New Battle in Dragalge's Cave!

An alternative title for the thread could be why did so much homework come right after I had made the decision to host these battles... >.< oh well. Let's get down to it!

Avnomke's pokemon:
6.png

At a Glance:
Normal: 100/3/2-/4/3/115+ +15% accuracy 3/4 20
Mega X: 100/5/3-/5/3/115+ +15% accuracy 3/5 24
Mega Y: 100/4/2-/7/4/115+ +15% accuracy 3/4 25
fire.png
Blaze/Solar Power/Tough Claws (X only)/Drought (Y only)
Hasty Nature: -Defense, +Speed, +15% Accuracy

Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

I really don't want to put up the two things for megazard for now I'll do that later.

EC/AC/MC
9/5/1

Attacks: 49/119
Air Slash
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Inferno
Iron Tail
Leer
Metal Claw
Overheat
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Smokescreen
Solar Beam
Substitute
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack

142.png
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23
rock.png
Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
EC/AC/MC
NA/5/0

Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack

130.png
Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25
water.png
Intimidate/Moxie/Mold Breaker (mega)
Jolly Nature: +Speed, +10% accuracy, -Special Attack

HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)

Size Class: 6
Weight Class: 6

Base Rank Total: 20

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

I should do mega data but bleh
EC/AC/MC
6/5/1

Moves: 32/???
Aqua Tail
Avalanche
Bide
Bite
Bounce
Bubble
Crunch
Dive
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hail
Hydro Pump
Hyper Beam
Ice Fang
Icy Wind
Iron Head
Protect
Rain Dance
Reversal
Roar
Splash
Stone Edge
Tackle
Taunt
Thrash
Thunder Wave
Torment
Toxic
Waterfall

701.png
100/4+/3/2-/3/118 2/3 20
fighting.png
Limber/Unburden/Mold Breaker
Adamant nature: +Attack, -Special Attack

HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 118

Size Class: 2
Weight Class: 3

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Limber:
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
EC/AC/MC
NA/0/0

Moves:
Acrobatics
Aerial Ace
Ally Switch
Detect
Dig
Encore
Entrainment
Fling
Hone Claws
Karate Chop
Me First
Mud Sport
Quick Guard
Rock Slide
Roost
Tackle
Taunt
X-Scissor
Wing Attack

ZhengTann's pokemon:
Haxorus(*) Natsu (M)
612.png
Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.

Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 1
AC: 5/5

Attacks (69/69):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)

Salamence - Happy (M)
373.png
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train and to evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemons, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

110px-373Salamence-Mega.png
Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength

Defog

Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
697.png
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.

Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.

Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.

Nature: Adamant (+Atk, -SpAtk) - caring but stern

Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.

Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.

Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71

Size Class: 5
Weight Class: 6
BRT: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Ice Fang
Poison Fang
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Stealth Rock
Stomp
Stone Edge
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic

Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)
6.png
Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".

Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).

6-mega-x.png
Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.

6-mega-y.png
Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
fat Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.​
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack

ZhengTann sends out and equips.
Avnomke orders.
ZhengTann orders.
 
...I did this to get feedback on what to do when creating an arena. And I definitely got useful feedback. Namely, make it extremely clear when designing flavor such as making it a cave, that if you don't want the restraints ZhengTann listed above, to say that those restraints don't exist. The limitations I put in the arena- the ones affecting fairy and steel types- were the only limitations I intended there to be. If I had intended more, I would have labeled the intensity higher than 'Simple'.

Also, it's another lesson for me as a ref, to always remember to put the rules of the battle in the post in case some of the players forgot. Namely, that the match was doubles, so more than Natsu will have to be sent out. Also, since Avnomke was the one to specify what the items would be, that will also affect ZhengTann's orders.

I'll post both the match rules and the arena description again here:
4v4 FE Doubles
Items: Training with dual-wield.
48 hour DQ
All abilities
2 subs
Switch is accepted.
Anything not mentioned is standard.

I'm sure the above will affect ZhengTann 's orders.

