So this is my first time really trying to breed a team, mostly to play with friends, but friends who are pretty competitive. I've played around with it a bit on the simulator, and it seems alright, but I want to ask for help before I commit hours to training them up. Please forgive any really noob mistakes. Also there is a big Astrix on this team, I like a consistent 'feel' to my team, if that makes any sense. For instance I dislike putting Dragonite and Weavile on the same team, because Dragonite is kind-hearted and Weavile is a dick. I realize that's a bit bizarre, sorry about that.
Skarmory (Anzu) Leftovers
Nature: Impish
Ability: Sturdy
252 HP/ 252 Def/ 6 Spe
-Spikes/Stealth Rock (if possible)
-Whirlwind
-Roost
-Brave Bird
I'm not sure if its possible to get both Stealth Rocks, And Whirlwind+Brave Bird on the same Skarmory. Person on smogon said it wasn't possible, but I'm not sure if he or she is wrong. I would prefer Stealth Rocks to spikes, its 1 turn, potentially the same amount of damage and fewer things are totally immune. Skarmory is likely my lead, she's pretty safe, can set up entry hazards is useful as a wall later, as well as shuffling out potentially dangerous sweepers. One of the problems is that Skarmory can only theoretically deal with pesky faeries, as the only really super-relevant ones are currently special attackers. Seems to Wall-out non-Hydregion dragons fairly well though, which is a positive.
Unfortunately the pokebank isn't still open, as I would honestly prefer Azelf due to higher speed and the ability to run Explosion and Stealth Rock. However I'm not sure if Azelf would actually be better, or if I just like Azelf more. I would also have really liked Jelicent due to Scald + Will'o Wisp.
Greninja (Onoskelis) Focus Sash/Choice Scarf
6 HP/252 SpA/252 Spe
Nature: Modest
Ability: Protean
-Hydro Pump/Surf
-Dark Pulse
-Ice Beam
-Extrasensory?
I was really forlorn to find that Greninja couldn't learn sludge wave, it would have been nice. I loaded up the most powerful special moves from Greninja's rather pitiful move-pool. There are 2 nice things about protean, the offensive STAB on everything, and the ability to choose defenses. However this turns Greninja into a predicting game a lot of the time. For instance against my own Espeon, Dark Pulse immunizes me to psychic but leaves me very open to being destroyed by Dazzling Gleam. Perhaps this will change in later gens when its gets a better movepool and isn't so limited in the types that it might be at any moment. On the plus side, he's blisteringly fast and can assassinate sweepers pretty well, ice beam annihilates most relevant dragons, and when in doubt a hydro pump can leave a dent. However he suffers from a lack of I expect him to be OU, perhaps as a true sweeper you baton pass into. I consider that to be very plausible.
Hydreigon (Tanniyn) Choice Specs
Nature: Modest
Ability: Levitate
6 HP/252 SpA/252 Spe
-Draco Meteor
-Dark Pulse/Focus Blast
-Fire Blast
-U-Turn/Focus Blast/Hidden Power ???
Hydreigon is meant to show up and blow a single person away before disappearing again. He's not particularly complicated. I put in U-turn instead of the standard focus blast incase an opponent sends in a fairy at the same time as I put in Hydreigon, it hits decently hard if they aren't Togekiss/Mawile/Klefki and I can pivot to someone better. It also helps for when they switch into other things I don't want to take a hit from when I switch into, it makes me sad that I can't get Volt Switch but them's the breaks.
Aegislash (Murgleis) Life Orb
Nature: Brave
Ability: Stance Change
252 HP/252 Atk/6 SpD
-Shadow Sneak
-Sacred Sword
-King's Shield
-Sword's Dance
I like Aegislash, a lot actually, and he forms a good offensive core with Hydregion. His bulkyness n shield form also makes him a decently safe switch in. However he doesn't have any steel type attacks without Iron Head (I'd also get STAB), which is kind of a weakness for this team, no real way to deal with fairies offensively, defensive options, but no offensive ones. However I like the coverage of sacred sword. Shadow sneak can deal with Gardevoir (who I see the most of) pretty well, so its not totally terrible.
What I fear the most on Aegislash is Taunt. The ability to pivot to King's Shield is very important to Aegislash, as it stops those with priority like Scizor or Lucario from just outspeeding and annihilating him.
