approved by Quote
original post by boltsandbombers
art by Mambo
description stolen from The Avalanches
ORAS LC Good Cores
A strong core is one of the single most valuable things to form when creating a new team. Cores are typically made up of a group of Pokémon that, when used together, work excellently toward accomplishing a specific goal, and any good player uses them, intentionally or not. The majority of cores have varying characteristics that allow them to triumph in different areas, and depending on your team, cores can be built to succeed offensively or defensively. An offensive core is a group of Pokémon that are both focused towards and designed to enable the team to break through most other team styles while being balanced for general play, while a defensive core is a group of Pokémon chosen to give a team a solid set of resistances and the ability to switch into many of the common and threatening attacks in the metagame, allowing it to stick around long enough to win the match.
Here is an updated Good Cores thread, our last one was a tad outdated with some of the cores, but this one will be kept up to date. Post your cores with some reasoning and if the core is solid, it will be added to the OP. Please play with your core before you post it here, we are looking for cores that are generally proven to work. Otherwise, enjoy!
Please post your core in this format.
Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute
Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 92 Def / 100 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- U-turn
One of the most well-known offensive cores, the main goal of the core is the set up a Swords Dance with Fletchling and sweep the enemy team with the boosted power from itemless Acrobatics. The main job of Diglett is to trap and remove opposing threats that would wall Diglett. Earthquake generally hits Steel-Types, Rock-Types and Electric-Types, all of which threaten the ability for Fletchling to sweep.
original post by boltsandbombers
art by Mambo
description stolen from The Avalanches
ORAS LC Good Cores

A strong core is one of the single most valuable things to form when creating a new team. Cores are typically made up of a group of Pokémon that, when used together, work excellently toward accomplishing a specific goal, and any good player uses them, intentionally or not. The majority of cores have varying characteristics that allow them to triumph in different areas, and depending on your team, cores can be built to succeed offensively or defensively. An offensive core is a group of Pokémon that are both focused towards and designed to enable the team to break through most other team styles while being balanced for general play, while a defensive core is a group of Pokémon chosen to give a team a solid set of resistances and the ability to switch into many of the common and threatening attacks in the metagame, allowing it to stick around long enough to win the match.
Here is an updated Good Cores thread, our last one was a tad outdated with some of the cores, but this one will be kept up to date. Post your cores with some reasoning and if the core is solid, it will be added to the OP. Please play with your core before you post it here, we are looking for cores that are generally proven to work. Otherwise, enjoy!
Please post your core in this format.

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 92 Def / 100 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- U-turn
One of the most well-known offensive cores, the main goal of the core is the set up a Swords Dance with Fletchling and sweep the enemy team with the boosted power from itemless Acrobatics. The main job of Diglett is to trap and remove opposing threats that would wall Diglett. Earthquake generally hits Steel-Types, Rock-Types and Electric-Types, all of which threaten the ability for Fletchling to sweep.