I honestly hate that I have to say this because it's just sad that it's come to this point, but this thread is for discussing the Monotype metagame. If you disagree with someone and want to present an argument as to why you disagree, that is acceptable and encouraged as long as you do it respectfully. I don't want to overstep my boundaries, but this needs to be said: If you're looking to simply insult someone because you think they're inferior to you, I suggest you go somewhere else. You're not welcome here.
That being said, I think it's safe to say that there is very little that hasn't been brought forward as an argument for or against the bans of Mega Charizard X, Kyurem-W, or Skymin. These topics have been debated TO DEATH. Now, I'm not saying the debating needs to stop. That would defeat the purpose of this thread. But if we're going to continue to debate these topics, it needs to be more controlled and less idiotic.
Now a few posts were made in response to Eevee General 's mini project, but they only scratched the surface.
Monotype is an amazing metagame and arguably the most popular OM. There has to be a reason for that. So why don't we try to figure that out as a community?
I'm going to add on a few more questions to the original post:
-If you originally came from the OU metagame, does battling in Monotype change the way you see strategy? After experiencing monotype, did you battle differently in OU? If so, how and why do you think so?
-What makes Monotype so popular compared to most of the other OMs?Or am I just living in a fantasy world in which I imagine Monotype is the most popular OM
I'm honestly quite curious what anyone has to say in response to these questions.
OU is slightly different from monotype in the fact that lower tier Pokemon are actually viable in monotype (Weezing, Articuno, Lanturn, etc.), and it limits teambuilding to one type. As all your Pokemon share weaknesses, you need to have answers to those types. The main difference I see, is that in OU you can pick a Pokemon or two and build around them, whereas in mono, you pick a type, build around its weaknesses and expand from there. Here's an example:
Say I wanted to build a poison mono. It is weak to Ground and Psychic. Therefore, I would probably want a ground immune Pokemon, such as Weezing or Crobat and a Psychic immune Pokemon, such as Skuntank or Drapion. Now, not every type has a Pokemon immune to all of its weaknesses, so they have to do with neutralities (such as Mega Venusaur being neutral to Ground [on Poison teams] and Ice/Fire/Bug [Grass teams]).
Now lets say I wanted to build a team with Mega Scizor. In mono, this limits my options to Bug or Steel. In OU, you can use any Pokemon that's not ubers to support it. So, for example, maybe you want Heatran to take Fire moves and WoW, or Rotom-W to handle Fire moves and spread status/cripple walls or Latias for Healing Wish support and also to take the Fire moves it hates. This shows how you have many more options in OU than in monotype, as in mono, your whole team will be weak to Fire, aside from Heatran or neutralities.
I played a bit of OU before I came to mono, and I would say battling in mono has changed the way I battle. I now play a more balanced style of play, rather than picking Pokemon I like and putting cool sounding moves on them rof (back then I thought Zap Plate and Charcoal were the best items lmao). I haven't played much OU since then (mono too addicting o3o) but it did change the way I play, as I am now better at predicting and teambuilding (meaning I can cover my weaknesses better and be a more competitive battler). It also seems a lot easier to build teams after my experience from teambuilding in monotype.
Monotype is different from other OMs, because lower-tier Pokemon become more valuable. I'll elaborate on some examples of Pokemon like this later. It is also fun because it limits teambuilding--meaning you have to be good at making a solid team to be competitive. Admittedly, this can also be a challenge for some people, but if you have a good understanding of type advantages and viable sets, then you can succeed with proper predictions, making it a fun metagame. It also embraces all playstyles (Hyper Offensive, Stall, Balanced, and any variations in there).
If one type has more OU Pokemon that doesn't necessarily mean that type is OP, although generally types with lots of good OU Pokemon tend to be better (like Water). A decent example of the opposite of this is Electric (touchy subject, sorry). They have Rotom-W/Zapdos/Thundy/Magnezone, but are still a low-tier type in mono. A good example of a type with few OU Pokemon is Normal. Only Chansey/Mega Lopunny are OU, but some key members such as Porygon2/Porygon-Z/Miltank/Ditto/Diggersby/Staraptor are not OU, but very good in mono. So, having lots of good OU Pokemon doesn't necessarily mean that said type will be top-tier, and not having many good OU Pokemon doesn't necessarily mean that said type will be low-tier in mono.
I think team cohesiveness is a little more important in monotype than in OU because your type shares weaknesses, and you have to play around and address those weaknesses, whereas OU is basically supporting a powerful Pokemon and setting it up for a sweep (in my experience).
