oh boy oh boy SR number 2

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Fort Colorcastle
JmqRqMx.png

Wormasand (F) Blueberry
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14

EC: 6/6
MC: 6
AC: 5/5

Moves(27):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Quiver Dance
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock
wormadam-trash.png

Mino [Wormadam] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
bug.gif
steel.gif

bug.gif
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
steel.gif
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 31-
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 3
AC: 5/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power [Water]
Confusion
Flail
Iron Head
Quiver Dance

Hyper Beam
Shadow Ball
Endure
Gyro Ball
Swagger
Substitute

Electroweb
Skill Swap
Snore
Stealth Rock
String Shot
Sucker Punch

Toon
224.gif

Octillery [♂] Agent Mulder
Nature: Mild (+1 SpA, -1 Def)
Type:
Water.png

Abilities: Suction Cups/Sniper/Moody
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 5 (+)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 7
AC: 5/5

Attacks
Physical.png

Bounce
Bullet Seed
Constrict
Dive
Facade
Flail
Gunk Shot
Payback
Return
Rock Blast
Secret Power
Seed Bomb
Smack Down
Thief
Waterfall

Special.png

Acid Spray
Aurora Beam
Blizzard
Brine
Bubblebeam
Charge Beam
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Psybeam
Psychic
Mud Shot
Mud-Slap
Octazooka
Scald
Signal Beam
Sludge Bomb
Surf
Swift
Water Gun
Water Pulse
Water Spout
Whirlpool
Wring Out

Status.png

Endure
Entrainment
Focus Energy
Lock-On
Mimic
Protect
Rain Dance
Rest
Sleep Talk
Soak
Substitute
Thunder Wave
Toxic

58|82 Moves
308.gif

Medicham [♀] Chun-Li
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:
Fighting.png
Psychic.png

Abilities: Pure Power/Telepathy
Stats:
HP:
90
Atk: 2 [5 Pure Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
308-mega.gif

Type:
Psychic.png
Fighting.png

Abilities: Pure Power/Telepathy/Pure Power
Stats
HP:
90
Atk: 4 [7 Pure Power]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [22 Pure Power]
EC: 6/6
MC: 1
AC: 5/5

Attacks
Physical.png

Acupressure
Bide
Bullet Punch
Counter
Fake Out
Feint
Fire Punch
Force Palm
High Jump Kick
Ice Punch
Low Sweep
Poison Jab
Psycho Cut
Return
Reversal
Rock Slide
Thunder Punch
Zen Headbutt

Special.png

Confusion
Hidden Power [Ground]

Status.png

Baton Pass
Calm Mind
Detect
Endure
Guard Swap
Meditate
Mind Reader
Power Trick
Protect
Psych Up
Quick Guard
Recover
Swagger

33|96 Moves


Fort S/E
Toon S/E/O
Fort Orders
I Toon!

2subs
Switch=OK
ITEMS= On
Mega=1
0 Recoveries/5 Chills
everything else is standard
 
308.gif
Chun-Li #Medichamite
Mega Evolve! Medicham High Jump Kick -> Fire Punch -> High Jump Kick
IF under the effects of P/E THEN Meditate First Instance, Chill Second Instance, Push Back Each Instance
 
medicham-mega.gif
#Mega
Pure Power/Telepathy
90/100
8/3/2/3/115
Status: OK!

wormadam-trash.gif
Trash
Anticipation/Overcoat
90/100
4/5/3/5/31
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

TOON Mega Evolves!

1ST ACTION

TOON uses High Jump Kick
Crit: 1392
Damage: (13+3+11-7.5-2)=17.5
-7en

FORT uses Gyro Ball
Crit: 7219
Damage: (13+3+6+3-4.5)=20.5
-6en

2ND ACTION

TOON uses Fire Punch
Crit: 770
Effect: 9608
Damage: (8+11-7.5-2-2)*2.25=16.875
-6en

FORT uses Gyro Ball
Crit: 1532
Damage: (13+3+6+3-4.5)=20.5
-10en

3RD ACTION

TOON uses High Jump Kick
Crit: 4693
Damage: (13+3+11-7.5-2)=17.5
-7en

FORT uses Gyro Ball
Crit: 400 (625) CRITICAL HIT!!!
Damage: (13+3+3+6+3-4.5)=23.5
-14en

TL;DR
1111-65HP -20EN
0000-52HP -30EN
=======



medicham-mega.gif
Mega
Pure Power/Telepathy
25/80
8/3/2/3/115
Status: OK!

wormadam-trash.gif
Trash
Anticipation/Overcoat
38/70
4/5/3/5/31
Status: OK!

