Moody Double Doubles; IAR vs Yoshinite

4v4 LC Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions per Pokémon
Switch=OK
Items=Training
normal stuff
Arena: Moody Arena
Field Type: Neutral
Complexity: Intense
Format: All

Restrictions: No Restrictions

Description: Scientists have managed to create a Moody Ray which they are testing today on an arena that looks very similar to the ASB Tournament Arena, except smaller & no grandstands. The ray itself is very large, but a small barrel where Moody Beams are shot out of. Do not worry, the beams themselves are harmless & will not damage the Pokémon. The scientists are testing the effects of Moody on Pokémon & their stacking effects. Whenever a Pokémon is sent in, a beam is fired, & it gains the Moody Ability, even if it already had the ability. Be careful as the Moody Ray is on the arena floor on the side, & any damage to it can make it go unstable, forcing it to fire beams at random targets, raising or lowering stats permanently (While out in battle) until the scientists can fix the ray & make it stable again.

Mechanics:
All Pokémon in the arena have the Moody Ability in addition to their regular abilities, even those that already have Moody.
Moody cannot be Skill Swapped, removed, or negated by any means.
The effects of Moody are maintained, that is, if a Pokémon inherits a Brave Moody Nature, then it will have it for the rest of the battle. If it then gets Timid, then it will inherit the benefits of both Brave & Timid Moody Natures, & so on, only rolling for Moody Natures that have not been inherited yet.
If the Pokémon naturally has the Moody Ability, & it is used in battle, then they inherit two Moody Natures every round instead of one.
If the Moody Ray is damaged either by being targeted by an attack, or damaged by a damaging move that hits all other targets bar the user, then the Moody Ray will become unstable & go out of control for six actions.
At the end of each action, a beam is fired at a random Pokémon, which hits the target, boosting a random stat (Out of Atk/Def/SpA/SpD/Spe/Acc/Eva) by two stages. Another beam is then fired at a random Pokémon, which hits the target, lowering a random stat (Out of Atk/Def/SpA/SpD/Spe/Acc/Eva) by one stage.
These boosts are maintained at the end of each round. The same Pokémon can be hit by both beams in the same action, & the beam will still attempt to raise a stat that is at a stage of ±6.
Summary: The battles here are rather... inconsistent.

IAR
bunnelby.png

Bunnelby [] (M)
Nature: Jolly (+10% Accuracy)

TYPE: Normal
ABILITIES: Pickup / Cheek Pouch / Huge Power (H)

STATS
HP: 90
Atk: Rank 2 [4 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12 [14 Huge Power]

EC: 2/6
MC: 0
AC: 5/5

ATTACKS (29/53)
PHYSICAL
Bounce
Brick Break
Bulldoze
Dig
Double Kick
Double Slap
Earthquake
Facade
Flail
Quick Attack
Rock Slide
Rollout
Smack Down
Super Fang
Tackle
Take Down
U-Turn
Wild Charge

SPECIAL
Mud Shot
Mud-Slap

OTHER
Agility
Defence Curl
Leer
Odour Sleuth
Protect
Sleep Talk
Spikes
Substitute
Torment
spritzee.png

Spritzee [] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 5/5

ATTACKS (22/49)
PHYSICAL
Gyro Ball

SPECIAL
Disarming Voice
Draining Kiss
Echoed Voice
Energy Ball
Fairy Wind
Moonblast
Psychic
Thunderbolt

OTHER
Aromatherapy
Calm Mind
Captivate
Disable
Odour Sleuth
Protect
Refresh
Skill Swap
Substitute
Sweet Scent
Sweet Kiss
Torment
Wish
goomy.png

Goomy [] (M)
NATURE: Naive (+7% Accuracy)

TYPE: Dragon
ABILITIES: Sap Sipper / Hydration / Gooey (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

ATTACKS (17/37)
PHYSICAL
Bide
Counter
Iron Tail
Poison Tail
Rock Slide
Tackle

SPECIAL
Absorb
Bubble
Dragon Breath
Infestation
Sludge Wave
Thunderbolt

OTHER
Acid Armour
Endure
Protect
Rain Dance
Substitute
pumpkaboo-small.png

Pumpkaboo [] (F)
NATURE: Jolly (+10% Accuracy)

