ORAS General Discussion - Mark 2 - Spoilers Inside

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"More info" doesn't usually mean "new info". It's more likely to be a recap of Mega Rayquaza, mixed with tons of "ooohh..." and "aaaahhh".

As for CoroCoro, it usually leaks on the 12th, followed by official release on the 15th.
I love when we get to the calendar reminder posts about "CoroCoro isn't out for another 5 days, cool it"
Commencing countdown for threadlock...
As far as more news goes, Pokemon Get-TV may provide us with official M-Rayq artwork

I cannot wait to unlock M-Rayq and just stare and stare and staaaaaaare at that beautiful green iridescent texture on his face/back.

I would liken it to a jade or emerald color.
 
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According to Serebii; only the Netherlands, Switzerland, Russia, and South Africa are listed to get the demo before the 15th. It seems a bit random given that Pokémon is mainly popular and prioritized with Japan, some parts of Europe, and the U.S. or maybe that's just me.

They could be giving the demo to the parts of the world where pokemon is less popular to try to increase popularity there instead of merely catering to some fans.
 
We've gotten Corocoro as early as the 8th, though if I recall.

As for the demo, what is the criteria for unlocking the special gift? Do you have to play it every day starting when they release it or just every day that you've had it downloaded on your DS? In any case it'll be a nice mid-month reveal of new information as we hunger for November's corocoro and ultimately the games' release.

EDIT: I also saw people posting about Ray not being useable until post-E4. Remember that in Emerald the Sky Pillar is actually accessible prior to defeating the pokemon league. Not that you'll need it when Primal Groudon / Kyogre are perfectly capable of annihilating the league on their own.
 
They could be giving the demo to the parts of the world where pokemon is less popular to try to increase popularity there instead of merely catering to some fans.
Through the Nintendo eShop last I thought.

You need a code to get the demo. For example this coming Corocoro will have the code for Japan. Serebii has a full list here.

My guess in the U.S. we either will get it off the main website like Sweden, Denmark, Norway, & Finland OR we'll need to go to GameStop or Toys R Us. We could also get the code via or Pokemon.com trainer account, though I wonder if they even remember that exists.

We've gotten Corocoro as early as the 8th, though if I recall.

As for the demo, what is the criteria for unlocking the special gift? Do you have to play it every day starting when they release it or just every day that you've had it downloaded on your DS? In any case it'll be a nice mid-month reveal of new information as we hunger for November's corocoro and ultimately the games' release.

EDIT: I also saw people posting about Ray not being useable until post-E4. Remember that in Emerald the Sky Pillar is actually accessible prior to defeating the pokemon league. Not that you'll need it when Primal Groudon / Kyogre are perfectly capable of annihilating the league on their own.

No one knows. My guess is that we'd probably need to play through all the scenarios they made. Now the demo is supposedly going to be redeemable on October 15th, at least in most places, and the game's released date is November 21st. So that's 38 days between the two. Now they say if you play EVERY day you'll get special scenarios but being some places would be giving away the code at a later date (the latest so far is November 9th), I'm going to guess there's only probably 10 or so daily scenarios you'll need to play through until you "finish". But that's only a wild guess.

Yeah, doesn't really matter which of the Weather Trio you get before the Elite Four as it looks like any of their Primal/Mega Forms will wipe out the Elite Four on their own. Heck, a normal Pokemon who can Mega Evolve will probably have enough power to take out the Elite Four on its own. Kind of a problem that I think GameFreak overlooked with Mega Evolutions, once you have them almost any trainer who doesn't have one of their own isn't going to much of a problem. Only non-Mega trainers who I've seen able to take on a Mega Evolution were ones in the Battle Maison but that's mainly cause they cheat lower your level so everyone's Pokemon is Level 50 and thus they can possibly outspeed and exploit weaknesses.
 
Guys, something I noticed a couple of weeks ago and got me thinking ever since:

The trailers we saw have some conflicting evidence when it comes to the level curve in ORAS. We saw Brawly's Makuhita at lvl 16 and ranted about it, because it points to an even lower level curve than the originals and makes the game even easier.

