Introduction
Smogon's Official Ladder Tour (OLT) is starting soon, many players will be hitting the ladder for the chance to win their very own trophy (
). I will be recommending teams for each tier of the ladder. You guys can take these teams to not only possibly have success on the ladder but also know what to prep for when you spend your weeks trying to claim a playoff spot.
1000-1400
So, at this part on the ladder you are trying to get out of it as fast as possible. Generally you will see things like pikachu,alolan sandslash, at best umbreon. You will be using not only teams that are successful there but also generally bring you fast games so you can proceed to the next tier of players on the ladder with a quickness.
VEIL OFFENSE
Made by imsorrylol
Weaknesses
Alternative(s):
WEBS OFFENSE
Made by njnp
Weaknesses
Alternative(s):
Rain
Made by NJNP
Weaknesses
Alternative(s):
1500-1700
In the middle of the ladder, the goal is to climb steadily and you will run into bulky offense teams often. These teams generally consist of a defensive backbone of 2-3 mons (say mew, tang, tran) and some breakers with mons that match up well vs offense. Veil HO is also very common in this part of the ladder as players try to speed through it quickly. To be successful here, the key is to use consistent teams that have good maneuverability against most of the meta.
Made by Sabella and Xtrashine
Weaknesses
Charizard Y + Dugtrio
Made by BTB
Weaknesses
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Alternative(s):
Kartana + Mega Ttar
Made by Bro Fist and ABR
Weaknesses
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Alternative(s):
SPL Stall
Weaknesses
1800-Beyond
In the high ladder, the key is to clutch onto a spot and stay there, avoid tilt at all times. The teams you will be seeing are often tournament teams created by top ou players, different kinds of veil / ho, stall, and often innovative things used by the ladder heroes.
Ilovepinkmons Stall
Made by Ilovepinkmons
Weaknesses
666 Z Reboot
Made by obii Edited by njnp
Weaknesses
Magearna + Ash Ninja made by FLCL
Weaknesses
Alternative(s):
Bulu + Duggy by Squirelll and Ox the fox
Weaknesses

I will update this thread when I can. Hopefully you guys enjoy this resource. The teams above can be used in any part of ladder ofc just recommending whats more consistent in each ladder tier.
Smogon's Official Ladder Tour (OLT) is starting soon, many players will be hitting the ladder for the chance to win their very own trophy (

1000-1400
So, at this part on the ladder you are trying to get out of it as fast as possible. Generally you will see things like pikachu,alolan sandslash, at best umbreon. You will be using not only teams that are successful there but also generally bring you fast games so you can proceed to the next tier of players on the ladder with a quickness.
VEIL OFFENSE






Made by imsorrylol
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Hail
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind
Zygarde @ Figy Berry
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Protect
- Substitute
- Calm Mind
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Fly
- Stealth Rock
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Hail
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind
Zygarde @ Figy Berry
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Protect
- Substitute
- Calm Mind
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Fly
- Stealth Rock
Aurora Veil has always has a pretty prominent spot on ladder and can consist of multiple variants. This variant in particular focus around having to completely read your opponents plays and being consistent. However, that differs from how it is played on lower ladder. Low ladder allows you to almost always be able to lead with ninetales and set up veil. Usually your opponent won’t bother switching and will practically let you set up with any mon you choose. IF they do decide to try and play around the team, once you set up veil, you can instantly dominant any low ladder team. If you run into a speedy mon like specs hp steel noivern and lose your ninetales, the team always has other means of winning such as z tail glow mana, DD ttar, and dd + coil zygarde which is the real backbone of the team. If you mess up with this team or get haxed on low ladder, the chance to regain momentum is almost always within reach and provides any user with a comfortable laddering session.
Weaknesses




Alternative(s):
WEBS OFFENSE






Made by njnp
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Quick Attack
- Return
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Autotomize
- Fire Blast
- Giga Drain
Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough
Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Quick Attack
- Return
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Autotomize
- Fire Blast
- Giga Drain
Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough
Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed
The concept of the team is simple you set up your hazards most important is webs and proceed to attempt to win with your numerous sweepers. You have bisharp to punish potential defoggers while mimikyu stops the rare rapid spin. Generally zygarde and pinsir are the you premier sweepers and you are depending on them to clutch games out for you. You depend on mimikyu heavily vs playstyles like rain while you depend on bisharp vs mew bulky offenses. This team can generally get a good match up vs most meta-game trends.
Weaknesses