TYPE: Ghost / Grass
ABILITIES: Pickup / Frisk / Insomnia (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

ATTACKS (18/54)
PHYSICAL
Astonish
Flame Charge
Razor Leaf
Rock Slide
Rock Smash

SPECIAL
None

OTHER
Bestow
Confuse Ray
Destiny Bond
Disable
Leech Seed
Light Screen
Protect
Scary Face
Substitute
Trick
Trick-or-Treat
Will-O-Wisp
Worry Seed

Yoshinite
280.png

Ralts [Steve] (M)
Nature: Naive (+Spe -SpD +7% Accuracy)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW LOCKED): Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/9
MC: 0
DC: 4/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Future Sight
Hypnosis

Psychic
Shadow Ball
Thunder Wave
Protect
Skill Swap
Psyshock

Pain Split

Confuse Ray
Disable
Encore
Destiny Bond
Shadow Sneak
Movecount: 23
304.png

Aron [Tony] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW LOCKED): Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 4/9
MC: 1
DC: 3/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Iron Head
Protect
Metal Burst

Rock Slide
Sandstorm
Earthquake
Dig
Rock Polish

Magnet Rise
Stealth Rock
Spite

Dragon Rush
Superpower
Head Smash
Dragon Rush
Endeavor
Movecount: 24
4.png

Charmander [Clint] (M)
Nature: Rash (+SpA -SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 5/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Inferno

Sunny Day
Fire Blast
Dig
Protect
Flamethrower
Will-O-Wisp

Outrage
Thunderpunch

Dragon Pulse
Dragon Dance
Counter
Metal Claw
Flare Blitz
Movecount: 25
215.png
Bag_Pok%C3%A9_Ball_Sprite.png

Sneasel [Godly] (M)

Type: Dark/Ice
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eyes: Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Pickpocket(Hidden): Type: Trigger
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Dig
Brick Break
Payback
X-Scissor
Avalanche

Ice Punch
Pursuit
Counter
Fake Out
Ice Shard
Movecount: 21

IAR
Yoshinite
IAR
ref
 
0.png

"Well then troops! You lot might be young, but it is time to prove yourself in this crazy arena! Goomy, Pumpkaboo, come on out!"

goomy.png
|
pumpkaboo-small.png

Goomy (M) @ Exp. Share | Pumpkaboo (F) @ Exp. Share
 
Sneasel @ Lucky Egg & Charmander @ Amulet Coin leggo
Sneasel:
Ice Punch (Pumpkaboo) - Avalanche (Pumpkaboo) - Ice Punch (Pumpkaboo)
IF Pumpkaboo uses Protect, use your move on Goomy
IF Pumpkaboo uses Disable (Ice Punch) A1 or A2, Faint Attack (Pumpkaboo) A3
Charmander: Fire Blast (Pumpkaboo) - Flamethrower (Pumpkaboo) - Fire Blast (Pumpkaboo)
IF Pumpkaboo uses Protect, Dragon Pulse (Goomy) and push back
IF Pumpkaboo uses Disable (Fire Blast) A1 or A2, Fire Spin (Pumpkaboo) A3
 
0.png
goomy.png
pumpkaboo-small.png

"Well it looks like you are the target Pumpkaboo... Do your best to avoid them; we need your firepower at the end of this round."

