teh rools for you fools said:Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.

"Come one, come all-"

"Here we go again..."

"-to this FIRST PHASE matchup in the ASB MONOTYPE TOURNAMENT, WOOO!"

"Somebody's perky"

"I get to ref a tournament match, we have to get HYPE"

"I think you're overdoing it"

"Oh, you're no fun sometimes. Anyway, let's take a look at the competitors!"


Ampharos (M)
Nature: Modest (Attack lowered; Sp. Attack raised)
Type: Electric (Mega: Electric / Dragon)
Abilities: Static, (HA) Plus (Mega: Mold Breaker)
Stats:
HP 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/??? moves):
Tackle (*)
Growl (*)
Thunder Wave (*)
Thunder Shock (*)
Cotton Spore (*)
Charge (*)
Take Down (*)
Electro Ball (*)
Confuse Ray (*)
Zap Cannon (*)
Magnetic Flux (*)
Ion Deluge (*)
Dragon Pulse (*)
Fire Punch (*)
Thunder Punch (*)
Power Gem
Discharge
Signal Beam
Thunder
Agility (*)
Electric Terrain (*)
Flatter (*)
Iron Tail (*)
Odor Sleuth (*)
Reflect
Safeguard
Thunderbolt
Counter
Electroweb
Endure
Focus Punch
Heal Bell
Magnet Rise
Mimic
Outrage
Toxic (*)
Hidden Power (Fire) (*)
Hyper Beam (*)
Protect (*)
Rain Dance (*)
Brick Break
Double Team
Focus Blast
Charge Beam
Volt Switch
Bulldoze
Sleep Talk
Swagger
Substitute
Rock Smash

Rotom-S (-)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Electric / Flying
Ability: Levitate
Stats:
HP 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe 99 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +11%
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
Attacks (51/55 moves)
Thunder Shock (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Ominous Wind
Substitute
Electro Ball
Hex
Electroweb (*)
Foul Play (*)
Mud-slap (*)
Pain Split (*)
Signal Beam (*)
Snatch
Snore
Spite
Sucker Punch
Swift
Toxic (*)
Hidden Power (Fire) (*)
Sunny Day (*)
Light Screen (*)
Protect (*)
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Facade
Rest
Thief
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Secret Power
Air Slash

Vikavolt (M)
Nature: Modest (Attack lowered; Sp. Attack increased)
Type: Bug / Electric
Ability: Levitate
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A
Attacks (50/51 moves):
Thunderbolt (*)
Air Slash (*)
Charge (*)
Vice Grip (*)
String Shot (*)
Mud-slap (*)
Bite (*)
Spark (*)
Acrobatics (*)
Guillotine (*)
Crunch (*)
X-Scissor (*)
Bug Bite (*)
Bug Buzz
Dig
Zap Cannon
Agility
Iron Defense
Harden (*)
Electroweb (*)
Mud Shot (*)
Endure (*)
Toxic (*)
Hidden Power (Rock) (*)
Hyper Beam (*)
Light Screen (*)
Protect (*)
Rain Dance
Roost
Solar Beam
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Charge Beam
Sky Drop
Giga Impact
Volt Switch
Thunder Wave
Poison Jab
Swagger
Sleep Talk
Substitute
Flash Cannon
Wild Charge
Confide

