Hi guys, its been a while since i was on smogon.
But here i am again, now using a rain team.
So far i been having 60% wins, with a rating of 1700 currently.
This is the team:
Building of the team:
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Protect
- Encore
Politoed makes it rain, but he also makes a pretty good lead if the enemy team has no weather.
Protect is usefull for scouting and with scald/toxic he can cripple some pokemons.
Ice beam was replaced for encore in order to create safe switch ins for my sweepers and prevent the enemy from setting up on politoed.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Physicall defensive ferrothorn is still a beast. With leech seed he can often tank out any physical sweepers. Stealth rocks for obvious reasons. Gyro ball, this because ferro is often looked at as 'my chance to setup'. If they boost their speed, gyro ball will make them regret it. Because of the rain one of his big weaknesses is made less threatening.
Replaced power whip with protect to make ferro alot more tanky. With tentacruel leaving the team i felt like this was a necessary change.
Toxicroak @ Life Orb
Trait: Dry Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Ice Punch
Swords dance croak is lethal, if he gets the +2 the game is almost won. In some situations he can get more boosts wich means a win usually. Ice punch is there to kill dragons, altho almost all dragons are faster then croak :(
Replaced cross chop with drain punch since its still strong enough when boosted and doesnt miss as easily.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Sleep Talk
This is a somewhat unorthodox latios because of the sleep talk. This makes latios the perfect sleep fodder with a x1.5 bonus to any attacks. And when he is awake, he can still do the normal stuff he should do. Surf because of the rain. Specs over lifeorb because of sleep talk, altho sometimes i get in a situation where i really wished i had life orb.
Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Ice Beam
- Thunder
- Hydro Pump
Starmie was added as a replacement for tentacruel, taking a more offensive approach. His analytic hydro pump is devastating while 'bolt'/beam covers almost anything. Rapid spin is still there to get rid of rocks if needed.
Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Grass Knot -> Focus Blast
Thundurus was the replacement for jolteon. His moveset isnt much different however the grass knot as a last move instead of signal beam is in my eyes pretty nice with ground/water types beeing present. HP Ice takes care of dragons and thunder/Vswitch are there for obvious reasons.
Changed Grass Knot to Focus Blast to 'counter' ferrothorn.
Former members of the team:
Since the recent changes i feel like the team is alot more balanced, however i still feel like its 'incomplete'.
But here i am again, now using a rain team.
So far i been having 60% wins, with a rating of 1700 currently.
This is the team:
Building of the team:
In depth:
Standard to a rain team there is politoed. I personally like my weather inducer to be bulky so he is physically defensive.
As my first real wall (since usually the toad needs to be saved) there is ferrothorn. In my eyes a rather logical pick for a rain team as his only 4x weakness is significally less important.
Then i needed a physical sweeper. My favorites are toxicroak and lucario. Since the croak benefits a bit more from the rain i chose him. If i lose weather wars he sadly becomes death fodder.
Jolteon was added next. He benefits from the rain because he can use thunder over tbolt. His godly speed combined with specced thunder is a force to be reckoned with.
Every team needs a dragon right? Latios was my choice because i didnt have any pokemons that had a strong water attack. With surf this is fixed.
For the last spot i wasnt sure what to get. I ended up getting tentacruel but i wasnt entirely sure on it. He can throw toxic spikes and spin away spikes on my field so for that he is usefull.
Changes made:
->
Tentacruel just didnt fit the role i wanted him to fit. As suggested an analytic starmie in his place would work better.
->
I wasnt up to date with black/white 2 , thundurus-T is basically jolteon on steroids with a slightly better movepool.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Protect
- Encore
Politoed makes it rain, but he also makes a pretty good lead if the enemy team has no weather.
Protect is usefull for scouting and with scald/toxic he can cripple some pokemons.
Ice beam was replaced for encore in order to create safe switch ins for my sweepers and prevent the enemy from setting up on politoed.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Physicall defensive ferrothorn is still a beast. With leech seed he can often tank out any physical sweepers. Stealth rocks for obvious reasons. Gyro ball, this because ferro is often looked at as 'my chance to setup'. If they boost their speed, gyro ball will make them regret it. Because of the rain one of his big weaknesses is made less threatening.
Replaced power whip with protect to make ferro alot more tanky. With tentacruel leaving the team i felt like this was a necessary change.
Toxicroak @ Life Orb
Trait: Dry Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Ice Punch
Swords dance croak is lethal, if he gets the +2 the game is almost won. In some situations he can get more boosts wich means a win usually. Ice punch is there to kill dragons, altho almost all dragons are faster then croak :(
Replaced cross chop with drain punch since its still strong enough when boosted and doesnt miss as easily.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Sleep Talk
This is a somewhat unorthodox latios because of the sleep talk. This makes latios the perfect sleep fodder with a x1.5 bonus to any attacks. And when he is awake, he can still do the normal stuff he should do. Surf because of the rain. Specs over lifeorb because of sleep talk, altho sometimes i get in a situation where i really wished i had life orb.
Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Ice Beam
- Thunder
- Hydro Pump
Starmie was added as a replacement for tentacruel, taking a more offensive approach. His analytic hydro pump is devastating while 'bolt'/beam covers almost anything. Rapid spin is still there to get rid of rocks if needed.
Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Grass Knot -> Focus Blast
Thundurus was the replacement for jolteon. His moveset isnt much different however the grass knot as a last move instead of signal beam is in my eyes pretty nice with ground/water types beeing present. HP Ice takes care of dragons and thunder/Vswitch are there for obvious reasons.
Changed Grass Knot to Focus Blast to 'counter' ferrothorn.
Former members of the team:
Conclusion:
Tentacruel @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 16 Spd / 240 SDef
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Giga Drain
Tentacruel was the last pokemon i added to the team and i didnt value him much untill i saw he was able to take a draco meteor like a boss. Also becauseof liquid ooze he can counter a ferrothorn if toxicroak didnt manage to kill him. Giga drain is there in case i come across those persky earth/water types like gastrodon. Black sludge to punish tricksters.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Jolteon in the rain is so scary. He is faster then anything that isnt scarfed or buffed up. The STAB specced thunder is almost always a KO if not resisted. HP ice to kill dragons. Volt switch and shadow ball mainly as 'fillers'.
Since the recent changes i feel like the team is alot more balanced, however i still feel like its 'incomplete'.
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