Approved by Haunter
Hello everybody, me here, and welcome to the Defensive versus Offensive Project! Which is truly better, offense or defense?
Overview
So basically, we'll be making two different teams - one offensive and one defensive - and we'll be seeing how they face off in the end. There will be a different teams each round consisting of different people, depending on who wants to join which round. Each team will have 14 players (28 players total) , and you can't enter a team until next round. Entering a team would be a pretty easy unless more people want to join. For this reason, just put a brief sentence on why you feel you should be on said team. Signups will be open for a day or two, before that rounds teams are chosen, and the following round goes on for a week. REMEMBER, each round there will be new teams. Even though there are new teams each round, at the end of the project, each participating member will be given a shout-out for their participation and help with the project.
Now, for the actual project, each team will have to create a Pokemon set, one either defensive or offensive, depending on what team they chose. They'll have to work in their team to create five sets and then present both to me as their final decision. A random decision will then be made (random numbers ftw), deciding which one of five sets will be put as the teams first Pokemon choice. This is too make sure that each set that you post actually means shit. THESE SETS ARE BASED ON XY OU.
Offensive Sets
An offensive set would be a set that focuses mostly on power. The only defensive aspect that should be seen on an offensive set would be a recovery move, or HP investment. An offensive set can have a boosting move, but should have maximum attacking investment, to show it isn't a bulky setting up set.
This would count as an offensive set:
Deoxys-S @ Life Orb
Ability: Pressure
Nature: Naive
EVs: 252 SpA, 176 Atk, 76 Spd
- Superpower
- Psycho Boost
- Focus Blast
- Thunderbolt
Mostly offensive investment, and all offensive moves along with a Life Orb to boost the attacks' power.
This would not count as an offensive set:
Scizor @ Leftovers
Ability: Technician
Nature: Adamant
EVs: 252 HP, 44 Atk, 208 SpD
- Roost
- Swords Dance
- Bullet Punch
- Bug Bite
The set sets itself up to be offensive, but there is minimal offensive investment, cutting it from full power. JUST BECAUSE IT HAS A BOOSTING MOVE DOESN'T STOP IT FROM BEING OFFENSIVE. THE FACT THAT IT RELIES MOSTLY ON THAT BOOSTING MOVE WHILE INVESTING IN BULK MAKES IT DEFENSIVE.
Defensive Sets
A defensive set would be where a Pokemon invests in bulk, and can set itself up (like the bulky swords dance scizor above). Most sets can include Stall, recovery, and boosting moves.
This is a defensive set:
Milotic @ Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP, 252 SpDef, 4 HP
- Scald/Toxic
- Ice Beam
- Recover
- Haze/Protect/Rest
This set is mainly invested in bulk, and focuses mainly on status to wear down its opponent.
This is not a defensive set:
Lucario @ Lucarionite
Ability: Adaptability
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP
- Swords Dance
- Crunch
- Bullet Punch
- Close Combat
I used this because having a boosting move doesn't make it defensive, if I was unclear earlier. :]
ALL QUESTIONS AND TEAM SIGNUPS SHOULD BE POSTED ON THIS THREAD, AND NOT MESSAGED TO ME. THIS IS TO MAKE IT EASIER FOR NEWER MEMBERS WHO READ THE THREAD
Porygon2 @ Eviolite
Download, Bold Nature
252 HP / 180 Def / 76 SpDef
- Tri Attack
- Recover
- Ice Beam
- Thunder Wave
y.cobano.como.yo (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 204 SAtk / 252 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Hello everybody, me here, and welcome to the Defensive versus Offensive Project! Which is truly better, offense or defense?
Overview
So basically, we'll be making two different teams - one offensive and one defensive - and we'll be seeing how they face off in the end. There will be a different teams each round consisting of different people, depending on who wants to join which round. Each team will have 14 players (28 players total) , and you can't enter a team until next round. Entering a team would be a pretty easy unless more people want to join. For this reason, just put a brief sentence on why you feel you should be on said team. Signups will be open for a day or two, before that rounds teams are chosen, and the following round goes on for a week. REMEMBER, each round there will be new teams. Even though there are new teams each round, at the end of the project, each participating member will be given a shout-out for their participation and help with the project.
Now, for the actual project, each team will have to create a Pokemon set, one either defensive or offensive, depending on what team they chose. They'll have to work in their team to create five sets and then present both to me as their final decision. A random decision will then be made (random numbers ftw), deciding which one of five sets will be put as the teams first Pokemon choice. This is too make sure that each set that you post actually means shit. THESE SETS ARE BASED ON XY OU.
Offensive Sets
An offensive set would be a set that focuses mostly on power. The only defensive aspect that should be seen on an offensive set would be a recovery move, or HP investment. An offensive set can have a boosting move, but should have maximum attacking investment, to show it isn't a bulky setting up set.
This would count as an offensive set:

