Hi, so I've recently been taking a break from the TCG to learn about the VGC, and I've been working on an OU team for a while now. Here it is!
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Toxic
- Protect
- Wish
- Scald
Volcano Bakemeat (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Lava Plume
- Earth Power
- Will-O-Wisp
- Flash Cannon
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Klefki-SENPAI (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Swagger
- Foul Play
- Protect
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spd
- Iron Head
- Shadow Sneak
- Swords Dance
- King's Shield
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Ice Punch
- Sucker Punch
- Shadow Claw
I typically open with Landorus or Klefki depending on the opponents team.
Landorus is there to be an attacker, and set up Stealth Rock early game.
Klefki is there to Parafuse lock the opponent, then use Foul Play to attack if possible.
Aegislash is there to set up Swords Dance and sweep.
Heatran is there as an attacker, also to absorb fire type attacks due to the large amount of Steel Pokemon on the team.
Vaporeon is there to be a tanky toxic user.
Kangaskhan is there to be a shocker, due to the odd moveset I've given him. It works surprisingly well from the testing I've done.
Thanks!
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Toxic
- Protect
- Wish
- Scald
Volcano Bakemeat (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Lava Plume
- Earth Power
- Will-O-Wisp
- Flash Cannon
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Klefki-SENPAI (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Swagger
- Foul Play
- Protect
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spd
- Iron Head
- Shadow Sneak
- Swords Dance
- King's Shield
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Ice Punch
- Sucker Punch
- Shadow Claw
I typically open with Landorus or Klefki depending on the opponents team.
Landorus is there to be an attacker, and set up Stealth Rock early game.
Klefki is there to Parafuse lock the opponent, then use Foul Play to attack if possible.
Aegislash is there to set up Swords Dance and sweep.
Heatran is there as an attacker, also to absorb fire type attacks due to the large amount of Steel Pokemon on the team.
Vaporeon is there to be a tanky toxic user.
Kangaskhan is there to be a shocker, due to the odd moveset I've given him. It works surprisingly well from the testing I've done.
Thanks!