Also, here's the arena- it was just designed to weaken pokemon that resisted dragon STAB and make players unlikely to use those types:

Arena: Dragalge’s Cave

Field Type: Dragon

Complexity: Simple

Format: All


Deep underneath an islet far out at sea, lies a littoral cave. The cavern is inaccessible by land, and explorers can only reach it through swimming inside. Within the large lakes of this underground space, a herd of Dragalge have made their home. These Dragalge have shaped this subterranean area to the advantage of dragon-types in general. They have left a special poison throughout the littoral cave, which has no affect on most types of pokemon. For fairy types and steel types, however, the Dragalges’ special poison has a decidedly negative effect. Fairy types- with the exception of dragon-kind’s kin, such as mega-Altaria- are immediately inflicted with toxic poison when they come into contact with it. Steel types, though not poisoned, are automatically corroded, meaning they can be affected by poison type moves and be poisoned, just as if the move Acid had been used on them.



Summary:

Effects:

*Fairy-type pokemon which enter this arena are automatically inflicted with toxic poison. The only exceptions are those that are dual-typed as dragons, such as mega-Altaria. Because of the second arena affect, fairies that are part steel-type are also affected.

*Steel-types which enter this arena permanently have the status condition ‘corroded’. This means that they can be affected by poison-type attacks and status.

Clarification: The above effects are the only effects that this arena has on battle.
 
Note to self: standard is 1 Mega-Evo. Which means we're both slightly crippled here- Maybe Dragon Gyms should have 2 or 3 MEvos, just for fun. Let's see, vanilla ASB Standard Arena that poisons Fairies and corrodes Steels. And here I thought I was about to have some fun.

Protip: when copying mon profiles, best way to do it is to use BB code editor instead of the Rich Text editor.
612.png
amuletcoin.png

" *sniffs* This place... looks like the Dragalge left not too long ago."
697.png

"Maybe they had different caverns as homes, rotating between each? But then, why would they do so?"

373.png
salamencite.png

"Not enough food to feed on?"
Natsu (Haxorus w/ Dragon Fang Amulet Coin) and Happy (Salamence w/ Salamencite).
 
Last edited:
Items are training with dual-wield, so you might want to change your items :O

Aerodactyl @ Exp. Share: Rock Slide *3

Gyarados @ Exp. Share & Gyaradosite: [Mega Evolve][Intimidate] Avalanche (Salamence) ~ Ice Fang (Salamence) ~ Ice Fang (Salamence)
If Salamence uses a DE move a2 or a3, then target Haxorus
If Salamence uses a P/E move, then target Haxorus
 
Already changed the PNG to Amulet Coin, just forgot to change it in orders, sorry.
697.png

"Ara ara, looks like we're not the only ones here."
612.png
amuletcoin.png

"Alright Happy, let's show these guys we're not to be messed with!"
373.png
salamencite.png

"Aye sir!!"
Natsu (Haxorus w/ Amulet Coin): Rock Tomb > Aqua Tail > Aqua Tail, all @ Grace-Aerodactyl
IF Grace-Aerodactyl is KO'ed, THEN replace that action with X-Scissor @ Bartholomew-Gyarados instead.

Happy (Salamence w/ Salamencite): [Mega-Evolve] [Activate Intimidate] Hydro Pump > Hydro Pump > Hydro Pump, all @ Grace-Aerodactyl
IF Grace-Aerodactyl is KO'ed, THEN replace that action with Fly @ Bartholomew-Gyarados instead.
 
Considering the amount of homework I have, I really shouldn't be taking the time to be adding flavor... but when someone else is taking the time to add flavor while battling in an arena I just created, my willpower crumbles. I'll add at least a tiny bit of flavor for the rounds for this particular match.