Deoxys-S @ Life Orb
Ability: Pressure
Nature: Naive
EVs: 252 SpA, 176 Atk, 76 Spd
- Superpower
- Psycho Boost
- Focus Blast
- Thunderbolt
Mostly offensive investment, and all offensive moves along with a Life Orb to boost the attacks' power.
This would not count as an offensive set:

Scizor @ Leftovers
Ability: Technician
Nature: Adamant
EVs: 252 HP, 44 Atk, 208 SpD
- Roost
- Swords Dance
- Bullet Punch
- Bug Bite
The set sets itself up to be offensive, but there is minimal offensive investment, cutting it from full power. JUST BECAUSE IT HAS A BOOSTING MOVE DOESN'T STOP IT FROM BEING OFFENSIVE. THE FACT THAT IT RELIES MOSTLY ON THAT BOOSTING MOVE WHILE INVESTING IN BULK MAKES IT DEFENSIVE.
Defensive Sets
A defensive set would be where a Pokemon invests in bulk, and can set itself up (like the bulky swords dance scizor above). Most sets can include Stall, recovery, and boosting moves.
This is a defensive set:

Milotic @ Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP, 252 SpDef, 4 HP
- Scald/Toxic
- Ice Beam
- Recover
- Haze/Protect/Rest
This set is mainly invested in bulk, and focuses mainly on status to wear down its opponent.
This is not a defensive set:

Lucario @ Lucarionite
Ability: Adaptability
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP
- Swords Dance
- Crunch
- Bullet Punch
- Close Combat
I used this because having a boosting move doesn't make it defensive, if I was unclear earlier. :]
ALL QUESTIONS AND TEAM SIGNUPS SHOULD BE POSTED ON THIS THREAD, AND NOT MESSAGED TO ME. THIS IS TO MAKE IT EASIER FOR NEWER MEMBERS WHO READ THE THREAD
1. Chesnaught
2. Mowtom
3. Waltz01
4. s_aman
5. Blizzardhail
6. AGuyWithPants
7. dbzmariogeno
8. Felony
9. Exeggutive
10. Arhan
11. Hail Magikarp
12. BurningFury101
13. Fr33dom
2. Mowtom
3. Waltz01
4. s_aman
5. Blizzardhail
6. AGuyWithPants
7. dbzmariogeno
8. Felony
9. Exeggutive
10. Arhan
11. Hail Magikarp
12. BurningFury101
13. Fr33dom
1. finncent1
2. Salemance
3. Clair
4. Tomahawk9
5. casey90
6. Entei The Swift
7. Dr. Eyepatch
8. MudcrabDL
9. EtherDrive
10. Rosenfeldius
11. madbadger
12. Stallion
13. moonbase
14. Erick17
15. acam333
2. Salemance
3. Clair
4. Tomahawk9
5. casey90
6. Entei The Swift
7. Dr. Eyepatch
8. MudcrabDL
9. EtherDrive
10. Rosenfeldius
11. madbadger
12. Stallion
13. moonbase
14. Erick17
15. acam333
Defensive team sets:
Porygon2 @ Eviolite
Download, Bold Nature
252 HP / 180 Def / 76 SpDef
- Tri Attack
- Recover
- Ice Beam
- Thunder Wave
Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest
Mega-Venusaur @ Venusaurite
Thick Fat, Bold Nature
252 HP / 252 Def / 4 SpAtk
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis
Quagsire @ Leftovers
Unaware, Relaxed Nature
252 HP / 252 Def / 4 SpDef
- Earthquake
- Toxic
- Recover
- Curse / Scald
Togekiss @ Leftovers
Serene Grace, Calm Nature
248 HP / 8 Def / 252 SpDef
- Air Slash
- Thunder Wave
- Roost
- Defog
Offensive team sets:
Charizard @ Charizardite X
Ability: Blaze
EVs: 36 HP / 252 Atk / 4 Def / 216 Spe
Adamant Nature
- Flare Blitz
- Outrage
- Swords Dance
- Roost
y.cobano.como.yo (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 204 SAtk / 252 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 SpA
Mild Nature
- Psycho Boost
- Superpower
- Ice Beam
- Stealth Rock
Bisharp @ Life orb
Abillity: Defiant
Evs: 252Atk 252spd 4 HP
Nature: Adamant
- Pursuit
- Sucker punch
- Knock off
- Iron head
Landorus-I @ Life Orb
nature : Timid
evs : 252 spA /252 spe / 4 spD
- Calm Mind
- Earth Power
- Focus Blast
- Psychic

Porygon2 @ Eviolite
Download, Bold Nature
252 HP / 180 Def / 76 SpDef
- Tri Attack
- Recover
- Ice Beam
- Thunder Wave

Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest

Mega-Venusaur @ Venusaurite
Thick Fat, Bold Nature
252 HP / 252 Def / 4 SpAtk
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis

Quagsire @ Leftovers
Unaware, Relaxed Nature
252 HP / 252 Def / 4 SpDef
- Earthquake
- Toxic
- Recover
- Curse / Scald

