A Flashmatch.
THE bisharp king
Cubone [M] [Momma, Why?]
Nature: Brave
Type: Ground
[Abilities]
[Counters]
[Moves] [X|X]
Ralts [Annie] (F)
NATURE: Timid [+7% Accuracy]
TYPE: Psychic / Fairy
Telepathy
HP: 90
Atk: Rank 0 [-]
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
ATTACKS [20]
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Disarming Voice
Draining Kiss
Magical Leaf
Psyshock
Shadow Ball
Thunderbolt
STATUS
Calm Mind
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Protect
Skill Swap
Teleport
Toxic
THE bisharp king

Cubone [M] [Momma, Why?]
Nature: Brave
Type: Ground
[Abilities]
Rock Head (Passive)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (Passive) [Hidden]
This Pokemon's thick armor prevents it from taking critical hits.
[Stats]This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (Passive) [Hidden]
This Pokemon's thick armor prevents it from taking critical hits.
HP: 90
Atk: 3+
Def: 3
SpA: 2
SpD: 2
Spe: 30-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Atk: 3+
Def: 3
SpA: 2
SpD: 2
Spe: 30-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [X|X]
LEVEL UP
Bone Club
Growl
Tail Whip
Heabutt
Leer
Focus Energy
Bonemerang
Rage
EGG MOVES
Double Kick
Endure
Iron Head
Perish Song
Skull Bash
TM/HM
Earthquake
Protect
Brutal Swing
Rock Slide
Flamethrower
Bone Club
Growl
Tail Whip
Heabutt
Leer
Focus Energy
Bonemerang
Rage
EGG MOVES
Double Kick
Endure
Iron Head
Perish Song
Skull Bash
TM/HM
Earthquake
Protect
Brutal Swing
Rock Slide
Flamethrower
PTPlatinum

Ralts [Annie] (F)
NATURE: Timid [+7% Accuracy]

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
ABILITIES: Synchronize / Trace / Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
STATS:Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
HP: 90
Atk: Rank 0 [-]
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
ATTACKS [20]
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Disarming Voice
Draining Kiss
Magical Leaf
Psyshock
Shadow Ball
Thunderbolt
STATUS
Calm Mind
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Protect
Skill Swap
Teleport
Toxic