np: ORAS OU Suspect Process, Round 2 - Spider Man [Metagrossite remains OU]

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Mega metagross is incredibly broken. This thing is almost impossible to switch into every coverage move. The only true counter is mega scizor which is constantly forced to roost as it is easily worn down by roost + rocks. You want to switch into slowbro? grass knot. skarmory? thunderpunch. Another thing which makes this pokemon so broken is the fact that it's so bulky. It can switch into so many pokemon for offense, lati@s, azumarill, mega lopunny, and almost every fairy. Also, if it gets a boost with meteor mash it will become even harder to switch into. You think your hippowdown at 80% is a nice counter? It can either grass knot you or get a boost and just kill you with the next. Ban this fucker
 
Listen guys stop saying you guys wanna ban MMeta when this guy exists.

252+ SpA Choice Specs Analytic Magnezone Thunderbolt vs. 0 HP / 4 SpD Mega Metagross: 289-342 (96 - 113.6%) -- guaranteed OHKO after Stealth Rock

MMeta wants to switch into Mag to kill it with Hammer Arm? No. Even Magnezone can fucking kill this thing. People say its bulk is amazing but its really not that amazing without any investment. People have to understand that this guy isnt a god.

Seriously tho use Specs Analytic Mag guys

Being able to lure in Mega Gross and KO does not equate to Mega Gross not being broken. You also cannot view switching Mega Gross into Magnezone as the most intelligent move, as Mega Gross' special bulk is not good enough for it to switch into Magnezone or a similar Pokemon. Also, by giving up Magnet Pull, you give up one of the critical qualities of Magnezone, which is its ability to remove Pokemon like Skarmory and Ferrothorn for Pokemon that are walled by them.
 
Listen guys stop saying you guys wanna ban MMeta when this guy exists.

252+ SpA Choice Specs Analytic Magnezone Thunderbolt vs. 0 HP / 4 SpD Mega Metagross: 289-342 (96 - 113.6%) -- guaranteed OHKO after Stealth Rock

MMeta wants to switch into Mag to kill it with Hammer Arm? No. Even Magnezone can fucking kill this thing. People say its bulk is amazing but its really not that amazing without any investment. People have to understand that this guy isnt a god.

Seriously tho use Specs Analytic Mag guys

Yes, because being barely OHKOed by a STAB neutral attack off of 130 base special attack with Choice Specs and Analytic boosts is poor bulk. Besides, no Mega Metagross is going to willingly switch into Magnezone when Scarf Magnet Pull 2HKOs with Thunderbolt.

Personally I've found the damage calc's 1vAll function to be fairly handy at determining what exactly can switch into MMeta sets, even if it doesn't include many ORAS Megas. Mega Aggron in particular does a very good job of winning. It also surprises me exactly how many things are 3HKOed against a given set. Sure, Defensive Landorus-T doesn't exactly win against Ice Punch, but if Mega Metagross lacks it Lando's a fantastic check. It also helps put things into perspective (Did you know that after 1 Dragon Dance an EQ/FB/Dragon Claw Mega Charizard X 2HKOs virtually the entire meta? No, as in virtually the entire meta bar something like three things. Look it up.) as to exactly how powerful Mega Metagross is. Sure, it 2HKOs or OHKOs a lot, but every single set has at least seven things 3HKOed or more.

The flinch and attack boost arguments are really bad, however. Worse though is how people tend to brush off the fact that both its STABs (and Hammer Arm for that matter) are 90 Accuracy by saying that it's twice as likely for it to boost as miss. Quick math thing (I hope not to come off as too rude) but that's not quite true. See, every time you attack you have a 10% chance of missing. This is constant unless modified by Hone Claws or Gravity or something like that. You therefore have a 90% chance of hitting every time you use it.

The 20% chance seems a bit like the 10% chance to miss except you cannot boost if you miss. The 20% chance is dependent on the 90% chance to hit, so therefore you have an 18% chance each turn to get the boost if you pick the move. It's not 2x as likely, it's 1.8x as likely. It's still more, and this is pretty minor, but it still bugs me a lot and automatically makes me lose some respect for that argument.
 
Mega metagross is incredibly broken. This thing is almost impossible to switch into every coverage move. The only true counter is mega scizor which is constantly forced to roost as it is easily worn down by roost + rocks. You want to switch into slowbro? grass knot. skarmory? thunderpunch. Another thing which makes this pokemon so broken is the fact that it's so bulky. It can switch into so many pokemon for offense, lati@s, azumarill, mega lopunny, and almost every fairy. Also, if it gets a boost with meteor mash it will become even harder to switch into. You think your hippowdown at 80% is a nice counter? It can either grass knot you or get a boost and just kill you with the next. Ban this fucker

First of all, grass knot can only 2hko non mega slow bro with 96 evs 4.7% of the time, and at +1 it is only a 3hko, allowing you to slack off the damage away. I feel like people are overestimating the power of grass knot, sure it is a nice means of rounding out coverage and it allows you to dent megabro really hard, but you act as tho it's an ohko, and it's not even close. And thunderpunch is not that helpful other than Skarm, so I don't really see how relevant that is. Everyone has been arguing that "Megagross can run all these moves and adapt to whatever you use" which is true, but when you start running ridiculous things like (as was mentioned earlier) toxic, HP Fire, or refresh, you suddenly sacrifice power or speed, and your Metagross is no longer that hard to deal with. There are really a limited number of sets that really work WELL. Not saying that you won't run into an occasional lure set here or there that catches you off guard, but those sets aren't as effective as a whole. Let's not forget that his STAB types are really pretty bad: steel/psychic is only capable of hitting poison, fighting, rock, ice, and fairy for SE damage and walled by a LOT more. This basically FORCES you to run certain moves if you want to use meta to its maximum potential, as many of the lure sets really sacrifice versatility, for surprise KO or (maybe) two.
 
Metagross often runs Naive which nearly guarantees a 2HKO on normal Slowbro with 40 SpDef EVs (standard if I'm not mistaken) after rocks. About a 50% chance with the EVs you stated [Edited since I misread a bit]. Granted it's kinda necessary to hit on the switch since otherwise Metagross risks a Scald burn or Thunder Wave.

Also going to agree with Merritt that flinch and boost arguments are bad, and so are miss arguments. It ultimately evens out to some degree, since a bad break can go both ways even if one is slightly more likely than the other.

I think what makes Metagross kinda ban worthy is that there are very few reliable ways to deal with it. While other wallbreakers also have very few switch-ins, they are either usually slower (i.e. Kyurem-B) or are more frail (i.e. Gengar). It's kind of a combination between a powerful wallbreaker and a sweeper without needing to boost, but unlike most wallbreakers it isn't easy to revenge kill and it has fewer solid switch-ins than many sweepers. I'm still not totally decided and I'm honestly not chasing reqs that hard but I do admit I'm enjoying the Meta-less metagame (hehe) and I'm seeing a wider variety of stuff although that could be partially because this is an experimental phase on the ladder.
 
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I'm just going to say that I'm honestly at a neutral side for this suspect. Not even neutral really, more like I have no validation to express one side's opinion. After using either a Scizor or Slowking just for the fun of it for so long, Metagross hasn't been a problem for me. Don't get me wrong, I understand every reason why this thing is suspected, but actually seeing the problem of it from experience had now been a distant memory.

Really the only thing that can make me pick a side is the suspect ladder. I've been struggling. Not going to lie, being used to a comfy 1350 ish ranking isn't going to give much validation in arguments, but I simply can't get past 1150 for some fucking reason. It just seems like a balanced team (hell don't take this to seriously because I don't even know what my playstyle is right now) is just not working. It is starting to piss me off. If I had to pick a side, I would pick no ban because I enjoy the meta as it is now. Before anybody replies that fucking weak reason, let me say I know.

This raises a question. Does any playstyle seem underwhelming now and vice versa? This could actually strengthen or weaken one side of the argument in my opinion. Considering I am a scrub, I would like to see other responses. Do you enjoy the Metaless meta? Do you think the new meta is more balanced then the previous ones?

I'm not completely sure if that third paragraph will pass through (there's seven in all), but to make this post somewhat legit if doesn't, there's another thing I want to say. Creative team building is still possible with Megagross. I was able to become 3-0 in OCL Farm League with a Tailwind Megacross team and a Slowking/Chesnaught core team plus a Hydreigon against a dude in the 1400's and C1one. Although I know that's innovative, I know people who can do my job much better which is great. Now don't misinterpret this. By all means having a creative team doesn't excuse the fact of me using inconvential methods of countering a top tier threats. I'm saying you can do both and enjoying it too. Also, I am not saying you cannot be innovative in the suspect tier. Mega Mogwai fucking made reqs with a Mega Abomasnow and a Rhyperior on the same team.

I want to confirm that Fairies are not going to be the overlord of the tier unlike what I first thought. Mega Scizor and Gengar take care of the fairy threats and people know this, so they find ways to get rid of fairy checks. Makes its own little cycle.

Oh yeah, I'm starting to think the thread is becoming slightly redundant now as it usually does in suspect threads. If we mention the difference between checks and counters, I think that's not good. I honestly think that we should think of new topics because I am getting annoyed that one side says something said before with one user correcting him and getting an ass load of likes. That makes a side weak even though it's pure ignorance from the being user corrected. Plus, it just makes it a boring and negative read for this thread ever since 10 pages.

Yes guys, I'm keeping a pokemon in a metagame due to preference. Not a valid reason to most people's books, but reasoning maybe can be super simplistic or complex as long as it makes sense to the person.
 
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I started the suspect pretty neutral towards Mega Metagross, but now I'm leaning heavily towards ban.

Not only are there very few Pokemon that can /reliably/ switch into its attacks (ignoring prediction arguments here), but it's also very difficult to check offensively. It's very hard to build around no matter what; its great stats, ability, and moveset allow it to bone not only one playstyle, but all of them. The fact that its 4th moveslot is free for basically whatever its team wants makes it even more scary. It can trap Latis for Keldeo, or lure Water-types for Talonflame, or even run an Agility set to sweep once its weakened its checks a bit. A few days ago, someone brought up that in the future if Metagross remains in the tier, it will continue to adapt to whatever the metagame tries to throw at it (the example given was HP Fire for Scizor) and I thought there was a lot of truth in that.

I don't know if its qualities make it straight up broken, but I do know that it puts a ridiculous limit on teambuilding and its influence on the OU metagame is definitely unhealthy. I'll be voting to ban it.
 
So, I'm seeing quite a few people say that "if you don't have Pokémon on your team to take on Mega Metagross, it's going to screw you over," or "MegaGross will destroy your team if you don't prepare for it." However, the same could be said for almost any Pokémon. If you don't have any Pokémon that can reliably deal with Talonflame, it can KO your entire team with Brave Bird (or Roost off the damage in between). If you don't have any Pokémon that can face against Mega Sableye, it can ruin your entire team. Heck, if you don't have Pokémon that can deal with Magikarp, you can be swept by it, too. The only difference is that Magikarp can be easily destroyed by almost any OU Pokémon in the tier, while Metagross, Talonflame, and Mega Sableye have much less checks/counters. Even so, if what you say for Mega Metagross can apply to a number of other Pokémon in the tier, then it's not a valid argument. If you want to argue for what makes Mega Metagross "broken," then say something that is exclusive to Metagross and not to any other Pokémon. For example, "Metagross's combination of power, speed, bulk, and coverage" is a valid point of argument because that (arguably) cannot be said about any other OU Pokémon. "Metagross will cause the rise of X Pokémon" is not valid, because there are other Pokémon in the tier that will cause the rise of lower-ranked threats with their absence. We're trying to see why Mega Metagross should or should not be banned; therefore, it should make sense that we discuss qualities unique to Mega Metagross that do or do not make it ban-worthy.
That being said, I do think Mega Metagross should be banned. There are few Pokémon that can switch into Mega Metagross, and, as stated before, it combination of Power, Bulk, Speed, and Coverage is unparalleled by any other OU Pokémon. I don't think it's too over-centralizing, as some people claim it to be, but it is really overpowered, and while I hate to see my favorite octa-core supercomputer go, I'm gonna have to go with banning this metal tarantula.
 
