclohm]
[Type]
Electric / Dragon
[Abilities]
Shield Dust
Secondary effects do not affect this Pokemon, such as burns from Scald or Flamethrower.
Secondary effects do not affect this Pokemon, such as burns from Scald or Flamethrower.
Static
Opponents that use a contact attack on this Pokemon have a 30% chance of being paralyzed.
Opponents that use a contact attack on this Pokemon have a 30% chance of being paralyzed.
Overcoat (✓)
Immune to powder moves and damage inflicted by weather. If already immune to one of these, then all incoming attacks are reduced by 1 BAP.
Immune to powder moves and damage inflicted by weather. If already immune to one of these, then all incoming attacks are reduced by 1 BAP.
[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Speed: 80
Base Stat Total: 21
Size Class: 4
Weight Class: 4
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Speed: 80
Base Stat Total: 21
Size Class: 4
Weight Class: 4
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Growl
Hurricane
Ion Deluge
Leer
Rain Dance
Slack Off
Sonic Boom
Tackle
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave
Blizzard
Endure
Fire Blast
Flamethrower
Hidden Power Fairy
Hyper Beam
Ice Beam
Light Screen
Protect
Rest
Roar
Substitute
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Draco Meteor
Electroweb
Mud Slap
Signal Beam
Sleep Talk
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Growl
Hurricane
Ion Deluge
Leer
Rain Dance
Slack Off
Sonic Boom
Tackle
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave
Blizzard
Endure
Fire Blast
Flamethrower
Hidden Power Fairy
Hyper Beam
Ice Beam
Light Screen
Protect
Rest
Roar
Substitute
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Draco Meteor
Electroweb
Mud Slap
Signal Beam
Sleep Talk






Router [-] [Rotom]
[Type]
Electric / Ghost
[Abilities]
Levitate
Immune to seismic Ground-type attacks and some users of Dig.
Immune to seismic Ground-type attacks and some users of Dig.
[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Speed: 91
Base Stat Total: 16
Size Class: 1
Weight Class: 1
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Speed: 91
Base Stat Total: 16
Size Class: 1
Weight Class: 1
[Fan Forme]
Electric / Flying
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 1
Weight Class: 2
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 1
Weight Class: 2
[Frost Forme]
Electric / Ice
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 4
Weight Class: 5
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 4
Weight Class: 5
[Heat Forme]
Electric / Fire
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 2
Weight Class: 3
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 2
Weight Class: 3
[Mow Forme]
Electric / Grass
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 2
Weight Class: 3
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 2
Weight Class: 3
[Wash Forme]
Electric / Water
Nature: Modest [+ Special Attack, - Attack]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 3
Weight Class: 4
[Counters]HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Speed: 86
Base Stat Total: 20
Size Class: 3
Weight Class: 4
MC: 0
[Moves]
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
Charge Beam
Dark Pulse
Dream Eater
Endure
Facade
Flash
Hidden Power Grass
Light Screen
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snatch
Swagger
Sunny Day
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-o-Wisp
Electro Web
Foul Play
Mud Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Fan Forme: Air Slash
Frost Forme: Blizzard
Heat Forme: Overheat
Mow Forme: Leaf Storm
Wash Forme: Hydro Pump
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
Charge Beam
Dark Pulse
Dream Eater
Endure
Facade
Flash
Hidden Power Grass
Light Screen
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snatch
Swagger
Sunny Day
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-o-Wisp
Electro Web
Foul Play
Mud Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Fan Forme: Air Slash
Frost Forme: Blizzard
Heat Forme: Overheat
Mow Forme: Leaf Storm
Wash Forme: Hydro Pump
HEAD: Jayy | TAILS: Ex
HEADS
JJayyFeather Send out and Equip
Exclaimer Send out and Orders
JJayyFeather Orders
I Toon!

HEADS
JJayyFeather Send out and Equip
Exclaimer Send out and Orders
JJayyFeather Orders
I Toon!
Last edited: