So, I have a lot of experience in mono. Mostly in Normal. But lately I have taken a particular interest in Dragon. It can A: Take hits well and B: Dish them out harder. These are the two things I always like in a Pokemon, so I've been practicing in Dragon a lot. I'd consider my team fairly good, but if you see anything wrong I'd like to know.
Zygarde
92 HP/84 ATK/116 DEF/216 SPD
Careful Nature
Leftovers
Aura Break
Coil, Earthquake, Glare, Iron Tale
While not always a common choice on teams, especially with its seemingly useless Ability, Zygarde has served me in many ways and even saved me from being 6-0'd before. It's good HP, decent Spd, and great Def make it a great tank. With access to Coil, it gets what is essentially a Bulk Up and Hone Claws rolled into one, stopping Physical sweepers like Bisharp and Infernape in their tracks. Earthquake is a great move, and hits hard with STAB after one or two Coils. Glare is great, even though there's a chance Toxic Spikes has already statused the foe, and is especially useful on pesky Steel and Flying-types. What is also nice about it is that unlike T-wave, it can hit Ground-types. Iron Tail is another powerful move that smashes things after Coil, especially because its unappealing accuracy is patched up by Coil's boosts. It also hits Fairies and Ice-types hard, Dragon's two worst enemies, but I must always be sure to check that Zygarde is faster (which is unfortunately not often, even with decent 95 Spe, but as both types can be slow there is always a chance that I'll get an opportunity). It's EVs are meant to give it bulk. Not much was invested into Atk and Def because Coil heightens these, but much was put into SpD to keep special attackers from beating him into oblivion. Careful nature furthers this, giving him a 308 SpD. And after two nice Coils, its Atk and Def go up to 514 and 614 respectively. All in all, despite being overlooked far too often for its more offensive cousin Garchomp, Zygarde is nice, bulky dragon with a lot to offer.
Noivern
4 HP/252 SPA/252 SPE
Timid Nature
Choice Specs
Infiltrator
Boomburst, Dragon Pulse, Flamethrower, U-turn
Just like Zygarde, most people would look elsewhere for a good special attacker. After all, 97 is more or less just okay, nothing stellar. But one thing that separates Noivern from the rest is its amazing 123 speed. Even the speedy Latios is left in the dust as its Timid nature gives it a great 379 speed, something that most of the time only Megas and Shaymin-S can out speed. This gives it the chance to wear Choice Specs rather than having to don a Scarf (and let's face it, if it didn't have its great speed I'd definitely turn to special Salamence). Boomburst is great, albeit slightly redundant with Infiltrator. Sporting 140 base power it hits hard, especially on Fairies, who would laugh at his Dragon Pulse. Dragon Pulse is still great though, and when facing other dragons it's great to be able to swoop in and snipe them before they can do any real damage, as only fellow Noiverns and Scarfed Pokemon will out speed him in a Dragon Vs Dragon monotype match. Flamethrower kills off Steel-types that would normally wall his moves, and Psychic is just my last move. A much as I really wanted Huricane on this guy, 70 accuracy is the kind of thing that loses matches, so no Flying stab... Not that I particularly need Flying, seeing as how everything weak to Flying is covered anyways, with Flamethrower getting Bugs and Grass and Psychic hitting Fighting. It's EV spread should be obvious, so I won't go into too much detail about it. Oh and Infiltrator is great for Sub-stallers and Klefki.
Kyurem-Black
144 HP/252 ATK/108 DEF
Adamant Nature
Choice Band
Teravolt
Iron Head, Fusion Bolt, Outrage, Stone Edge
I can hear you breathing a sigh of relief as you finally see one of the two OU Pokemon on my team. Kyurem-B is practically used to death in mono, but it's not hard to see why. Slap a Choice Band on that thing and watch it go. Seriously, this thing hits like Godzilla. And, while its Ice-type has an annoying weakness to Stealth Rock, it provides a key neutrality to Ice-type attacks, giving me a counter for a team that would otherwise crumble against Ice. Iron Head, its first move, take particular advantage of this, smashing Ice AND Fairy, along with also hitting Rock-types, which is nifty. Fusion Bolt is mandatory, and boy does it hurt, even without STAB. Outrage is Kyurem's most powerful move, and can 2HKO most of the stuff not meant to deal with it, even 1HKOing frailer guys. Stone Edge is just there because Kyurem very sadly gets neither a physical Ice-type move OR Earthquake. I mean, it's an okay move, but with Iron Head and Fusion Bolt already there I really would have liked it if Gamefreak would just give him Icicle Crash. Oh well, I can still dream. EVs are meant to make him a physically bulky attacker, because 95 speed just isn't good enough for me to try and make him fast. Max Atk ensures he hits like a truck, and somewhat evenly spread Def and HP let's him take a hit. In a nutshell, Kyurem-B is the keystone in my team. Without him I'd get smashed by Ice-types over and over and over again.
