Musharna

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus

[OVERVIEW]
Musharna's excellent overall bulk and access to reliable recovery allow it to check various threats and act as a reliable win condition for balanced and defensive teams. Musharna's solid movepool allows it to play multiple roles on a team, including a bulky sweeper, supportive pivot, and offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits, as its pure Psychic typing has few useful resistances, and its extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move that hits Pokemon on their physical defense, allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time, as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions and also synergizes well with Synchronize, allowing Musharna to switch into status users more freely.

Set Details
========

Leftovers provides passive recovery, which is very important while boosting. Synchronize cripples status users, but without Heal Bell Musharna dislikes getting hit with a status move. The given EV spread and a Bold nature maximize Musharna's physical bulk and hit a Leftovers number in HP. Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early-game to maintain momentum and can also be useful later on, if possible, to pass boosts to a teammate. Set up on weak defensive Pokemon lacking Toxic, such as Togetic and Flareon, or Poison- and Fighting-types that Musharna forces out, such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover HP when Musharna is around or below 60% HP. However, be wary of Moonlight's low PP.

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna such as Pawniard, Malamar, and Sneasel are important to aid Musharna's sweep. Good examples of teammates that fit this role include Gurdurr, Mega Audino, and Mawile. In particular, offensive variants of Mega Audino can lure in typical answers to Musharna and eliminate them with coverage moves. Note that having Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move. Fast special attackers, such as Choice Scarf Lilligant, Pyroar, and Choice Specs Swellow, appreciate being passed Calm Mind boosts. In addition, fast special attackers are particularly helpful thanks to their high Speed, which allows them to pressure offensive Pokemon that can otherwise overwhelm Musharna. Pokemon that appreciate having a teammate that resists Fighting and a pivot to fall back on, such as Regirock, Kangaskhan, and Ferroseed, find a good teammate in Musharna. Volt Switch and U-turn users, such as Lanturn, Rotom, Scyther, and Primeape, pair well with Musharna's Baton Pass. Pursuit trappers, such as Sneasel, Tauros, and Liepard, can eliminate Ghost-types such as Rotom and Mismagius that threaten Musharna with powerful STAB attacks or Trick.

[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a strong STAB move. Psychic is preferred over Psyshock for increased damage against physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam provides coverage against Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provides Musharna passive recovery, while a Colbur Berry can be used to weaken the damage from one Dark-type attack. Synchronize cripples opposing status users, but, without Heal Bell, getting hit by status moves is detrimental to Musharna. The given EV spread and a Bold nature maximize Musharna's physical bulk and hit a Leftovers number in HP. Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to better handle powerful special attackers such as Samurott lacking Taunt and Magmortar.

Usage Tips
========

This set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing the passive recovery Leftovers provides is quite bothersome for Musharna, as it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning, as it weakens the damage taken from Knock Off. Early-game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or if you need to revive a weakened teammate. In addition, the utility of Healing Wish allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particularly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used; as such, Musharna should Baton Pass out afterwards. Use Moonlight to recover HP when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch or U-turn, such as Rotom, Lanturn, Scyther, and Liepard, pair well to form a pivot core with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave, as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates for Musharna, as they check Dark-type Pokemon. Setup sweepers, such as Sneasel, Lilligant, Samurott, and Ninetales, appreciate the support provided by Healing Wish, which gives them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard and is used over Psyshock for its higher Base Power and greater damage against physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Psychic, hitting Dark-types such as Malamar and Sneasel as well as opposing Psychic-types such as Mesprit and Uxie for super effective damage. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate; moreover, Musharna doesn't often have the opportunity to recover, as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting hit by status moves is detrimental to Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and a 0 Speed IV allow Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. Use Healing Wish when Musharna is low on HP or when it is the last turn of Trick Room to revive a weakened teammate.

Team Options
========

Other Trick Room setters, such as Carbink, (Mega) Audino, and Uxie, and other Trick Room sweepers, such as Beheeyem and Exeggutor, make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Bouffalant and Mawile appreciate Trick Room, which alleviates their low Speed, and also appreciate Healing Wish, which gives them a second chance at sweeping. Fighting-type Pokemon, such as Gurdurr and Hariyama, check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass and Mawile. Energy Ball deals heavy damage to Quagsire and Rhydon but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.

Checks and Counters
===================

**Dark-types**: Dark-types, such as Liepard, Sneasel, Malamar, and Pawniard, can overwhelm Musharna with their Dark-type attacks or, depending on Musharna's set, can even set up on it. Pawniard separates itself from the other Dark-types due to its neutrality to Signal Beam.

**Taunt**: Taunt users, such as Archeops, Mismagius, and Samurott, prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick, such as Mesprit, Rotom, and Jynx, can limit Musharna's utility by locking it into one move.

**Wallbreakers**: Heavy-hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Bug-types**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but it deals significantly more damage with its attacks. Pinsir deals heavy damage to Musharna with a powerful STAB X-Scissor. Note that both of these Pokemon can struggle against Barrier variants of Musharna.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic without getting poisoned in return by Synchronize. Klinklang is the only one that is crippled by Musharna's Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order not to be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. They also force Musharna to use Moonlight more often instead of pivoting.
 
Last edited:

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
Calm Mind:

Set Details:
- Mush doesn't really like getting Toxiced so you should mention that Synchronize can be used to punish other status users but to avoid Toxic

OTR:

Set Details:
- Quiet, not modest max spa

Team Options:
- Are dedicated TR teams really that good? You probably should mention that this Mush can also be used as a standalone sweeper or with 1-2 other slower mons instead of a full TR team

Pivot:
- I don't know about BP being the first move here. It's really useful, but then again Mush has a lot of other options that some teams could really like. Personally I sometimes forgo BP so I can use Mush for stuff like Malamar check + paralysis spreader in one slot, etc

- I think Healing Wish and Colbur Berry could deserve slashes here, I have been using it and it's the most reliable Fighting switch-in ever, also HW is really useful and Signal Beam makes it a reliable Malamar check

Some QC thoughts on some slashing like this?

Pivot
########
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
ability: Synchronize
item: Leftovers / Colbur Berry
evs: 240 HP / 252 Def / 16 SpD
nature: Bold

With Heal Bell and Yawn to moves or something, if the other QC feel like they are important enough then I don't mind slashing either, just feels a bit cluttered otherwise :/

Set Details:
- Same thing for Synchronize with the CM set unless running Heal Bell

boltsandbombers
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Calm Mind:

Set Details:
- Mush doesn't really like getting Toxiced so you should mention that Synchronize can be used to punish other status users but to avoid Toxic

OTR:

Set Details:
- Quiet, not modest max spa

Team Options:
- Are dedicated TR teams really that good? You probably should mention that this Mush can also be used as a standalone sweeper or with 1-2 other slower mons instead of a full TR team

Pivot:
- I don't know about BP being the first move here. It's really useful, but then again Mush has a lot of other options that some teams could really like. Personally I sometimes forgo BP so I can use Mush for stuff like Malamar check + paralysis spreader in one slot, etc

- I think Healing Wish and Colbur Berry could deserve slashes here, I have been using it and it's the most reliable Fighting switch-in ever, also HW is really useful and Signal Beam makes it a reliable Malamar check

Some QC thoughts on some slashing like this?