But another video showed Maxie at Meteor Falls saying something like "you're not the only who can perform a mega Evolution". This suggests pretty strongly we'll already have the mega Bangle and a mega stone by the time we get to Meteor Falls. And the mega starters are likely to be our first mega evolution. In RSE, the starters would evolve around Fortree city. If we had access to mega starters before the fourth gym, this would means ORAS has a level curve pretty similar to XY, which in turn would also mean we have access to Exp. Share as a key item early in the game.

I tend to believe in the second scenario. It's much more likely for them to show us random levels on a trailer than a relevant character saying something random (especially giving the important role mega evolution has in the remakes), and the fact we saw a lvl 23 Grovyle using Leaf Blade on Brawly's lvl 16 Makuhita makes that specific video segment particularly fishy. True, there's no confirmation that the mega starters will be the first mega there'll be in-game (putting aside the obvious mega metagross from the event, which doesn't belong to the story and won't be usable until lvl 45 anyway), but that's our safest bet until we get evidence to the contrary. And even if there's some other mega before the starters, wouldn't it be pretty weird to have access to a mega when your team is still at their mid/upper-20s (if they kept RSE's level curve or even reduced it)? Most pokémon that can mega evolve won't even have reached their final form yet!

So that's why I think ORAS level curve will be similar to XY's. Which would require Exp. Share as a key item so the game won't be too hard (and we know they've been taking steps in the opposite direction...), which means you can always turn the Exp. Share off to make the game somewhat more challenging. This is much better than facing gym leaders/E4 members with slightly decreased levels as previously thought. Yay!
 
Guys, something I noticed a couple of weeks ago and got me thinking ever since:

The trailers we saw have some conflicting evidence when it comes to the level curve in ORAS. We saw Brawly's Makuhita at lvl 16 and ranted about it, because it points to an even lower level curve than the originals and makes the game even easier.

But another video showed Maxie at Meteor Falls saying something like "you're not the only who can perform a mega Evolution". This suggests pretty strongly we'll already have the mega Bangle and a mega stone by the time we get to Meteor Falls. And the mega starters are likely to be our first mega evolution. In RSE, the starters would evolve around Fortree city. If we had access to mega starters before the fourth gym, this would means ORAS has a level curve pretty similar to XY, which in turn would also mean we have access to Exp. Share as a key item early in the game.

I tend to believe in the second scenario. It's much more likely for them to show us random levels on a trailer than a relevant character saying something random (especially giving the important role mega evolution has in the remakes), and the fact we saw a lvl 23 Grovyle using Leaf Blade on Brawly's lvl 16 Makuhita makes that specific video segment particularly fishy. True, there's no confirmation that the mega starters will be the first mega there'll be in-game (putting aside the obvious mega metagross from the event, which doesn't belong to the story and won't be usable until lvl 45 anyway), but that's our safest bet until we get evidence to the contrary. And even if there's some other mega before the starters, wouldn't it be pretty weird to have access to a mega when your team is still at their mid/upper-20s (if they kept RSE's level curve or even reduced it)? Most pokémon that can mega evolve won't even have reached their final form yet!

So that's why I think ORAS level curve will be similar to XY's. Which would require Exp. Share as a key item so the game won't be too hard (and we know they've been taking steps in the opposite direction...), which means you can always turn the Exp. Share off to make the game somewhat more challenging. This is much better than facing gym leaders/E4 members with slightly decreased levels as previously thought. Yay!
I started not caring for the challenge in games anymore. Every single game thats coming out now is EASY AS F*CK, and the only challenge comes in the post game, online. Im just playing ORAS to remember the old times with my pokrmon ruby, and the struggles to win the elite four. Lol.Im also going to try to do some kind of challenge, like , monotype or nuzlocke, or something, to make it harder
 
I started not caring for the challenge in games anymore. Every single game thats coming out now is EASY AS F*CK, and the only challenge comes in the post game, online. Im just playing ORAS to remember the old times with my pokrmon ruby, and the struggles to win the elite four. Lol.Im also going to try to do some kind of challenge, like , monotype or nuzlocke, or something, to make it harder

True, there was a post on this or on the previous thread saying that in the end, pokemon benefits more from being easy than from the opposite and I agree. On the other hand, every move GF has made to make the game a bit more challenging (like in PT and BW2) has been greatly welcome by the fandom and I hope ORAS will fall into this category. After all, being a bit harder doesn't mean being hard and off-putting for younger audiences, just not ridiculously easy to beat. This can be easily accomplished by an optional hard mode (but not quite how they did it in BW2 where you could only unlock it through one version on a second cartride and after beating the game) or a higher level curve with XY's Exp. Share - which I hope will be the case for ORAS.
 