Alternative(s):
Rain






Made by NJNP
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 28 Spe
- Defog
- Roost
- Scald
- U-turn
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Volt Switch
- Thunder
- Nature's Madness
or
Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Mean Look
- Nature's Madness
- Brave Bird
- Taunt
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 156 HP / 224 Atk / 4 Def / 124 Spe
Adamant Nature
- Drain Punch
- Swords Dance
- High Jump Kick
- Acrobatics
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Tail
- Stealth Rock
- Earthquake
- Ice Punch
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Toxic
- Draco Meteor
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 28 Spe
- Defog
- Roost
- Scald
- U-turn
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Volt Switch
- Thunder
- Nature's Madness
or
Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Mean Look
- Nature's Madness
- Brave Bird
- Taunt
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 156 HP / 224 Atk / 4 Def / 124 Spe
Adamant Nature
- Drain Punch
- Swords Dance
- High Jump Kick
- Acrobatics
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Tail
- Stealth Rock
- Earthquake
- Ice Punch
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Toxic
- Draco Meteor
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes
I wanted to try out koko with Hawlucha but didn't like how the hawk got hard stopped by the common Zapdos and it was hard to fit a mon that was viable and could offensively pressure out Zapdos. Mega Swampert came along and made me build this beauty. It's very nice how Hawlucha and Swampert work together breaking walls for each other along with Hawlucha being able to presence annoying mons to rain such as ferrothorn. So, there is also the aspect of ferro and kingdra naturally doing their normal roles on a rain team. Now, another interesting aspect is the koko set. Zamrock made the very amazing set in mean look koko which I must say I thought was stupid at first but after using it my self I saw how great it is. You need skill to use this set but it certainly is a great stall breaker for rain and is able to remove mons like amoon and mega venu and even tang easily...along with heavily weakening ferro. There is also the second and original option for a koko set in all out attacker which gives you a better match up vs offensive teams basically. So, basically one koko set gives u an auto win vs offense and another helps you remove bulky shit for the other members. The hawlucha is evd to out-speed excadrill out of sand for anyone wondering..I know its not realistic to see excadrill but if u hop on the ladder you just increased your chances. This team is not only successful on ladder but did well in wcop and is the most used rain ive seen on ladder.



Alternative(s):
1500-1700
In the middle of the ladder, the goal is to climb steadily and you will run into bulky offense teams often. These teams generally consist of a defensive backbone of 2-3 mons (say mew, tang, tran) and some breakers with mons that match up well vs offense. Veil HO is also very common in this part of the ladder as players try to speed through it quickly. To be successful here, the key is to use consistent teams that have good maneuverability against most of the meta.






Made by Sabella and Xtrashine
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake/Stone Edge
- Return
- Quick Attack
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Rain Dance
- Psychic
Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Extreme Speed
- Fly
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Ice]
- Explosion
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake/Stone Edge
- Return
- Quick Attack
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Rain Dance
- Psychic
Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Extreme Speed
- Fly
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Ice]
- Explosion
Hi, I'm sabella. So this is not an original team as many of you know it was a team I took from xtrashine and just edited a bit and he made some edits himself after i sent him the team. This is a great systematic offense to use from about 0-1800s on the ladder. It plays pretty consistently only really having big troubles with tapu lele since alot of the team is made up priority. It can also struggle with taunt koko leads and ash gren which i usually boom vs if they lead it and stall depending on the style of stall but all in all it works pretty well. Zapdos can also be a pain but the best bet is to try and muscle through it by sacking something to weaken it alot then do ur best to not let it heal up.
The best way to play is to lead elf set rocks and see if u can pick off any pokes with the moveset, specifically lando. Not much predicting involved with this team because when one member dies another one can usually come in and set up on what killed the previous mon. There will be certain instances where u will have to use ur judgement as far as prediction on the defensive end but i tend to play this pretty aggressive. Any questions ask empo hes been the ladder slave for this team.
The best way to play is to lead elf set rocks and see if u can pick off any pokes with the moveset, specifically lando. Not much predicting involved with this team because when one member dies another one can usually come in and set up on what killed the previous mon. There will be certain instances where u will have to use ur judgement as far as prediction on the defensive end but i tend to play this pretty aggressive. Any questions ask empo hes been the ladder slave for this team.
Weaknesses



Charizard Y + Dugtrio
Made by BTB






Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Defog
- Soft-Boiled
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Screech
- Stealth Rock
Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Defog
- Soft-Boiled
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Screech
- Stealth Rock
Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
The team is an almost perfectly crafted balance with very few weaknesses. The defensive cores of Pex and steela with mew and tang check almost the entire OU meta. You add the nice offensive presence that ZARD-Y and duggy bring along with the core breaking through fatter teams like stall.



