Hello, everyone, epikkyogre78 here with my very first RMT! I'm very excited to do this. For my very first RMT, I have here an offensive team that consists of 4 offensive Pokémon and is backed up defensively by a defensive combination of Alomomola and Roselia. This team is right now, at about the mid 1700's on the NU ladder, but I would love to have it go even farther. I am willing to try out any changes you guys may want to make to the team. With that said, lets meet the team.
Teambuilding Process:

The primary goal of this team was to use Jumpluff (don't laugh) to wreck the opposition. I was inspired to abuse his ridiculously good Flying Gem set after reading about it.


Next, I added Golurk, who is a very good lead that I've used in the past, and can abuse the No Guard/Dynamicpunch combo and set up Stealth Rocks.

Next, I added Charizard as a secondary sweeper to aid Jumpluff and to roast Steel types. Plus, he looks awesome.




Next, I added Eelektross as a Bulky Specs user, because I had seen people use him well before, so I thought I might as well try him.






Then, a needed a defensive core for my team, so I looked at my options. I eventually chose Alomomola and Roselia for my core, because they have good synergy together, and they can spread status and stack spikes, which go hand-in-hand with Golurk's rocks to help wear down the opposing team for Jumpluff and company.






Eelektross wasn't pulling its weight at all, so I replaced it with Scarf Electabuzz. He helps me KO sweepers and gain momentum. In my opinion, he's a very underrated Pokémon.

I was having trouble with Psychic/Flying types, so (thanks to Dat Blast and Ranger Dell) I got rid of Golurk and replaced him with Metang. This way, I have a surefire answer to the Psychic types that once plagued my team.
On to the sets;

60 / 75 / 100 / 55 / 80 / 50
Metang @ Eviolite
Trait: Clear Body
EVs: 176 Atk / 80 SpDef / 252 HP
Adamant Nature
- Stealth Rock
- Meteor Mash
- Toxic
- Bullet Punch
This is usually my lead. I originally had Golurk in this spot, but I changed it, thanks to Dat Blast and Ranger Dell. This way, I have a good answer against Normal, Psychic, and Flying type attacks, which are common throughout the tier. Meteor Mash is for STAB and high power, Bullet Punch is for outspeeding Jynx, Stealth Rock to help wear down the opposing team for Jumpluff and company, and Toxic is to nail walls. Clear Body makes sure my stats aren't lowered, and the EVs are standard.

78 / 85 / 78 / 109 / 85 / 100
Charizard @ Leftovers
Trait: Solar Power
EVs: 252 SpAtk / 252 Spd / 4 Def
Timid Nature
- Sunny Day
- Fire Blast
- Focus Blast
- Hidden Power Grass
This guy takes care of many things that would otherwise wreck this team, such as Steel types and Exeggcutor. Fire Blast is for STAB, Focus Blast is to hit Rock-Steel-types like Probopass and Bastiodon, HP Grass is for Water- and Ground-types, and Sunny Day is to power up my attacks by activating Solar Power. The EVs are standard. Just your average sweeping set.

65 / 83 / 57 / 95 / 85 / 105
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 SpAtk / 252 Spd / 4 Def
Timid Nature
- Volt Switch
- Focus Blast
- Hidden Power Ice
- Thunderbolt
This is my revenge killer, the psycho electarized monkey known as Electabuzz. He is great at picking off Pokémon and gaining momentum. Volt Switch picks off weakened Pokémon and helps gain momentum, HP Ice is for Ground- and Grass-types, Thunderbolt is for a stronger Electric STAB, and Focus Blast is for hitting specific types like Rock, Steel, Normal, and Dark-types. Vital Spirit is great for absorbing sleep from the likes of Roselia, Butterfree, Jumpluff, etc. The EVs are self-explanatory.

