QC: Raiza, Tone114, Anty
GP: Antemortem, MysticNova
[SET]
name: Offensive
move 1: Psychic
move 2: Focus Blast
move 3: Taunt
move 4: Thunder Wave / Signal Beam
item: Leftovers / Colbur Berry
ability: Thick Fat
nature: Modest
EVs: 160 HP / 252 SpA / 96 Spe
[SET COMMENTS]
Moves
========
Psychic is Grumpig's main attacking move and, when combined with Focus Blast to hit Steel- and Dark-types, it gives Grumpig nearly perfect coverage, only missing out on Psychic-types. Taunt stops defensive Pokemon from recovering versus Grumpig, making it much harder for Pokemon such as Clefairy to counter it, while also preventing other non-attacking moves, from entry hazards to setup moves such as Shell Smash. Thunder Wave cripples Pokemon that Grumpig cannot OHKO such as Articuno, making them easier to take down later. Signal Beam gives Grumpig perfect neutral coverage, allowing it to hit Psychic-types such as Duosion and other Grumpig for super effective damage. Shadow Ball can be used over Signal Beam to hit Ghost-types for super effective damage while being slightly stronger than Signal Beam, but Grumpig generally prefers super effective coverage for Grass-types over coverage for Ghost-types.
Set Details
========
96 Speed EVs enable Grumpig to outrun Pawniard with maximum Speed investment and an Adamant nature, maximum Speed Whirlipede at +1, as well as uninvested Vigoroth, allowing Grumpig to Taunt them before they can use entry hazards or set up. Maximum Special Attack investment and a Modest nature turn Grumpig into an offensive powerhouse, while the rest of the EVs are dumped into HP to allow it to tank random hits better. Thick Fat gives Grumpig a resistance to two common offensive types in PU, Ice and Fire, making it one of the best checks to common threats such as Regice and Ninetales. Leftovers increases Grumpig's longevity with passive recovery, whereas Colbur Berry lures Dark-types and helps Grumpig to withstand Knock Offs better.
Usage Tips
========
Grumpig plays the role of a special tank, and will normally be taking special hits and firing off strong attacks throughout the game. Psychic is the attacking move to use most of the time unless specifically trying to hit a resist or immunity with Focus Blast or Signal Beam. If Grumpig lacks a Colbur Berry, it should stay clear of Pokemon that commonly carry Knock Off as a coverage move, such as Machoke and Leafeon, as well as Dark-types in general. If it is holding a Colbur Berry, Grumpig's main objective is to lure in and cripple or KO Pokemon that expect to KO it, so it can be left in on attacks such as Pawniard's Sucker Punch in order to KO it with Focus Blast. Try to hide the fact that Grumpig is offensive and not defensive in order to lure and KO Pawniard and Probopass, as revealing the set too early removes its surprise element. Using Thunder Wave frequently is a good way to cripple opposing teams early on without wasting a turn: Grumpig will attack before the opponent once it's been paralyzed, making up for the lost turn. Taunt should be used versus every predicted non-attacking move to disrupt foes. This is especially important when predicting a foe attempting to use a recovery or status move that can cripple Grumpig, although Grumpig should only use Taunt when faster than the opposing Pokemon. Grumpig can be switched into most special attackers as a check, especially Fire- and Ice-types thanks to Thick Fat, but it gets worn down due to its lack of recovery and is unable to reliably switch into Pokemon such as Simipour over longer games.
Team Options
========
Grumpig fits best on balanced and bulky offense teams that need a Pokemon to take special hits and retaliate with strong attacks. A method of entry hazard removal, while not essential, is highly beneficial for Grumpig, because it gets worn down rather quickly with only :eftovers to supplement it. Entry hazard setters also go well with Grumpig, as it can force switches easily, prevent Defog with Taunt, and counters Avalugg and Torkoal, two of the three Rapid Spinners in the tier. Pursuit trappers such as Stoutland can help Grumpig by trapping Ghost-types, which can all beat it 1v1, as well as Psychic-types, which totally wall variants lacking Signal Beam. Other Ghost resists, such as Pawniard, or or Normal-types can take Ghost-type attacks for Grumpig. Ghost- and Dark-types, such as Dusknoir and Zweilous, are also good teammates to handle opposing Psychic-types. Dark-type resists such as Poliwrath are essential to take Knock Offs aimed at Grumpig and handle Dark-types in general. Grass-types such as Tangela appreciate Grumpig's ability to check opposing Fire- and Ice-types, their two biggest weaknesses, although any Pokemon weak to Fire or Ice can make good teammates. Strong wallbreakers such as Stoutland can use Grumpig's paralysis support to make quick work of opposing teams once they are slowed, and physical wallbreakers also help Grumpig without Taunt get past dedicated special walls such as Clefairy, which otherwise counter Grumpig. Grumpig can also benefit from Wish support from Lickilicky, which helps it stay healthy throughout the game.