Goomy: Infestation (Godly) > Counter > Rock Slide

Pumpkaboo: Dodge > Protect > Rock Smash + Rock Slide combo
 
bunnelby.png

Bunnelby
90
100
2[4]/2/1/2/66|12|S1W1
Status: EXP Share
+10% ACC

spritzee.png

Spritzee
100
100
2/2/4/3/20|14|S1W1
Status: EXP Share
-10% EVA


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

304.png

Aron
90
100
4/4/2/2/26|15|S1W4
Status: -10% EVA

goomy.png

Goomy
90
100
2/2/2/2/46|13|S1W1
Status: EXP Share
+7% ACC

pumpkaboo-small.png

Pumpkaboo
90
100
3/3/1/2/65|14|S1W1
Status: EXP Share
+10% ACC


4.png

Charmander
90
100
2/2/3/1/65|13|S1W1
Status: Lucky Egg

215.png

Sneasel
90
100
4/2/1/3/115|16|S2W3
Status: Amulet Coin

Action 1
Pumpkaboo's Dodge
Dodge Sneasel: (40 + (65 - 115) / 5 + 10) = 37.5
Dodge Charmander: (40 + (65 - 65) / 5 + 10) = 50
EN Check: 5

Sneasel's Ice Punch on Pumpkaboo
Accuracy Check (6250): 6795 (MISS)
EN Check: 6 - 1 = 5

Charmander's Fire Blast on Pumpkaboo
Accuracy Check (3500): 7296 (MISS)
EN Check: 8 - 1 = 7

Goomy's Infestation on Sneasel
Crit Check (625): 6854 (NO)
Damage: (4 + 3 - 4.5) * 1.5 = 3.75
EN Check: 5

-2 HP Sneasel

Action 2
Pumpkaboo's Protect
EN Check: 7

Charmander's Dragon Pulse on Goomy
Crit Check (625): 153 (CRIT)
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EN Check: 7

Sneasel's Avalanche on Goomy
Crit Check (625): 2857 (NO)
Damage: (6 + 3 + 6 - 3) * 1.5 = 18
EN Check: 8 - 1 = 7

Goomy's Counter on Sneasel
Damage: (18 * 1.5) = 27
EN Check: 6 + 18/2 = 18

-2 HP Sneasel

Action 3
Sneasel's Ice Punch on Pumpkaboo
Crit Check (625): 4226 (NO)
Effect Chance (1000): 93 (FREEZE)
Degree: 8651 (2 Actions)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
EN Check: 6 - 1 = 5

Charmander's Flamethrower on Pumpkaboo
Crit Check (625): 3072 (NO)
Effect Chance (1000): 7511 (NO)
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EN Check: 7 - 1 = 6

Goomy's Rock Slide
-on Sneasel
Accuracy Check (9700): 1373 (HIT)
Crit Check (625): 5584 (NO)
Damage: (8 * 0.75 + 3 - 3) * 1.5 = 9

-On Charmander
Accuracy Check (9700): 7184 (HIT)
Crit Check (625): 3654 (NO)
Damage: (8 * 0.75 + 3 - 3) * 1.5 = 9
EN Check: 6

Pumpkaboo is frozen solid

-2 HP Sneasel

Sneasel Moody: 17 [Gentle (+2 SpD, -1 Def)]
Charmander Moody: 10 [Relaxed (+2 Def, -15% Speed, -10% Evasion)]
Pumpkaboo Moody: 17 [Gentle (+2 SpD, -1 Def)]
Goomy Moody: 20 [Sassy (+2 SpD, -15% Speed, -10% Evasion)]

goomy.png

Goomy
90 - (20.25 + 18) = 51.75
100 - (5 + 18 + 6) = 71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
90 - (21 + 20.25) = 48.75
100 - (5 + 7) = 88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


4.png

Charmander
90 - 9 = 81
100 - (7 + 7 + 6) = 80
2/2[4]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/
-10% EVA

215.png

Sneasel
90 - (3.75 + 2 + 27 + 2 + 9 + 2) = 46.25
100 - (5 + 7 + 5) = 83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
Moody - Gentle
Trapped 1 action

bunnelby.png

Bunnelby
90
100
2[4]/2/1/2/66|12|S1W1
Status: EXP Share
+10% ACC

spritzee.png

Spritzee
100
100
2/2/4/3/20|14|S1W1
Status: EXP Share
-10% EVA


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

304.png

Aron
90
100
4/4/2/2/26|15|S1W4
Status: -10% EVA

goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


4.png

Charmander
81
80
2/2[4]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/
-10% EVA

215.png

Sneasel
46
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
Moody - Gentle
Trapped 1 action