Mega metagross is incredibly broken. This thing is almost impossible to switch into every coverage move. The only true counter is mega scizor which is constantly forced to roost as it is easily worn down by roost + rocks. You want to switch into slowbro? grass knot. skarmory? thunderpunch. Another thing which makes this pokemon so broken is the fact that it's so bulky. It can switch into so many pokemon for offense, lati@s, azumarill, mega lopunny, and almost every fairy. Also, if it gets a boost with meteor mash it will become even harder to switch into. You think your hippowdown at 80% is a nice counter? It can either grass knot you or get a boost and just kill you with the next. Ban this fucker

Really, the same logic can be applied to BW2 Hydreigon or XY OU M-Mawile. Just because a Pokemon has no checks or counters, does NOT make it broken. Refer to this thread:http://www.smogon.com/forums/thread...ad-before-posting-in-suspect-threads.3522684/

On to the topic at hand, Megagross really does create situations favorable to it's user. It's ability to come in on things and threaten them easily creates momentum. The "Risk/Reward Prediction", well, thanks to it's gargantuan bulk allows for a low risk and high reward situation. It's stat spread allows for minimum loss involved when trying to predict the opponent, yet easily yields high results. But theoretically, other Pokemon such as Conkeldurr, Kyurem-B, Gyarados and Heatran can do just the same. However, they are without the possession of as wide a range of capably performed roles as does Megagross e.g. sweeping, wall breaking, hell even pivot/lure.

That all said, I'll still maintain my current stance of "No Ban", but... food for thought?
 
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I have to admit, that all this reasoning regarding a Mega Metagross ban does make a lot of sense. It has very good stats, and the loss of an item doesn't hurt that much, considering it got a free LO thanks to it's Ability. And all of this Adaptiontalk is pretty cool, but I never had a lot of troubles dealing with Mega Metagross. It's not even one of those Pokemon that I explicitly think of while teambuilding. This might solely be because of the way my teams usually look like, my way of teambuilding and my love for Starmie, but something that doesn't ever require a specific counter, in pretty much any of the teams I make, has a hard time getting the status "broken". I know that Mega Metagross can adapt to it's counters and that is like the most threatening thing about it. But looking at it this way, once it adapts to a certain pokemon, it loses the ability to beat another one. While this does imply that you might have to use several checks or counters, those are usually Pokemon that fit together anyway, like for Example Slowbro and Scizor, Hippo and Skarm and on offensive Teams Starmie, Landot and any steel. Offensive teams also pretty much always run pokemon that are faster than base 110, and most of those do quite a chunk to Metagross. But then again, Metagross has the option of running Rock Polish, to prevent anything from outspeeding it. This again means that it loses out of Coverage and wallbreaking ability.

I am really undecided yet, since a pokemon that requires multiple checks on the same team and still is a threat sounds pretty damn broken, but then the fact that the very same Pokemon in a lot of battles just gets handled like any other not broken mon, without too much losses and too much "prediction" makes me go quite undecided. The latter might simply be the playstyle I have or I just had luck to not face that one set that beats me or whatever, so I'm leaning more towards ban, but I'm not a 100% sure.
 
I'd say ban, most likely

M-Metagross has the speed and power to break through most pokemon in a couple hits and coverage moves to clear out anything that might stop it. Ferrothorn can't handle Hammer Arm (nor can Heatran), Rotom-W gets rekt by Zen Headbutt, and water types are vulnerable to Grass Knot. Fairies are usually just bait for it to switch in, as even Clefable's Flamethrower doesn't damage it as much as it would other steel types.

It has checks, but most of them have trouble switching near full health, and any reasonably built team can handle the threat of Choise Scarf EQ or Shadow Ball from Ground types or Gengar. Once in play and at an advantage, players must either let one of their walls take a hard hit or risk getting crushed by M-Metagross's ridiculous attack stat, meaning there's a good chance that something's gonna die.

M-Meta is also fast enough to require that some worthy opponents are running a scarf, since few pokemon in speed tiers above it can reliably OHKO it. Overall, it's one of those pokemon that is so threatening that you need to have multiple ways of dealing with it, since just one weak link can give M-Metagross multiple opportunities to switch in and sweep.
 
I'd say ban, most likely

M-Metagross has the speed and power to break through most pokemon in a couple hits and coverage moves to clear out anything that might stop it. Ferrothorn can't handle Hammer Arm (nor can Heatran), Rotom-W gets rekt by Zen Headbutt, and water types are vulnerable to Grass Knot. Fairies are usually just bait for it to switch in, as even Clefable's Flamethrower doesn't damage it as much as it would other steel types.

It has checks, but most of them have trouble switching near full health, and any reasonably built team can handle the threat of Choise Scarf EQ or Shadow Ball from Ground types or Gengar. Once in play and at an advantage, players must either let one of their walls take a hard hit or risk getting crushed by M-Metagross's ridiculous attack stat, meaning there's a good chance that something's gonna die.

M-Meta is also fast enough to require that some worthy opponents are running a scarf, since few pokemon in speed tiers above it can reliably OHKO it. Overall, it's one of those pokemon that is so threatening that you need to have multiple ways of dealing with it, since just one weak link can give M-Metagross multiple opportunities to switch in and sweep.

The same can be said for several other 'mons, notably M-Gallade, Darmanitan, Hydreigon, and even Destiny Bond Gengar.

Same again.

This is quite true. An Earthquake is something you would rarely want to be locked in, and good teams can take advantage of that. However, there are other methods of revenge killing it without resorting to a Scarfed Earthquake. Scarfed Heatran w/ a Fire STAB, standard Bisharp (guaranteed OHKO after rocks), Scarfed Tyranitar and even Scarfed Keldeo can revenge kill it after prior damage. And it's not as if Megagross won't be taking any damage throughout the course of the battle.
 
Really, the same logic can be applied to BW2 Hydreigon or XY OU M-Mawile. Just because a Pokemon has no checks or counters, does NOT make it broken. Refer to this thread:http://www.smogon.com/forums/thread...ad-before-posting-in-suspect-threads.3522684/

On to the topic at hand, Megagross really does create situations favorable to it's user. It's ability to come in on things and threaten them easily creates momentum. The "Risk/Reward Prediction", well, thanks to it's gargantuan bulk allows for a low risk and high reward situation. It's stat spread allows for minimum loss involved when trying to predict the opponent, yet easily yields high results. But theoretically, other Pokemon such as Conkeldurr, Kyurem-B, Gyarados and Heatran can do just the same. However, they are without the possession of as wide a range of capably performed roles as does Megagross e.g. sweeping, wall breaking, hell even pivot/lure.

That all said, I'll still maintain my current stance of "No Ban", but... food for thought?

Mega Mawile was broken in XY. It was not the biggest priority to suspect, as Pokemon like Aegislash, Deoxys, Mega Lucario, and Genesect were priorities to get rid of. Hydreigon was difficult to wall, but Mega Gross has better speed and bulk that complement its offenses, giving it a better match-up against more offensive teams. You really cannot make those comparisons because there are some critical flaws in your argument that you are ignoring.