75 / 55 / 70 / 55 / 85 / 110
Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
This is the star of the team right here. Jumpluff is so good it's ridiculous. The gameplan for Jumpluff is to safely switch in, preferably after foddering a Pokémon, and wreck s***(sorry for swearing). You can take down a threat on the spot, or put 'em to sleep and boost up. Once your attack is doubled, maul your opponent with three cotton balls. Could anything in Pokémon possibly be more satisfying?

165 / 75 / 80 / 40 / 45 / 65
Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature
- Scald
- Wish
- Protect
- Toxic
Alomomola forms part 1 of my defensive core. She can wall physical attackers unlike no other. Wish/Protect is for healing, team support, and scouting. Toxic is to wear down the opponent, and Scald is for the burn chance. I had to choose between Waterfall and Scald, and personally, Scald was a no-brainer. You're gonna be up against physical attackers; might as well burn them, right? Alomomola won't exactly be getting the medal for strongest attacker, so why choose Waterfall?
EVs are standard, ability, item, etc.

50 / 60 / 45 / 100 / 80 / 65
Roselia @ Eviolite
Trait: Natural Cure
EVs: 252 SpDef / 252 HP / 4 Def
Calm Nature
- Giga Drain
- Spikes
- Synthesis
- Sludge Bomb
Roselia is part 2 of my defensive core, and my Spiker, too. With Eviolite, Roselia is actually surprisingly bulky, capable of taking even some super effective hits, such as Ludicolo's Ice Beam. Spikes is obvious, Synthesis is for healing, Giga Drain and Sludge Bomb are for coverage and STAB, Natural Cure is obvious, EVs are to maximize special bulk.
Threats To Fluffball Destruction
- Psychic types are a huge threat to this team if Metang goes down. Usually, I can restrain them from doing any significant damage to Fluffball Destruction.
- Stealth Rocks are a real annoyance for this team. Usually, I Dynamicpunch the opponents Stealth Rock setter or try to take it down before it gets them up.
For now, I can't see too many problems with this team, but if you find one I've missed, please tell me. Also, since this is my first RMT, I don't know how to show/hide stuff, like the import-ready version of the team and the teambuilding process. Could someone please show me how to do that?
Anyway, comment, reply, and rate this team. Don't forget to take it for a spin on Showdown or PO.
Thank you!
Teambuilding Process:

The primary goal of this team was to use Jumpluff (don't laugh) to wreck the opposition. I was inspired to abuse his ridiculously good Flying Gem set after reading about it.


Next, I added Golurk, who is a very good lead that I've used in the past, and can abuse the No Guard/Dynamicpunch combo and set up Stealth Rocks.



Next, I added Charizard as a secondary sweeper to aid Jumpluff and to roast Steel types. Plus, he looks awesome.




Next, I added Eelektross as a Bulky Specs user, because I had seen people use him well before, so I thought I might as well try him.






Then, a needed a defensive core for my team, so I looked at my options. I eventually chose Alomomola and Roselia for my core, because they have good synergy together, and they can spread status and stack spikes, which go hand-in-hand with Golurk's rocks to help wear down the opposing team for Jumpluff and company.






Eelektross wasn't pulling its weight at all, so I replaced it with Scarf Electabuzz. He helps me KO sweepers and gain momentum. In my opinion, he's a very underrated Pokémon.






I was having trouble with Psychic/Flying types, so (thanks to Dat Blast and Ranger Dell) I got rid of Golurk and replaced him with Metang. This way, I have a surefire answer to the Psychic types that once plagued my team.
On to the sets;

60 / 75 / 100 / 55 / 80 / 50
Metang @ Eviolite
Trait: Clear Body
EVs: 176 Atk / 80 SpDef / 252 HP
Adamant Nature
- Stealth Rock
- Meteor Mash
- Toxic
- Bullet Punch
This is usually my lead. I originally had Golurk in this spot, but I changed it, thanks to Dat Blast and Ranger Dell. This way, I have a good answer against Normal, Psychic, and Flying type attacks, which are common throughout the tier. Meteor Mash is for STAB and high power, Bullet Punch is for outspeeding Jynx, Stealth Rock to help wear down the opposing team for Jumpluff and company, and Toxic is to nail walls. Clear Body makes sure my stats aren't lowered, and the EVs are standard.

