NEEDS PROOFREAD!!!! NU

I have been playing with the NU tier and in my "Endeavors" i have created this whole team. I was in the 1200 when i was getting outswept and stalled and i think i need a sort of proofreading and i would love it if you enjoyed it, rated it, commented on it, and make suggestions.

Venomoth
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Venomoth @ Focus Sash
Ability: Tinted Lens
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Bug Buzz
- Quiver Dance
- Baton Pass
- Sleep Powder

I decided to use Venomoth because it is a good lead that could come in, sleep powder, set up, the pass it onto another pokemon. There is not much else to say other than that.
PROBOPASS
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Probopass @ Air Balloon
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Power Gem
- Stealth Rock
- Magic Coat
- Volt Switch

I decided to add it up with Probopass because i can decide to pass the Quiver dance to probopass or i can send it in first before Venomoth. Magic Coat is for those set up hazards and status pokemon. Power gem is S.T.A.B. Volt switch is for switch initiative, and stealth rocks is for hazards.


GOLURK

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Golurk @ Assault Vest
Ability: No Guard
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Dynamic Punch
- Earthquake
- Shadow Punch
- Stone Edge

I put Golurk on this team because of its sheer brute power, great No Guard ability, amazing typing together with some special bulk from Assault Vest.


GOURGEIST-SUPER
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Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Shadow Sneak
- Seed Bomb
- Will-O-Wisp
- Confuse Ray

I then saw a big water and grass weakness so i added Gourgeist Super. It is just there to soak up water attacks and take on physical attackers.


LANTURN
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Lanturn @ Leftovers
Ability: Water Absorb
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Discharge
- Ice Beam

I soon saw a fire weakness so i put Lanturn. It also helps with the water coverage. It is the best pokemon to receive a quiver dance.

BOUFFALANT
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Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Head Charge
- Swords Dance
- Earthquake
- Rock Slide


I needed a set up late game sweeper so i chose Bouffalant. It wrecks and it is just amazing at how powerful it sweeps.

I HOPE YOU LIKED IT AND PLZ RATE IT SO THAT MAYBE I CAN REACH 1400 ON SHOWDOWN!!!!!!!
 
First of all you are breaking RMT Rules. You do not have any relavant descriptions for Raters to know the hell you are talking about, and smogon requires at least 3 lines per pokemon (of actual descriptions). Regardless this team is absurdly weak to ground, and frankly abuses Quiver Pass to a bare minimum as you have only 1 accepter who frankly is not very good. Knock Off also 6-0's your entire team, as stuff like LO STAB Shiftry Knock Off, CB Sawk Knock Off, and and even Toxic Boost Zangoose Knock Off have no switch ins on your team.

The first thing I would do is to replace Gourgeist with Specially Offensive Virizion. It gives the team a great Quiver Dance Accepter with amazing bulk to tank the hit on the BP, and furthermore abuses the pass like crazy. Its already high speed and SAtk are boosted to uncomprehensible levels. Also, it tanks Knock Off like a boss, and furthermore is a better check to Ground Types because it can actually touch them, Gourgeist honestly is just too weak.
Furthermore to offer you another Quiver Dance Accepter while helping you setup stealth rocks, I reccomend the use of Offensive Stealth Rock Mesprit, a powerful lead that OHKO's or 2HKO's most opposing leads, can absorb the previously mentioned Ground Moves that cause you issues, and is powerful and quick, allowing you to abuse passes to their full potential and waste no time with other issues.

Minor Changes:
Venomoth: I don't know who told you this is how to use QuiverPass, but it isn't. The following set is the most well tested and most efficient quiver dance set, no arguments. Black Sludge > Focus Sash, Bug Buzz | Quiver Dance | Baton Pass | Roost or Sleep Powder, 248 HP, 8 Def, 252 Spd Timid is the best set. This takes advantage of Venomoth's resistances and bulk to setup, and has the necessary speed to put pressure on opponents. It unlike Focus Sash sets up and passes more than once, and there is no reason you should use anything else period.
Golurk: Drain Punch + Ice Punch w/ Iron Fist > Stone Edge + Dynamic Punch since with the Iron Fist boost the moves are equally strong, but more importantly AV Lurk needs a way to recover health reliably, and Drain Punch offers just that. Unlike Stone Edge, Ice Punch also beats Grass Types, an important feat for Golurk.
Lanturn: Thunderbolt > Discharge which is just common sense on a offensive lanturn.
Bouffalant: You need to run at least 100 Spd to outspeed mildly invested base 65 pokemon, a key speed tier for SD Bouffalant to hit.

Hope this helped!
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Virizion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Ice] / Hidden Power [Rock]
- Substitute

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Mesprit @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Grass Knot / Thunderbolt
- Ice Beam
- Psychic
- Stealth Rock
 
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Brawlfest, may i ask why put 8 in def instead of 252 in HP?
odd hp number allows venomoth to maximize the number of times it can switch into stealth rock

i may have my own comments to add to this team later but it seems to have zero direction
 
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