Hello Everybody. Today I would like to present my My Zard Y Sand Offensive Team. First, here's the proof that I peaked 1843 with this team: http://i.imgur.com/Tqur2ep.png. Look for the account name terry41 in the picture. Secondly, I would like to start that my current ranking isnt as high as the time I peaked with this team and I dont consider myself to be a very good team builder so I feel very lucky that I got to it's peaked point at the time. Finally, I would like any good constructive criticism/opinions you have on this team. Thank u very Much

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Air Slash
- Solar Beam
- Fire Blast
Intially I wanted to build a team around charizard Y because I'm a huge fan of Zard X and i wanted to try Zard Y at least once. Also I wanted something do deal with the standard Bulky Rotom-w sets easily. The set for this Charizard is pretty standard and the reason why i chose Air Slash instead of roost is because I need somthing too handle thinks like Mega Venusaur, other bulky grass types and Conkeldurr(which is kinda a huge threat too my team)

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Tyranitar Is here Because I wanted to add the sand rush Combo with Excadrill. I chose Special Hazard T-Tar because Physical T-Tar wasnt working with the team well enough because T-Tar was being Will-O-Wisp'd alot. Also Ice beam and fire blast does alot of damage and potential OK pokes like Ferrothorn, Gliscor, Landorus Skarmory and Scizor/Mega Scizor. The reason i chose focus sash instead of smooth rock was so it survive a hit and deal damage and the extra 3 turns of sand can do more harm then good i rely on the sand rush combo.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
This Excadrill set is pretty Standard for the Sand Rush combo. The reason why I chose life of over air baloon was for extra damage and that the team has 3 Flying types to help cover it ground weakness. the reason why its jolly so i wouldnt risk any speed ties with Adamant Sand Rush Excadrill.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Icy Wind
- Hydro Pump
- Secret Sword
Keldeo is here because i need a Wall Breaker and a another resistance too rock type attacks.
Keldeo main role on this team is to do alot of damage/get rid of walls like hippowdon, skarmory, Gliscor, Chansey Etc... Also Keldeo has a great chansey to get rid of Chansey after Rocks 252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 252+ Def Eviolite Chansey: 548-648 (85.3 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Thundurus role on this team is very similiar to Keldeo job but has a bit for variety because its not locked into choice item. Thundurus helps against Bird spam. Especially against Talonflame. Proirity T-Wave helps me gain the speed advantage and help me revenge kill against set uo sweepers. TBH when i was building the team I really i added Thundurus because i wanted something that can handle Mega Gyarados even if it setted up or not.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ExtremeSpeed
- Earthquake
- Dragon Claw
- Dragon Dance
So near completion of this team was really looking for a way to counter lead breloom. I really hate going against Lead breloom. So on my to find a way to deal with Lead breloom without sacking a poke. Eventually i said fuck it and decided too use something im very comfortable with. The way Dragonite deals with lead breloom is the Dragon claw then extreme speed combo so that no matter what breloom does because of Dragonite's Multiscale and lum berry its Counters it. This same combo helps counter Thundurus and talonflame. Also Dragonite is a great late set up sweeper after its counters and checks are gone.
Threat List:
Landorus T Choice Scarf- This poke has been very annoying with this team because of its high speed and momentum changer because of U-turn which the team doesnt have much too stop it.
Conkeldurr- This pokes does alot of damage to more than half the team and is able to wall most of the team with drin punch
Greninja- because of its high speed and momentum changer with U-turn its hard to counter Unless i have the Sand Rush combo of thundurus with a Prio T-Wave which most Likely leads too me sacking thundurus just to get the paralyze.
Mega Manetric- Similar Reasons as Greninja except that you can paralyze it with T-Wave. So pretty Much need sand rush to counter it. Also if u predict the electric move from it with excadrill the next turn u can kill it with an Earthquake because flamethrower from a Mega Manetric cant kill an excadrill unless its a crit. So if RNG isnt ur friend you probrably should play safer than that
Replay: Here are some replays on how the team is Played(P.S if some of the replays have an account named jack41 using the team thats my ALT account):
http://replay.pokemonshowdown.com/ou-150602675
http://replay.pokemonshowdown.com/ou-153367924
http://replay.pokemonshowdown.com/ou-148656958
http://replay.pokemonshowdown.com/ou-147352062
http://replay.pokemonshowdown.com/ou-147234277
http://replay.pokemonshowdown.com/ou-142142450
http://replay.pokemonshowdown.com/oususpecttest-154370473
http://replay.pokemonshowdown.com/oususpecttest-154298539
http://replay.pokemonshowdown.com/ou-151220665
http://replay.pokemonshowdown.com/ou-152888168
Importable:
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Icy Wind
- Hydro Pump
- Secret Sword
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Air Slash
- Solar Beam
- Fire Blast
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ExtremeSpeed
- Earthquake
- Dragon Claw
- Dragon Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Conclusion: So If you liked this team or wanna leave any comment about the team or any changes u would make please do I would really appreciate it and also I would really aprreciate if someone told me how to add the moving icons of pokes on these forums. That too would be very appreciate. Thank u all and have a good day.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Air Slash
- Solar Beam
- Fire Blast
Intially I wanted to build a team around charizard Y because I'm a huge fan of Zard X and i wanted to try Zard Y at least once. Also I wanted something do deal with the standard Bulky Rotom-w sets easily. The set for this Charizard is pretty standard and the reason why i chose Air Slash instead of roost is because I need somthing too handle thinks like Mega Venusaur, other bulky grass types and Conkeldurr(which is kinda a huge threat too my team)