Pivot
########
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
ability: Synchronize
item: Leftovers / Colbur Berry
evs: 240 HP / 252 Def / 16 SpD
nature: Bold

With Heal Bell and Yawn to moves or something, if the other QC feel like they are important enough then I don't mind slashing either, just feels a bit cluttered otherwise :/

Set Details:
- Same thing for Synchronize with the CM set unless running Heal Bell

boltsandbombers
Implemented everything, changed the pivot set to your slashing since it looks much better, but I can always readjust if need be.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Mention Baton Pass helps Musharna escape from boosted Pursuit.

Pivot set should probably be slotted before Trick Room Mush.

Team Options for Pivot Mush can include frailer Pokemon as well, since they also appreciate the slow Pass to enter battle safely (list examples). TR Mush's Team Options can include Mawile as another Dark resist alongside the Fightings.

Heal Bell in Moves of Pivot can also note on its synergy with Synchronize, essentially having the opponent's status moves backfire onto themselves.

Since Colbur is already a slash on one of the sets, does it need to be in OO again?

I know this is subtle, but you can elaborate on why Psychic is superior to Psyshock on the pivot and TR set, such as more BP for its unboosted attack and packing significantly more power against the likes of Weezing, Vileplume, Gurdurr, Gourgeist, and Mawile.

In the Bulky Steels section, only Klinklang is even bothered by TWave, and it can thwart that with Substitute. Mawile should also be mentioned in there as well; it takes a chunk from Psychic but otherwise manhandles Psyshock Musharna with ease.

QC 1/3


edit: boltsandbombers Kind of exactly what I just said, yeah. Escapes from boosted Pursuit is still probably not the wording I'd actually write so that's up to you.
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Mention Baton Pass helps Musharna escape from boosted Pursuit.

Pivot set should probably be slotted before Trick Room Mush.

Team Options for Pivot Mush can include frailer Pokemon as well, since they also appreciate the slow Pass to enter battle safely (list examples). TR Mush's Team Options can include Mawile as another Dark resist alongside the Fightings.

Heal Bell in Moves of Pivot can also note on its synergy with Synchronize, essentially having the opponent's status moves backfire onto themselves.

Since Colbur is already a slash on one of the sets, does it need to be in OO again?

I know this is subtle, but you can elaborate on why Psychic is superior to Psyshock on the pivot and TR set, such as more BP for its unboosted attack and packing significantly more power against the likes of Weezing, Vileplume, Gurdurr, Gourgeist, and Mawile.

In the Bulky Steels section, only Klinklang is even bothered by TWave, and it can thwart that with Substitute. Mawile should also be mentioned in there as well; it takes a chunk from Psychic but otherwise manhandles Psyshock Musharna with ease.
QC 2/3
I mean, mush is slower than all the pursuit users so realistically it just helps reduce the damage of pursuit, if I'm not mistaken.
Did everything else, although I think you meant 1/3
 

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
calm mind
Moves:
- mention why stored power isn't preferred most of the time, it means mush can't check what it has to early game

pivot
Usage Tips:
- mention when to use healing wish ie once mush is relatively useless and there's a win condition set up

Checks and Counters
Status: Toxic is the only one that really matters that beats mush in the long term and burn is annoying because it forces it to heal more often, but that's all really.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic and not get poisoned in return by Synchronize. However, they are all crippled by Thunder Wave, with the exception of Klinklang which can avoid it with Substitute. Mawile and Pawniard can also use Musharna as setup fodder for Swords Dances, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease.
Couple of things wrong with this:
- Probopass and Ferroseed aren't crippled by TWave, what punch meant was that only Klinklang is crippled by TWave but can dodge that.
- Mawile and Pawniard are in the wrong order when you say the former and the latter

Fix this and it looks fine, QC 2/3 nice job
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
So, I've written some of this up but I wanted to bring something small in regards to ev spreads up. What does QC think about putting a spdef spread on the cm set in set details? I haven't used it but according to queen, it sets up on a ton of more mons than pdef.
[23:30] iplaytennislol: FUCK SP.DEF CM MUSHARNA
[23:30] QueenOfLuvdiscs: lol
[23:30] iplaytennislol: QueenOfLuvdiscs n_n
[23:30] +boltsandbombers: is that a thing now lol
[23:30] QueenOfLuvdiscs: spdef cm
[23:31] QueenOfLuvdiscs: sets up
[23:31] QueenOfLuvdiscs: on so much
[23:31] +boltsandbombers: anything in particular that it sets up on easier than pdef?
[23:31] QueenOfLuvdiscs: magmortar
[23:31] QueenOfLuvdiscs: magneton
[23:32] +boltsandbombers: yea, fair enough queen
[23:32] QueenOfLuvdiscs: and you beat other musharnas as wel
[23:32] QueenOfLuvdiscs: unless you get crit
 
So, I've written some of this up but I wanted to bring something small in regards to ev spreads up. What does QC think about putting a spdef spread on the cm set in set details? I haven't used it but according to queen, it sets up on a ton of more mons than pdef.
[23:30] iplaytennislol: FUCK SP.DEF CM MUSHARNA
[23:30] QueenOfLuvdiscs: lol
[23:30] iplaytennislol: QueenOfLuvdiscs n_n
[23:30] +boltsandbombers: is that a thing now lol
[23:30] QueenOfLuvdiscs: spdef cm
[23:31] QueenOfLuvdiscs: sets up
[23:31] QueenOfLuvdiscs: on so much
[23:31] +boltsandbombers: anything in particular that it sets up on easier than pdef?
[23:31] QueenOfLuvdiscs: magmortar
[23:31] QueenOfLuvdiscs: magneton
[23:32] +boltsandbombers: yea, fair enough queen
[23:32] QueenOfLuvdiscs: and you beat other musharnas as wel
[23:32] QueenOfLuvdiscs: unless you get crit
agreeing w/ mentioning in set details


also add healing wish as a slash behind moonlight on OTR musharna. Its a really good move that you can use on the last TR turn to bring something back to full HP, or earlier to bring another slow mon in. I've been playing with it a lot and it is very good
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Overview
  • Mention that its typing doesn't leave it with many resistances so it often has to rely on its bulk alone to take hits
CM
  • Slash Psychic, since Baton Pass can play around Audino / Xatu Psyshock isn't totally necessary, and Gurdurr is important. Slash Colbur too
Pivot
  • Mention a spdef spread for this one too
  • Give some tips on Healing Wish
OO
  • Add Kee Berry and Choice Specs
C&C
  • Give examples of Taunt users
  • Add a section for wallbreakers, mons like Samurott and CB Sawk can put a lot of pressure on it.
  • Add a section for Scyther too
  • On the Steel-types thing, I would note that Probopass needs Toxic to beat Mush, otherwise it's just setup fodder for CM. Ferro can also annoy it with Leech Seed, but needs Toxic to reliably win.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Overview
  • Mention that its typing doesn't leave it with many resistances so it often has to rely on its bulk alone to take hits
CM
  • Slash Psychic, since Baton Pass can play around Audino / Xatu Psyshock isn't totally necessary, and Gurdurr is important. Slash Colbur too
Pivot
  • Mention a spdef spread for this one too
  • Give some tips on Healing Wish
OO
  • Add Kee Berry and Choice Specs
C&C
  • Give examples of Taunt users
  • Add a section for wallbreakers, mons like Samurott and CB Sawk can put a lot of pressure on it.
  • Add a section for Scyther too
  • On the Steel-types thing, I would note that Probopass needs Toxic to beat Mush, otherwise it's just setup fodder for CM. Ferro can also annoy it with Leech Seed, but needs Toxic to reliably win.
done
toxic ferroseed wat
 

[OVERVIEW]
Musharna's excellent overall bulk coupled with recovery allows it to check various threats and act as a reliable win condition for balanced and defensive teams. Musharna's solid movepool allows it to effectively play multiple roles on a team, such as Calm Mind, supportive pivot, and offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits as its pure Psychic typing has few useful resistances. However, Musharna's extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move that hits Pokemon on their physical defense, allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative choice in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions, and also synergizes well with Synchronize in that Musharna can switch into status users with more freedom.