GP: Antemortem, MysticNova
[SET]
name: Offensive
move 1: Psychic
move 2: Focus Blast
move 3: Taunt
move 4: Thunder Wave / Signal Beam
item: Leftovers / Colbur Berry
ability: Thick Fat
nature: Modest
EVs: 160 HP / 252 SpA / 96 Spe
[SET COMMENTS]
Moves
========
Psychic is Grumpig's main attacking move and, when combined with Focus Blast to hit Steel- and Dark-types, it gives Grumpig nearly perfect coverage, only missing out on Psychic-types. Taunt stops defensive Pokemon from recovering versus Grumpig, making it much harder for Pokemon such as Clefairy to counter it, while also preventing other non-attacking moves, from entry hazards to setup moves such as Shell Smash. Thunder Wave cripples Pokemon that Grumpig cannot OHKO such as Articuno, making them easier to take down later. Signal Beam gives Grumpig perfect neutral coverage, allowing it to hit Psychic-types such as Duosion and other Grumpig for super effective damage. Shadow Ball can be used over Signal Beam to hit Ghost-types for super effective damage while being slightly stronger than Signal Beam, but Grumpig generally prefers super effective coverage for Grass-types over coverage for Ghost-types.
Set Details
========
96 Speed EVs enable Grumpig to outrun Pawniard with maximum Speed investment and an Adamant nature, maximum Speed Whirlipede at +1, as well as uninvested Vigoroth, allowing Grumpig to Taunt them before they can use entry hazards or set up. Maximum Special Attack investment and a Modest nature turn Grumpig into an offensive powerhouse, while the rest of the EVs are dumped into HP to allow it to tank random hits better. Thick Fat gives Grumpig a resistance to two common offensive types in PU, Ice and Fire, making it one of the best checks to common threats such as Regice and Ninetales. Leftovers increases Grumpig's longevity with passive recovery, whereas Colbur Berry lures Dark-types and helps Grumpig to withstand Knock Offs better.
Usage Tips
========
Grumpig plays the role of a special tank, and will normally be taking special hits and firing off strong attacks throughout the game. Psychic is the attacking move to use most of the time unless specifically trying to hit a resist or immunity with Focus Blast or Signal Beam. If Grumpig lacks a Colbur Berry, it should stay clear of Pokemon that commonly carry Knock Off as a coverage move, such as Machoke and Leafeon, as well as Dark-types in general. If it is holding a Colbur Berry, Grumpig's main objective is to lure in and cripple or KO Pokemon that expect to KO it, so it can be left in on attacks such as Pawniard's Sucker Punch in order to KO it with Focus Blast. Try to hide the fact that Grumpig is offensive and not defensive in order to lure and KO Pawniard and Probopass, as revealing the set too early removes its surprise element. Using Thunder Wave frequently is a good way to cripple opposing teams early on without wasting a turn: Grumpig will attack before the opponent once it's been paralyzed, making up for the lost turn. Taunt should be used versus every predicted non-attacking move to disrupt foes. This is especially important when predicting a foe attempting to use a recovery or status move that can cripple Grumpig, although Grumpig should only use Taunt when faster than the opposing Pokemon. Grumpig can be switched into most special attackers as a check, especially Fire- and Ice-types thanks to Thick Fat, but it gets worn down due to its lack of recovery and is unable to reliably switch into Pokemon such as Simipour over longer games.
Team Options
========
Grumpig fits best on balanced and bulky offense teams that need a Pokemon to take special hits and retaliate with strong attacks. A method of entry hazard removal, while not essential, is highly beneficial for Grumpig, because it gets worn down rather quickly with only :eftovers to supplement it. Entry hazard setters also go well with Grumpig, as it can force switches easily, prevent Defog with Taunt, and counters Avalugg and Torkoal, two of the three Rapid Spinners in the tier. Pursuit trappers such as Stoutland can help Grumpig by trapping Ghost-types, which can all beat it 1v1, as well as Psychic-types, which totally wall variants lacking Signal Beam. Other Ghost resists, such as Pawniard, or or Normal-types can take Ghost-type attacks for Grumpig. Ghost- and Dark-types, such as Dusknoir and Zweilous, are also good teammates to handle opposing Psychic-types. Dark-type resists such as Poliwrath are essential to take Knock Offs aimed at Grumpig and handle Dark-types in general. Grass-types such as Tangela appreciate Grumpig's ability to check opposing Fire- and Ice-types, their two biggest weaknesses, although any Pokemon weak to Fire or Ice can make good teammates. Strong wallbreakers such as Stoutland can use Grumpig's paralysis support to make quick work of opposing teams once they are slowed, and physical wallbreakers also help Grumpig without Taunt get past dedicated special walls such as Clefairy, which otherwise counter Grumpig. Grumpig can also benefit from Wish support from Lickilicky, which helps it stay healthy throughout the game.
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