Choice Band Yveltal Semi-Stall i think its semi-stall
hits really hard, being able to 2HKO many pokemon such as and with either Knock Off or Foul Play (which is boosted by ), having priority in Sucker Punch (alebit risky), and being able to pivot on pokemon like and . handles the Fairy types such as and , the ladder it's able to burn, while also setting up Stealth Rocks. The EV Spread allows to live a +3 Behemoth Blade from , while the rest goes into Sp. Def. is able to shut down the ground types like and that would try and setup on as it switches. Glare support helps nuke things more easily too, while it's able to wall pokemon like and too. removes Stealth Rocks for as it can't hold boots, while Toxic cripples and for to break through easier. Both it and help check common special attackers like , , and . forms a Volt-Turn core with , helps to get rid of status conditions for her team (like Sleep on , Toxic on etc), and can obliterate Dragons with Fleur Cannon. lets heal up to full while using Heal Bell, while giving it a better switch into Knock Off . Lastly, gives Spikes, helping break through the long-term, as well as being a good switch in.
This team does face a few issues though, notably breaking through and stopping and , but with good predictions, this isn't too difficult.
hits really hard, being able to 2HKO many pokemon such as and with either Knock Off or Foul Play (which is boosted by ), having priority in Sucker Punch (alebit risky), and being able to pivot on pokemon like and . handles the Fairy types such as and , the ladder it's able to burn, while also setting up Stealth Rocks. The EV Spread allows to live a +3 Behemoth Blade from , while the rest goes into Sp. Def. is able to shut down the ground types like and that would try and setup on as it switches. Glare support helps nuke things more easily too, while it's able to wall pokemon like and too. removes Stealth Rocks for as it can't hold boots, while Toxic cripples and for to break through easier. Both it and help check common special attackers like , , and . forms a Volt-Turn core with , helps to get rid of status conditions for her team (like Sleep on , Toxic on etc), and can obliterate Dragons with Fleur Cannon. lets heal up to full while using Heal Bell, while giving it a better switch into Knock Off . Lastly, gives Spikes, helping break through the long-term, as well as being a good switch in.
This team does face a few issues though, notably breaking through and stopping and , but with good predictions, this isn't too difficult.