Lucario (Cabell) @Lucarionite
Nature: Adamant
Ability: Justified (Switch into dark to boost, before MEGA)
6 HP/252 Atk/252 Spe
-Close Combat
-Bullet Punch
-Earthquake
-Sword's Dance
Lucario is by far my favorite pokemon. I've loved him since his first appearance and still try to put him on every team. However with the Steel nerf in gen 6 I am less enthusiastic about him, and really feel like he should be able to learn Meteor Mash, just to give him a decent physical Steel attack. I still think he's awesome, and I think gen 6 did more good than bad for him, but the nerf to dark resist means its less safe to exploit Justified, which is sad. That said, his second attack is seriously bothering. I can think of no good reason to not include Close Combat, and only 1 not to include Extreme Speed. That said I really like earthquake, it hits hard, accurately, and doesn't make contact. That said if I take Crunch, I can threaten Gengar which is a common threat. However Adaptability makes Bullet Punch really attractive, a *2 damage makes up for some lousy base damage without Technician.
However Aegislash is also a relevant threat, and since Earthquake doesn't make contact I can use it freely and with *2 damage against an Aegislash without a King's shield threatening to nerf Lucario into uselessness. I am considering running Bullet Punch instead of Extreme speed, Mega Lucario's can out-speed lots of dudes that Lucario couldn't and +1 priority may be enough, it would still break Gengar's fragile little bones. Another bonus would be the *4 damage against fairies. Then I can still threaten Earthquake. What do you all think?
Espeon Light Clay
Nature: Timid
Ability: Magic Bounce
252 Hp/6 SpA/252 Spe
-Reflect
-Light Screen
-Psychic/Psyshock
-Dazzling Gleam
Funny story, this used to be Togekiss. That wasn't working out so well, plus while I really like Togekiss, I don't think Togekiss fits well with this team. But this team does need a fairy threat, it doesn't really have the fairy defense against dragons to switch into outrage, or just dragon moves in general, one of the reasons I was considering Gardevoir. But I feel like for a dragon set to be viable it needs to threaten fairies somehow. Dazzling Gleam does punish dragons to some extent, which it nice, it also threatens dark types that would normally run all over Espeon. However the real deciding factor is magic bounce, which can really ruin your day when you find stealth rocks on your side, or that you have suddenly been hit with the toxic you used. The dual screens help to create the moment that Mega Lucario needs to set up. That said, Espeon isn't much of a wall, and this team is kinda missing a dedicated wall like Ferrothorn or Fortress, Skarmory only kind of fits.
Anyway this is my team that I am breeding, what should I change? Any entire Pokemon that need to go? Am I missing anything extremely important?
Skarmory (Anzu) Leftovers
Nature: Impish
Ability: Sturdy
252 HP/ 252 Def/ 6 Spe
-Spikes/Stealth Rock (if possible)
-Whirlwind
-Roost
-Brave Bird
I'm not sure if its possible to get both Stealth Rocks, And Whirlwind+Brave Bird on the same Skarmory. Person on smogon said it wasn't possible, but I'm not sure if he or she is wrong. I would prefer Stealth Rocks to spikes, its 1 turn, potentially the same amount of damage and fewer things are totally immune. Skarmory is likely my lead, she's pretty safe, can set up entry hazards is useful as a wall later, as well as shuffling out potentially dangerous sweepers. One of the problems is that Skarmory can only theoretically deal with pesky faeries, as the only really super-relevant ones are currently special attackers. Seems to Wall-out non-Hydregion dragons fairly well though, which is a positive.
Unfortunately the pokebank isn't still open, as I would honestly prefer Azelf due to higher speed and the ability to run Explosion and Stealth Rock. However I'm not sure if Azelf would actually be better, or if I just like Azelf more. I would also have really liked Jelicent due to Scald + Will'o Wisp.
Greninja (Onoskelis) Focus Sash/Choice Scarf
6 HP/252 SpA/252 Spe
Nature: Modest
Ability: Protean
-Hydro Pump/Surf
-Dark Pulse
-Ice Beam
-Extrasensory?
I was really forlorn to find that Greninja couldn't learn sludge wave, it would have been nice. I loaded up the most powerful special moves from Greninja's rather pitiful move-pool. There are 2 nice things about protean, the offensive STAB on everything, and the ability to choose defenses. However this turns Greninja into a predicting game a lot of the time. For instance against my own Espeon, Dark Pulse immunizes me to psychic but leaves me very open to being destroyed by Dazzling Gleam. Perhaps this will change in later gens when its gets a better movepool and isn't so limited in the types that it might be at any moment. On the plus side, he's blisteringly fast and can assassinate sweepers pretty well, ice beam annihilates most relevant dragons, and when in doubt a hydro pump can leave a dent. However he suffers from a lack of I expect him to be OU, perhaps as a true sweeper you baton pass into. I consider that to be very plausible.