Kyurem-B and Conkeldurr are not low risk, high reward. Kyurem-B has a number of flaws, such as having difficulties with both stall and hyper offense, a and Conkeldurr gets worn down easily and has difficulties breaking through certain Pokemon, such as M-Venusaur, M-Slowbro, and M-Sableye.
 
I'm for a ban. Mega Metagross has very high offensive stats and an excellent movepool. It also have a considerable bulk 80 / 150 / 110. All this points make Mega Metagross a really effective threat which can work really well basically without effort.

However, Mega Metagross is not comparable to other pokemon already suspected and banned because Meta can be stopped with common balanced and defensive cores, but anyway metagross can 2HKO its components: Heatran, Ferrothorn get 2HKO by Hammer arm; Rotom-W, Manaphy and others by Zen Headbutt, Hippowdon, Starmie and Slowbro by Grass Knot ant the rest by Meteor mash. Basically only Mega Scizor and extremely defensive pokemon can counter Mega Metagross.
Against offensive teams, Mega Metagross is more dangerous due to its high speed and its bulk. Even Bisharp has issues revenge killing it.

For these reasons i think Mega Metagross deserves to be banned from Over Used, although it isn't as deserved as another threats suspected previously.
 
Mega Mawile was broken in XY. It was not the biggest priority to suspect, as Pokemon like Aegislash, Deoxys, Mega Lucario, and Genesect were priorities to get rid of. Hydreigon was difficult to wall, but Mega Gross has better speed and bulk that complement its offenses, giving it a better match-up against more offensive teams. You really cannot make those comparisons because there are some critical flaws in your argument that you are ignoring.

Kyurem-B and Conkeldurr are not low risk, high reward. Kyurem-B has a number of flaws, such as having difficulties with both stall and hyper offense, a and Conkeldurr gets worn down easily and has difficulties breaking through certain Pokemon, such as M-Venusaur, M-Slowbro, and M-Sableye.

Yes, though I was trying to compare Megagross to other 'mons specific to that one situation where you are threatening the opposing Pokemon, but possess the bulk and coverage to allow for mispredicts. And it's not like every time has a M-Venusaur, M-Slowbro, and M-Sableye, with the former being rather uncommon as of now. But now that you've brought such flaws to light, they do pale in comparison to Megagross.
 
Okay, after a long day at work and night without enough sleep, I've decided to come back to this thread one last time. I will not respond and continue conversations because it won't end up well. OU is the primary tier I play and I genuinely care about what happens during this suspect test. I may continue playing OU if Megagross stays but I'll likely take an extended break because regardless of if I'm wrong about him being too good for OU, his presence is a notable and heavy contributor to what I view as the extreme staleness of the current ORAS OU meta. It's for that reason, the fact that I care about the outcome, that I will try to present my argument once and as best as possible. If I continue to make shaky responses with poor grammar without much effort or thought I will get nowhere.

I'm going to very briefly address most of the bullet points in the suspect thread etiquette thread just because a ton of them actually apply to conversations that have been had the last several pages:

- Just because Megagross may lack checks/counters does not make it broken, though it's notable that the coil is true, that having checks/counters doesn't make it not broken/good for the meta
- We cannot assume that Megagross will stay in on its checks
- When making a prediction argument, we must be careful to use a risk/reward prediction argument
- Performance in Ubers is irrelevant
- This one is good: Do not discuss past/future tiering. The future of the meta with megagross is irrelevant. I assume this is not because it's actually irrelevant and nobody cares, it's because you can't pretend to know what will happen if megagross goes, so don't bother arguing about it

With that said I'll go on. I've brought up suspect threads from Greninja to Deoxys, skipping the obvious Salamance and I've read through them to discover generally speaking what the community in the past year or so has had to say about mons that we've perceived as broken for OU.

I've found, funnily enough, that much of the arguments arguing for Greninja to be banned revolved around its ridiculous coverage and massive overcentralization of the meta. Much of the anti-ban posts focused in its 4mss and inability to carry every move it needs to truly be counter/checkless. It's safe to say that Megagross's coverage isn't quite as good as Greninja's (what is tho?), but it's extremely overcentralizing and its coverage is absolutely insane. No it can't carry every move for every mon at once but can we stop pretending like 4mss is a bad thing? Teambuilding allows for you to make up what you're lacking if you're building around Megagross and he can pretty much choose his checks/counters by choosing his last 2 moves wisely depending on the team backing him up. Megagross is also sort of similar to Greninja, based on arguments against Greninja, in the sense that it's a solid offensive glue you can sort of just slap on a team (unless you have like 5 ground weaknesses or something) and it takes little to no effort to perform. I suppose you could say the same thing for plenty of other wallbreakers but let's look at popular wallbreakers. Specs Keldeo, albeit not as common as it once was, was always reliant on its prediction and making sure it picked the right move. It had to commit to whichever move it made. Same with Banded Azu. Zard-x relied on getting a boost in order to perform and its weakness to stealth rock was debilitating. While we're at it, Zard-y's weakness to rocks never even gets mitigated by evolution preventing it from truly dropping bombs even if it comes in safely because for its own longevity it was often required to roost up. Mega-Medicham's coverage was pretty much boiled down to STABs + Ice punch and worst yet, its speed tier was not enough for it to perform in the way that Megagross does. Orb Lati is on a timer and can only drop one Draco before its power is severely limited. Pinsir's weakness to stealth rocks hurt him as while he could severely dent teams, +2 is where he really put in work. Without the +2 any given team had solid switch-ins (especially when it had to run EQ for Aegi) and ways to deal with it. On top of that, its speed tier, while impressive, is not as great as Megagross's and it had to rely on quick attack more often than not. Banded scizor suffered the same thing as banded Azu and Keldeo. Now, I've only gone down from S-A on the viability ranking thread, picking out wallbreakers, but Megagross's bulk/defensive typing is noticeably better than most if not all of these mons and its faster than every single one. He just comes in and punches holes in a way that your average wallbreaker cannot. Then tack on its coverage (which mons like Keldeo and Medicham lacked, generally having one slot open for an HP or Icy Wind and Ice Punch for 'cham) and its secondary chances on its STABs, plus priority allowing it to pick off the faster foes it may come up against, especially if dented enough over the course of a match. Another argument against Greninja was the fact that it was unpredictable, you had to hope they didn't have the coverage that would hurt your shaky check/counter and Megagross is very similar in that right. You can pretend that it must run dual stab + hammer arm all you want but it's thought processes like that that get you fucked up by a dual stab + EQ, Ice Punch set. And to call that less viable is ridiculous because Megagross can slap on whatever he wants in those last 2 slots and rely on his team to patch up weaknesses for him. He isn't Greninja, no, Greninja had STAB on everything and practically every coverage type a 'mon could ask for....but I do see similarities.