Krilowatt (M)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Water / Electric
Abilities: Trace, Magic Guard, (HA) Shell Armor
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +17%
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (50/88 moves):
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Ice Shard (*)
Confuse Ray (*)
Aqua Jet (*)
Mirror Coat (*)
Counter (*)
Imprison (*)
Volt Switch
Copycat
Heart Swap
Discharge
Thunder
Liquidation
Hydro Pump
Zap Cannon
Me First (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Whirlpool (*)
Dive
Earth Power
Electroweb
Ice Punch
Icy Wind
Low Kick
Thunder Punch
Toxic (*)
Hail (*)
Ice Beam (*)
Blizzard (*)
Hyper Beam (*)
Protect
Safeguard
Thunderbolt
Earthquake
Torment
Low Sweep
Scald
Endure
Thunder Wave
Bulldoze
Sleep Talk
Substitute
Dazzling Gleam
VS
awesomec424 - Fighting
Infernape [M] [Wukong]
Nature: Hasty
Type: Fire/Fighting
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Unlocked]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Close Combat(*)
Flare Blitz(*)
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Mach Punch(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Feint
Fire Spin
Acrobatics
Slack Off
Flamethrower
Egg:
Fake Out(*)
Encore(*)
Counter(*)
Double Kick(*)
Focus Energy(*)
Thunder Punch
Heat Wave
TM:
Protect(*)
Substitute(*)
Torment(*)
Dig(*)
Solarbeam(*)
Roar
Toxic
Earthquake
Double Team
Brick Break
Fire Blast
Aerial Ace
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Stone Edge
Poison Jab
Grass Knot
U-Turn
Rock Smash
Swords Dance
Zen Headbutt
Bulldoze
Tutor:
Endeavor
Gunk Shot
Sleep Talk
Vacuum Wave
Pangoro [M] [Fraudulent]
Nature: Brave
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Unlocked]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 50-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Bullet Punch(*)
Entrainment(*)
Hammer Arm(*)
Tackle(*)
Leer(*)
Arm Thrust(*)
Work Up(*)
Karate Chop(*)
Comet Punch(*)
Slash(*)
Circle Throw(*)
Body Slam
Crunch
Parting Shot
Sky Uppercut
Egg:
Foul Play(*)
Quick Guard(*)
Me First(*)
Quash (*)
Storm Throw(*)
TM:
Protect(*)
Substitute(*)
Taunt(*)
Roar(*)
Toxic(*)
Dragon Claw
Bulk Up
Earthquake
Dig
Brick Break
Double Team
Torment
Focus Blast
Payback
Infestation
Grass Knot
Rock Slide
Sleep Talk
Rock Tomb
Tutor:
Drain Punch
Endeavor
Ice Punch
Fire Punch
Thunder Punch
Focus Punch
Gunk Shot
Iron Head
Knock Off
Zen Headbutt
Superpower
Lucario [M] [Blue Note]
Nature: Modest
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 3-
Def: 3
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega Stats]
HP: 100
Atk: 5-
Def: 3
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Laser Focus(*)
Endure(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Extreme Speed(*)
Dragon Pulse(*)
Close Combat(*)
Aura Sphere(*)
Dark Pulse(*)
Quick Attack(*)
Foresight(*)
Detect(*)
Metal Claw(*)
Counter(*)
Feint(*)
Bone Rush(*)
Me First(*)
Power-Up-Punch(*)
Swords Dance(*)
Metal Sound(*)
Egg:
Blaze Kick(*)
High Jump Kick(*)
Circle Throw(*)
Vacuum Wave(*)
Agility(*)
Sky Uppercut
Bullet Punch
TM:
Roar(*)
Substitute(*)
Protect(*)
Double Team(*)
Toxic(*)
Earthquake
Focus Blast
Shadow Ball
Psychic
Flash Cannon
Dig
Poison Jab
Attract
Rock Smash
Rock Slide
Shadow Claw
Tutor:
Thunder Punch
Fire Punch
Ice Punch
Water Pulse
Magnet Rise
Dark Pulse
Gallade [M] [Seto]
Nature: Naughty
Type: Psychic/Fighting || Psychic/Fighting (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive) [Mega]
When an opponent attempts to flinch this Pokemon, it stands firm and continues
its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Mega Stats]
HP: 100
Atk: 8+
Def: 3
SpA: 3
SpD: 3-
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
StoredPower(*)
Close Combat(*)
Leaf Blade(*)
Night Slash(*)
Leer(*)
Teleport(*)
Confusion(*)
Double Team(*)
Quick Guard(*)
Fury Cutter(*)
Slash(*)
Heal Pulse(*)
Wide Guard(*)
Growl(*)
Disarming Voice(*)
Lucky Chant(*)
Magical Leaf(*)
Draining Kiss(*)
Calm Mind(*)
Swords Dance
Egg:
Shadow Sneak(*)
Mean Look(*)
Disable(*)
Destiny Bond(*)
Encore(*)
TM:
Endure(*)
Protect*)
Taunt(*)
Substitute(*)
Poison Jab(*)
Earthquake
Toxic
Stone Edge
Bulldoze
Rock Smash
Rock Slide
X-Scissor
Torment
Thunder Wave
Will-O-Wisp
Aerial Ace
Light Screen
Reflect
Focus Blast
Tutor:
Thunder Punch
Ice Punch
Fire Punch
Knock Off
Drain Punch
Focus Punch

Infernape [M] [Wukong]
Nature: Hasty
Type: Fire/Fighting
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Unlocked]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Close Combat(*)
Flare Blitz(*)
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Mach Punch(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Feint
Fire Spin
Acrobatics
Slack Off
Flamethrower
Egg:
Fake Out(*)
Encore(*)
Counter(*)
Double Kick(*)
Focus Energy(*)
Thunder Punch
Heat Wave
TM:
Protect(*)
Substitute(*)
Torment(*)
Dig(*)
Solarbeam(*)
Roar
Toxic
Earthquake
Double Team
Brick Break
Fire Blast
Aerial Ace
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Stone Edge
Poison Jab
Grass Knot
U-Turn
Rock Smash
Swords Dance
Zen Headbutt
Bulldoze
Tutor:
Endeavor
Gunk Shot
Sleep Talk
Vacuum Wave