IAR is up
 
Last edited:
Goomy: 2/2/2/4/40
Pumpkaboo: 3/2/1/4/65
Charmander: 2/4/3/1/56
Sneasel: 4/1/1/5/115
0.png

"Yeah I do not like what I am seeing here... We needed that combo to go off... At least the Sneasel is trapped. Bunnelby, Spritzee, come in & replace Goomy & Pumpkaboo!"
bunnelby.png
|
spritzee.png

Bunnelby (M) @ Exp. Share | Spritzee (M) @ Exp. Share

Switch Phase: Goomy > Bunnelby
Switch Phase: Pumpkaboo > Spritzee
 
0.png
bunnelby.png
spritzee.png

"Alright then you two, to work on dismantling this core!"

Bunnelby: Brick Break (Godly) > Brick Break (Godly) > Brick Break (Godly)
IF
Godly uses Agility (Evade) successfully, THEN use Rock Slide that action.
IF Godly is in the invulnerable stages of Dig when you act, THEN use Super Fang (Clint) that action.
IF Godly has fainted when you act, THEN use Super Fang (Clint) on the first instance, Take Down (Clint) on the second instance.

Spritzee: Gyro Ball (Godly) > Gyro Ball (Godly) > Gyro Ball (Godly)
IF
Godly uses Agility (Evade) successfully, THEN use Disarming Voice that action.
IF Godly is in the invulnerable stages of Dig when you act, THEN use Thunderbolt (Clint) that action.
IF Godly has fainted when you act, THEN use Thunderbolt (Clint) on the first instance, Psychic (Clint) on the second instance.
 
Wheeeeeeeee
Sneasel: Counter+Counter-Cooldown-Ice Shard (Bunnelby)
Charmander: Metal Claw (Spritzee)-Fake Out (Bunnelby)-Metal Claw (Spritzee)
 
goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

304.png

Aron
90
100
4/4/2/2/26|15|S1W4
Status: -10% EVA

bunnelby.png

Bunnelby
90
100
2[4]/2/1/2/66|12|S1W1
Status: EXP Share
+10% ACC

spritzee.png

Spritzee
100
100
2/2/4/3/20|14|S1W1
Status: EXP Share
-10% EVA


4.png

Charmander
81
80
2/2[4]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/
-10% EVA

215.png

Sneasel
46
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
Moody - Gentle

Action 1
Bunnelby's Brick Break on Sneasel
Crit Check (625): 2524 (NO)
Damage: (8 + 6 - 1.5) * 2.25 = 28.125
EN ChecK: 6

Charmander's Metal Claw on Spritzee
Crit Check (625): 2532 (NO)
Effect Chance (1000): 2167 (NO)
Damage: (5 + 3 - 3) * 1.5 = 7.5
EN Check: 4

Spritzee's Gyro Ball on Sneasel
Crit Check (625): 123 (CRIT)
Damage: (5 + ((115 - 20)/10) + 3 + 3 - 1.5) * 1.5 = 28.5
EN Check: 7

Action 2
Bunnelby's Super Fang
Damage: (81/5) = 16.2
EN Check: 16.2/2 + 3 - 1 = 10.1

Charmander's Struggle on Bunnelby
Crit Check (625): 1107 (NO)
Damage: (5 + 3 - 3) = 5
Recoil: 5 * 0.4 = 2
EN Check: 5

Spritzee's Thunderbolt on Charmander
Crit Check (625): 2278 (NO)
Effect Chance (1000): 384 (PAR)
Damage: (9 + 6 - 1.5) = 13.5
EN Check: 7

Action 3
Bunnelby's Take Down on Charmander
Crit Check (625): 2107 (NO)
Damage: (7 + 1/1.5 + 3 + 6 - 6) = 11
Recoil: 11 / 4 = 2.75
EN Check: (6 + 1/2.5) - 1 = 5.4

Spritzee's Psychic on Charmander
Crit Check (625): 1884 (NO)
Effect Chance (1000): 6272 (NO)
Damage: (6 + 1 + 6 - 1.5) = 11.5
EN Check: 5 + 1/5 = 5.5