Avnomke's pokemon:
142.png

Aerodactyl
HP: 100
EN: 100
Status: None
Item: Exp. Share

130-mega.gif

Gyarados
HP: 100
EN: 100
Status: None
Item: Gyaradosite, Exp. Share

ZhengTann's pokemon:
612.png

HP: 100
EN: 100
Status: None
Item: Amulet Coin

110px-373Salamence-Mega.png

HP: 100
EN: 100
Status: None
Item: Salamencite

Flavor: In this battle deep within draconic territory, the choice of pokemon sent out first is fitting. On one side is a duo of dragons, a Salamence and a Haxorus. On the other side are two pokemon so dragon-esque that one could be forgiven for mistaking them for dragon-types if unaware- with Aerodactyl being practically a cousin of the Western-style dragon, and Gyarados resembling the monstrous sea serpents of mariners' tales. Though these latter two are not dragon-types by blood, they are as close as otherwise possible.
As the battle starts between the dragons by blood against the dragon-esque others, it seems that fate might be taking pity on these others for lacking the majestic typing the true dragons have, and have caused unfortunate hax to befall them.
Fluff aside, rock slide caused a lot of flinching, at a lot of inopportune moments for ZhengTann. And on top of the bad luck this round, he has to order first next round.

Speed Order: Aerodactyl, Salamence-mega, Haxorus, Gyarados-mega
a1
Gyarados mega-evolves!
Salamence mega-evolves!

Gyarados Intimidates its foes!
Haxorus breaks the mold!
Salamence's attack fell

Salamence intimidates its foes!
Aerodactyl's attack fell!
Gyarados' attack fell!

Aerodactyl uses Rock Slide!
RNG to Crit (Haxorus): 5658/10000=No.
RNG to Crit (Salamence-mega): 1460/10000=No
RNG to flinch (Haxorus): 569/10000=Yes.
RNG to flinch (Salamence-mega): 9997/10000=No.
Haxorus: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:4.5)=9
Salamence-Mega: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:6)*1.5=11.25
-5 EN!

Salamence-mega uses Hydro Pump (Aerodactyl)!
RNG to Hit: 3614/10000=Yes.
RNG to Crit: 2661/10000=No.
(BAP:11+ARB:9-DRB:4.5)*1.5=23.25
-8+Pressure:2=10 EN!

Haxorus flinched from the Rock Slide!

Gyarados-mega uses Avalanche (Salamence)!
RNG to Crit: 7424/10000=No.
(BAP:6+ARB:7.5-Intimidate:1.5-DRB:6)*2.25=13.5
-8 EN!

a2
Aerodactyl uses Rock Slide!
RNG to Crit (Haxorus): 4188/10000=No.
RNG to Crit (Salamence-Mega): 9430/10000=No.
RNG to flinch (Haxorus): 4803/10000=No.
RNG to flinch (Salamence-Mega): 840/10000=Yes.
Haxorus: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:4.5)=9
Salamence-Mega: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:6)*1.5=11.25
-5+4=9 EN!

Salamence flinched from the Rock Slide!

Haxorus uses Aqua Tail!
RNG to Hit: 216/10000=Yes.
RNG to Crit: 5183/10000=No.
(BAP:9+Rivalry:2+ARB:9-DRB:4.5)*1.5=23.25
-7+Pressure:2=9 EN!

Gyarados-Mega uses ice fang (Salamence)!
RNG to Hit: 722/10000=Yes.
RNG to Crit: 6065/10000=No.
RNG for Effect Chance: 8866/10000=No.
(BAP:7+ARB:7.5-Intimidate:1.5-DRB:6)*2.25=15.75
-5 EN!

a3
Aerodactyl uses rock Slide!
RNG to Crit (Haxorus): 1511/10000=No.
RNG to Crit (Salamence-Mega): 3565/10000=No.
RNG to flinch (Haxorus): 6134/10000=No.
RNG to flinch (Salamence-Mega): 1415/10000=Yes.
Haxorus: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:4.5)=9
Salamence-Mega: (BAP:8*.75+STAB:3+ARB:6-Intimidate:1.5-DRB:6)*1.5=11.25
-9+4=13 EN!

Salamence flinched from the Rock Slide!

Haxorus uses Aqua Tail!
RNG to Hit: 2516/10000=Yes.
RNG to Crit: 5846/10000=No.
(BAP:9+Rivalry:2+ARB:9-DRB:4.5)*1.5=23.25
-7+Pressure:2+4=13 EN!

