Texas:
Necturna, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Shadow Ball
Pain Split
Power Whip
Sketch
Leaf Blade
Gravity
Synthesis
Worry Seed
Giga Drain
Leaf Storm
Ingrain
Toxic
Torment
Calm Mind
Psychic
Substitute
Solarbeam
Double Team
Stone Edge
Shadow Claw
Total Moves: 28
LlamaltImanalt:
Dragonite "Snake" (F)
Nature: Rash (+Satk, -Sdef)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Moves:
Fire Punch
ThunderPunch
Roost
Hurricane
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Dragon Dance
Aqua Tail
Outrage
Hyper Beam
Dragon Rush
Safeguard
ExtremeSpeed
Light Screen
Aqua Jet
Fly
Flamethrower
Thunderbolt
Substitute
Endure
26 moves
VERSUS
1v1 FE Training Singles
Training Items
2 subs
2 recoveries/5 chills
hurry up2 day dq
All abilities
EDIT: WHOOPS
LlamaImanalt orders, texas orders, ref, texas, imanalt, ref, repeat

Necturna, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Shadow Ball
Pain Split
Power Whip
Sketch
Leaf Blade
Gravity
Synthesis
Worry Seed
Giga Drain
Leaf Storm
Ingrain
Toxic
Torment
Calm Mind
Psychic
Substitute
Solarbeam
Double Team
Stone Edge
Shadow Claw
Total Moves: 28

Dragonite "Snake" (F)
Nature: Rash (+Satk, -Sdef)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Moves:
Fire Punch
ThunderPunch
Roost
Hurricane
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Dragon Dance
Aqua Tail
Outrage
Hyper Beam
Dragon Rush
Safeguard
ExtremeSpeed
Light Screen
Aqua Jet
Fly
Flamethrower
Thunderbolt
Substitute
Endure
26 moves


1v1 FE Training Singles
Training Items
2 subs
2 recoveries/5 chills
All abilities
EDIT: WHOOPS