Set Details
========

Leftovers provide passive recovery, which is very important while boosting. Synchronize cripple status users, but without Heal Bell Musharna dislikes getting Toxiced. The given EV spread and a Bold nature maximizes Musharna's physical bulk and HP by hitting a Leftovers number. Alternatively, a Specially Defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early game to maintain momentum, and can also be useful later on if possible to pass boosts to a teammate. Set up Calm Minds on weak defensive Pokemon lacking Toxic such as Togetic, Carracosta, (Remove Carracosta from this group because the defensive set runs toxic fairly often) and Flareon, or Poison- and Fighting-types that Musharna forces out such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP. However, be wary of how many times you use Moonlight due to its low PP. If Signal Beam is not chosen, be sure to remove all Dark-types before setting up.

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna such as Pawniard, Malamar, and Sneasel are important to aid Musharna's sweep. Good example of teammates to fit this role include Gurdurr, Mega Audino, and Mawile. In addition, offensive variants of Mega Audino can lure in and eliminate typical answers to Musharna with its coverage moves. Note that having said Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move. Fast special attackers such as Choice Scarf Lilligant, Pyroar, and Swellow appreciate being passed Calm Mind boosts. In addition, they are helpful in that they can pressure common offensive threats while Musharna can break down defensive teams to a relative degree. Pokemon that appreciate having a Fighting-type resist and pivot to fall back on such as Regirock, Kangaskhan, and Ferroseed make for good teammates. Volt Switch and U-turn users such as Lanturn, Magneton, Scyther, and Primeape pair well with Musharna's Baton Pass. Pursuit trappers such as Sneasel, Tauros, and Liepard are helpful to trap Ghost-types such as Rotom and Mismagius that threaten Musharna with their STAB moves or tricking it a Choice item.

[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a relatively strong STAB move. Psychic is preferred over Psyshock for a harder hit on physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam targets Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provide Musharna with passive recovery, while a Colbur Berry can be used to weaken the damage from a Dark-type attack. Synchronize cripples opposing status users, but without Heal Bell getting toxiced is detrimental for Musharna. The given EV spread and a Bold nature maximizes Musharna's physical bulk and HP by hitting a Leftovers number. Alternatively, a Specially Defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar. (Remove the mention of setting up because Pivot Mush cant set up)

Usage Tips
========

As the name states, this set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing its passive recovery in Leftovers is quite bothersome for Musharna due to how it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning as the berry weakens the damage taken from Knock Off and Musharna doesn't lose anything by switching in, as opposed to Leftovers variants. Early game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or to revive a weakened setup sweeper. (You arent always healing a set up sweeper so teammate seems like a better choice of words) In addition, the utility of Healing Wish from Musharna allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particualrly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used, and as such Musharna should Baton Pass out afterwards. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch and U-turn such as Magneton, Rotom, Lanturn, Scyther, and Liepard pair well to form a chain with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates to check the Dark-type Pokemon which are problematic for Musharna. While most Dark-types are heavily crippled by Thunder Wave or hit for super effective damage by Signal Beam, these teammates are still useful. Setup sweepers such as Sneasel, Lilligant, Samurott, and Ninetales appreciate the support provided by Healing Wish, effectively giving them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard, and is used over Psyshock for the higher Base Power and dealing greater damage to physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Musharna's STAB, hitting Dark-types such as Malamar and Sneasel, as well as opposing Psychic-types such as Mesprit and Uxie. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate, and Musharna doesn't often have the opportunity to recover as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting toxiced is detrimental for Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and 0 Speed IVs allows Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe, and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP. Use Healing Wish when Musharna is low on HP or when it is the last turn of Trick Room to revive a weakened teammate.

Team Options
========

Other Trick Room setters such as Carbink, (Mega) Audino, and Uxie, and other Trick Room sweepers such as Beheeyem and Exeggutor make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Ursaring (Remove Ursaring because it cant afford to waste turns setting up and acts more as a straight wallbreaker under TR) and Mawile appreciate Trick Room to alleviate their low Speed as well as Healing Wish to give them a second chance at sweeping. Fighting-type Pokemon such as Gurdurr and Hariyama check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass and Magneton. Energy Ball deals heavy damage to Quagsire and Rhydon, but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.

Checks and Counters
===================

**Dark-types**: Dark-types such as Liepard, Sneasel, Malamar, and Pawniard can overwhelm Musharna with their Dark-type attacks, or depending on Musharna's set, set up on it. Pawniard separates itself from the other Dark-types with its neutrality to Signal Beam.

**Taunt**: Taunt users such as Archeops, Mismagius, and Samurott prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick such as Mesprit, Rotom, and Jynx, can limit Musharna's utility by only allowing it to use one move.

**Wallbreakers**: Heavy hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Scyther**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but deals significantly more damage with its attacks. Note that Scyther struggles against Barrier variants of Musharna.

Now that Pinsir is in the tier you can probably change this to Bug Types, with mentions of scyther and pinsir.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic and not get poisoned in return by Synchronize. However, Klinklang is the only one that is crippled by Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder for Swords Dances, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order to not be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. It also forces Musharna to use Moonlight more often instead of pivoting.
Changes in bold, implement those and youre QC 3/3
insert cool badge here
 

ryan

Jojo Siwa enthusiast
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
throwback thursday


add

remove
comments

[OVERVIEW]
Musharna's excellent overall bulk coupled with recovery allows it to check various threats and act as a reliable win condition for balanced and defensive teams. Musharna's solid movepool allows it to effectively (split infinitive and not really important to the sentence anyways) play multiple roles on a team, such as including Calm Mind a bulky sweeper, supportive pivot, and or offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits,(add comma) as its pure Psychic typing has few useful resistances,(period to comma) However, Musharna's and its extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move that hits Pokemon on their physical defense, allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative choice in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions,(remove comma) and also synergizes well with Synchronize,(add comma) in that allowing Musharna can to switch into status users with more freedom more freely.

Set Details
========

Leftovers provide provides passive recovery, which is very important while boosting. Synchronize cripple cripples (but I don't like the word here because it assumes you're being burned by a phyical attacker or something, I just don't know what else to use here) status users, but without Heal Bell Musharna dislikes getting Toxiced hit with a Toxic. The given EV spread and a Bold nature maximizes maximize (both the EV spread and the nature maximize, so it should be plural) Musharna's physical bulk and HP by hitting a Leftovers number. Alternatively, a Specially Defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early game to maintain momentum, and can also be useful later on if possible to pass boosts to a teammate. Set up Calm Minds on weak defensive Pokemon lacking Toxic such as Togetic and Flareon, or Poison- and Fighting-types that Musharna forces out such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP. However, be wary of how many times you use Moonlight due to its because it has low PP. If Signal Beam is not chosen, be sure to remove all Dark-types before setting up. (this is actually a QC thing but no matter which moves you choose, Dark-types don't prevent Musharna from ending the game because if it doesn't have Signal Beam, it just passes its boosts to something else)

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna such as Pawniard, Malamar, and Sneasel are important to aid Musharna's sweep. Good example of teammates to fit this role include Gurdurr, Mega Audino, and Mawile. In addition, offensive variants of Mega Audino can lure in and eliminate typical answers to Musharna with its coverage moves. Note that having said Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move. Fast special attackers such as Choice Scarf Lilligant, Pyroar, and Specs Swellow (unfortunately people still don't realize this set exists and probably won't understand why you would pass Calm Minds to Swellow) appreciate being passed Calm Mind boosts. In addition, they are helpful in that they can pressure common offensive threats while Musharna can break down defensive teams to a relative degree. Pokemon that appreciate having a Fighting-type resist and pivot to fall back on such as Regirock, Kangaskhan, and Ferroseed make for good teammates. Volt Switch and U-turn users such as Lanturn, Magneton, Scyther, and Primeape pair well with Musharna's Baton Pass. Pursuit trappers such as Sneasel, Tauros, and Liepard are helpful to trap Ghost-types such as Rotom and Mismagius that threaten Musharna with their STAB moves or tricking it a Choice item.

[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a relatively strong STAB move. Psychic is preferred over Psyshock for a harder hit on physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam targets Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provide provides Musharna with passive recovery, while a Colbur Berry can be used to weaken the damage from a Dark-type attack. Synchronize cripples opposing status users, but without Heal Bell,(add comma) getting toxiced hit by Toxic is detrimental for Musharna. The given EV spread and a Bold nature maximizes maximize Musharna's physical bulk and HP by hitting a Leftovers number. Alternatively, a Specially Defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to better handle powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

As the name states, this set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing its passive recovery in Leftovers is quite bothersome for Musharna due to how because it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning as the berry it weakens the damage taken from Knock Off and Musharna doesn't lose anything by switching in,(remove comma) as opposed to Leftovers variants. Early game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or to revive a weakened teammate. In addition, the utility of Healing Wish from Musharna allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particualrly particularly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used, and as such Musharna should Baton Pass out afterwards. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch and U-turn such as Magneton, Rotom, Lanturn, Scyther, and Liepard pair well to form a chain with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates to check the Dark-type Pokemon which are problematic for Musharna. While most Dark-types are heavily crippled by Thunder Wave or hit for super effective damage by Signal Beam, these teammates are still useful (why? tell the reader). Setup sweepers such as Sneasel, Lilligant, Samurott, and Ninetales appreciate the support provided by Healing Wish, effectively giving them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard, and is used over Psyshock for the higher Base Power and dealing greater damage to physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Musharna's STAB, hitting Dark-types such as Malamar and Sneasel, as well as opposing Psychic-types such as Mesprit and Uxie. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate, and Musharna doesn't often have the opportunity to recover as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting toxiced is detrimental for Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and 0 Speed IVs allows Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe, and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. Use Moonlight to recover off damage taken from repeated attacks when Musharna is around or below 60% HP. (this set is more offensive; recovering every time you get full value off of Moonlight isn't always necessary or even correct) Use Healing Wish when Musharna is low on HP or when it is the last turn of Trick Room to revive a weakened teammate.

Team Options
========

Other Trick Room setters such as Carbink, (Mega) Audino, and Uxie, and other Trick Room sweepers such as Beheeyem and Exeggutor make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Bouffalant and Mawile appreciate Trick Room to alleviate their low Speed as well as Healing Wish to give them a second chance at sweeping. Fighting-type Pokemon such as Gurdurr and Hariyama check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass,(add comma) Mawile,(add comma) and Magneton. Energy Ball deals heavy damage to Quagsire and Rhydon, but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.

Checks and Counters
===================

**Dark-types**: Dark-types such as Liepard, Sneasel, Malamar, and Pawniard can overwhelm Musharna with their Dark-type attacks, or depending on Musharna's set, set up on it. Pawniard separates itself from the other Dark-types with its neutrality to Signal Beam.

**Taunt**: Taunt users such as Archeops, Mismagius, and Samurott prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick,(add comma) such as Mesprit, Rotom, and Jynx, can limit Musharna's utility by only allowing it to use one move.

**Wallbreakers**: Heavy hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Bug-types**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but deals significantly more damage with its attacks. Pinsir deals heavy damage to Musharna with a powerful STAB X-Scissor. Note that both of these Pokemon can (SD Pinsir sets up alongside it) struggle against Barrier variants of Musharna.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic and not get without getting poisoned in return by Synchronize. However, Klinklang is the only one that is crippled by Musharna's (sounded like the Steel-types were getting Synchronized with the way it was written) Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder for Swords Dances, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order not to not be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. It also forces Musharna to use Moonlight more often instead of pivoting.
 

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add / Corrections
Remove
(Comments)
{{
Prose Options}} (you get a choice n_n)
[OVERVIEW]
Musharna's excellent overall bulk coupled with and access to reliable recovery allow it to check various threats and act as a reliable win condition for balanced and defensive teams. Musharna's solid movepool allows it to play multiple roles on a team, including a bulky sweeper, supportive pivot, or offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits, as its pure Psychic typing has few useful resistances, and its extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move attack that hits Pokemon on their physical defense the target's Defense, allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative choice in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time, (AC) as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions,(remove comma) and also synergizes well with Synchronize, allowing Musharna to switch into status users more freely.

Set Details
========

Leftovers provides passive recovery, which is very important while boosting. Synchronize cripples status users, but without Heal Bell Musharna dislikes getting hit with a Toxic status move. (I can't imagine that burn's residual damage would be much fun at all, nor the full para chance) The given EV spread and a Bold nature maximize Musharna's physical bulk and HP by hitting hits a Leftovers number in HP. (This one just sorta sounds nicer, and hitting a lefties number in HP doesn't really do much to maximize Mushy's physical bulk) Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early-game to maintain momentum, and can also be useful later on, (AC) if possible, (AC) to pass boosts to a teammate. Set up on weak defensive Pokemon lacking Toxic such as Togetic and Flareon, or Poison- and Fighting-types that Musharna forces out, such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover off damage taken from repeated attacks HP when Musharna is around or below 60% HP. However, be wary of how many times you use Moonlight because it has low PP Moonlight's low PP.

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna, (AC) such as Pawniard, Malamar, and Sneasel, (AC) are important to aid Musharna's sweep. Good examples of teammates to {{that or which}} fit this role include Gurdurr, Mega Audino, and Mawile. In addition particular, (you're not adding anything, just specifying) offensive variants of Mega Audino can lure in and eliminate typical answers to Musharna with its coverage moves. (isn't MAudi part Fairy, and doesn't that means its STAB beats the Dark-types? If I'm wrong, only remove the word its) Note that having Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move attack. Fast special attackers, (AC) such as Choice Scarf Lilligant, Pyroar, and Choice Specs Swellow, (AC) appreciate being passed Calm Mind boosts. {{In addition, they are helpful in that they can pressure common offensive threats while Musharna can break down defensive teams to a relative degree.}} (This sentence should focus more on how the fast special attackers do better against offensive mons; additionally, the part after 'while' is really vague. Suggested replacement: "In addition, fast special attackers are particularly helpful thanks to their high Speed, which allows them to pressure offensive Pokemon that otherwise trouble Musharna" but as long as it sounds like that it's good) Pokemon that appreciate having a Fighting-type resist and pivot to fall back on, (AC) such as Regirock, Kangaskhan, and Ferroseed, (AC) make for good teammates find a good teammate in Musharna. (more specific, also Mushy is helping them, not the other way around) Volt Switch and U-turn users, (AC) such as Lanturn, Magneton, Scyther, and Primeape, (AC) pair well with Musharna's Baton Pass. Pursuit trappers, (AC) such as Sneasel, Tauros, and Liepard, (AC) are helpful to trap can {{eliminate or take care of}} Ghost-types such as Rotom and Mismagius that threaten Musharna with their STAB moves or tricking it a Choice item. powerful STAB attacks or Trick.

(The reason there are so many commas in this paragraph and not in the others is because this paragraph contains lists which interrupt the flow of the sentence and therefore require commas. Note that the final set of examples in the last sentence, i.e. Rotom and Mismagius, do not require commas.)


[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a relatively (relative to what, exactly) strong STAB move. Psychic is preferred over Psyshock for a harder hit on increased damage against physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam targets provides coverage against Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provides Musharna passive recovery, while a Colbur Berry can be used to weaken the damage from a one Dark-type attack. Synchronize cripples opposing status users, but without Heal Bell, getting hit by Toxic status moves is detrimental for to Musharna. The given EV spread and a Bold nature maximize Musharna's physical bulk and HP by hitting a hits a Leftovers number in HP. (same thing as before) Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to better handle powerful special attackers such as Magneton and Magmortar. (this is the same exact sentence and I'm not sure how I feel about that, it's kinda boring tbh)

Usage Tips
========

As the name states, this This set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing its the passive recovery in Leftovers provides is quite bothersome for Musharna, (AC) as because it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning, (AC) as it weakens the damage taken from Knock Off. (AP) and Musharna doesn't lose anything by switching in. Early-game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or if you need (continuing the conditional tense) to revive a weakened teammate. In addition, the utility of Healing Wish from Musharna allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particularly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used, and used; (ASemi) as such, (AC) Musharna should Baton Pass out afterwards. Use Moonlight to recover off damage taken from repeated attacks HP when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch and U-turn, (AC) such as Magneton, Rotom, Lanturn, Scyther, and Liepard, (AC) pair well to form a {{chain}} (I can't think of the right word, but this isn't it, I think it's something like pivot core or something}} with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave, (AC) as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates to for Musharna, as they check the Dark-type Pokemon which are problematic for Musharna. While most Dark-types are heavily crippled by Thunder Wave or hit for super effective damage by Signal Beam, these teammates are still useful, as because some Dark-types are bulky enough to take a Signal Beam and hit back hard. (this is really vague and fluffy) Setup sweepers, (AC) such as Sneasel, Lilligant, Samurott, and Ninetales, (AC) appreciate the support provided by Healing Wish, effectively giving which gives (it's a verb tense thing) them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard, and is used over Psyshock for the its higher Base Power and dealing greater damage to against physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Musharna's STAB Psychic, hitting Dark-types such as Malamar and Sneasel, (RC) (there's no predicate in this half of the statement so afaik it should be together, plus that kinda flows better anyways) as well as opposing Psychic-types such as Mesprit and Uxie. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate, and teammate; {{moreover or besides}}, (AC) Musharna doesn't often have the opportunity to recover, (AC) as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting toxiced hit by status moves is detrimental for to Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and a 0 Speed IV (each IV is an individual stat, unlike EVs, which can be added to or removed from a mon) allow Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe, and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. (maybe give some examples here; you really shouldn't sweep with anything until its checks are gone) Use Healing Wish when Musharna is low on HP, (AC) or when it is the last turn of Trick Room, (AC) to revive a weakened teammate.

Team Options
========

Other Trick Room setters, (AC) such as Carbink, Mega (RParentheses) Audino, and Uxie, and other Trick Room sweepers, (AC) such as Beheeyem and Exeggutor, (AC) make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Bouffalant and Mawile (no commas here because, while they are examples, they are also expanding the idea of the sentence, 'cause they're slow) appreciate Trick Room, (AC) which alleviates to alleviate their low Speed, (AC) and also appreciate as well as Healing Wish to give which gives them a second chance at sweeping. Fighting-type Pokemon, (AC) such as Gurdurr and Hariyama, (AC) check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

{{Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass, Mawile, and Magneton. Energy Ball deals heavy damage to Quagsire and Rhydon, but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.}} (outside of the Energy Ball and Choice Specs options, most of these need at least a reason why they aren't on the main set)

Checks and Counters
===================

**Dark-types**: Dark-types, (AC) such as Liepard, Sneasel, Malamar, and Pawniard, (AC) can overwhelm Musharna with their Dark-type attacks, or, (AC) depending on Musharna's set, can even set up on it. Pawniard separates itself from the other Dark-types with due to its neutrality to Signal Beam.

**Taunt**: Taunt users, (AC) such as Archeops, Mismagius, and Samurott, (AC) prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick, such as Mesprit, Rotom, and Jynx, (perfect list!) can limit Musharna's utility by only allowing it to use locking it into one move.

**Wallbreakers**: Heavy hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Bug-types**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but deals significantly more damage with its attacks. Pinsir deals heavy damage to Musharna with a powerful STAB X-Scissor. Note that both of these Pokemon can struggle against Barrier variants of Musharna.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic without getting poisoned in return by Synchronize. Klinklang is the only one that is crippled by Musharna's Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order not to be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. It also forces Musharna to use Moonlight more often instead of pivoting.
this is now finished, but pyroar will still keep you company

tags for checks: P Squared antemortem Queez Jellicent
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
pretty good check, so I will stamp it. watch out for subjective changes, though!
2/2 add remove comment
[OVERVIEW]
Musharna's excellent overall bulk coupled with and access to reliable recovery allow it to check various threats and act as a reliable win condition for balanced and defensive teams. (personally I hate "coupled with" and greatly prefer your changes, but the original is fine here) Musharna's solid movepool allows it to play multiple roles on a team, including a bulky sweeper, supportive pivot, or and offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits, as its pure Psychic typing has few useful resistances, and its extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move attack that hits Pokemon on their physical defense the target's Defense, (this sentence was fine as is; I actually prefer the original because I'm not a big fan of "hits the target's Defense") allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative choice in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time, (AC) as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions,(remove comma) and also synergizes well with Synchronize, allowing Musharna to switch into status users more freely.

Set Details
========

Leftovers provides passive recovery, which is very important while boosting. Synchronize cripples status users, but without Heal Bell Musharna dislikes getting hit with a Toxic status move. (I can't imagine that burn's residual damage would be much fun at all, nor the full para chance) The given EV spread and a Bold nature maximize Musharna's physical bulk and HP by hitting hits (should be "hit") a Leftovers number in HP. (This one just sorta sounds nicer, and hitting a lefties number in HP doesn't really do much to maximize Mushy's physical bulk) (agree w/ reasoning) Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early-game to maintain momentum, (remove comma) and can also be useful later on, (AC) if possible, (AC) to pass boosts to a teammate. Set up on weak defensive Pokemon lacking Toxic, (comma) such as Togetic and Flareon, or Poison- and Fighting-types that Musharna forces out, such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover off damage taken from repeated attacks HP when Musharna is around or below 60% HP. However, be wary of how many times you use Moonlight because it has low PP Moonlight's low PP. (both the original and the changes are fine; the choice mostly boils down to whether you like brevity)

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna, (AC) (no comma) such as Pawniard, Malamar, and Sneasel, (AC) (no comma) are important to aid Musharna's sweep. Good examples of teammates to {{that or which}} (I prefer "that"... although I think "to" was oookayyy) fit this role include Gurdurr, Mega Audino, and Mawile. In addition particular, (you're not adding anything, just specifying) offensive variants of Mega Audino can lure in and eliminate typical answers to Musharna with its coverage moves. (isn't MAudi part Fairy, and doesn't that means its STAB beats the Dark-types? If I'm wrong, only remove the word its) (if you don't remove the dark orange section, change the sentence to: "...can lure in typical answers to Musharna and eliminate them with coverage moves", because coverage moves do not lure them in) Note that having Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move attack. ("move" is fine) Fast special attackers, (AC) such as Choice Scarf Lilligant, Pyroar, and Choice Specs Swellow, (AC) appreciate being passed Calm Mind boosts. {{In addition, they are helpful in that they can pressure common offensive threats while Musharna can break down defensive teams to a relative degree.}} (This sentence should focus more on how the fast special attackers do better against offensive mons; additionally, the part after 'while' is really vague. Suggested replacement: "In addition, fast special attackers are particularly helpful thanks to their high Speed, which allows them to pressure offensive Pokemon that otherwise trouble Musharna" but as long as it sounds like that it's good) Pokemon that appreciate having a teammate that resists Fighting-type resist (you cannot use "resist" like this) and a pivot to fall back on, (AC) such as Regirock, Kangaskhan, and Ferroseed, (AC) make for good teammates find a good teammate in Musharna. (more specific, also Mushy is helping them, not the other way around) Volt Switch and U-turn users, (AC) such as Lanturn, Rotom, Scyther, and Primeape, (AC) pair well with Musharna's Baton Pass. Pursuit trappers, (AC) such as Sneasel, Tauros, and Liepard, (AC) are helpful to trap can {{eliminate or take care of}} Ghost-types such as Rotom and Mismagius that threaten Musharna with their STAB moves or tricking it a Choice item. powerful STAB attacks or Trick.

(The reason there are so many commas in this paragraph and not in the others is because this paragraph contains lists which interrupt the flow of the sentence and therefore require commas. Note that the final set of examples in the last sentence, i.e. Rotom and Mismagius, do not require commas.) (separating lists with commas has another important effect, though; "I like colors, such as purple and green" implies that I like all colors, and I just picked purple and green as arbitrary examples, whereas "I like colors such as purple and green" tells us that, of the group "colors", I like purple and green. "Fast attackers, such as Lilligant and Pyroar, appreciate Calm Mind boosts" implies that all fast attackers like Calm Mind boosts - untrue; fast physical attackers find them useless - whereas "Fast attackers such as Lilligant and Pyroar appreciate Calm Mind boosts" tells us that, of the group "fast attackers", Lilligant and Pyroar, and presumably some unnamed others, like Calm Mind boosts. more simply, you should be able to remove the part that is surrounded by commas and the sentence should have the same meaning. that's also why "my uncle Fred" and "my uncle, Fred" have different meanings. anyways yeah, commas are useful to improve flow, but make sure you're not unintentionally changing the meaning of the sentence. edit: now that I've looked at the rest of the check you seem to know this, but I already typed this all up so...yeah)


[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a relatively (relative to what, exactly) strong STAB move. Psychic is preferred over Psyshock for a harder hit on increased damage against physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam targets provides coverage against Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provides Musharna passive recovery, while a Colbur Berry can be used to weaken the damage from a one Dark-type attack. Synchronize cripples opposing status users, but, (comma) without Heal Bell, getting hit by Toxic status moves is detrimental for to Musharna. The given EV spread and a Bold nature maximize Musharna's physical bulk and HP by hitting a hits (should be "hit") a Leftovers number in HP. (same thing as before) Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to better handle powerful special attackers such as Samurott lacking Taunt and Magmortar.

Usage Tips
========

As the name states, this This set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing its the passive recovery in Leftovers provides is quite bothersome for Musharna, (AC) as because (both are fine) it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning, (AC) as it weakens the damage taken from Knock Off. (AP) and Musharna doesn't lose anything by switching in. Early-game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or if you need (continuing the conditional tense) to revive a weakened teammate. In addition, the utility of Healing Wish from Musharna allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particularly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used, and used; (ASemi) as such, (AC) Musharna should Baton Pass out afterwards. Use Moonlight to recover off damage taken from repeated attacks HP when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch and or U-turn, (AC) such as Rotom, Lanturn, Scyther, and Liepard, (AC) pair well to form a {{chain}} (I can't think of the right word, but this isn't it, I think it's something like pivot core or something}} with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave, (AC) as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates to for Musharna, as they check the Dark-type Pokemon which are problematic for Musharna. While most Dark-types are heavily crippled by Thunder Wave or hit for super effective damage by Signal Beam, these teammates are still useful because some Dark-types are bulky enough to take a Signal Beam and hit back hard. (this is really vague and fluffy) (it's okay I suppose) Setup sweepers, (AC) such as Sneasel, Lilligant, Samurott, and Ninetales, (AC) appreciate the support provided by Healing Wish, effectively giving which gives (it's a verb tense thing) them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard, (remove comma) and is used over Psyshock for the its higher Base Power and dealing greater damage to against physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Musharna's STAB Psychic, hitting Dark-types such as Malamar and Sneasel, (RC) (there's no predicate in this half of the statement so afaik it should be together, plus that kinda flows better anyways) as well as opposing Psychic-types such as Mesprit and Uxie for super effective damage. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate, and teammate; {{moreover or besides}}, (AC) Musharna doesn't often have the opportunity to recover, (AC) as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting toxiced hit by status moves is detrimental for to Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and a 0 Speed IV (each IV is an individual stat, unlike EVs, which can be added to or removed from a mon) allow Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe, (remove comma) and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. (maybe give some examples here; you really shouldn't sweep with anything until its checks are gone) Use Healing Wish when Musharna is low on HP, (AC) or when it is the last turn of Trick Room, (AC) to revive a weakened teammate. (as I said before, adding those commas there means that you should be able to remove it completely without changing the meaning of the sentence; if you think that that part is important, don't add the commas)