Gyarados-Mega uses Ice Fang (Salamence)!
RNG to Hit: 4802/10000=Yes.
RNG to Crit: 7286/10000=No.
RNG to freeze: 2468/10000=No.
(BAP:7+ARB:7.5-Intimidate:1.5-DRB:6)*2.25=15.75
-5+4=9 EN!

Avnomke's pokemon:
142.png

Aerodactyl
HP: 30
EN: 73
Status: Intimidated (-1 atk)
Item: Exp. Share

130-mega.gif

Gyarados
HP: 100
EN: 78
Status: Intimidates (-1 atk)
Item: Gyaradosite, Exp. Share

ZhengTann's pokemon:
612.png

HP: 73
EN: 78
Status: None
Item: Amulet Coin

110px-373Salamence-Mega.png

HP: 21
EN: 90
Status: Intimidated (-1 atk)
Item: Salamencite

ZhengTann orders first.
Avnomke orders second.
 
Raging about me not subbing properly for your silly flinch rolls aside, you got some stuff out of places.
  1. Mould Breaker does not override Intimidate, so Haxorus would still be at -1 Atk.
  2. Mega-Gyarados had R7 Atk, not R5. Blame it on Av's formatting.
  3. When at -1 Atk, the nerf is a -2 final damage, like (BAP:9-Rivalry:2+ARB:9-DRB:4.5)*1.5-RankDrop:2=15.25
  4. Av's Aerodactyl is a female, by the way.
  5. All in all, this would be the post round stats: Aerodactyl 46 HP, Haxorus 74 HP, Mega-Salamence 13 HP.
697.png
exp.share.png

"An inspiring opening, to be sure- But time for me to join the fray and bring down this Aerodactyl!"
Switch phases initiated. Rias (Tyrantrum w/ Exp. Share) replacing Happy (Mega-Salamence w/ Salamencite). Counterswitch?
 
Let the downhill commence!
697.png
exp.share.png

"Take this you impersonator! No one else rules the prehistoric times but us!"
Natsu (Haxorus w/ Amulet Coin): Aqua Tail > Iron Tail > Aqua Tail, all @ Grace-Aerodactyl
IF Grace-Aerodactyl used Endure THEN replace that action with Toxic instead.
IF Grace-Aerodactyl used a non-combo Damaging Evasive move, THEN replace that action with X-Scissor @ Bartholomew-Gyarados instead.
IF Grace-Aerodactyl is KO'ed, THEN replace that action with Brick Break @ Bartholomew-Gyarados instead.


Rias Gremory (Tyrantrum w/ Exp. Share): Head Smash > Head Smash > Head Smash, all @ Grace-Aerodactyl
IF Grace-Aerodactyl is under the effects of Protective/Evasive moves, THEN replace that action with Dragon Dance ONCE instead.
IF Grace-Aerodactyl used a non-combo Damaging Evasive move, THEN replace that action with Thunder Fang @ Bartholomew-Gyarados instead.

IF Grace-Aerodactyl is KO'ed, THEN replace the first instance with Thunder Fang @ Bartholomew-Gyarados instead.
 
Aerodactyl: Sky Drop (Haxorus) ~ Sky Drop (Haxorus) ~ Endure
Gyarados: Iron Head (Tyrantrum) ~ Iron Tail (Tyrantrum) ~ Ice Fang (Haxorus)
 
Sorry for all of the mistakes last time. (Also, it really was ridiculous about the hax- that's just the way the RNG was...) I've made your corrections, and have taken a bit more time with this one. Some of my papers I've been swamped with are almost about to be turned in, so I'll then have some more time to dedicate to reffing (and flavor).


