





An OU Team for Showdown

Barbra (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
On my older team, I had a Rapid Spinner because I figured my team needed one. However, as time went on, I realized that nothing on my team never really needed hazard protection. Togekiss, maybe, but even then, it has Roost and leftovers. So with that in mind, I thought of a hazard setup instead. Ferrothorn was a great choice, because not only can it set up well, but with Barbs + Rocky Helmet, it can damage others nicely even when they're taking this thing out. Really, this thing can take damage for almost anything, except Fighting and Fire types. I do have Togekiss and Jellicent to switch into for those, though. Overall, this thing can be a decent lead.

Robit (Porygon-Z) @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Agility
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
While this thing isn't OU, it resides in UU and honestly that is a perfect spot for this thing. Porygon-Z is my lead most of the time, as it can pull off some nasty damage with Tri Attack for a good start of the match. Dark Pulse is there as a cover-up move, and I would've gone with Psychic but I have Togekiss to switch into Fighting moves for that, and it's a counter to ghosts as it's the only moves that can hit them strong. HA Fighting is there to counter it's 2 resistances, Rock and Steel. I gave this thing Agility since it's a very useful move, and while Nasty Plot is a good idea, I figured that giving this thing speed would help it be even better. Porygon-Z may not live long, but it'll put out some deadly damage when it does.

New Fairy (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 44 Def / 216 SDef
Calm Nature
- Roost
- Air Slash
- Nasty Plot
- Thunder Wave
Togekiss' new Fairy typing is a blessing to our flinching friend, as now it's even more annoying as it resists even more things. Roost and Nasty Plot are commons on Togekisses, so I've obviously kept that on there. Air Slash, being my only move, is not the best, but this thing is mostly to try and annoy dangers that might come this thing's way. My plan with this thing is to get of TWaves as fast as possible, and then Air Slash. They either have to pray to not get parahax/flinch, or switch out into something else. Roost is my regen and if I want to take Electric/Rock moves, as it becomes Fairy only. Leftovers lets this thing regen even more health, helping it take more. While it may not look like it, Togekiss can hit hard.


Jaws Of Life (Mawile) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Substitute
Mawile's new Fairy typing is truly the best thing that happened to our jawed friend. Alongside a beautifully wonderful Mega Evolution, Mawile now resists even more things and only has 2 resistances. I love using this thing, because it hits hard and takes little damage in return, granted I can get a sub up. Substitute is what saves this thing for me, as I can take damage considering Mawile's pitiful speed and defenses. Play Rough is on this thing because it's the best move this thing gets, and it does wonderful damage on anything. Fire Fang is to attack Steel types or so forth, or anything that Play Rough can't annihilate. Sucker Punch is on this thing as 1. a speed option, as this thing is pitifully slow, and 2. to counter Spiky Shields / Kings Shield's without having to blow well-earned HP. Intimidate is the only real choice for a M-Mawile, because Sheer Force and Hyper Cutter don't matter once you switch in as you're going to Mega Evolve right off the bat. I feel that Mawile's going to move up a few tiers with it's beautiful new changes. God bless Game Freak for making one of my favorite Pokemon ever better.

Baggy Saggy (Scrafty) @ Leftovers
Ability: Moxie
EVs: 20 HP / 232 Atk / 4 SDef / 252 Spd
Jolly Nature
- Substitute
- Dragon Dance
- High Jump Kick
- Crunch
I've never really seen this set before outside of what I've made for it, and honestly I'm not sure why. Substitute on Scafty is a blessing in disguise, as it allows it's pitiful defenses to be washed away with free damage, and of course, free opportunities for Dragon Dancing. Like Mawile, my hopes for this thing is to get Substitute up as fast as possible, so I can either keep Scrafty alive and get a few dances up, or atleast get 1 up. This thing is deadly once it gets a few dances up, as it can demolish everything in it's path with it's attack + Moxie boosts. Leftovers is to recover Substitute damage, and it's probably one of my best options for a Pokemon as fragile as Scrafty. If you ever want to keep a Scrafty alive, I'd reccomend running Sub on this thing. Trust me, this thing hits harder than it seems.

VVVVVV (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
Ah, Victini. Truly a Victory Star (geddit) for my team. While I was a little iffy replacing Jellicent with this thing, my worries were soon washed away when Victini took down a Talonflame easily. (It was paralyzed, but still.) Victini was used in response for quick priority attackers such as Talonflame, and his Scarf lets him move even faster, and shrug off that V-Create speed drop. This thing can be a good switch into Talonflames, or really, anything that doesn't want to super-effective Victini. U-Turn is to counter Dark/Psychic types, and it does do deadly damage when it does this. Bolt Strike is also for Flying types, because I really hate Talonflame. :V When this thing comes out, it usually takes out something when it's there.
Replays:
http://replay.pokemonshowdown.com/ou-74754376
http://replay.pokemonshowdown.com/ou-75151301
http://replay.pokemonshowdown.com/ou-75548607
http://replay.pokemonshowdown.com/ou-77720360
http://replay.pokemonshowdown.com/ou-79450685
http://replay.pokemonshowdown.com/ou-82073756
Old Team Members:

Pimp Slapper (Cinccino) (M) @ Choice Band
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn
Ah yes, Cincinno. I was using this thing because I wanted to have a Skill Linker on my team. However, that need turned into a bleh, as I never really used this thing. So replaced with Jellicent, this thing was.

You're a Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 10 Def / 232 SAtk / 14 SDef
Bold Nature
- Rapid Spin
- Psychic
- Surf
- Recover
My old Spinner, when I realized that I wasn't crippled by hazards myself, I figured I could use another Pokemon to set up instead. So I used Ferrothorn.

Best Mustache 2013 (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Recover
- Will-O-Wisp
- Scald
- Taunt
As a Spinblocker for Ferrothorn, I realized that thing thing never really got any use - plus the popularity of Defog this gen didn't help much. So I figured that since I needed a Fire type and a speedy attacker on my team, I'd go with Victini.
If you would like to use these guys in Showdown, be my guest. Other than the shininess, you can copy down the set info and just add whatever you'd like to it. Have fun!
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