Mega Mawile, I'm not going to expand on this one too much but this one went down in exactly the way anti-banners are arguing against. Mawile during the suspect test had at all times fire fang, Sub FP, and standard SD, PR, IH, SP all at once, that's what gave Mawile 0 switch-ins and counters, its ability to run 3 sets at once. Obviously Mega Metagross does not have every move it needs to destroy your team but don't pretend like it can't just pick its moves and demolish your "counters". And even if it doesn't, it generally requires a (defensive, sorry offense) core to get around safely and that to me highlights its affect on teambuilding and overcentralization. I have to run Slowbro with too much SpDef investment and defensive Lando in order to feel comfortable (as an example) and I shouldn't have to. Let's look at other S-tier threats: Keldeo...I can just slap Lati on the team and hope they don't catch me with a Icy Wind...and even if that happens I could give it enough investment to avoid 2hko from Icy wind after rocks and handle keldeo even better. Obviously it'll be shakier than I'd like it to be but I can generally rely on that. Sableye? Fairy that hits hard. Status absorber. Special wallbreaker. Etc. To me there is a very clear difference between preparing for Megagross compared to preparing for other top tier threats. (Perhaps I should note that MMaw's suspect obviously had more arguments than its sets being counterless, lol. The thing was a monster)

I'll keep Aegi simple. It had pseudo-720 stats (while Megagross has actual 700), it was the most overcentralizing thing in the universe, and the most common/best answers (bisharp and mandibuzz as examples) got absolutely demolished by the right set. Sounding familiar to anybody?

And even though I had a nice little nostalgia trip going through the Deo suspect thread, I won't touch on it because the roles are completely different and there really is no comparing Megagross to them. Unless he learns spikes in the future or something.

A few pages back there was a nice post where somebody posted all of the potential switch-ins to a standard MM, ZH, HA, GK set by Megagross. I'm not arguing against this person, I'm just gonna use their hard work to address checks/counters to the standard set:

Bisharp, Tran (potential scarf), Lando (potential scarf), Slowbro, Ferro, Chomp (potential scarf), Celebi, Drill, Scizor, Gyarados, Starmie, Mew, Skarm, Cress, Houndoom, Mandibuzz, Victini, Alomomola, Hydreigon (potential scarf), Talonflame

can all switch in on meteor mash.

Bisharp has to play 50/50s after is comes in, Tran's set can be scouted by damage/reveal of lefties and then Megagross user can respond by severely denting or even OHKOing the tran if packing EQ, Lando's set can also be scouted and can be busted up by Ice Punch. If scarf, it has to lock himself and either go for momentum, predict, or lock itself into EQ allowing mons like talonflame/gyarados to set up or Lati to defog, to name a few possible scenarios. Still looking in Megagross's favor generally. Slowbro can get bopped by GK if not packing enough SpDef but I maintain that 156+ SpDef Slowbro is bad. My opinion though. Ferro has to be extremely healthy because it can quickly get worn down and has to watch out for potential +1 HA. Chomp is similar to lando in that the set can be scouted and 2 of its STABs are easy to set up on in this tier if its choice-locked. There is also fire blast but that doesn't even 2hko and is also not a move you want to be locked into. Celebi which is a really good switch-in to the standard set also fears Ice Punch even if max/max def. If a +1 is achieved there's a 0% chance of it living a potential Ice Punch. Drill has to be scarf/in sand in order to offensively check Megagross. It also has the terrible predicament of being locked into EQ and if its sand, let's not forget that Megagross is a decent answer to the best sand-setters under certain circumstances (packing GK, not scarf ttar, etc) meaning it can generally eliminate sand setters before drill comes in, it can't risk dying on switch, and the team can try to stall out sand so that Megagross can come back in. Scizor is solid. Gyarados is pretty decent to, primarily fearing thunder punch which is extremely uncommon. But it also can get bopped. Starmie is similar to Gyara in that right but definitely forces Megagross out most of the time. Potential scald burn isn't worth it imo. Mew is not common in this meta for a reason (mmmm Keldeo set-up fodder) but I guess I'll give it to you for the standard set. Skarm can't do much if anything back, other than get a defog, whirlwind, set up rocks. Cress is not the world's most impressive mon but I suppose it's viable enough (can be severely dented if +1 is achieved). Ew Houndoom, ew Mandibuzz (Keldeo set-up fodder, nice n S-rank cores), Victini set can be scouted upon switch and scarf suffers from choice lock a LOT due to its coverage. Ew alo but I suppose it's true against common set. Hydreigon has to choose between being walled by a potential fairy or gaining momentum if scarf, if not it will get demolished. Talonflame vs MM + rocks is a dangerous game as a switch-in (dies after rocks depending on roll and without rocks it gets 2hko'd depending on roll).

Sableye-Mega, Gliscor (max def only), Weavile, Sharpedo-Mega

for switching in on ZH (skipped repeats because =/)

Sableye-Mega wins only if it switches in on ZH and even then Megagross can easily just leave, plus if Sableye has been weakened enough (45% with rocks up) MM still just kills it after it comes in, Gliscor must be max Def and dies to potential Ice Punch, Weavile ew but I guess it does force it out if switching in on ZH, then there's the ever uncommon Sharpedo-Mega who dies to GK, meaning it can't have mega-evolved yet so that it can get its speed boost.


I'm not trying to say that Mega Metagross has all of the moves to demolish all of the mons but what I'm saying is look at this. Look at these mons that can switch in and take him on. They're almost all shaky across the board, not good, or less viable sets.

At the end of the day Megagross has the freedom of not even having to predict. It just gets to punch holes through teams and leave when its threatened, gain information, utilize team support to help it, and nuzzle its way back onto the field (which is extremely easy with its bulk/defensive typing/resistance to hazards). This bulk which allows it to come in easily is a factor that adds to its wallbreaking power which is insane compared to other highly-ranked wallbreakers. Then combine that with its speed tier which is ridiculous in-and-of-itself let alone when factoring in its wallbreaking ability/defenses. Its coverage/movepool is what rounds it out and makes it a bit too much for OU in my honest opinion.

