Only if its soulmate Jirachi gets to come back as wellLike this post if you want victini to stay because it's a cute pokemon !!!!
Only if we delete Iron Head and Zen Headbutt from its movepool.Only if its soulmate Jirachi gets to come back as well
Yep, I'm nearing 30 games now and I've literally seen tini in about 5 battles, each time played badly so I'm honestly finding it hard to judge its effectiveness. I know I'm eventually going to run into a set which straight up blasts through both my checks with the appropriate coverage though :[After about 30 games, the thing that strikes me the most is how few people are actually using Victini. Most of the one I've seen so far have been naively played Band or Scarf sets which are easily beaten by keeping rocks up and having a decent defensive check. I'm sure it can be played better than this, but I'm just not seeing decent players do it. The few times Victini has given me trouble - as people with more games under their belt than me in this suspect test have noted - is mixtini. Every time I've seen a mixtini set, it KO's something. The band set is easily checked (not countered, mind you, but checked), but those checks are predictable and the mixtini set takes advantage of that to nail them. I'm still not completely convinced, and definitely want to see more before making a call, but my initial leanings towards remaining banned are unchanged.
Can I ask what victini needs exactly for moveslots 6-8? As best as I can tell, a set of V-create, Bolt strike, grass knot and dazzling gleam should 2hko at a minimum just about every UU mon that isn't defensive mega ampharos or defensive arcanine, I get the hypothetical 5th moveslot would be great for U-turn, but not really seeing what else it needs (I suppose glaciate could be interchanged with dazzling gleam, but I think the ability to KO hydreigon easier while hitting other dragons for solid damage is still pretty good. Even offensive mence needs to take care glaciate or not).So from what I've seen, MixTini is the greatest thing since sliced bread in this tier right now (although I still have yet to see a replay of it actually doing anything). It is capable of killing anything and everything, so long as it has 8 moveslots. The issue with this is obvious. Victini cannot have 8 moves just like every other pokemon.
Whenever people explain why Victini is unwallable it is implied that a moveset carries these moves. V-Create, Energy Ball, Glaciate, Bolt Strike, Psychic, U-Turn, Focus Blast, and even a couple niche moves like Will-O-Wisp and Taunt. In certain cases it's implied that Victini can be carrying both a Choice Band and a Life Orb while using somewhere around 700 evs. My point is this, Victini can't possibly do what everyone claims and until I'm shown replays of MixTini doing what it can allegedly do then I don't see what is so broken.Can I ask what victini needs exactly for moveslots 6-8? As best as I can tell, a set of V-create, Bolt strike, grass knot and dazzling gleam should 2hko at a minimum just about every UU mon that isn't defensive mega ampharos or defensive arcanine, I get the hypothetical 5th moveslot would be great for U-turn, but not really seeing what else it needs (I suppose glaciate could be interchanged with dazzling gleam, but I think the ability to KO hydreigon easier while hitting other dragons for solid damage is still pretty good. Even offensive mence needs to take care glaciate or not).
People that are 'implying' this are probably arguing in terms of potential. Victini has a very deep movepool, and while it can't carry more than four moves, it has the potential to OHKO or 2HKO a lot of common switch ins. Scouting for its moveset is likely going to result in your team taking a large amount of damage. This essentially means that, for your team to reliably beat Victini, you need to carry physically defensive mega Ampharos or Arcanine (or maybe bulky Krookodile) on defensive builds, which is overcentralising in my opinion.Whenever people explain why Victini is unwallable it is implied that a moveset carries these moves. V-Create, Energy Ball, Glaciate, Bolt Strike, Psychic, U-Turn, Focus Blast, and even a couple niche moves like Will-O-Wisp and Taunt. In certain cases it's implied that Victini can be carrying both a Choice Band and a Life Orb while using somewhere around 700 evs. My point is this, Victini can't possibly do what everyone claims and until I'm shown replays of MixTini doing what it can allegedly do then I don't see what is so broken.