Latias
176 HP/136 DEF/60 SPA/136 SPD
Bold Nature
Latiasite
Levitate
Dragon Pulse, Psyshock, Calm Mind, Recover
The other OU Pokemon on my team. Unlike her brother Latios, Latias would much prefer to Mega Evolve over some other item, boasting crazy defenses, usable HP, speed that other walls could only dream of, even when not invested, and great SpA for when you're ready to stop walling and start hitting. Plus great typing gives it STAB and resistances perfect for a wall, mainly fearing only Fairy, Ice, and Dark, and even then she's mostly just scared of Sucker Punch. Dragon Pulse and Psychic are my main STAB moves, hitting hard after a few Calm Mind boosts. Calm Mind sends her already crazy special stats even higher, letting her laugh at special sweepers as she racks up boosts. And Roost is, of course, very nice recovery to have. I could also do Recover, but they're basically the same, so either works. EVs are mostly geared towards bulk, a Bold nature instead of Calm because Calm Mind already helps her SpD. 60 SpA give her an at least minor boost in her already great SpA. Basically she's the icing on the cake of a bulky team. Her, Zygarde, and Goodra make a great defensive core, walling the hard hitters so Noivern and Kyurem-B can come in and start breaking necks. Also she's shiny, because shinies are just 2 gud.
Dragalge
112 HP/224 DEF/172 SPD
Bold
Leftovers
Adaptability
Toxic Spikes, Scald, Sludge Wave, Dragon Tail
Yep, we're leaving OU to dive back down into lower tiers. Why Dragalge is left to rot in RU is beyond me though, because if there's one Pokemon who's served me well, it's this guy. Laying down traps, shuffling Pokemon around, burning sweepers. Dragalge does it all. He even kills Fairies! And with Adaptability even an utterly uninvested Pokemon hits for at least okay damage. The focus of the set is Toxic Spikes, a wonderfully useful attack on everything except Flying and Steel monos. Nothing appreciates automatic Toxic on switch-in, and it makes it all the easier to stall things out as only Zygarde carries another status move and nothing else can Toxic. Scald is sorta like the one move that got put in because I needed to fill the last slot, but it definitely has its uses. If he's already set up Toxic Spikes scald can be spammed in hope of a burn, and also helps check Hippowdon who might also be trying to set up during the early game. Sludge wave makes things much less fun for Fairies, especially because of their immunity to Dragon Tail. Speaking of Dragon Tail, this is probably the most fun move on the set. In fact, it may be the most fun move I've ever used. There's nothing more satisfying than shuffling around a team, especially with Toxic Spikes on the ground. It also makes it impossible to set up unless the opponent is a fairy. EVs make it ready to take hits so that it can at least set down its hazards. HP is high enough to make use of its defenses, and high defense makes it able to take both kinds of leads, rather than just special. And of course what's a Dragalge without high SpD, so I threw in some specially defensive EVs, too. Yes, despite being RU, Dragalge is just about the most successful member on my team, even if it dies right after two Toxic Spikes.
Goodra
84 HP/252 DEF/32 SPA/140 SPD
Modest
Assault Vest
Gooey
Infestation, Dragon Pulse, Ice Beam, Sludge Wave
Out of all of my Pokemon, Goodra is probably cutest. Seriously, look at this guy. AV Goodra isn't uncommon, and it's not hard to see why, either, because this guy eats special attacks like candy. It's my Fairy counter when Dragalge goes down. I don't really know what else to say for this one. Pretty generic wall. Infestation is used to whittle down bulkier Pokemon and trap enemies before they discover that Goodra carries good coverage. Dragon Pulse is strong STAB. Ice Beam hits rival Dragonites hard, as well as Flying-types in general. Lastly, there's Sludge Wave, which is how he hits back Fairies. Because even a bulky dragon won't survive a Fairy for long. A little HP to boost his bulk, a ton of Def so he can actually survive physical hits, a little SpA along with Modest to let him hit stuff, and some mandatory SpD. Other than that, there's not too much to say about Goodra. It's jut a generic special wall, who helps compliment his fellow dragons.
