
Fukken Neo using FEs.
The Challenge
Challenging Neomance to a Duel
2v2 Singles
Training Items
ASB Arena
2 Subs
2 Chill/2 Recovery
2 Day DQ
Switch = KO
All abilities
I accept :D
HanzoX' Bigheads

Reem the Ghastly (F)
Nature: Naive (+15% Speed, +(New Speed^2 / 290)% Accuracy, -1 Special Defense)
Type: Ghost, Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities :
Levitate (Type: Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Accuracy : +29%
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
DC: 0/5
Moves :
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Egg Moves :
Clear Smog (*)
Disable (*)
Fire Punch (*)
Ice Punch (*)
Haze (*)
TM :
Toxic (*)
Venoshock (*)
Taunt (*)
Shadow Ball (*)
Thunderbolt (*)

Tail the Dratini (M)
Nature : Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities :
Marvel Scale (Type: Passive) (DW LOCKED)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Shed Skin: (Type: Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 evade)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Egg Moves:
Dragon Dance (*)
Haze (*)
Light Screen (*)
Extremespeed (*)
Iron Tail (*)
TM:
Flamethrower (*)
Dragon Pulse (*)
Surf (*)
Substitute (*)
Thunder (*)

Cloud
Absol (M)
Nature:
Rash (Special attack increased by * ; Special Defence decreased by *)
Type:
Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure: (Type: Passive)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Type: Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Hidden Abilities:
Justified: (Type: Passive DW Locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 +
SpD: Rank 1 -
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: -
MC: 0
DC: 0/5
Moves:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Persuit (*)
Bite (*)
Double Team (*)
Swords Dance (*)
Egg Moves:
Magic Coat (*)
Me First (*)
Megahorn (*)
Zen Headbutt (*)
Sucker Punch (*)
Machine:
Flamethrower (*)
Ice Beam (*)
Thunderbolt (*)
Hyper Beam (*)
Protect (*)

Glade
Eevee (F)
Nature:
Calm (Special defence increased by * ; Attack decreased by *)
Type:
Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Type: Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Type: Passive)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Hidden Abilities:
Anticipation: (Type: Passive DW Locked)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 +
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)
Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)
Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
---

Ready, set, GO!
Hanzo sends out
Neo sends out and orders
Hanzo orders
I ref
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