Charmander's Metal Claw on Spritzee
Paralysis Check (1500): 1154 (PAR)

Bunnelby's Moody: 3 [Moody Adamant (+2 Atk, -1 SpA)]
Charmander's Moody: 2 [Moody Lonely (+2 Atk, -1 Def)]
Spritzee's Moody: 15 [Moody Quiet (+2 SpA, -15% Speed, -10% Evasion)]

bunnelby.png

Bunnelby
90 - (5 + 2.75) = 82.25
100 - (6 + 10.1 + 5.4) = 78.5
2[4][6]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/
+10% ACC

spritzee.png

Spritzee
100 - 7.5 = 92.5
100 - (7 + 7 + 5.5) = 80.5
2/2/4[6]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/
-20% EVA
1 KOC


4.png

Charmander
81 - (16.2 + 2 + 13.5 + 11 + 11.5) = 26.8
80 - (4 + 4) = 72
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
-10% EVA
10% Paralysis

215.png

Sneasel
46 - (28.125 + 28.5) = -10.625
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

304.png

Aron
90
100
4/4/2/2/26|15|S1W4
Status: -10% EVA

bunnelby.png

Bunnelby
82
78
2[4][6]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/
+10% ACC

spritzee.png

Spritzee
92
80
2/2/4[6]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/
-20% EVA
1 KOC


4.png

Charmander
27
72
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
-10% EVA
10% Paralysis

215.png

Sneasel
-11
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

Yoshinite is up
 
Last edited:
Go Aron @ Exp. Share!
Charmander: Metal Claw *3 (Spritzee)
IF Spritzee uses a P/E move, Fire Blist (Bunnelby)
Aron: Iron Head (Spritzee) - Stealth Rock - Iron Head (Spritzee)
IF Spritzee uses a P/E move A1 or A3, redirect to Bunnelby
IF Bunnelby uses a Damaging Ground Type Move, Metal Burst and push back
 
Last edited:
0.png
bunnelby.png
spritzee.png

"Well then, this is simple enough. Sorry mate..."

Bunnelby: Dig (Clint) > Dig (Tony) > Dig (Tony)

Spritzee: Thunderbolt (Clint) > Energy Ball (Tony) > Thunderbolt (Tony)
 
goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

215.png

Sneasel
-11
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

bunnelby.png

Bunnelby
82
78
2[4][6]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/
+10% ACC

spritzee.png

Spritzee
92
80
2/2/4[6]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/
-20% EVA
1 KOC


4.png

Charmander
27
72
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
-10% EVA
10% Paralysis

304.png

Aron
90
100
4/4/2/2/26|15|S1W4
Status: EXP Share
-10% EVA

Action 1
Bunnelby dug into the ground
EN Check: 10

Aron's Metal Burst fails
EN Check: 6 - 1 = 5

Spritzee's Thunderbolt on Charmander
Crit Check (625): 2310 (NO)
Damage: (9 + 9 - 1.5) = 16.5
EN Check: 7

Charmander's Metal Claw on Spritzee
Paralysis Check (1000): 5997 (NO)
Crit Check (625): 9918 (NO)
Effect Chance (1000): 1150 (NO)
Damage: (5 + 6 - 3) * 1.5 = 12
EN Check: 4

Bunnelby's Dig on Charmander
Crit Check (625): 1150 (NO)
Damage: (8 + 9 - 1.5) * 1.5 = 23.25

Action 2
Bunnelby dug into the ground
EN Check: 10 + 4 = 14

Aron's Metal Burst fails
EN Check: 6 + 4 - 1 = 9

Spritzee's Grass Knot on Aron
Crit Check (625): 7201 (NO)
Damage: (8 + 9 - (3 + 1)) = 13
EN Check: 6

Bunnelby's Dig on Aron
Crit Check (625): 3262 (NO)
Damage: (8 + 9 - (6 + 1)) * 2.25 = 22.5