Factors making a Pokemon viable in monotype include how they support their teammates (for clerics), how effective they perform their role overall (staller, wallbreaker, sweeper, cleric, wall, etc.), and how they help address their types weaknesses (through their secondary typing, stats, or ability) allowing them to take on the weaknesses of their type.
Lanturn (Water). Lanturn is NU but is a great cleric for water. It has access to Heal Bell to cure statused teammates, as well as a slow Volt Switch to bring in sweepers or wallbreakers such as Azumarill, Keldeo, Crawdaunt, or Greninja. Volt Absorb is an awesome ability, as it makes it immune to one of its types weaknesses without being 4x weak to another one.
Scrafty (Fighting). Scrafty is UU but it is pretty good on a Fighting mono, as it is immune to Psychic (one of their weaknesses) with a STAB to wreck them with. With decent boosting options including Bulk Up and Dragon Dance, it can become a formidable Pokemon that can cause rage with its immunity. 4x weak to Fairy though :(
Avalugg (Ice). Avalugg is PU and is one of Ice's most valuable members. With access to Rapid Spin to remove the Stealth Rocks his type hates, as well as great physical bulk, it is a mainstay on most good Ice teams. It also has reliable recovery in Recover and a boosting option in Curse to further boost its physical balk.
Swampert and Quagsire (Water). Swampert is UU and Quagsire is RU, but both are good on Water for a couple of reasons. First of all, both offer an Electric immunity to a type weak to Electric. Swampert is also a pretty good physical wall, and sets Stealth Rock for easier sweeps by Greninja/Keldeo. Quagsire has Unaware to stop set up sweepers cold, as well as reliable recovery (Recover) and Stockpile to boost and wall more stuff. Sadly, both are 4x weak to Grass :(
Weezng (Poison). Weezing is NU. It is great on Poison monos because it has Levitate negating its Ground weakness (a weakness it shares with its teammates). It also has WoW to cripple physical attackers and turn it into a somewhat scary wall, and has Pain Split for some recovery.
Drapion and Skuntank (Poison). Drapion is RU and Skuntank is RU. Both have Poison/Dark typing. This negates their Psychic weakness, which is useful for Poison. Both can threaten Psychic types with their Dark type STABs, and Drapion can run a cool Scope Lens crithax set, while Skuntank is a good hazard remover with Defog and plays mindgames with Pursuit/Sucker Punch.
Hippowdon (Ground). Hippowdon is UU, but is invaluable to Ground teams. It sets Sandstorm for Excadrill sweeps, and is generally helpful, phazing threats, access to reliable recovery, and being a good physical wall you can switch to.
Gastrondon (Ground). Gastrodon is RU, but has Storm Drain, making it immune to Water attacks. This is one of Ground's natural weaknesses, so it is very useful. It is also a decent special wall, completing the famous Gastro/Hippo defensive core.
Ditto (Normal). Ditto is PU, but is great for Normal to discourage set up sweepers, and punish them for setting up. It can even sweep back if you switch properly.
Piloswine (Ice). Piloswine is PU but on Ice it can make a decent physical wall/Stealth Rock setter with Thick Fat giving him a Fire neutrality, and Eviolite further boosting his bulk.
Meloetta (Psychic). Meloetta is RU. It is soooo good though :s. It's typing gives Psychic an immunity to one of their weaknesses--Ghost. It is also a great special wall with Lefties, or it can even run Choice or Ass Vest sets.
Eelektross (Electric). Eelektross is RU. It is one of Electrics most viable physical attackers, and its ability Levitate gives it no weaknesses. It is a pretty good Pokemon for Electric.
Cobalion (Fighting). Cobalion is RU, but is good on Fighting. It has great physical bulk, is a good Rock setter, is neutral to Fairy and Psychic (two of Fighting's weaknesses), has a slow Volt Switch to safely bring in a sweeper/wallbreaker, and is a good status spreader.
Froslass (Ice/Ghost). Froslass is BL2 and is good on Ice for its Fighting immunity. It also is a good Spikes setter for both types, is very fast, and can take a Pokemon down with it with a quick Destiny Bond. Also a good, fast anti-lead with Taunt.
Umbreon (Dark). Umbreon is UU and a great Pokemon for Dark. It is an excellent Toxic staller, and has great team support options through Heal Bell and Wish passing.
Tentacruel (Water). Tentacruel is UU. It is good on Water for its excellent special bulk, and neutrality to Grass. It also sets Toxic Spikes to help its teammates stall.