That's not really true:(defensive Arcanine really being the only true counter)
There is actually no one Pokemon that can fully wall every Victini set. Obviously the sets that boast invested V-create are the most dangerous, but I have been swept by the Specs set before, and Specs Psychic 2HKOs even PDef Mega Ampharos after Rocks. Is Mega Ampharos going to wall it 99.9% of the time? Yeah, but the best way to deal with Victini will be good general soft counters back with a little bit of offensive presence. I'm not entirely sure about Stall, but I'd guess that their primary concern is the mixed sets or CB, and they'll be able to more passively deal with stuff like Specs or Scarf.People that are 'implying' this are probably arguing in terms of potential. Victini has a very deep movepool, and while it can't carry more than four moves, it has the potential to OHKO or 2HKO a lot of common switch ins. Scouting for its moveset is likely going to result in your team taking a large amount of damage. This essentially means that, for your team to reliably beat Victini, you need to carry physically defensive mega Ampharos or Arcanine (or maybe bulky Krookodile) on defensive builds, which is overcentralising in my opinion.
Edit: And Arcanine only switches in on the physical sets.
This is where I'm at even after finishing req's, so nothing's changed since my initial thoughts. The suspect meta has definitely adapted to tackle Victini fairly well, but even then Victini still finds a way to either dismantle entire cores or sweep late game most proficiently. Both sides of the argument have valid points, but the theorymon vs the ladder are definitely at odds. I'm still not convinced one way or the other where Victini should go as I don't really mind the meta with or without Victini. I'm probably going to abstain at this rate just because no one side has given me a convincing argument that tips the scales to ban or keep Victini. Both metas are reasonable states for the current UU to stand. If someone finally brings up an argument that is different and convincing, I'd first have to applaud their rhetorical skills and then second would probably swing my vote that way.Its time for the post reqs thoughts on tini. I won't even lie to you my thoughts on tini right now are very mixed and I honestly could go either way with the ban or unban.
Going into this I thought Victini was going to devastate the tier and cause huge problems with many mons that are out there and just be another huge nuisance for balance, which it is, but it seems to have much less of an effect on other playstyles than I imagined. While playing as a tini user there are a LOT of things that I had to look out for when using tini as every team had at least 1 thing that could deal with and handle tini, these mons being things like Snorlax, Mega Ampharos, Arcanine, Porygon2, etc. and another mon that could revenge kill it if it decided to V-Create, such as m-aero, krook, etc. as many have listed above, however most of these mons I felt, really restrict teambuilding on balance and you need at least one of each to actually keep a balance team from not being complete garbage (not that balance has already had its fair share of problems with the introduction of Gatr and Mamoswine). One thing I do have to say about these mons is that they did their jobs proficiently and were able to thwart my wallbreaks on multiple occasion or make me have to switch tini in for a wasted 25% stealth rock damage. Sure victini has a lot of coverage moves, but even with all these moves that it can learn with its gigantic movepool, the counters we have to deal with tini do their job fairly proficiently. On the other side of the coin, when you do have the coverage moves to find a way to hit all your checks fairly well Victini can wreck havoc on an unprepared team, especially if you can freely spam v-create on a steel fairy core such as forry and florges and Mence has gotten taken care of by a stray glaciate. Even some prepared teams can have big trouble with victini WHEN it carries the right moves for that specific thing. The problem with tini is this; there are too many avaliable moves and not enough space for each moves. While scouting out a victini set may be a pain, I've seen a lot of high level teams be able to scout out victini's moves fairly well and be able to counter my victini set with relative ease and with the addition of the rocks damage of making me switch out my victini was gone before you know it. Honestly I am right on the fence about victini and could go either way with the vote, I hope to watch some of my friends ladder up and play with tini a little more before I go and vote but I can honestly see both sides for victini on how it can be a complete powerhouse at times completely demolishing teams with its movepool and can be completely able to be handled by certain pokemon in the meta.
TL;DR I'm currently undecided because there are two great sides to this argument and honestly after playing the meta there are times when I think tini is the most op mon there, and there are times when I think he's the waste of a spot on the team.