Action 3
Bunnelby dug into the ground
EN Check: 10 + 4 + 4 = 18

Aron's Metal Burst fails
EN Check: 6 + 4 + 4 - 1 = 13

Spritzee's Thunderbolt on Aron
Crit Check (625): 2953 (NO)
Effect Chance (1000): 7824 (NO)
Damage: (9 + 9 - (3 + 1)) = 14
EN Check: 7

Bunnelby's Dig on Aron
Crit Check (625): 601 (CRIT)
Damage: (8 + 3 + 9 - (6 + 1)) * 2.25 = 29.25

Bunnelby's Moody: 1 [Hardy (+1 ATK)]
Aron's Moody: 22 [Hasty (+30% Speed, +2X Accuracy, -1 DEF)]
Spritzee's Moody: 11 [Modest (+2 SPA, -1 ATK)]

bunnelby.png

Bunnelby
82
78 - (10 + 14 + 18) = 36
2[4][7]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/Hardy/
+10% ACC
1 KOC

spritzee.png

Spritzee
92 - 12 = 80
80 - (7 + 6 + 7) = 60
2[1]/2/4[8]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/Modest/
-20% EVA
1 KOC


4.png

Charmander
27 - (16.5 + 23.25) = -12.75
72 - 4 = 68
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
KO

304.png

Aron
90 - (13 + 22.5 + 14 + 29.25) = 11.25
100 - (5 + 9 + 13) = 73
4/4[3]/2/2/26[34]|15|S1W4
Status: EXP Share
Moody - Hasty/
-10% EVA
+8% ACC

goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

215.png

Sneasel
-11
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

bunnelby.png

Bunnelby
82
36
2[4][7]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/Hardy/
+10% ACC
1 KOC

spritzee.png

Spritzee
80
60
2[1]/2/4[8]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/Modest/
-20% EVA
1 KOC


4.png

Charmander
-13
68
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
KO

304.png

Aron
11
73
4/4[3]/2/2/26[34]|15|S1W4
Status: EXP Share
Moody - Hasty/
-10% EVA
+8% ACC

Yoshinite sends out and equips

IAR is up
 
0.png
bunnelby.png
spritzee.png

"Well then, time to cruise to the finish!"

Bunnelby: Brick Break (Tony) > Super Fang (Steve) > Facade (Steve)
IF
Tony uses (Protective Move) successfully A1, THEN switch A1 & A2.
IF Tony Faints, AND Steve uses (Protective/Evasive Move) successfully, THEN use Rock Slide on the first instance.

Spritzee: Moonblast (Steve) > Moonblast (Steve) > Moonblast (Steve)
IF
Steve uses (Protective/Evasive Move) successfully, THEN use Disarming Voice that action.

EDIT: lol 7.5k I have no life... -.-'
 
We still have some fight left in us!
Ralts: Pain Split (Aron) - Disable [Moonblast] (Spritzee) - Psyshock (Spritzee)
IF Pain Split does not pass by Aron's Protect, then Encore (Bunnelby) A1
Aron: Protect (Allow Pain Split to pass by) - Iron Head (Spritzee) - Iron Head (Spritzee)
IF Protect would not allow Pain Split to pass by, then Iron Defense * 3
 
goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


4.png

Charmander
-13
68
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
KO

215.png

Sneasel
-11
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

bunnelby.png

Bunnelby
82
36
2[4][7]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/Hardy/
+10% ACC
1 KOC

spritzee.png

Spritzee
80
60
2[1]/2/4[8]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/Modest/
-20% EVA
1 KOC


280.png

Ralts
90
100
1/1/2/1/46|10|S1W1
Status: +7% ACC

304.png

Aron
11
73
4/4[3]/2/2/26[34]|15|S1W4
Status: EXP Share
Moody - Hasty/
-10% EVA
+8% ACC

Action 1
Bunnelby's Brick Break on Aron
Crit Check (625): 5384 (NO)
Damage: (8 + 10 - (1 + 4.5)) * 2.25 = 28.125
EN Check: 6

Ralts' Encore on Bunnelby
EN Check: 10

Spritzee's Moonblast on Ralts
Crit Check (625): 3084 (NO)
Effect Chance (3000): 1587 (-1 SPA)
Damage: (10 + 3 + 11 - 1.5) = 22.5
EN Check: 7 - 1 = 6