Ignoring the amazing secondary chances of its STABs, people like to bring up its low damage output for its STABs. Let's address that his typing allows for him to hit a significant portion of the meta neutrally and then let's do some math: MM becomes 180 neutrally on every neutrally-hit threat (that's 90 BP on resisted mons) and ZH becomes 160 on every neutrally-hit which is 80 BP on resisted mons. I don't call that particularly weak tbh. And yes I will admit that the sheer power of his moves compared to moves like Draco coming from Lati are not comparable but the difference between comparable wallbreakers to Megagross is the severe lack of weaknesses he has. He doesn't worry about a drop, being choice-locked, poor speed tier, bad defensive typing. He doesn't worry. He just comes in, punches things, leaves, and does it again. Obviously me and many other players have learned to deal with Mega Metagross rather effectively but it's what's required in order to do it compared to other threats that makes it too much. The risk/reward of running Mega-Metagross is almost always in favor of Mega-Metagross. You just run it and it performs, it takes little no skill to make it perform, it's overcentralizing, and it requires more than other top-tier threats to cover. It's just a bit too much for the current OU meta imo.

And even if I'm wrong, this meta is stale and boring and I think Megagross is a major, if not the major, factor.
 
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And even if I'm wrong, this meta is stale and boring and I think Megagross is a major, if not the major, factor.

I generally agree with everything you're saying in here. Even if I didn't, I would be to lazy to go this post (the length in this post is outstanding). I do disagree with this last paragraph though. Not of the fact that if it's stale or not (you can't argue that), but what you said about the meta should not affect the decision of a banning. Wait no, let me rephrase that. It does help affect the decision of a banning, but it can go both ways and cannot be proven wrong since it's pure opinion. People enjoy the Meta meta (like me), but I can't argue that can I abd vice versa. Your point is not invalid, but I don't think it should support an argument but instead should just be something in the back of your head when voting.
 
I generally agree with everything you're saying in here. Even if I didn't, I would be to lazy to go this post (the length in this post is outstanding). I do disagree with this last paragraph though. Not of the fact that if it's stale or not (you can't argue that), but what you said about the meta should not affect the decision of a banning. Wait no, let me rephrase that. It does help affect the decision of a banning, but it can go both ways and cannot be proven wrong since it's pure opinion. People enjoy the Meta meta (like me), but I can't argue that can I abd vice versa. Your point is not invalid, but I don't think it should support an argument but instead should just be something in the back of your head when voting.

In my opinion, staleness of the meta can be a legitimate argument as it is a manifestation of overcentralisation. M-Metagross' impact on the OU and the so called "staleness" is well exemplified by my experiences with my current team. I enjoy all aspects of pokemon battling, including team-building and the actual plays. And more recently, I've found that the best teams I create have several holes that are largely unnoticed. To explain, my current team is painfully weak to a well-played Charizard-Y, but that is hardly ever exploited (twice out of 70 battles). That's because many people are running M-metagross OR teams that successfully counter M-metagross. That generally limits the members of competitive teams to selection from a much narrower list than is indicated by the OU roll call. In turn, counters to the most popular strategies are also limited. Char-Y isn't really considered sufficient to deal with M-metagross due to its lower speed and inability to switch in freely. Instead, I run M-Scizor for reliability, and my other options feel limited by Metagross' presence.

This brings me back to the point of staleness. M-Metagross dictates the pace of the metagame, and as long as it is here, it will continue to do so. It makes sense that in keeping M-Metagross here, the metagame will continue to shape around it. This is why I believe that staleness is merely manifestation of overcentralisation. I am speaking from my experience and what I have observed to be true, and I understand if others disagree.
 
So, the meta is "stale and boring" with MMeta? I actually found it fun. First off, MMeta requires a Mega slot, something a few amount of suspects didnt. But getting on topic, this guy is a joke compared to other suspects. But, were banning him for making the meta "stale"? You understand that the meta has a plethora of things to deal with MMeta that are still extremely common and are very viable, something Greninja didnt have. They have things on Offense, Bulky Offense, and Stall that can handle MMeta. I really dont get the problem, because he really isnt that powerful. Non invested bulk is wasted bulk, guys. Hes not crazy bulky unless he invests in bulk. Being stale =/= being overcentralizing. Its just because the meta isnt "fun" without MMeta when its actually one of our weakest suspects.

But, lets look at other suspects.

Greninja: Banned for having literally no counters and overcentralizing the metagame due to its unmatched coverage and speed at the time.

Mega Salamence: Banned for its amazing power and defenses with a combined great ability and speed. People needed atleast 3 things to deal with him.

Aegislash: Having a combined 700 BST and being very hard to take out due to no 4MSS and 50/50 prediction, leaving people with half their attack if they mispredict. It was also very overcentralizing, too.

Mega Mawile: Unmatched power. With SD and an amazing movepool, this thing had almost no counter. People had to run shit like Wheezing and goddamn Arcanine to beat it.

Do you think MMeta even equates to that? He's not even close to that. Like, face it guys, his STABS are 90/80 damage respectively, and he would appreciate more power. If this thing got Recovery and shit, it would be banned. But, it shouldnt. He doesnt even match other suspected mons. He isnt overcentralizing: We run the same ass shit to damage MMeta. He isnt broken: He has checks flying out of his asshole. He isnt an annoying twat like Aegi, and he sure as hell doesnt have an expendable movepool like Greninja. IMO No Ban.
 
90/80 STABs lol. Boosted by Tough Claws those become 120/107 power so I'm really tired of seeing that argument. Also Metagross should be compared to what's in the current meta -- is it too good for OU right now? -- not if it's as OP as old suspects, that's terrible reasoning as to why it should stay. Something can be too strong even if it's not as strong as previous things that were too strong.

I actually don't see Metagross as overcentralizing so I'll agree with you there. But the comparisons to old suspects are just lol, very few people in this thread have made legitimate comparisons and the above ones really have nothing to do with the current suspect test.
 
So, the meta is "stale and boring" with MMeta? I actually found it fun. First off, MMeta requires a Mega slot, something a few amount of suspects didnt. But getting on topic, this guy is a joke compared to other suspects. But, were banning him for making the meta "stale"? You understand that the meta has a plethora of things to deal with MMeta that are still extremely common and are very viable, something Greninja didnt have. They have things on Offense, Bulky Offense, and Stall that can handle MMeta. I really dont get the problem, because he really isnt that powerful. Non invested bulk is wasted bulk, guys. Hes not crazy bulky unless he invests in bulk. Being stale =/= being overcentralizing. Its just because the meta isnt "fun" without MMeta when its actually one of our weakest suspects.