Fort Colorcastle
Toon
Toon
 
Last edited:
Did you include the +2 to steel moves?

gyro ball+gyro ball x3
IF NOT damaging fire or fighting type move a1, Then begin action chain endure . gyro ball . gyro ball
 
medicham-mega.gif
Mega
Pure Power/Telepathy
25/80
8/3/2/3/115
Status: OK!

wormadam-trash.gif
Trash
Anticipation/Overcoat
38/70
4/5/3/5/31
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

TOON Mega Evolves!

1ST ACTION

TOON uses FIREY PUNCH
Crit: 6903
Effect: 8883
Damage: (8*2.25+11-7.5-2-2)*2.25=39.375
-28en

TL;DR
1111-0HP -28EN
0000-39HP -0EN
=======



medicham-mega.gif
Mega
Pure Power/Telepathy
25/52
8/3/2/3/115
Status: Cooldown

wormadam-trash.gif
Trash
Anticipation/Overcoat
KO/70
4/5/3/5/31
Status: OK!

Fort Colorcastle equips Blueberry
Toon Orders
Fort Colorcastle Orders
I Toon!
 
medicham-mega.gif
Mega
Pure Power/Telepathy
25/52
8/3/2/3/115
Status: Cooldown

wormadam-sandy.gif
Sandy
Anticipation/Overcoat
90/100
6/6/2/3/31
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FORT uses Stealth Rock
-12en

2ND ACTION

TOON uses Fire Punch
Crit: 6638
Effect: 4230
Damage: (8+11-7.5-2-2)*2.25=16.875
-6en

FORT uses Fissure
Hit: 2067 (mfw)
Crit: 7222
Damage: (25+3+9+2-4.5)=24.5
-13en

TL;DR
1111-25HP -6EN
0000-17HP -25EN
=======

FIELD
Stealth Rock
----->
[Toon]



medicham-mega.gif
Mega
Pure Power/Telepathy
KO/46
8/3/2/3/115
Status: Cooldown

wormadam-sandy.gif
Sandy
Anticipation/Overcoat
73/75
6/6/2/3/31
Status: OK!

Toon equips Agent M
Fort Colorcastle Orders
Toon Orders
I Toon!
 
FIELD
Stealth Rock
----->
[Toon]



octillery.gif
Rare
Suction Cups/Sniper/Moody
100/100
5/2/6/3/45
Status: OK!

wormadam-sandy.gif
Sandy
Anticipation/Overcoat
73/75
6/6/2/3/31
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

OCTILLERY sr -12HP

1ST ACTION

OCTILLERY uses Surf
Crit: 5646
Damage (9+3+2+9-4.5-2-2)*1.5=21.75
-6en

FORT uses Fissure
Hit: 365 (...ok)
Crit: 4007
Damage: (25+3+9+2-3)=36
-17en

2ND ACTION

OCTILLERY uses Surf
Crit: 9621
Damage (9+3+2+9-4.5-2-2)*1.5=21.75
-10en

FORT uses Fissure
Hit: 1688 (._.)
Crit: 1407
Damage: (25+3+9+2-3)=36
-21en

3RD ACTION

FORT uses Fissure
Hit: 4790 (3000) NO
-25en

OCTILLERY uses Surf
Crit: 9621
Damage (9*2.25+3+2+9-4.5-2-2)*1.5=38.625
-56en

TL;DR
1111-84HP -72EN
0000-82HP -63EN
=======

FIELD
Stealth Rock
----->
[Toon]



octillery.gif
Rare
Suction Cups/Sniper/Moody
16/28
5/2/6/3/45
Status: OK!

wormadam-sandy.gif
Sandy
Anticipation/Overcoat
KO/12
6/6/2/3/31
Status: OK!

Toon 2CC 6UC; Medicham 3MC, Octillery 3MC

Fort Colorcastle 2CC; Worm-T 3MC, Worm-S 3MC
 
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