





Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 80 HP / 228 Atk / 4 SpD / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall / Crunch
- Bounce
- Taunt
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Ancient Power
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Rapid Spin
- Dazzling Gleam / Hidden Power Fire
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Scald
- Icy Wind
- Secret Sword
- Taunt / Scald
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Power-Up Punch / Ice Punch
- Rain Dance
Ability: Adaptability
EVs: 252 Atk / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 80 HP / 228 Atk / 4 SpD / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall / Crunch
- Bounce
- Taunt
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Ancient Power
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Rapid Spin
- Dazzling Gleam / Hidden Power Fire
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Scald
- Icy Wind
- Secret Sword
- Taunt / Scald
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Power-Up Punch / Ice Punch
- Rain Dance
This was a pretty cool core to build around, I took it a step further and made a full-throttle Hyper Offensive Water Team! Crawdaunt acts as the team's Physical Wallbreaker, with its partner in crime Gyarados acting as a boosting sweeper and my win con vs Grass. I put Omastar on for Hazards Stack, which can be quite useful to limit switches on the opponent's side, and put in some residual damage. He also acts as my teams only check to Mega Charizard Y. Starmie was added primarily for Hazard Control, so I don't need to rely on Defog and whipe away all of the hazards Omastar set. Next I added Keldeo to have some power against Normal especially, and act as an Anti Lead, Stallbreaker, and general prevent-Defog mon. The last slot I was debating on for a while, I didn't want to use Mega Gyarados because it'd be too repetitious, so the 1 I ended up deciding on was Mega Swampert. I chose him because I had nothing for Electric, and I could use something to outpace common scarfers. It's a little strange to see him on a non SS Team, but I feel he does his role well enough to benefit the team.