Freeroamer
The greatest story of them all.
erm why have you quoted "After all, one of the beauties of monotype is learning to die because of your weaknesses." I assume that's just a typo lol, because it completely changes the point of the post.
Erm the thing is, like I said, before actually inviting discussion on any one particular thing, we need to establish a baseline for exactly what we construe as 'broken', because at the moment we all seem to be approaching it from different directions and this is causing almost as much argument as the actual pokemon we're talking about. If I go on the concrete bans we've already made, namely the Talonflame and Damp Rock on Water bans, these were banned because it was felt that they made several matchups almost close to unwinnable for a skilled player against another skilled player, even if both brought well-built teams. I think the last part of that argument is particularly crucial where it talks about skilled players with good teams, as in the majority, while you will always have negative matchups in Monotype, skilled players should always have a chance in any matchup. If it's one thing singlehandedly by itself that's causing several matchups to be unplayable or close to, then I believe that this is fair game for a suspect test. The two things that I find fit into this category at the moment are Kyurem-W and Mega Medicham, the latter particularly on Psychic monotype teams, as they both fit the argument above in that they singlehandedly tear several Monotype teams apart and skew the chances massively towards one player. This is regardless of anything the other player does unless they ridiculously overspecialize, meaning their team will be weak in the metagame overall, as overspecialization generally tends to open your team up to a whole host of threats while only insuring against a singular threat, or a group of threats. Nowhere is this more true in Monotype, where teams generally rely on being diverse to try and cover their weaknesses(and in most cases they still can't).
Erm the thing is, like I said, before actually inviting discussion on any one particular thing, we need to establish a baseline for exactly what we construe as 'broken', because at the moment we all seem to be approaching it from different directions and this is causing almost as much argument as the actual pokemon we're talking about. If I go on the concrete bans we've already made, namely the Talonflame and Damp Rock on Water bans, these were banned because it was felt that they made several matchups almost close to unwinnable for a skilled player against another skilled player, even if both brought well-built teams. I think the last part of that argument is particularly crucial where it talks about skilled players with good teams, as in the majority, while you will always have negative matchups in Monotype, skilled players should always have a chance in any matchup. If it's one thing singlehandedly by itself that's causing several matchups to be unplayable or close to, then I believe that this is fair game for a suspect test. The two things that I find fit into this category at the moment are Kyurem-W and Mega Medicham, the latter particularly on Psychic monotype teams, as they both fit the argument above in that they singlehandedly tear several Monotype teams apart and skew the chances massively towards one player. This is regardless of anything the other player does unless they ridiculously overspecialize, meaning their team will be weak in the metagame overall, as overspecialization generally tends to open your team up to a whole host of threats while only insuring against a singular threat, or a group of threats. Nowhere is this more true in Monotype, where teams generally rely on being diverse to try and cover their weaknesses(and in most cases they still can't).
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