Avnomke's pokemon:
142.png

Aerodactyl
HP: 46
EN: 73
Status: Intimidated (-1 atk)
Item: Exp. Share

130-mega.gif

Gyarados
HP: 100
EN: 78
Status: Intimidated (-1 atk)
Item: Gyaradosite, Exp. Share

ZhengTann's pokemon:
612.png

HP: 74
EN: 78
Status: (Intimidated (-1 atk)
Item: Amulet Coin

697.png

HP: 100
EN: 100
Status: None
Item: Experience Share

ZhengTann's pokemon:
110px-373Salamence-Mega.png

HP: 13
EN: 90
Status: Intimidated (-1 atk)
Item: Salamencite

Flavor: It would seem that fate is indeed taking pity on the pseudo-dragons, through the same method as before. Right after she boasts of how she will be the one to defeat the opposing Aerodactyl, the prehistoric princess is flinched herself. However, her rage at the imposters' presumptions of dragon-esque appearance and behavior keeps her going, and she is indeed the one to fell the Aerodactyl. Additionally, she and her teammate take quite a chunk of HP out of the opposing mega-Gyarados, without losing too much themselves in the process. Will it be possible for ZhengTann not to have the downhill battling experience he predicted?

Speed Order: Aerodactyl, Haxorus, Gyarados-mega, Tyrantrum
a1
Aerodactyl lifts up Haxorus (evasive stage of sky drop)!

Haxorus uses Aqua Tail (Aerodactyl)!
RNG to hit: 4496/10000=Yes.
RNG to Crit: 9980/10000=No.
(BAP:9-Rivalry:2+ARB:9-DRB:4.5)*1.5-RankDrop:2=15.25
-7 EN!

Gyarados-Mega uses Iron Head (Tyrantrum)!
RNG to Crit: 4119/10000=No.
RNG for effect chance: 551/10000=...I swear I'm using Random.org... the RNG gods must really like flinching you this battle...Yes. >.<
(BAP:8+ARB:10-DRB:7.5)*1.5-RankDrop:2=13.75
-6 EN!

Tyrantrum flinched from the Iron Head!

Aerodactyl drops Haxorus (attacking stage of sky drop)!
RNG to crit: 5036/10000=No.
(BAP:6+5+STAB:3+ARB:6-DRB:4.5)-Rank Drop:2=13.5
-5+(5/2)=7.5 EN!

a2
Aerodactyl lifts up Haxorus (evasive stage of sky drop)!

Haxorus uses Iron Tail (Aerodactyl)!
RNG to hit: 813/10000=Yes.
RNG to Crit: 6663/10000=No.
RNG for Effect Chance:8947/10000=No.
(BAP:10-Rivalry:2+ARB:9-DRB:4.5)*1.5-RankDrop:2=16.75
-7 EN!

Gyarados-Mega uses Iron Tail (Tyrantrum)!
RNG to Hit: 2179/10000=Yes.
RNG to crit: 6317/10000=No.
RNG for Effect Chance: 8116/10000=No.
(BAP:10+ARB:10-DRB:7.5)*1.5-RankDrop:2=16.75
-7 EN!

Tyrantrum uses Head Smash (Aerodactyl)!
RNG to Hit: 7452/10000=Yes.
RNG to Crit: 1857/10000=No.
(BAP:12+4+ARB:9-DRB:4.5)*1.5=30.75
-8+(6/2.5)=10.4 EN!
Aerodactyl is KOed!

Haxorus is released from the Sky Drop!

a3
Haxorus uses Brick Break (mega-Gyarados)!
RNG to Crit:2919/10000=No.
(BAP:8+Rivalry:2+ARB:9-DRB:4.5)*1.5-RankDrop:2=19.75
-6 EN!

Gyarados-Mega uses Ice Fang (Haxorus)!
RNG to Hit:194/10000=Yes.
RNG for freeze:5188/10000=No.
(BAP:7+ARB:10-DRB:4.5)*1.5-RankDrop:2=16.75
-5 EN!

Tyrantrum uses Thunder Fang (mega-Gyarados)!
RNG to Hit:8550/10000=Yes.
RNG to Crit:996/10000=No.
RNG to paralyze:5875/10000=No.
(BAP:7+Strong Jaw:3+ARB:9-DRB:4.5)*1.5=21.75
-5 EN!

Avnomke's pokemon:
142.png

Aerodactyl
HP: KO
EN: KO
Status: KO
Item: Exp. Share

130-mega.gif

Gyarados
HP: 58
EN: 61
Status: Intimidated (-1 atk)
Item: Gyaradosite, Exp. Share

ZhengTann's pokemon:
612.png

HP: 44
EN: 58
Status: (Intimidated (-1 atk)
Item: Amulet Coin

697.png

HP: 69
EN: 85
Status: None
Item: Experience Share
1 KOC

ZhengTann's pokemon:
110px-373Salamence-Mega.png

HP: 13
EN: 90
Status: Intimidated (-1 atk)
Item: Salamencite

Avnomke sends out, equips and orders.
ZhengTann orders.