Action 2
Bunnelby's Super Fang on Ralts
Damage: (90 - 22.5) / 5 = 13.5
EN Check: 13.5 / 2 + 3 - 1 = 8.75

Ralts' Disable on Spritzee's Moonblast
EN Check: 7

Spritzee's Moonblast on Ralts
Crit Check (625): 7634 (NO)
Effect Chance (3000): 5985 (NO)
Damage: (10 + 3 + 11 - 1.5) = 22.5
EN Check: 7 + 4 - 1 = 10

Action 3
Bunnelby's Facade on Ralts
Crit Check (625): 2254 (NO)
Damage: (7 + 3 + 10 - 1.5) = 18.5
EN Check: 5 - 1 = 4

Ralts' Psyshock on Spritzee
Crit Check (625): 6014 (NO)
Damage: (8 + 3 + 3 - 3) = 11
EN Check: 6 - 1 = 5

Spritzee's Moonblast on Ralts
Crit Check (625): 8499 (NO)
Effect Chance (3000): 5748 (NO)
Damage: (10 + 3 + 11 - 1.5) = 22.5
EN Check: 7 + 4 + 4 - 1 = 14

bunnelby.png

Bunnelby
82
36 - (6 + 8.75 + 4) = 17.25
2[4][7]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/Hardy/
+10% ACC
2 KOC

spritzee.png

Spritzee
80 - 11 = 69
60 - (6 + 10 + 14) = 30
2[1]/2/4[8]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/Modest/
-20% EVA
2 KOC


280.png

Ralts
90 - (22.5 + 13.5 + 22.5 + 18.5 + 22.5) = -9.5
100 - (7 + 10 + 5) = 78
1/1/2/1/46|10|S1W1
Status: +7% ACC
KO

304.png

Aron
11 - 28.125 = -17.125
73
4/4[3]/2/2/26[34]|15|S1W4
Status: EXP Share
Moody - Hasty/
-10% EVA
+8% ACC
KO

goomy.png

Goomy
52
71
2/2/2/2[4]/46[40]|13|S1W1
Status: EXP Share
+7% ACC
Moody - Sassy/
-10% EVA

pumpkaboo-small.png

Pumpkaboo
49
88
3/3[2]/1/2[4]/65|14|S1W1
Status: EXP Share
+10% ACC
Moody - Gentle
Frozen Solid 1 action


4.png

Charmander
-13
68
2[4]/2[3]/3/1/65[56]|13|S1W1
Status: Lucky Egg
Moody - Relaxed/Lonely/
KO

215.png

Sneasel
-11
83
4/2[1]/1/3[5]/115|16|S2W3
Status: Amulet Coin
KO

bunnelby.png

Bunnelby
82
17
2[4][7]/2/1[0]/2/66|12|S1W1
Status: EXP Share
Moody - Adamant/Hardy/
+10% ACC
2 KOC

spritzee.png

Spritzee
69
30
2[1]/2/4[8]/3/20[17]|14|S1W1
Status: EXP Share
Moody - Quiet/Modest/
-20% EVA
2 KOC


280.png

Ralts
-10
78
1/1/2/1/46|10|S1W1
Status: KO

304.png

Aron
-17
73
4/4[3]/2/2/26[34]|15|S1W4
Status: EXP Share
KO

IAR is the victor

Payout:
IAR: 3 CC
-Spritzee: 1 EC/3 MC + 2 KOC
-Bunnelby: 1 EC/3 MC + 2 KOC
-Goomy: 1 EC/3 MC/1 AC
-Pumpkaboo: 1 EC/3 MC/1 AC
Yoshinite: 4 CC
-Ralts: 1 EC/2 MC/1 AC
-Aron: 1 EC/3 MC/1 AC
-Charmader: 1 EC/2 MC/1 AC + LUCKY EGG
-Sneasel: 1 EC/2 MC/1 AC
akela: 15 UC
 
Last edited:
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