XY OU Offensive +1700 ladder. Kyurem-B based.

The Team:


Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Mild Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt

This is the meaning of OverPowered, let this thing hide behind a substitute and it will blow away at least two members of your team 90% of times. The ev's spread is for seismic toss not breaking your sub. Ice beam is the principal stab move, earth power for coverage and fusion bolt is there for mixing and for giving it's 170 monstruous attack base stat a meaning. I really don't understund why people is not using this monster. Oh, I forgot, it cripples stall.


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Focus Blast

The second OverPowered monster of the team, thanks to sheer force + life orb his attacks are really powerfull. Is a good partner for Aegislash, taken no damage from earthquake nor earth power. Focus blast miss a lot, but it's so sweet when it hits something... Sludge wave isn't mandatory, but for me it is. Some people say it just hit faeries, but it is the most powerfull attack when you want to hit some flying levitate stuff but don't want to miss blast xD. It hits too hard too many things in OU. With SR/spikes support it can sweep teams.


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone edge
- Iron Head

I need a revenge killer for things that get out of my hands and a late game cleaner and scarfchomp is the best thing at that job. The moveset is pretty standard, iron head instead of dragon claw for predicting faeries switch' ins. Sometimes my gameplan turns into clean the way out of faeries and outrage with chomp. Another times the game plan is to eliminate flying things and sweep with earthquake. Another time, SR/Spikes support is needed to help the last sweep.


Aegislash @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak

And... Why don't run the best pokemon in the current metagame? Note for myself: Using more King's shield, because sometimes I let him die too fast because of overpredicting. Flash cannon over sacred sword because I don't think I really need it, and cannon hits harder. One of the few pokes in my team that can switch in for walling attacks.


Until here the core I don't wanna change, at least the pokes, I'm opened for sets changes. I don't feel sure about the next two pokes. This two slots have being CBnite, Mamoswine, Tyranitar, Bisharp, Smeargle, SRClefable and some others... But this two have been working lately:


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 72 HP / 128 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Leech Seed


He sometimes lead, but not too often. Too many matches I have advantage because I lead with the counter to Ferrothorn's counter. The set isn't common, but I just want utility moves. Knock off helps supporting my team removing items and Giro hall hits hard with -Spd nature. SR because it fits so good my team. Leftovers over rocky helmet because I want Ferrothorn tanking at least two attacks.


Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 100 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis




And the last member for my team, Mega-Saur ends a lot of battles by it's mere presence. Maybe I can run a minus Speed nature and exchange leech seed for Knock of/earthquake, knock off will hit lati twins in the switch in. Earthquake make heatran less scary.


The most annoying poke for my team is Mamoswine, I can handle the rest of things more or less, but if I see that big butt guy... Venusaur can take care of him, but if it's dead there's no too much I can do.

Comments:

Sometimes I miss rapid spin support, but almost never I have use it in the team.
I have the post most beautifull, but I have to send it from my phone because I can't from my tablet and don't know why.


I've tried keldeo, but I really prefer scarfchomp. I don't like Latias at all, and I added mega venusaur and it adds lot of resistances and longevity to my team.
 
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Hey there plimplam, pretty solid team you have here :)

The offensive core of Kyurem-Black, Landorus, Garchomp and Azumarill does a good job at covering most of the metagame. Kyurem is kinda the MVP of this team, as he takes on what the other offensive pokes cant, like Gliscor and Landorus-T. To keep him alive to come in more times during a battle, i would consider running Latias > Garchomp. This gives your team defog support, which can be crucial for your team to have success in longer battles. This also gives you a check to Keldeo, opposing Landorus and partly Thudurus. You lack out on the revenge-killing Garchomp provoided, but I'll propose another change that can make up for that.

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
The EV's are to OHKO Landorus with Draco Meteor after Stealth Rock damage, max speed, and the rest dumped in bulk.

To make up for losing your rkiller, adding Scarf Keldeo > Azumarill is a viable option. This provoides a solid rkiller and great check to threats like Mega TTar and Mega Gyarados. Even though Azumarill sweeps sometimes, Scarf Keldeo is great at cleaning late-game, and it helps you problem with Mamoswine greatly.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Natue
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric] / Icy Wind
The choice between HP Electric and Icy Wind comes down to wether you want to hit Gyarados (pre-mega) or Lati@s and other dragons.

Lastly, I'm gonna suggest some minor set changes for your pokes; Aegislash likes running 244 HP / 12 Def / 252 SpA to always survive Lando-T's EQ from full health. On Landorus, I'd suggest running Knock Off > Sludge Wave, to hit Lati@s very hard and cripple Chansey. Ferrothorn likes running mixed to take on opposing Kyurems and Greninjas, while still taking on what it needs to on the physical side. The usual EV spread is 252 HP / 128 Def / 128 SpD. Ferrothorn's moveset could also be improved. Spikes are generally not worth it on offense, as Rapid Spin and Defog are on nearly every team. Leech Seed is mandatory on every Ferrothorn, and most Ferros like having an attack to hit the pokes they check. Therefore, I would suggest running this set:

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off / Protect
- Power Whip
That was all i had to say about this team, hope I helped :]
 
Thank you very much, TheEnder. I'm going to try every change you suggest me. I've change the ev's spreed in Aegislash and ferro and give him a SR/Gyro ball/leech seed/Knock Off set with minus Spd. I added Keldeo instead of Garchomp as scarfed but I don't really like Latias much. I hate that 0,5 SpA after draco meteor, and dragon pulse doesn't eliminate landorus, and it's too predictable. The only point in it's favor is that it has deffog, but eliminating Ferro's SR is not good at all.

So at the moment I've changed scarfed for scarfed. But have no a concret idea for the last slot, maybe I can add a Mega Evo, because I have no one xD.
 
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