Team Options
========

Other Trick Room setters, (AC) such as Carbink, Mega (RParentheses) (I think the parentheses are fine because they indicate that non-Mega Audino is also a potential Trick Room setter?) Audino, and Uxie, and other Trick Room sweepers, (AC) such as Beheeyem and Exeggutor, (AC) make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Bouffalant and Mawile (no commas here because, while they are examples, they are also expanding the idea of the sentence, 'cause they're slow) appreciate Trick Room, (AC) which alleviates to alleviate their low Speed, (AC) and also appreciate as well as Healing Wish, (comma) to give which gives them a second chance at sweeping. Fighting-type Pokemon, (AC) such as Gurdurr and Hariyama, (AC) check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

{{Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass and Mawile. Energy Ball deals heavy damage to Quagsire and Rhydon, (remove comma) but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.}} (outside of the Energy Ball and Choice Specs options, most of these need at least a reason why they aren't on the main set) (idk)

Checks and Counters
===================

**Dark-types**: Dark-types, (AC) such as Liepard, Sneasel, Malamar, and Pawniard, (AC) can overwhelm Musharna with their Dark-type attacks, (remove comma) or, (AC) depending on Musharna's set, can even set up on it. Pawniard separates itself from the other Dark-types with due to its neutrality to Signal Beam.

**Taunt**: Taunt users, (AC) such as Archeops, Mismagius, and Samurott, (AC) prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick, such as Mesprit, Rotom, and Jynx, (perfect list!) can limit Musharna's utility by only allowing it to use locking it into one move.

**Wallbreakers**: Heavy-hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Bug-types**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but it deals significantly more damage with its attacks. Pinsir deals heavy damage to Musharna with a powerful STAB X-Scissor. Note that both of these Pokemon can struggle against Barrier variants of Musharna.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic without getting poisoned in return by Synchronize. Klinklang is the only one that is crippled by Musharna's Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order not to be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. It They also forces Musharna to use Moonlight more often instead of pivoting.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
pretty good check, so I will stamp it. watch out for subjective changes, though!
2/2 add remove comment
[OVERVIEW]
Musharna's excellent overall bulk and access to reliable recovery allow it to check various threats and act as a reliable win condition for balanced and defensive teams. Musharna's solid movepool allows it to play multiple roles on a team, including a bulky sweeper, supportive pivot, and offensive Trick Room attacker. Unfortunately, Musharna often must rely on its bulk to take hits, as its pure Psychic typing has few useful resistances, and its extremely low Speed forces it to recover often and almost always take hits before responding.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Moonlight
move 4: Signal Beam / Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Calm Mind boosts Musharna's Special Attack and Special Defense, making it difficult to take down after multiple boosts. Psyshock is a decently powerful STAB move that hits Pokemon on their physical defense, allowing Musharna to outlast and defeat other Calm Mind users such as Mega Audino and Xatu. Alternatively, Psychic can be used to hit physically bulky Pokemon such as Gurdurr, Mawile, and Weezing harder, as well as hitting harder unboosted than Psyshock. Moonlight recovers half of Musharna's HP. Signal Beam provides excellent coverage alongside Psyshock, hitting Dark-types such as Malamar, Liepard, and Sneasel. Alternatively, Baton Pass can be used to allow Musharna to act as a pivot early-game before boosting, weaken damage taken from Pursuit, and pass accumulated boosts to a teammate. Barrier is another alternative in the last slot that allows Musharna to increase its already high Defense stat to extreme levels. Stored Power is an option over Psyshock when used with Barrier, as the cumulative stat boosts greatly increase the damage output of Stored Power. However, Stored Power is not preferred most of the time, as it is extremely weak before multiple boosts. Heal Bell allows Musharna to support itself and its teammates by removing detrimental status conditions and also synergizes well with Synchronize, allowing Musharna to switch into status users more freely.

Set Details
========

Leftovers provides passive recovery, which is very important while boosting. Synchronize cripples status users, but without Heal Bell Musharna dislikes getting hit with a status move. The given EV spread and a Bold nature maximize Musharna's physical bulk and hit a Leftovers number in HP. Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to set up on powerful special attackers such as Magneton and Magmortar.

Usage Tips
========

Musharna should pivot into neutral or resisted physical attacks from the likes of Tauros, Sawk, and Gurdurr in order to gain momentum with Baton Pass or set up boosts. Baton Pass is best used early-game to maintain momentum and can also be useful later on, if possible, to pass boosts to a teammate. Set up on weak defensive Pokemon lacking Toxic, such as Togetic and Flareon, or Poison- and Fighting-types that Musharna forces out, such as Weezing, Vileplume, Hariyama, and Primeape. Use Moonlight to recover HP when Musharna is around or below 60% HP. However, be wary of Moonlight's low PP.

Team Options
========

Checks to Dark-type Pokemon that consistently pressure Musharna such as Pawniard, Malamar, and Sneasel are important to aid Musharna's sweep. Good examples of teammates that fit this role include Gurdurr, Mega Audino, and Mawile. In particular, offensive variants of Mega Audino can lure in typical answers to Musharna and eliminate them with coverage moves. Note that having Dark-type checks is still very helpful even if Musharna is carrying Signal Beam, as some of them can take an unboosted Signal Beam and retaliate with a powerful STAB move. Fast special attackers, such as Choice Scarf Lilligant, Pyroar, and Choice Specs Swellow, appreciate being passed Calm Mind boosts. In addition, fast special attackers are particularly helpful thanks to their high Speed, which allows them to pressure offensive Pokemon that can otherwise overwhelm Musharna. Pokemon that appreciate having a teammate that resists Fighting and a pivot to fall back on, such as Regirock, Kangaskhan, and Ferroseed, find a good teammate in Musharna. Volt Switch and U-turn users, such as Lanturn, Rotom, Scyther, and Primeape, pair well with Musharna's Baton Pass. Pursuit trappers, such as Sneasel, Tauros, and Liepard, can eliminate Ghost-types such as Rotom and Mismagius that threaten Musharna with powerful STAB attacks or Trick.

[SET]
name: Pivot
move 1: Moonlight
move 2: Psychic
move 3: Baton Pass
move 4: Thunder Wave / Signal Beam / Healing Wish
item: Leftovers / Colbur Berry
ability: Synchronize
nature: Bold
evs: 240 HP / 252 Def / 16 SpD

[SET COMMENTS]
Moves
========

Moonlight recovers Musharna's HP, and Psychic is a strong STAB move. Psychic is preferred over Psyshock for increased damage against physically bulky Pokemon such as Gurdurr, Garbodor, and Vileplume. Baton Pass keeps up momentum and weakens damage from a boosted Pursuit. Thunder Wave cripples fast offensive Pokemon such as Sneasel, Tauros, and Mismagius. Signal Beam provides coverage against Dark-type Pokemon, most notably Malamar. Healing Wish can be used to revive a weakened teammate, which is particularly useful for setup sweepers. Yawn puts the opposing Pokemon to sleep, potentially forcing a switch and thus working well in tandem with Baton Pass. Heal Bell is another alternative that cures Musharna and its teammates of status conditions.