Porygon2 and Porygon-Z (Normal). Both are UU. Porygon2 is a great wall, and with Chansey forms the fearsome Eviolite twins defensive normal core. Porygon-Z is a great special wallbreaker or sweeper depending on the set you run.
Electivire (Electric). Electivire is NU, but it is one of the best physical attackers Electric has access to. It is a very effective Band/Scarf user.
Scrafty (Fighting). Scrafty is UU but it is pretty good on a Fighting mono, as it is immune to Psychic (one of their weaknesses) with a STAB to wreck them with. With decent boosting options including Bulk Up and Dragon Dance, it can become a formidable Pokemon that can cause rage with its immunity. 4x weak to Fairy though :(
Avalugg (Ice). Avalugg is PU and is one of Ice's most valuable members. With access to Rapid Spin to remove the Stealth Rocks his type hates, as well as great physical bulk, it is a mainstay on most good Ice teams. It also has reliable recovery in Recover and a boosting option in Curse to further boost its physical balk.
Swampert and Quagsire (Water). Swampert is UU and Quagsire is RU, but both are good on Water for a couple of reasons. First of all, both offer an Electric immunity to a type weak to Electric. Swampert is also a pretty good physical wall, and sets Stealth Rock for easier sweeps by Greninja/Keldeo. Quagsire has Unaware to stop set up sweepers cold, as well as reliable recovery (Recover) and Stockpile to boost and wall more stuff. Sadly, both are 4x weak to Grass :(
Weezng (Poison). Weezing is NU. It is great on Poison monos because it has Levitate negating its Ground weakness (a weakness it shares with its teammates). It also has WoW to cripple physical attackers and turn it into a somewhat scary wall, and has Pain Split for some recovery.
Drapion and Skuntank (Poison). Drapion is RU and Skuntank is RU. Both have Poison/Dark typing. This negates their Psychic weakness, which is useful for Poison. Both can threaten Psychic types with their Dark type STABs, and Drapion can run a cool Scope Lens crithax set, while Skuntank is a good hazard remover with Defog and plays mindgames with Pursuit/Sucker Punch.
Hippowdon (Ground). Hippowdon is UU, but is invaluable to Ground teams. It sets Sandstorm for Excadrill sweeps, and is generally helpful, phazing threats, access to reliable recovery, and being a good physical wall you can switch to.
Gastrondon (Ground). Gastrodon is RU, but has Storm Drain, making it immune to Water attacks. This is one of Ground's natural weaknesses, so it is very useful. It is also a decent special wall, completing the famous Gastro/Hippo defensive core.
Ditto (Normal). Ditto is PU, but is great for Normal to discourage set up sweepers, and punish them for setting up. It can even sweep back if you switch properly.
Piloswine (Ice). Piloswine is PU but on Ice it can make a decent physical wall/Stealth Rock setter with Thick Fat giving him a Fire neutrality, and Eviolite further boosting his bulk.
Meloetta (Psychic). Meloetta is RU. It is soooo good though :s. It's typing gives Psychic an immunity to one of their weaknesses--Ghost. It is also a great special wall with Lefties, or it can even run Choice or Ass Vest sets.
Eelektross (Electric). Eelektross is RU. It is one of Electrics most viable physical attackers, and its ability Levitate gives it no weaknesses. It is a pretty good Pokemon for Electric.
Cobalion (Fighting). Cobalion is RU, but is good on Fighting. It has great physical bulk, is a good Rock setter, is neutral to Fairy and Psychic (two of Fighting's weaknesses), has a slow Volt Switch to safely bring in a sweeper/wallbreaker, and is a good status spreader.
Froslass (Ice/Ghost). Froslass is BL2 and is good on Ice for its Fighting immunity. It also is a good Spikes setter for both types, is very fast, and can take a Pokemon down with it with a quick Destiny Bond. Also a good, fast anti-lead with Taunt.
Umbreon (Dark). Umbreon is UU and a great Pokemon for Dark. It is an excellent Toxic staller, and has great team support options through Heal Bell and Wish passing.
Tentacruel (Water). Tentacruel is UU. It is good on Water for its excellent special bulk, and neutrality to Grass. It also sets Toxic Spikes to help its teammates stall.
Porygon2 and Porygon-Z (Normal). Both are UU. Porygon2 is a great wall, and with Chansey forms the fearsome Eviolite twins defensive normal core. Porygon-Z is a great special wallbreaker or sweeper depending on the set you run.
Electivire (Electric). Electivire is NU, but it is one of the best physical attackers Electric has access to. It is a very effective Band/Scarf user.
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