Hydreigon (Tanniyn) Choice Specs
Nature: Modest
Ability: Levitate
6 HP/252 SpA/252 Spe
-Draco Meteor
-Dark Pulse/Focus Blast
-Fire Blast
-U-Turn/Focus Blast/Hidden Power ???
Hydreigon is meant to show up and blow a single person away before disappearing again. He's not particularly complicated. I put in U-turn instead of the standard focus blast incase an opponent sends in a fairy at the same time as I put in Hydreigon, it hits decently hard if they aren't Togekiss/Mawile/Klefki and I can pivot to someone better. It also helps for when they switch into other things I don't want to take a hit from when I switch into, it makes me sad that I can't get Volt Switch but them's the breaks.
Aegislash (Murgleis) Life Orb
Nature: Brave
Ability: Stance Change
252 HP/252 Atk/6 SpD
-Shadow Sneak
-Sacred Sword
-King's Shield
-Sword's Dance
I like Aegislash, a lot actually, and he forms a good offensive core with Hydregion. His bulkyness n shield form also makes him a decently safe switch in. However he doesn't have any steel type attacks without Iron Head (I'd also get STAB), which is kind of a weakness for this team, no real way to deal with fairies offensively, defensive options, but no offensive ones. However I like the coverage of sacred sword. Shadow sneak can deal with Gardevoir (who I see the most of) pretty well, so its not totally terrible.
What I fear the most on Aegislash is Taunt. The ability to pivot to King's Shield is very important to Aegislash, as it stops those with priority like Scizor or Lucario from just outspeeding and annihilating him.
Lucario (Cabell) @Lucarionite
Nature: Adamant
Ability: Justified (Switch into dark to boost, before MEGA)
6 HP/252 Atk/252 Spe
-Close Combat
-Bullet Punch
-Earthquake
-Sword's Dance
Lucario is by far my favorite pokemon. I've loved him since his first appearance and still try to put him on every team. However with the Steel nerf in gen 6 I am less enthusiastic about him, and really feel like he should be able to learn Meteor Mash, just to give him a decent physical Steel attack. I still think he's awesome, and I think gen 6 did more good than bad for him, but the nerf to dark resist means its less safe to exploit Justified, which is sad. That said, his second attack is seriously bothering. I can think of no good reason to not include Close Combat, and only 1 not to include Extreme Speed. That said I really like earthquake, it hits hard, accurately, and doesn't make contact. That said if I take Crunch, I can threaten Gengar which is a common threat. However Adaptability makes Bullet Punch really attractive, a *2 damage makes up for some lousy base damage without Technician.
However Aegislash is also a relevant threat, and since Earthquake doesn't make contact I can use it freely and with *2 damage against an Aegislash without a King's shield threatening to nerf Lucario into uselessness. I am considering running Bullet Punch instead of Extreme speed, Mega Lucario's can out-speed lots of dudes that Lucario couldn't and +1 priority may be enough, it would still break Gengar's fragile little bones. Another bonus would be the *4 damage against fairies. Then I can still threaten Earthquake. What do you all think?
Espeon Light Clay
Nature: Timid
Ability: Magic Bounce
252 Hp/6 SpA/252 Spe
-Reflect
-Light Screen
-Psychic/Psyshock
-Dazzling Gleam
Funny story, this used to be Togekiss. That wasn't working out so well, plus while I really like Togekiss, I don't think Togekiss fits well with this team. But this team does need a fairy threat, it doesn't really have the fairy defense against dragons to switch into outrage, or just dragon moves in general, one of the reasons I was considering Gardevoir. But I feel like for a dragon set to be viable it needs to threaten fairies somehow. Dazzling Gleam does punish dragons to some extent, which it nice, it also threatens dark types that would normally run all over Espeon. However the real deciding factor is magic bounce, which can really ruin your day when you find stealth rocks on your side, or that you have suddenly been hit with the toxic you used. The dual screens help to create the moment that Mega Lucario needs to set up. That said, Espeon isn't much of a wall, and this team is kinda missing a dedicated wall like Ferrothorn or Fortress, Skarmory only kind of fits.
Anyway this is my team that I am breeding, what should I change? Any entire Pokemon that need to go? Am I missing anything extremely important?
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