Set Details
========

Leftovers provides Musharna passive recovery, while a Colbur Berry can be used to weaken the damage from one Dark-type attack. Synchronize cripples opposing status users, but, without Heal Bell, getting hit by status moves is detrimental to Musharna. The given EV spread and a Bold nature maximize Musharna's physical bulk and hit a Leftovers number in HP. Alternatively, a specially defensive spread of 240 HP / 16 Def / 252 SpD with a Calm nature can be used to allow Musharna to better handle powerful special attackers such as Samurott lacking Taunt and Magmortar.

Usage Tips
========

This set is best used as a pivot into physical attacks, preferably resisted hits from the likes of Gurdurr and Hariyama. While Musharna can effectively pivot into these attackers, they all carry Knock Off, and losing the passive recovery Leftovers provides is quite bothersome for Musharna, as it forces Musharna to use Moonlight more often. If Colbur Berry is used, pivoting into Fighting-types is less concerning, as it weakens the damage taken from Knock Off. Early-game, using Baton Pass after pivoting into an attack is typically the best option in order to keep up momentum. Use Healing Wish when Musharna is low on HP or if you need to revive a weakened teammate. In addition, the utility of Healing Wish allows you to play much more recklessly with setup sweepers. Status moves are best used to catch offensive Pokemon on the switch, particularly Dark-types, which are common switch-ins to Musharna. Note that Yawn often forces the opponent to switch out after it is used; as such, Musharna should Baton Pass out afterwards. Use Moonlight to recover HP when Musharna is around or below 60% HP.

Team Options
========

Pokemon with Volt Switch or U-turn, such as Rotom, Lanturn, Scyther, and Liepard, (AC) pair well to form a pivot core with Musharna's Baton Pass. Slower wallbreakers such as Magmortar and Aurorus appreciate fast Pokemon being slowed down with Thunder Wave, as well as the momentum provided by Baton Pass. Pokemon such as Mawile, Gurdurr, and Mega Audino are good teammates for Musharna, as they check Dark-type Pokemon. Setup sweepers, such as Sneasel, Lilligant, Samurott, and Ninetales, (AC) appreciate the support provided by Healing Wish, which gives them a second chance at sweeping.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Signal Beam
move 4: Moonlight / Healing Wish
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room allows slower Pokemon such as Musharna to move first. Psychic is a strong STAB move that hits hard and is used over Psyshock for its higher Base Power and greater damage against physically bulky Pokemon such as Vileplume and Gourgeist. Signal Beam provides excellent coverage alongside Psychic, hitting Dark-types such as Malamar and Sneasel as well as opposing Psychic-types such as Mesprit and Uxie for super effective damage. Moonlight recovers Musharna's HP. Alternatively, Healing Wish can be used to revive a weakened teammate; moreover, Musharna doesn't often have the opportunity to recover, as this set fits well on more offensively inclined teams.

Set Details
========

Life Orb gives a significant boost to Musharna's damage output. Synchronize cripples opposing status users, but without Heal Bell getting hit by status moves is detrimental to Musharna. Maximum Special Attack EVs are used to hit as hard as possible. A Quiet nature and a 0 Speed IV allow Musharna to outspeed as many threats as possible under Trick Room.

Usage Tips
========

Without any Defense investment, this set is not meant to take hits very well. Set up Trick Room when Musharna threatens out a foe and proceed to launch powerful attacks. Don't try to sweep until Musharna's checks and counters are eliminated. Use Healing Wish when Musharna is low on HP or when it is the last turn of Trick Room to revive a weakened teammate.

Team Options
========

Other Trick Room setters, such as Carbink, (Mega) Audino, and Uxie, and other Trick Room sweepers, such as Beheeyem and Exeggutor, make for good teammates. While this set can be effective on dedicated Trick Room teams, it can also function well on slower balanced teams that need a way to turn the tables against offensive teams. Setup sweepers such as Bouffalant and Mawile appreciate Trick Room, which alleviates their low Speed, and also appreciate Healing Wish, which gives them a second chance at sweeping. Fighting-type Pokemon, such as Gurdurr and Hariyama, check the Dark-types which threaten Musharna.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat bounces back entry hazards and status moves. Hidden Power Fire specifically targets Ferroseed, while Hidden Power Ground targets Probopass and Mawile. Energy Ball deals heavy damage to Quagsire and Rhydon but has little use outside of that. A Kee Berry can be used to increase Musharna's Defense upon taking an attack. Choice Specs can be used to greatly increase Musharna's damage output, but Musharna prefers the ability to switch up moves.

Checks and Counters
===================

**Dark-types**: Dark-types, such as Liepard, Sneasel, Malamar, and Pawniard, can overwhelm Musharna with their Dark-type attacksor, depending on Musharna's set, can even set up on it. Pawniard separates itself from the other Dark-types due to its neutrality to Signal Beam.

**Taunt**: Taunt users, (AC) such as Archeops, Mismagius, and Samurott, (AC) prevent Musharna from accomplishing the majority of its roles, thereby nullifying it.

**Status**: If Musharna is not running Heal Bell, status can quickly wear it down. However, the opposing status user has to be wary of Synchronize. Toxic is the most detrimental status condition for Musharna, as it quickly chips away at its health and forces it to heal more often.

**Trick**: Pokemon that use Trick, such as Mesprit, Rotom, and Jynx, can limit Musharna's utility by locking it into one move.

**Wallbreakers**: Heavy-hitting Pokemon and wallbreakers such as Samurott, Sawk, Pyroar, and Kangaskhan can quickly overwhelm Musharna and force it to recover more often.

**Bug-types**: Bulky Swords Dance Scyther can shrug off Musharna's attacks and set up alongside it, dealing heavy damage with STAB Aerial Ace or Bug Bite. Choice Band Scyther has a much harder time consistently switching into Musharna, but it deals significantly more damage with its attacks. Pinsir deals heavy damage to Musharna with a powerful STAB X-Scissor. Note that both of these Pokemon can struggle against Barrier variants of Musharna.

**Bulky Steel-types**: Pokemon such as Klinklang, Probopass, and Ferroseed resist Musharna's STAB moves and can also hit it with a Toxic without getting poisoned in return by Synchronize. Klinklang is the only one that is crippled by Musharna's Thunder Wave, but it can dodge that with Substitute. Pawniard and Mawile can also use Musharna as setup fodder, as the former is immune to Musharna's STAB moves and the latter shrugs off Psyshocks with ease. Note that defensive Steel-types such as Probopass, Mawile, and Ferroseed must carry Toxic in order not to be setup fodder for Calm Mind Musharna.

**Entry Hazards**: Multiple layers of Spikes in combination with Stealth Rock limit the amount of times that Musharna can comfortably switch in to take attacks. They also force Musharna to use Moonlight more often instead of pivoting.
Implemented, thanks. Just to make sure, do you mind giving this one more look over? There was a ton of comments and such and I might have missed something.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
(on mobile, sorry)

there are some (AC)s left in the Pivot set Team Options and in Checks and Counters

also in Checks and Counters: attacksor --> attacks or

otherwise you're good to go :)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top