
Robqq
Guest
Peaked at #43 now I'm #133
Hopefully 2000 isn't the new 1800.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Roost
- Brave Bird
The first part of the teams offensive core. I chose Talonflame because of his illustrious ability Gale Wings. Who passes up priority Flying attacks that are only resisted by Rock/Steel/Electric typings? I chose u-turn over swords dance in order to keep up offensive pressure because the team lacks a set up sweeper and a mega. Flare Blitz is it's staple fire stab but lets be honest, I'll mostly be using Brave Bird (theunresisted stab I mentioned). Roost to shake off rocks damage. It's obvious what the 252atk evs are for. I read something about Talon needing 164spd evs to outspeed Mega Kang's sucker punch and I kept it after it was banned. Dumped the rest of the evs into hp.
not viable (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
I was skeptical at first of using breloom because of his horrible typing (by gen 6 standards) but it proved more than useable and has been a major key to the teams success. Talonflame and Breloom have pretty good synergy because they clear out each others threats. Breloom can crush some it's major threats (Fire/Flying types) but only on switches so I have to predict well in order to get off a shot. I couldn't let spore go and it's been useful after Talonflame picks off those grass types. Mach Punch and Bullet Seed are classic technician boosted stabs.
Breloom ily ;-; most people dumped you after Gen5 but not me.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stone Edge
Now you're probably thinking "wtf lum beri!1?" "where's da scarf!?" but with the increase of will-o-wisp being thrown around OU, I chose lum berry over any other item and it has been useful. Dragon Claw can 3HKO Defensive Rotom-W's on switches but that relies on prediction and the use of it's lum berry. Fire Blast in order beat Skarmory/Ferro two mon's who try to wall this monster. Earthquake and Stone Edge are it's main stab's. Looking for a better set or a replacement for him.
Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 SDef
Calm Nature
IVs: 29 Spd
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Arguably the most useful mon in OU it was guaranteed a utility spot on this team. 29 iv's to underspeed other rotom-w's so I can have the upper hand on those volt switches. Chesto-Rest is it's best set this generation so why not? Hydro Pump to wash away Heatran/Gliscor/Hippowdon and others. Will-o-wisp that lovely move used to cripple attackers and get some passive damage. I honestly forgot what those evs are for, I stole them from some post in the RMT section.
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Roar
There isn't much to say about this mon. Heatran is used to sponge most special attacks and is the teams SR setter. Roar is to phase mon's who try to set up on him. Protect to scout moves and Lava Plume is Heatrans lovely burn inducing stab. Max Hp and Max Special Def evs.
Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 224 HP / 228 Def / 56 Spd
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
"Defog and Stealth Rock? Da fuck you doing?" Well I only set up stealth rock mid - late game or whenever I KO the oppenents hazard setter. Anybody who uses this knows how much of a beast this thing is, I'm not sure what those hp and def evs are for but I switch it into almost any physical attack and it survives. Roost to shake off those hits. 56 spd evs speed creep rotom-w, so I can taunt before toxic/will-o-wisp or roost before volt switch. Foul play is self explanatory.
The team isn't perfect and I would love suggestions on how to improve the team, please don't be afraid to post.

Hopefully 2000 isn't the new 1800.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Roost
- Brave Bird
The first part of the teams offensive core. I chose Talonflame because of his illustrious ability Gale Wings. Who passes up priority Flying attacks that are only resisted by Rock/Steel/Electric typings? I chose u-turn over swords dance in order to keep up offensive pressure because the team lacks a set up sweeper and a mega. Flare Blitz is it's staple fire stab but lets be honest, I'll mostly be using Brave Bird (the

not viable (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
I was skeptical at first of using breloom because of his horrible typing (by gen 6 standards) but it proved more than useable and has been a major key to the teams success. Talonflame and Breloom have pretty good synergy because they clear out each others threats. Breloom can crush some it's major threats (Fire/Flying types) but only on switches so I have to predict well in order to get off a shot. I couldn't let spore go and it's been useful after Talonflame picks off those grass types. Mach Punch and Bullet Seed are classic technician boosted stabs.
Breloom ily ;-; most people dumped you after Gen5 but not me.


Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stone Edge
Now you're probably thinking "wtf lum beri!1?" "where's da scarf!?" but with the increase of will-o-wisp being thrown around OU, I chose lum berry over any other item and it has been useful. Dragon Claw can 3HKO Defensive Rotom-W's on switches but that relies on prediction and the use of it's lum berry. Fire Blast in order beat Skarmory/Ferro two mon's who try to wall this monster. Earthquake and Stone Edge are it's main stab's. Looking for a better set or a replacement for him.

Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 SDef
Calm Nature
IVs: 29 Spd
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Arguably the most useful mon in OU it was guaranteed a utility spot on this team. 29 iv's to underspeed other rotom-w's so I can have the upper hand on those volt switches. Chesto-Rest is it's best set this generation so why not? Hydro Pump to wash away Heatran/Gliscor/Hippowdon and others. Will-o-wisp that lovely move used to cripple attackers and get some passive damage. I honestly forgot what those evs are for, I stole them from some post in the RMT section.

Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Roar
There isn't much to say about this mon. Heatran is used to sponge most special attacks and is the teams SR setter. Roar is to phase mon's who try to set up on him. Protect to scout moves and Lava Plume is Heatrans lovely burn inducing stab. Max Hp and Max Special Def evs.

Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 224 HP / 228 Def / 56 Spd
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
"Defog and Stealth Rock? Da fuck you doing?" Well I only set up stealth rock mid - late game or whenever I KO the oppenents hazard setter. Anybody who uses this knows how much of a beast this thing is, I'm not sure what those hp and def evs are for but I switch it into almost any physical attack and it survives. Roost to shake off those hits. 56 spd evs speed creep rotom-w, so I can taunt before toxic/will-o-wisp or roost before volt switch. Foul play is self explanatory.
The team isn't perfect and I would love suggestions on how to improve the team, please don't be afraid to post.
Importable
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Roost
- Brave Bird
not viable (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stone Edge
Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 SDef
Calm Nature
IVs: 29 Spd
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 224 HP / 228 Def / 56 Spd
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Roar
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Roost
- Brave Bird
not viable (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stone Edge
Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 SDef
Calm Nature
IVs: 29 Spd
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 224 HP / 228 Def / 56 Spd
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Stealth Rock
- Roar