Togekiss @ Leftovers
Serene Grace, Calm Nature
248 HP / 8 Def / 252 SpDef
- Air Slash
- Thunder Wave
- Roost
- Defog
Offensive team sets:

Charizard @ Charizardite X
Ability: Blaze
EVs: 36 HP / 252 Atk / 4 Def / 216 Spe
Adamant Nature
- Flare Blitz
- Outrage
- Swords Dance
- Roost

y.cobano.como.yo (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 204 SAtk / 252 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 SpA
Mild Nature
- Psycho Boost
- Superpower
- Ice Beam
- Stealth Rock

Bisharp @ Life orb
Abillity: Defiant
Evs: 252Atk 252spd 4 HP
Nature: Adamant
- Pursuit
- Sucker punch
- Knock off
- Iron head

Landorus-I @ Life Orb
nature : Timid
evs : 252 spA /252 spe / 4 spD
- Calm Mind
- Earth Power
- Focus Blast
- Psychic

Porygon2 @ Eviolite
Download, Bold Nature
252 HP / 180 Def / 76 SpDef
- Tri Attack
- Recover
- Ice Beam
- Thunder Wave

y.cobano.como.yo (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 204 SAtk / 252 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Defense
1. Salemance
2. EtherDrive
3. finncent1
4. The Fennec Fox
5. Rosenfeldius
6. Albacore
7. moonbase
8. Stallion
9. Entei The Swift
10. lee302
11. Hail Magikarp
12. casey90
13. MudcrabDL
14. Dr. Eyepatch
15. Clair
16.
Offense
1. RotomPoison
2. Memoric
3. s_aman
4. DC-Shadow_Blaze
5. AGuyWithPants
6. dhanush1998
7. Blizzardhail
8. Gennosuke Fujiki
9. Quickbobhero
10. TheZokeShipper
11. Shurtugal
12. biggy330
13. BlackyXD
14. KeldeoJustified
15. Dirty Bum
16.
1. Salemance
2. EtherDrive
3. finncent1
4. The Fennec Fox
5. Rosenfeldius
6. Albacore
7. moonbase
8. Stallion
9. Entei The Swift
10. lee302
11. Hail Magikarp
12. casey90
13. MudcrabDL
14. Dr. Eyepatch
15. Clair
16.
Offense
1. RotomPoison
2. Memoric
3. s_aman
4. DC-Shadow_Blaze
5. AGuyWithPants
6. dhanush1998
7. Blizzardhail
8. Gennosuke Fujiki
9. Quickbobhero
10. TheZokeShipper
11. Shurtugal
12. biggy330
13. BlackyXD
14. KeldeoJustified
15. Dirty Bum
16.
Offensive team sets
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 168 HP / 88 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute
Mawile @ Mawilite
Ability: Intimidate
EVs: 122 HP / 252 Atk / 136 Spe
Adamant Nature
- Knock Off
- Play Rough
- Fire Fang
- Substitute
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Crabhammer
- Superpower
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Earthquake
Defensive Team Sets
Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest
Goodra @ Assault Vest
Gooey, Calm Nature
252 HP / 236 SpDef / 20 Spe
- Draco Meteor
- Flamethrower
- Ice Beam
- Dragon Pulse
Skarmory @ Leftovers
Sturdy, Impish Nature
252 HP / 252 Def / 4 Spe
- Stealth Rock
- Defog
- Roost
- Whirlwind
Tyranitar @ Assault Vest
Sandstream, Sassy Nature
252 HP / 4 Atk / 252 SpDef
- Crunch
- Pursuit
- Ice Beam
- Superpower
Krookodile @ Leftovers
Intimidate, Impish Nature
252 HP / 4 Atk / 252 Def
- Knock Off
- Pursuit
- Earthquake
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 168 HP / 88 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute

Mawile @ Mawilite
Ability: Intimidate
EVs: 122 HP / 252 Atk / 136 Spe
Adamant Nature
- Knock Off
- Play Rough
- Fire Fang
- Substitute

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Crabhammer
- Superpower

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Earthquake
Defensive Team Sets

Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest

Goodra @ Assault Vest
Gooey, Calm Nature
252 HP / 236 SpDef / 20 Spe
- Draco Meteor
- Flamethrower
- Ice Beam
- Dragon Pulse

Skarmory @ Leftovers
Sturdy, Impish Nature
252 HP / 252 Def / 4 Spe
- Stealth Rock
- Defog
- Roost
- Whirlwind

Tyranitar @ Assault Vest
Sandstream, Sassy Nature
252 HP / 4 Atk / 252 SpDef
- Crunch
- Pursuit
- Ice Beam
- Superpower

Krookodile @ Leftovers
Intimidate, Impish Nature
252 HP / 4 Atk / 252 Def
- Knock Off
- Pursuit
- Earthquake
- Stealth Rock
Offensive
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Earthquake
Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Earthquake

Gyarados @ Chesto Berry
Intimidate, Impish Nature
248 HP / 8 Atk / 252 Def
- Waterfall
- Thunder Wave
- Dragon Tail
- Rest
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