Alternative(s):
Kartana + Mega Ttar
Made by Bro Fist and ABR






Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 72 HP / 220 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Defog
- Soft-Boiled
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Flying]
- U-turn
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic
Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Ice Punch
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Smart Strike
- Leaf Blade
- Sacred Sword
Ability: Synchronize
Shiny: Yes
EVs: 72 HP / 220 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Defog
- Soft-Boiled
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Flying]
- U-turn
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic
Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Ice Punch
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Smart Strike
- Leaf Blade
- Sacred Sword
waiting on bro fist/abr


Alternative(s):
Unknown






Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 28 HP
- Earthquake
- Reversal
- Toxic
- Pursuit
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Spikes
- Defog
- Roost
- Counter
Sableye-Mega (F) @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Careful Nature
- Protect
- Will-O-Wisp
- Recover
- Knock Off
Toxapex (F) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Scald
- Recover
- Toxic Spikes
- Haze
Ability: Unaware
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 28 HP
- Earthquake
- Reversal
- Toxic
- Pursuit
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Spikes
- Defog
- Roost
- Counter
Sableye-Mega (F) @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Careful Nature
- Protect
- Will-O-Wisp
- Recover
- Knock Off
Toxapex (F) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Scald
- Recover
- Toxic Spikes
- Haze



1800-Beyond
In the high ladder, the key is to clutch onto a spot and stay there, avoid tilt at all times. The teams you will be seeing are often tournament teams created by top ou players, different kinds of veil / ho, stall, and often innovative things used by the ladder heroes.
Ilovepinkmons Stall
Made by Ilovepinkmons






Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Screech
- Substitute
Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Counter
- Toxic
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 176 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
Alomomola (F) @ Eject Button
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Knock Off
- Scald
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Screech
- Substitute
Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Counter
- Toxic
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 176 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
Alomomola (F) @ Eject Button
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Knock Off
- Scald




666 Z Reboot
Made by obii Edited by njnp






Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Zygarde @ Choice Band
Ability: Aura Break
EVs: 184 Atk / 72 SpD / 252 Spe
Adamant Nature
- Outrage
- Thousand Arrows
- Extreme Speed
- Toxic
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Giga Drain
- Knock Off
- Hidden Power [Ice]
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Surf
- Secret Sword
- Hydro Pump
- Stone Edge
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power/Protect
- Substitute
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Zygarde @ Choice Band
Ability: Aura Break
EVs: 184 Atk / 72 SpD / 252 Spe
Adamant Nature
- Outrage
- Thousand Arrows
- Extreme Speed
- Toxic
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Giga Drain
- Knock Off
- Hidden Power [Ice]
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Surf
- Secret Sword
- Hydro Pump
- Stone Edge
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power/Protect
- Substitute
Weaknesses



Magearna + Ash Ninja made by FLCL






Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 48 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Will-O-Wisp
- Roost
Latios @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Defog
- Draco Meteor
- Psyshock
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 48 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Will-O-Wisp
- Roost
Latios @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Defog
- Draco Meteor
- Psyshock
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail
Waiting On FLCL



Alternative(s):
Bulu + Duggy by Squirelll and Ox the fox






Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 52 Def / 232 SpD
Careful Nature
- Leech Seed
- Protect
- Whirlwind
- Horn Leech
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Toxic
- Recover
- Scald
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Bold Nature
- Roost
- Defog
- Toxic
- Counter
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Substitute
- Screech
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Knock Off
- Soft-Boiled
Ability: Grassy Surge
EVs: 224 HP / 52 Def / 232 SpD
Careful Nature
- Leech Seed
- Protect
- Whirlwind
- Horn Leech
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Toxic
- Recover
- Scald
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Bold Nature
- Roost
- Defog
- Toxic
- Counter
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Substitute
- Screech
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Knock Off
- Soft-Boiled
Not a lot to say, grassy terrain supports the entire team. Tran / Toxa / Bulu forms one of the strongest cores in the game covering a vast majority of top threats. There aren't really match ups this team can't win.
Weaknesses



I will update this thread when I can. Hopefully you guys enjoy this resource. The teams above can be used in any part of ladder ofc just recommending whats more consistent in each ladder tier.
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