That's my team, I hope you like it. If you see anything outstandingly wrong, tell me. I won't guarantee that I like your suggestion, but I always consider criticism that people give me. Thanks!

Zygarde
92 HP/84 ATK/116 DEF/216 SPD
Careful Nature
Leftovers
Aura Break
Coil, Earthquake, Glare, Iron Tale
While not always a common choice on teams, especially with its seemingly useless Ability, Zygarde has served me in many ways and even saved me from being 6-0'd before. It's good HP, decent Spd, and great Def make it a great tank. With access to Coil, it gets what is essentially a Bulk Up and Hone Claws rolled into one, stopping Physical sweepers like Bisharp and Infernape in their tracks. Earthquake is a great move, and hits hard with STAB after one or two Coils. Glare is great, even though there's a chance Toxic Spikes has already statused the foe, and is especially useful on pesky Steel and Flying-types. What is also nice about it is that unlike T-wave, it can hit Ground-types. Iron Tail is another powerful move that smashes things after Coil, especially because its unappealing accuracy is patched up by Coil's boosts. It also hits Fairies and Ice-types hard, Dragon's two worst enemies, but I must always be sure to check that Zygarde is faster (which is unfortunately not often, even with decent 95 Spe, but as both types can be slow there is always a chance that I'll get an opportunity). It's EVs are meant to give it bulk. Not much was invested into Atk and Def because Coil heightens these, but much was put into SpD to keep special attackers from beating him into oblivion. Careful nature furthers this, giving him a 308 SpD. And after two nice Coils, its Atk and Def go up to 514 and 614 respectively. All in all, despite being overlooked far too often for its more offensive cousin Garchomp, Zygarde is nice, bulky dragon with a lot to offer.

Noivern
4 HP/252 SPA/252 SPE
Timid Nature
Choice Specs
Infiltrator
Boomburst, Dragon Pulse, Flamethrower, U-turn
Just like Zygarde, most people would look elsewhere for a good special attacker. After all, 97 is more or less just okay, nothing stellar. But one thing that separates Noivern from the rest is its amazing 123 speed. Even the speedy Latios is left in the dust as its Timid nature gives it a great 379 speed, something that most of the time only Megas and Shaymin-S can out speed. This gives it the chance to wear Choice Specs rather than having to don a Scarf (and let's face it, if it didn't have its great speed I'd definitely turn to special Salamence). Boomburst is great, albeit slightly redundant with Infiltrator. Sporting 140 base power it hits hard, especially on Fairies, who would laugh at his Dragon Pulse. Dragon Pulse is still great though, and when facing other dragons it's great to be able to swoop in and snipe them before they can do any real damage, as only fellow Noiverns and Scarfed Pokemon will out speed him in a Dragon Vs Dragon monotype match. Flamethrower kills off Steel-types that would normally wall his moves, and Psychic is just my last move. A much as I really wanted Huricane on this guy, 70 accuracy is the kind of thing that loses matches, so no Flying stab... Not that I particularly need Flying, seeing as how everything weak to Flying is covered anyways, with Flamethrower getting Bugs and Grass and Psychic hitting Fighting. It's EV spread should be obvious, so I won't go into too much detail about it. Oh and Infiltrator is great for Sub-stallers and Klefki.

Kyurem-Black
144 HP/252 ATK/108 DEF
Adamant Nature
Choice Band
Teravolt
Iron Head, Fusion Bolt, Outrage, Stone Edge
I can hear you breathing a sigh of relief as you finally see one of the two OU Pokemon on my team. Kyurem-B is practically used to death in mono, but it's not hard to see why. Slap a Choice Band on that thing and watch it go. Seriously, this thing hits like Godzilla. And, while its Ice-type has an annoying weakness to Stealth Rock, it provides a key neutrality to Ice-type attacks, giving me a counter for a team that would otherwise crumble against Ice. Iron Head, its first move, take particular advantage of this, smashing Ice AND Fairy, along with also hitting Rock-types, which is nifty. Fusion Bolt is mandatory, and boy does it hurt, even without STAB. Outrage is Kyurem's most powerful move, and can 2HKO most of the stuff not meant to deal with it, even 1HKOing frailer guys. Stone Edge is just there because Kyurem very sadly gets neither a physical Ice-type move OR Earthquake. I mean, it's an okay move, but with Iron Head and Fusion Bolt already there I really would have liked it if Gamefreak would just give him Icicle Crash. Oh well, I can still dream. EVs are meant to make him a physically bulky attacker, because 95 speed just isn't good enough for me to try and make him fast. Max Atk ensures he hits like a truck, and somewhat evenly spread Def and HP let's him take a hit. In a nutshell, Kyurem-B is the keystone in my team. Without him I'd get smashed by Ice-types over and over and over again.