But, lets look at other suspects.

Greninja: Banned for having literally no counters and overcentralizing the metagame due to its unmatched coverage and speed at the time.

Mega Salamence: Banned for its amazing power and defenses with a combined great ability and speed. People needed atleast 3 things to deal with him.

Aegislash: Having a combined 700 BST and being very hard to take out due to no 4MSS and 50/50 prediction, leaving people with half their attack if they mispredict. It was also very overcentralizing, too.

Mega Mawile: Unmatched power. With SD and an amazing movepool, this thing had almost no counter. People had to run shit like Wheezing and goddamn Arcanine to beat it.

Do you think MMeta even equates to that? He's not even close to that. Like, face it guys, his STABS are 90/80 damage respectively, and he would appreciate more power. If this thing got Recovery and shit, it would be banned. But, it shouldnt. He doesnt even match other suspected mons. He isnt overcentralizing: We run the same ass shit to damage MMeta. He isnt broken: He has checks flying out of his asshole. He isnt an annoying twat like Aegi, and he sure as hell doesnt have an expendable movepool like Greninja. IMO No Ban.

If anything, we banned Aegislash for making the metagame stale. Almost all teams had two to three teamslots dedicated towards being Aegislash checks. Pokemon that would be usable had Aegislash not been so centralizing, such as Hawlucha, Jirachi, and Starmie were all Pokemon whose positive traits were almost completely nullified by Aegislash. This depiction is a more accurate description of how one Pokemon could make the metagame stale.

Mega Gross is not being suspected for making the metagame stale. He is being suspected because the amount of power, bulk, and speed he has is overwhelming for a number of competent players and teams. Also, 80 / 150 / 110 bulk, even uninvested, is still really good. Let me re-iterate how good:

252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Mega Metagross: 252-296 (83.7 - 98.3%) -- guaranteed 2HKO

Without any investment whatsoever, an uninvested Mega Gross can survive an Earthquake from Jolly Choice Scarf Landorus-T, which is one of the most common revenge killers in OU, and is also known for having an impressively high attack stat. Saying that Mega Gross is not crazy bulky unless he invests in bulk is wrong, for he still has an impressive amount of mixed bulk for an offensive Pokemon.

Also, Mega Mawile and Mega Lucario all required taking up Mega Slots, and yet they were suspected. Mega Gengar, Mega Kangaskhan, and Mega Salamence took up Mega Slots as well, yet they were quick-banned. Please do not use the idea that it takes up a Mega Slot to justify keeping it up unbanned, because by that logic, we could unban something that proved to be ridiculously broken in OU, like Mega Kangaskhan.
 
Mega Mawile's main moves were 90/80 power. Aegislash's main moves were 80/90 power. The base power argument is invalid.
Taking up a mega slot is also an invalid argument. Most Megagross teams are built around it, so that isn't really a problem. Plus when it is thrown onto a team, it's because it best fulfills the slot it takes up. Sure, I bet we'd all like to run Mega Lopunny, Mega Metagross, Mega Diancie, etc. all on one team.
Metagross has 80/150/110 defenses, how is that weak bulk when uninvested? It almost has the same defense of a 252+ Mandibuzz, missing out on only 3 points. Hardly what I would call frail when uninvested.
And its special defense ain't bad either. 252 SpA Mega Houndoom Dark Pulse vs. 0 HP / 4 SpD Mega Metagross: 254-302 (84.3 - 100.3%) -- 6.3% chance to OHKO
Coming off of 140 SpA, a super effective STAB move barely has any chance to OHKO Metagross.
Its movepool is pretty decent, it gets good stab, good coverage, and can utilize plenty of lure moves to hit counters like Thunder Punch and Hidden Power Fire(I will say this is good until the day I die).
Overall, Metagross has everything it needs to be ban-worthy, good bulk, large damage output, great speed, plenty of moves to use, and typing.
 
So, the meta is "stale and boring" with MMeta? I actually found it fun. First off, MMeta requires a Mega slot, something a few amount of suspects didnt. But getting on topic, this guy is a joke compared to other suspects. But, were banning him for making the meta "stale"? You understand that the meta has a plethora of things to deal with MMeta that are still extremely common and are very viable, something Greninja didnt have. They have things on Offense, Bulky Offense, and Stall that can handle MMeta. I really dont get the problem, because he really isnt that powerful. Non invested bulk is wasted bulk, guys. Hes not crazy bulky unless he invests in bulk. Being stale =/= being overcentralizing. Its just because the meta isnt "fun" without MMeta when its actually one of our weakest suspects.

But, lets look at other suspects.

Greninja: Banned for having literally no counters and overcentralizing the metagame due to its unmatched coverage and speed at the time.

Mega Salamence: Banned for its amazing power and defenses with a combined great ability and speed. People needed atleast 3 things to deal with him.

Aegislash: Having a combined 700 BST and being very hard to take out due to no 4MSS and 50/50 prediction, leaving people with half their attack if they mispredict. It was also very overcentralizing, too.

Mega Mawile: Unmatched power. With SD and an amazing movepool, this thing had almost no counter. People had to run shit like Wheezing and goddamn Arcanine to beat it.

Do you think MMeta even equates to that? He's not even close to that. Like, face it guys, his STABS are 90/80 damage respectively, and he would appreciate more power. If this thing got Recovery and shit, it would be banned. But, it shouldnt. He doesnt even match other suspected mons. He isnt overcentralizing: We run the same ass shit to damage MMeta. He isnt broken: He has checks flying out of his asshole. He isnt an annoying twat like Aegi, and he sure as hell doesnt have an expendable movepool like Greninja. IMO No Ban.
Im going to try to not be rude here but this has literally NOTHING to do with the mega metagross ban....
every suspect test is different and the whole aegislash having 700 bst thing is known as the stupidest argument in history (when that thread turned to complete plop) anyway regarding mega metagross like aegislash its overcentralizing to a stale meta and has massive power and great typing, with high speed and pretty dam good bulk
BAN
 
If anything, we banned Aegislash for making the metagame stale. Almost all teams had two to three teamslots dedicated towards being Aegislash checks. Pokemon that would be usable had Aegislash not been so centralizing, such as Hawlucha, Jirachi, and Starmie were all Pokemon whose positive traits were almost completely nullified by Aegislash. This depiction is a more accurate description of how one Pokemon could make the metagame stale.