Edit: Ugh... sky drop wasn't listed as a damaging evasive move in the Player's handbook, and while moves like fly specifically say in the New Data Audit that they evade most atacks in mid-air, the New Data Audit entry on Sky Drop said nothing about evading attacks in mid-air. Those are the two thhings I had looked at while reffing- and I'm kind of curious as to why Sky Drop isn't officially listed as a damaging evasive move given these mechanics.
Anyways, onto fixing the reffing!

Tyrantrum uses head smash against Aero without the damaging evasive clause activating because somehow sky drop is not listed as a damaging/evasive move despite acting this way. Still minus the same amount of energy without causing damage.

Aerodactyl drops Haxorus (attacking stage of sky drop)!
RNG to crit: 474/10000=Yes... wow, Random.org really hates ZhengTann 0.o
(BAP:6+5+STAB:3+Crit:3+ARB:6-DRB:4.5)-Rank Drop:2=16.5
-5+(5/2)=15.5 EN!

a3
Aerodactyl uses Endure!
-15 EN!

Haxorus uses Toxic (Aerodactyl)!
RNG to Hit:5456/10000=Yes.
-7 EN!

Ice fang already calculated for.

Tyrantrum uses Head Smash!
Aerodactyl Endures it!
-14.4 EN!

Aerodactyl takes Toxic damage (-1 HP)!
Aerodactyl is KOed! (And nobody on ZhengTann's side gets KOC from it...)

130-mega.gif

Gyarados
HP: 100
EN: 61
Status: Intimidated (-1 atk)
Item: Gyaradosite, Exp. Share

ZhengTann's pokemon:
612.png

HP: 27
EN: 58
Status: (Intimidated (-1 atk)
Item: Amulet Coin

697.png

HP: 69
EN: 85
Status: None
Item: Experience Share
 
Last edited:
Head Smash doesn't hit through Sky Drop, so Aero should land the Sky Drop and Tyrantrum and Haxorus should target Aero a3, which means Gyara should still have 100 hp (and Haxorus should have a bit less).
 
Alright Avnomke- I fixed the problems listed above. Although given the way Sky Drop functions, I'm surprised that the Player's Handbook doesn't list it as one of the damaging evasive moves. Clever of you to take advantage of that, but it still feels unfair to players like ZhengTann that their damaging evasive subs won't count.
 
Well, if I use it in a singles battle, it doesn't evade attacks so making it a DE move would open it up to even more sub abuse. Also the pokemon that caused that damage that leads to a KO gets the KOC, so Haxorus gets the KOC for Aero.

Hawlucha @ Exp. Share: Rock Slide ~ Rock Slide ~ Rock Slide
If Haxorus is KOed, then use Karate Chop (Tyrantrum)

Gyarados: Avalanche (Haxorus) ~ Earthquake ~ Earthquake
 
Actually if a mon dies to non-direct-attack damage, last mon to directly damage it (in this case Tyrantrum) gets the KOC. There's also you forgetting STAB on Tyrantrum's Head Smash, SF, but it doesn't matter last round.

Also Av, one sub ordering first? Too tempting to pass up.
612.png
amuletcoin.png

"You miss out one important detail - we don't go down that easily."
Natsu (Haxorus w/ Amulet Coin): Endure > Endeavor (Bartholomew-Gyarados) > X-Scissor (Bartholomew-Gyarados)
IF Natsu-Haxorus flinches, THEN push remaining queue back.
IF Bartholomew-Gyarados has more than 30 HP at A3, THEN replace that action with Taunt @ Bartholomew-Gyarados instead.
IF Bartholomew-Gyarados is KO'ed, THEN replace that acton with Aerial Ace @ Edward-Hawlucha instead.