Pangoro [M] [Fraudulent]
Nature: Brave
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Unlocked]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 50-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Bullet Punch(*)
Entrainment(*)
Hammer Arm(*)
Tackle(*)
Leer(*)
Arm Thrust(*)
Work Up(*)
Karate Chop(*)
Comet Punch(*)
Slash(*)
Circle Throw(*)
Body Slam
Crunch
Parting Shot
Sky Uppercut
Egg:
Foul Play(*)
Quick Guard(*)
Me First(*)
Quash (*)
Storm Throw(*)
TM:
Protect(*)
Substitute(*)
Taunt(*)
Roar(*)
Toxic(*)
Dragon Claw
Bulk Up
Earthquake
Dig
Brick Break
Double Team
Torment
Focus Blast
Payback
Infestation
Grass Knot
Rock Slide
Sleep Talk
Rock Tomb
Tutor:
Drain Punch
Endeavor
Ice Punch
Fire Punch
Thunder Punch
Focus Punch
Gunk Shot
Iron Head
Knock Off
Zen Headbutt
Superpower


Lucario [M] [Blue Note]
Nature: Modest
Type: Fighting/Steel || Fighting/Steel (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) [Mega]
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 3-
Def: 3
SpA: 5+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega Stats]
HP: 100
Atk: 5-
Def: 3
SpA: 6+
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
Laser Focus(*)
Endure(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Extreme Speed(*)
Dragon Pulse(*)
Close Combat(*)
Aura Sphere(*)
Dark Pulse(*)
Quick Attack(*)
Foresight(*)
Detect(*)
Metal Claw(*)
Counter(*)
Feint(*)
Bone Rush(*)
Me First(*)
Power-Up-Punch(*)
Swords Dance(*)
Metal Sound(*)
Egg:
Blaze Kick(*)
High Jump Kick(*)
Circle Throw(*)
Vacuum Wave(*)
Agility(*)
Sky Uppercut
Bullet Punch
TM:
Roar(*)
Substitute(*)
Protect(*)
Double Team(*)
Toxic(*)
Earthquake
Focus Blast
Shadow Ball
Psychic
Flash Cannon
Dig
Poison Jab
Attract
Rock Smash
Rock Slide
Shadow Claw
Tutor:
Thunder Punch
Fire Punch
Ice Punch
Water Pulse
Magnet Rise
Dark Pulse


Gallade [M] [Seto]
Nature: Naughty
Type: Psychic/Fighting || Psychic/Fighting (Mega)
[Abilities]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive) [Unlocked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive) [Mega]
When an opponent attempts to flinch this Pokemon, it stands firm and continues

[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Mega Stats]
HP: 100
Atk: 8+
Def: 3
SpA: 3
SpD: 3-
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [50|X]
Level Up:
StoredPower(*)
Close Combat(*)
Leaf Blade(*)
Night Slash(*)
Leer(*)
Teleport(*)
Confusion(*)
Double Team(*)
Quick Guard(*)
Fury Cutter(*)
Slash(*)
Heal Pulse(*)
Wide Guard(*)
Growl(*)
Disarming Voice(*)
Lucky Chant(*)
Magical Leaf(*)
Draining Kiss(*)
Calm Mind(*)
Swords Dance
Egg:
Shadow Sneak(*)
Mean Look(*)
Disable(*)
Destiny Bond(*)
Encore(*)
TM:
Endure(*)
Protect*)
Taunt(*)
Substitute(*)
Poison Jab(*)
Earthquake
Toxic
Stone Edge
Bulldoze
Rock Smash
Rock Slide
X-Scissor
Torment
Thunder Wave
Will-O-Wisp
Aerial Ace
Light Screen
Reflect
Focus Blast
Tutor:
Thunder Punch
Ice Punch
Fire Punch
Knock Off
Drain Punch
Focus Punch

"So, looking at these POWERFUL teams, I see zarator has both the ludicrously strong Vikivolt and the appropriate Rotom form for this battle, that can probably wreck havoc on awesomec's existence."

"awesomec424 brought a bunch of Fighting-types that learn Earthquake and Rock-type moves"

"Considering that all of his Fighting-types are strong, fast, or both, it's really anybody's game! Let's see what will happen, shall we?"
ASBot picks.... zarator to go first!
zarator sends out and equips
awesomec424 sends out, equips, and orders
zarator orders
I ref!