Latias
176 HP/136 DEF/60 SPA/136 SPD
Bold Nature
Latiasite
Levitate
Dragon Pulse, Psyshock, Calm Mind, Recover
The other OU Pokemon on my team. Unlike her brother Latios, Latias would much prefer to Mega Evolve over some other item, boasting crazy defenses, usable HP, speed that other walls could only dream of, even when not invested, and great SpA for when you're ready to stop walling and start hitting. Plus great typing gives it STAB and resistances perfect for a wall, mainly fearing only Fairy, Ice, and Dark, and even then she's mostly just scared of Sucker Punch. Dragon Pulse and Psychic are my main STAB moves, hitting hard after a few Calm Mind boosts. Calm Mind sends her already crazy special stats even higher, letting her laugh at special sweepers as she racks up boosts. And Roost is, of course, very nice recovery to have. I could also do Recover, but they're basically the same, so either works. EVs are mostly geared towards bulk, a Bold nature instead of Calm because Calm Mind already helps her SpD. 60 SpA give her an at least minor boost in her already great SpA. Basically she's the icing on the cake of a bulky team. Her, Zygarde, and Goodra make a great defensive core, walling the hard hitters so Noivern and Kyurem-B can come in and start breaking necks. Also she's shiny, because shinies are just 2 gud.

Dragalge
112 HP/224 DEF/172 SPD
Bold
Leftovers
Adaptability
Toxic Spikes, Scald, Sludge Wave, Dragon Tail
Yep, we're leaving OU to dive back down into lower tiers. Why Dragalge is left to rot in RU is beyond me though, because if there's one Pokemon who's served me well, it's this guy. Laying down traps, shuffling Pokemon around, burning sweepers. Dragalge does it all. He even kills Fairies! And with Adaptability even an utterly uninvested Pokemon hits for at least okay damage. The focus of the set is Toxic Spikes, a wonderfully useful attack on everything except Flying and Steel monos. Nothing appreciates automatic Toxic on switch-in, and it makes it all the easier to stall things out as only Zygarde carries another status move and nothing else can Toxic. Scald is sorta like the one move that got put in because I needed to fill the last slot, but it definitely has its uses. If he's already set up Toxic Spikes scald can be spammed in hope of a burn, and also helps check Hippowdon who might also be trying to set up during the early game. Sludge wave makes things much less fun for Fairies, especially because of their immunity to Dragon Tail. Speaking of Dragon Tail, this is probably the most fun move on the set. In fact, it may be the most fun move I've ever used. There's nothing more satisfying than shuffling around a team, especially with Toxic Spikes on the ground. It also makes it impossible to set up unless the opponent is a fairy. EVs make it ready to take hits so that it can at least set down its hazards. HP is high enough to make use of its defenses, and high defense makes it able to take both kinds of leads, rather than just special. And of course what's a Dragalge without high SpD, so I threw in some specially defensive EVs, too. Yes, despite being RU, Dragalge is just about the most successful member on my team, even if it dies right after two Toxic Spikes.

Goodra
84 HP/252 DEF/32 SPA/140 SPD
Modest
Assault Vest
Gooey
Infestation, Dragon Pulse, Ice Beam, Sludge Wave
Out of all of my Pokemon, Goodra is probably cutest. Seriously, look at this guy. AV Goodra isn't uncommon, and it's not hard to see why, either, because this guy eats special attacks like candy. It's my Fairy counter when Dragalge goes down. I don't really know what else to say for this one. Pretty generic wall. Infestation is used to whittle down bulkier Pokemon and trap enemies before they discover that Goodra carries good coverage. Dragon Pulse is strong STAB. Ice Beam hits rival Dragonites hard, as well as Flying-types in general. Lastly, there's Sludge Wave, which is how he hits back Fairies. Because even a bulky dragon won't survive a Fairy for long. A little HP to boost his bulk, a ton of Def so he can actually survive physical hits, a little SpA along with Modest to let him hit stuff, and some mandatory SpD. Other than that, there's not too much to say about Goodra. It's jut a generic special wall, who helps compliment his fellow dragons.
That's my team, I hope you like it. If you see anything outstandingly wrong, tell me. I won't guarantee that I like your suggestion, but I always consider criticism that people give me. Thanks!
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