Rias Gremory (Tyrantrum w/ Exp. Share): Rock Tomb (Edward-Hawlucha) > Head Smash (Bartholomew-Gyarados) > Head Smash (Bartholomew-Gyarados)
IF Rias-Tyrantrum flinches, THEN push remaining queue back.
IF Bartholomew-Gyarados is KO'ed, THEN replace that acton with Thunder Fang @ Edward-Hawlucha instead.
 
Last edited:
Ah. Avnomke's explanation for why sky drop isn't listed as a damaging evasive move makes perfect sense now. Anyways, moving on to reffing. And after this, I shall move on to trying to craft a dragon-type arena which actually benefits the dragons a lot more. Namely, I shall make it so that in my next arena, dragon-types can't be flinched.

Avnomke's pokemon:
130-mega.gif

Gyarados
HP: 100
EN: 61
Status: Intimidated (-1 atk)
Item: Gyaradosite, Exp. Share

701.png

Hawlucha
HP: 100
EN: 100
Status: None
Item: Exp. Share

ZhengTann's pokemon:
612.png

Haxorus
HP: 27
EN: 58
Status: (Intimidated (-1 atk)
Item: Amulet Coin

697.png

Tyrantrum
HP: 69
EN: 85
Status: None
Item: Experience Share
1 KOC

ZhengTann's pokemon:
110px-373Salamence-Mega.png

HP: 13
EN: 90
Status: Intimidated (-1 atk)
Item: Salamencite

Flavor: And the flinching gets even more ridiculous than before! If ZhengTann loses, he can console himself that it was only because of hax. Also, next time I make an arena, one of the rules will be FLINCHES DON'T HAPPEN. At least not for the pokemon of a type the arena is supposed to benefit.
As the fourth wall is broken by the ref in the above paragraph, the arena, and those within it, briefly notice something odd before continuing their battle. Hawlucha spams rock slide, with Gyarados spamming earthquake shortly afterwards, Avnomke doesn't plan for Haxorus using endure, and the two dragons are put at a disadvantage in what is supposed to be an arena specifically made for them. Mainly because of excessive flinching. Finally, on the last round, Haxorus takes a huge chunk of Gyarados' hp with an extremely powerful Endeavor, and Tyrantrum finally stops Hawlucha from its flinching rampage by lowering its speed with rock tomb.

Speed Order: Hawlucha, Haxorus, Gyarados-mega, Tyrantrum
a1
Hawlucha uses Rock Slide!
RNG to hit (Haxorus): 5118/10000=Yes.
RNG to hit (Tyrantrum): 6050/10000=Yes.
RNG to Crit (Haxorus): 4166/10000=No.
RNG to Crit (Tyrantrum): 877/10000=No.
RNG for Effect Chance (Haxorus):5165/10000=No.
RNG for Effect Chance (Tyrantrum): 2034/10000=Yes. (Again...)
Haxorus: (BAP:8*.75+ARB:6-DRB:4.5)=7.5
Tyrantrum:(BAP:8*.75+ARB:6-DRB:7.5)=4.5
-6 EN!

Haxorus uses Endure!
-15 EN!

Tyrantrum flinched from the rock slide!

Gyarados-mega uses Avalanche (Haxorus)!
RNG to Crit: 1713/10000=No.
(BAP:6+ARB:10-DRB:4.5)*1.5-RankDrop:2=15.25
-8 EN!

a2
Hawlucha uses Rock Slide!
RNG to hit (Haxorus): 6370/10000=Yes.
RNG to hit (Tyrantrum): 362/10000=Yes.
RNG to Crit (Haxorus): 9685/10000=No.
RNG to Crit (Tyrantrum): 9404/10000=No.
RNG for Effect Chance (Haxorus): 1372/10000=Yes >.<
RNG for Effect Chance (Tyrantrum): 1425/10000=...WHY, RANDOM.ORG?!?! WHY? Yes.
Haxorus: (BAP:8*.75+ARB:6-DRB:4.5)=7.5
Haxorus endured the attack!
Tyrantrum:(BAP:8*.75+ARB:6-DRB:7.5)=4.5
-10 EN!

Haxorus flinched from the rock slide!