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Tyranitar Is here Because I wanted to add the sand rush Combo with Excadrill. I chose Special Hazard T-Tar because Physical T-Tar wasnt working with the team well enough because T-Tar was being Will-O-Wisp'd alot. Also Ice beam and fire blast does alot of damage and potential OK pokes like Ferrothorn, Gliscor, Landorus Skarmory and Scizor/Mega Scizor. The reason i chose focus sash instead of smooth rock was so it survive a hit and deal damage and the extra 3 turns of sand can do more harm then good i rely on the sand rush combo.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
This Excadrill set is pretty Standard for the Sand Rush combo. The reason why I chose life of over air baloon was for extra damage and that the team has 3 Flying types to help cover it ground weakness. the reason why its jolly so i wouldnt risk any speed ties with Adamant Sand Rush Excadrill.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Icy Wind
- Hydro Pump
- Secret Sword
Keldeo is here because i need a Wall Breaker and a another resistance too rock type attacks.
Keldeo main role on this team is to do alot of damage/get rid of walls like hippowdon, skarmory, Gliscor, Chansey Etc... Also Keldeo has a great chansey to get rid of Chansey after Rocks 252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 252+ Def Eviolite Chansey: 548-648 (85.3 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Thundurus role on this team is very similiar to Keldeo job but has a bit for variety because its not locked into choice item. Thundurus helps against Bird spam. Especially against Talonflame. Proirity T-Wave helps me gain the speed advantage and help me revenge kill against set uo sweepers. TBH when i was building the team I really i added Thundurus because i wanted something that can handle Mega Gyarados even if it setted up or not.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ExtremeSpeed
- Earthquake
- Dragon Claw
- Dragon Dance
So near completion of this team was really looking for a way to counter lead breloom. I really hate going against Lead breloom. So on my to find a way to deal with Lead breloom without sacking a poke. Eventually i said fuck it and decided too use something im very comfortable with. The way Dragonite deals with lead breloom is the Dragon claw then extreme speed combo so that no matter what breloom does because of Dragonite's Multiscale and lum berry its Counters it. This same combo helps counter Thundurus and talonflame. Also Dragonite is a great late set up sweeper after its counters and checks are gone.
Threat List:
Landorus T Choice Scarf- This poke has been very annoying with this team because of its high speed and momentum changer because of U-turn which the team doesnt have much too stop it.
Conkeldurr- This pokes does alot of damage to more than half the team and is able to wall most of the team with drin punch
Greninja- because of its high speed and momentum changer with U-turn its hard to counter Unless i have the Sand Rush combo of thundurus with a Prio T-Wave which most Likely leads too me sacking thundurus just to get the paralyze.
Mega Manetric- Similar Reasons as Greninja except that you can paralyze it with T-Wave. So pretty Much need sand rush to counter it. Also if u predict the electric move from it with excadrill the next turn u can kill it with an Earthquake because flamethrower from a Mega Manetric cant kill an excadrill unless its a crit. So if RNG isnt ur friend you probrably should play safer than that
Replay: Here are some replays on how the team is Played(P.S if some of the replays have an account named jack41 using the team thats my ALT account):
http://replay.pokemonshowdown.com/ou-150602675
http://replay.pokemonshowdown.com/ou-153367924
http://replay.pokemonshowdown.com/ou-148656958
http://replay.pokemonshowdown.com/ou-147352062
http://replay.pokemonshowdown.com/ou-147234277
http://replay.pokemonshowdown.com/ou-142142450
http://replay.pokemonshowdown.com/oususpecttest-154370473
http://replay.pokemonshowdown.com/oususpecttest-154298539
http://replay.pokemonshowdown.com/ou-151220665
http://replay.pokemonshowdown.com/ou-152888168
Importable:
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Icy Wind
- Hydro Pump
- Secret Sword
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Air Slash
- Solar Beam
- Fire Blast
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ExtremeSpeed
- Earthquake
- Dragon Claw
- Dragon Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Conclusion: So If you liked this team or wanna leave any comment about the team or any changes u would make please do I would really appreciate it and also I would really aprreciate if someone told me how to add the moving icons of pokes on these forums. That too would be very appreciate. Thank u all and have a good day.