Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Earth Power
- Roost
- U-turn
Musharna @ Colbur Berry
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Signal Beam
- Moonlight
-This is a balanced core ive been using on many teams lately since its pretty versatile and fun. Basically archeops became a great pokemon again after sceptile got banned and I actually dont see it that much, but I think 140 atk+acrobatics is just amazing, coupled with its great speed and being able to clean games with ease, on the other hand Musharna is a great wall for balance, being able to check so much stuff with its great bulk and break through many teams with CM, they also work great together because archeops lures rock and steel types like steelix with Earth power which 2 ko-es it and allows musharna to setup easier, it also checks bug types like pinsir and Scyther which are big threats to mushy.
-Potential Partners: good edgequake check, special sweepers check(water,ice,fire),stealth rocker and a hazard control.