Mega Gross is not being suspected for making the metagame stale. He is being suspected because the amount of power, bulk, and speed he has is overwhelming for a number of competent players and teams. Also, 80 / 150 / 110 bulk, even uninvested, is still really good. Let me re-iterate how good:

252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Mega Metagross: 252-296 (83.7 - 98.3%) -- guaranteed 2HKO

Without any investment whatsoever, an uninvested Mega Gross can survive an Earthquake from Jolly Choice Scarf Landorus-T, which is one of the most common revenge killers in OU, and is also known for having an impressively high attack stat. Saying that Mega Gross is not crazy bulky unless he invests in bulk is wrong, for he still has an impressive amount of mixed bulk for an offensive Pokemon.

Also, Mega Mawile and Mega Lucario all required taking up Mega Slots, and yet they were suspected. Mega Gengar, Mega Kangaskhan, and Mega Salamence took up Mega Slots as well, yet they were quick-banned. Please do not use the idea that it takes up a Mega Slot to justify keeping it up unbanned, because by that logic, we could unban something that proved to be ridiculously broken in OU, like Mega Kangaskhan.

I'm gonna go reply to this one as no one understood my Base STABS argument. I wasnt using it against him, but I said he would appreciate more. Aegislash also had SD and MMaw also had much more power than MMeta and access to SD, too.

No, we banned Aegi because it was overcentralizing and it had amazing power with great defenses and promoted 50/50's. I know Aegi ban was like 7 months ago, but ill get a quote from the suspect thread.

Why ban Aegislash? Here's why!: It possesses a pseudo 720 BST. That's even higher than Kyurem-B. And it still has a lot over it. Aegislash has great typing offensively and defensively. Ghost has only one resist and one immunity. And King's Shield makes it impossible to trap outside of Bisharp, which can still be outsped and KOed with a fast Sacred Sword set. While we're talking about King's Shield, King's Shield has a negative impact on the meta by forcing many 50/50s. Aegislash also has many sets that can be run, different sets having different counters at that. So your team has to be stacked to deal with it. Aegislash's presence alone makes many Pokemon subpar or just generally worse than what they could be, while at the same time preventing Rapid Spinners outside of Excadrill from being viable. Individually, each trait doesn't make it banworthy, but a single mon has all of these!

And that's why I'm planning to vote it Uber. Lets see the anti-ban arguments~

(That quote was from TFL btw, our god)

The metagame was overcentralized. It wasnt "stale" because Aegi was more a thing that stopped others to shine then one that required like 3 things to stop it (it needed Mandibuzz, a meh mon at the time.)

People were saying the metagame was stale with MMeta, and my argument back was that it wasnt, so i agree with you on this part.

Sure, MMeta has great defenses, but we are forgetting something, arent we? MMeta nearly dies to Lando T's EQ, and thats really a good feature. That is until you realize that Lando T gets 2HKO'ed by Meteor Mash.

-1 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 24 Def Landorus-T: 151-178 (47.3 - 55.7%) -- 78.5% chance to 2HKO
(the Scarf set had 24 def and i dont know why lol)

You even stated that MMeta was a revenge killer, too. That means he wins against full HP MMeta. And even if hes at half HP, MMeta now has around 5% HP left, which isnt good.

See, the problem is is that I didnt put the Mega slot thing against him on purpose, im saying he would like it more if he didnt have one. He loses out on having an item, he has to wait a turn to get its amazing stats, etc. The mons you listed were banned because they were a whole new ballpark and had literally no checks or counters.

I probably worded my stuff wrong, and I'm sorry about that.

Im going to try to not be rude here but this has literally NOTHING to do with the mega metagross ban....
every suspect test is different and the whole aegislash having 700 bst thing is known as the stupidest argument in history (when that thread turned to complete plop) anyway regarding mega metagross like aegislash its overcentralizing to a stale meta and has massive power and great typing, with high speed and pretty dam good bulk
BAN

I don't think I need to comment to this one.
 
I'm gonna go reply to this one as no one understood my Base STABS argument. I wasnt using it against him, but I said he would appreciate more. Aegislash also had SD and MMaw also had much more power than MMeta and access to SD, too.

No, we banned Aegi because it was overcentralizing and it had amazing power with great defenses and promoted 50/50's. I know Aegi ban was like 7 months ago, but ill get a quote from the suspect thread.



(That quote was from TFL btw, our god)

The metagame was overcentralized. It wasnt "stale" because Aegi was more a thing that stopped others to shine then one that required like 3 things to stop it (it needed Mandibuzz, a meh mon at the time.)

People were saying the metagame was stale with MMeta, and my argument back was that it wasnt, so i agree with you on this part.

Sure, MMeta has great defenses, but we are forgetting something, arent we? MMeta nearly dies to Lando T's EQ, and thats really a good feature. That is until you realize that Lando T gets 2HKO'ed by Meteor Mash.

-1 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 24 Def Landorus-T: 151-178 (47.3 - 55.7%) -- 78.5% chance to 2HKO
(the Scarf set had 24 def and i dont know why lol)

You even stated that MMeta was a revenge killer, too. That means he wins against full HP MMeta. And even if hes at half HP, MMeta now has around 5% HP left, which isnt good.

See, the problem is is that I didnt put the Mega slot thing against him on purpose, im saying he would like it more if he didnt have one. He loses out on having an item, he has to wait a turn to get its amazing stats, etc. The mons you listed were banned because they were a whole new ballpark and had literally no checks or counters.

I probably worded my stuff wrong, and I'm sorry about that.



I don't think I need to comment to this one.

You did not understand what I meant when I said Aegislash made the game stale. Aegislash's overcentralization the game stale. If I stated that Mega Metagross was a revenge killer, I probably meant Choice Scarf Landorus-T in stating that it is one of the most common revenge killers in OU.

Aegislash, Mega Mawile, and Mega Salamence all had a number of checks, but they were all really shaky checks, just like Mega Metagross' checks are. A check is not meant to completely stop the Pokemon it is supposed to check; it simply has a certain quality to it that gives it a more favorable match-up one-on-one against another threat, though it is not guaranteed to win due to deviation in movepool, different spreads on the Pokemon it is supposed to check, etc.

I was pointing out that Mega Metagross could survive Lando-T's Earthquake because that itself is not an easy feat for a Steel-type that is weak to it to pull off. Also, Ice Punch exists on Mega Gross, and it cleanly OHKOs standard Choice Scarf Landorus-T.
 
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