Gyarados-mega uses Earthquake!
Hawlucha is immune!
RNG to crit (Haxorus): 3055/10000=No.
RNG to crit (Tyrantrum): 3745/10000=No.
Haxorus endured the attack!
Tyrantrum: (BAP:10*.75+ARB:10-DRB:7.5)-RankDrop:2=8
-7 EN!

Tyrantrum flinched from the rock slide! I SWEAR, NEXT ARENA I MAKE WILL BAN FLINCHING FOR THE BENEFITED TYPE!

a3
Hawlucha uses Rock Slide!
RNG to Hit (Haxorus): 5079/10000=Yes.
RNG to Hit (Tyrantrum): 1015/10000=Yes.
RNG to Crit (Haxorus): 6056/10000=No.
RNG to Crit (Tyrantrum): 8575/10000=No.
RNG for Effect Chance (Haxorus): 3627/10000=No.
RNG for Effect Chance (Tyrantrum): 4650/10000=No.
Haxorus endured the attack!
Tyrantrum:(BAP:8*.75+ARB:6-DRB:7.5)=4.5
-14 EN!

Haxorus uses Endeavor (Gyarados-mega)!
RNG to Crit: 3177/10000=No.
(BAP:100-1)/2-RankDrop:2=47.5
-6+(47.5/1.5)=31.6 EN!

Gyarados-mega uses Earthquake!
Hawlucha is immune!
RNG to Crit (Haxorus): 432/10000=Yes.
RNG to Crit (Tyrantrum): 6437/10000=No.
Haxorus endured the attack!
Tyrantrum: (BAP:10*.75+ARB:10-DRB:7.5)-RankDrop:2=8
-11 EN!

Tyrantrum uses Rock Tomb (Hawlucha)!
RNG to hit: 8120/10000=Yes.
RNG to Crit: 1511/10000=No.
(BAP:6+STAB:3+ARB:9-DRB:4.5)=13.5
Hawlucha's speed fell by one stage!
-3 EN!

Avnomke's pokemon:
130-mega.gif

Gyarados
HP: 52
EN: 35
Status: Intimidated (-1 atk)
Item: Gyaradosite, Exp. Share

701.png

Hawlucha
HP: 84
EN: 76
Status: None
Item: Exp. Share

ZhengTann's pokemon:
612.png

Haxorus
HP: 1
EN: 11
Status: (Intimidated (-1 atk), Endure
Item: Amulet Coin

697.png

Tyrantrum
HP: 39
EN: 82
Status: None
Item: Experience Share
1 KOC

ZhengTann's pokemon:
110px-373Salamence-Mega.png

HP: 13
EN: 90
Status: Intimidated (-1 atk)
Item: Salamencite

ZhengTann orders first.
Avnomke orders second.
 
7 flinches in 3 rounds. This is where I'm supposed to rage quit. So I shall.
612.png
amuletcoin.png

"That Dragalge stink... It just got really stronger all of a sudden. I think they're coming back."
697.png
exp.share.png

"... I doubt they'd be thrill at seeing intruders trashing their homecave in a battle."
Spr_B2W2_Nate_2.png

"Oh no. Quick, everyone return to your Pokeballs!"
Forfeit.
 
...I can't really blame you. I am so sorry that the RNG turned out the way it did- I don't know what's up at Random.Org, but it would be dishonest to change it just because it was ridiculous. Like I said before, next time I make an arena, I will make it so the benefited type doesn't flinch.

ZhengTann receives: 8 CC

Haxorus receives:
69/15=4 of the above CC!

Salamence receives:
+3 MC.

Tyrantrum receives:
+4 MC.

Avnomke receives 3 CC.

Aerodactyl receives:
+4 MC.

Gyarados receives:
+4 MC.

Hawlucha receives:
+1 AC.
+3 MC.

Ref receives: 15 UC.

Edit: Apparently people who forfeit don't get any rewards... which seems majorly unfair to ZhengTann, but there's not much I can do about that. He had excellent reason to forfeit this match.

Edit: Ref receives 10 UC, because only 3 pokemon were sent out on each side.
 
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