78 / 85 / 78 / 109 / 85 / 100
Charizard @ Leftovers
Trait: Solar Power
EVs: 252 SpAtk / 252 Spd / 4 Def
Timid Nature
- Sunny Day
- Fire Blast
- Focus Blast
- Hidden Power Grass
This guy takes care of many things that would otherwise wreck this team, such as Steel types and Exeggcutor. Fire Blast is for STAB, Focus Blast is to hit Rock-Steel-types like Probopass and Bastiodon, HP Grass is for Water- and Ground-types, and Sunny Day is to power up my attacks by activating Solar Power. The EVs are standard. Just your average sweeping set.

65 / 83 / 57 / 95 / 85 / 105
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 SpAtk / 252 Spd / 4 Def
Timid Nature
- Volt Switch
- Focus Blast
- Hidden Power Ice
- Thunderbolt
This is my revenge killer, the psycho electarized monkey known as Electabuzz. He is great at picking off Pokémon and gaining momentum. Volt Switch picks off weakened Pokémon and helps gain momentum, HP Ice is for Ground- and Grass-types, Thunderbolt is for a stronger Electric STAB, and Focus Blast is for hitting specific types like Rock, Steel, Normal, and Dark-types. Vital Spirit is great for absorbing sleep from the likes of Roselia, Butterfree, Jumpluff, etc. The EVs are self-explanatory.

75 / 55 / 70 / 55 / 85 / 110
Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
This is the star of the team right here. Jumpluff is so good it's ridiculous. The gameplan for Jumpluff is to safely switch in, preferably after foddering a Pokémon, and wreck s***(sorry for swearing). You can take down a threat on the spot, or put 'em to sleep and boost up. Once your attack is doubled, maul your opponent with three cotton balls. Could anything in Pokémon possibly be more satisfying?

165 / 75 / 80 / 40 / 45 / 65
Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature
- Scald
- Wish
- Protect
- Toxic
Alomomola forms part 1 of my defensive core. She can wall physical attackers unlike no other. Wish/Protect is for healing, team support, and scouting. Toxic is to wear down the opponent, and Scald is for the burn chance. I had to choose between Waterfall and Scald, and personally, Scald was a no-brainer. You're gonna be up against physical attackers; might as well burn them, right? Alomomola won't exactly be getting the medal for strongest attacker, so why choose Waterfall?
EVs are standard, ability, item, etc.

50 / 60 / 45 / 100 / 80 / 65
Roselia @ Eviolite
Trait: Natural Cure
EVs: 252 SpDef / 252 HP / 4 Def
Calm Nature
- Giga Drain
- Spikes
- Synthesis
- Sludge Bomb
Roselia is part 2 of my defensive core, and my Spiker, too. With Eviolite, Roselia is actually surprisingly bulky, capable of taking even some super effective hits, such as Ludicolo's Ice Beam. Spikes is obvious, Synthesis is for healing, Giga Drain and Sludge Bomb are for coverage and STAB, Natural Cure is obvious, EVs are to maximize special bulk.
Threats To Fluffball Destruction
- Psychic types are a huge threat to this team if Metang goes down. Usually, I can restrain them from doing any significant damage to Fluffball Destruction.
- Stealth Rocks are a real annoyance for this team. Usually, I Dynamicpunch the opponents Stealth Rock setter or try to take it down before it gets them up.
For now, I can't see too many problems with this team, but if you find one I've missed, please tell me. Also, since this is my first RMT, I don't know how to show/hide stuff, like the import-ready version of the team and the teambuilding process. Could someone please show me how to do that?
Anyway, comment, reply, and rate this team. Don't forget to take it for a spin on Showdown or PO.
Thank you!
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