Even though evidence points to us getting the Mega Bangle early on, I hope we don't get it until around Winona.

The reason for this is that Mega Evolutions are essentially a 4th stage for certain mons. Since it's likely that we'll be getting the Mega Stone for the Starter relatively early, the thing is that it makes the regular final evolution essentially obsolete. This means that if, when your starter hits level 36 and evolves into their final form, you can immediately Mega Evolve it, the difference in power is extreme. If instead you are forced to use regular Sceptile/Blaziken/Swampert until the 6th or 7th gym, and can then Mega Evolve, the increase in power from 2nd stage to Mega is more spread out.
 
Even though evidence points to us getting the Mega Bangle early on, I hope we don't get it until around Winona.

The reason for this is that Mega Evolutions are essentially a 4th stage for certain mons. Since it's likely that we'll be getting the Mega Stone for the Starter relatively early, the thing is that it makes the regular final evolution essentially obsolete. This means that if, when your starter hits level 36 and evolves into their final form, you can immediately Mega Evolve it, the difference in power is extreme. If instead you are forced to use regular Sceptile/Blaziken/Swampert until the 6th or 7th gym, and can then Mega Evolve, the increase in power from 2nd stage to Mega is more spread out.
I fully agree, especially since my Wartortle evolved shortly after getting the Mega Ring in Y, meaning I only used regular Blastoise if I've already Mega Evolved my Lucario.
 
Even though evidence points to us getting the Mega Bangle early on, I hope we don't get it until around Winona.

The reason for this is that Mega Evolutions are essentially a 4th stage for certain mons. Since it's likely that we'll be getting the Mega Stone for the Starter relatively early, the thing is that it makes the regular final evolution essentially obsolete. This means that if, when your starter hits level 36 and evolves into their final form, you can immediately Mega Evolve it, the difference in power is extreme. If instead you are forced to use regular Sceptile/Blaziken/Swampert until the 6th or 7th gym, and can then Mega Evolve, the increase in power from 2nd stage to Mega is more spread out.

That's not how it worked in XY - in fact we had the exact opposite scenario. Your Kanto starter was around lvl 35 by the time you fought the 3rd gym and right after that, bang, mega ring. They can definitely do this differently in ORAS, but that, in addition to the evidence I showed earlier, makes me believe this won't be the case.

I have never seen this video, but I'm pretty sure that it's from the demo.

No it isn't. In the demo we find Tabitha and Matt in a cave where no waterfall is to be seen. In the video posted in Japan on the first days of Semptember, almost a week before CoroCoro's leak and before anyone ever talked about the demo, we had Maxie in what's clearly the Meteor Falls saying in Japanese "your pokémon are not the only ones that can mega evolve".

Of course I know no Japanese and I'm taking this info from a video Noel Lopunny posted on page 13 or 15. Here's a link: You can skip to 7:14. Since no one questioned it on the comments, I believe the translation is correct and thus my theory stands. It would be nice if someone who knows Japanese could confirm the translation, though.

 
Why dont they just put the demo on the eShop ? Why do they like to complicate so much ?

Guessing they want to make the demo feel extra special? Not that they need to try, they've already blown plenty of other demos out of the water in my opinion by having it be able to send stuff (including a Mega Evolution) over to it as well as it being free. And from the looks of the list they're trying to make it available as much as possible, many places have most game stores giving it out and then having additional promotions at tours and expos. Infact I'm going to rework my guess and say that if they do the store thing then both GameStop and Toys R Us would be giving out the code an maybe later in November they'll offer the code on the main website or something (Unless PUSA messes up somehow. We've missed plenty of cool events in the past and no announcement for the demo is making me feel a bit uneasy).

With that all said, I do agree that they probably should have made it just a eShop download for the most part. Now I can understand giving people who goes to tours or expos early access to the demo, but what's the point of having the stores? If you're getting the demo I think it's pretty safe to assume you're also getting the game, so there's no point forcing you to walk down to the game store to get the code. And I think for the most part you'll probably only go down to get the code, you won't buy anything (I suppose you could check to see if there's a game you want or wait until a game you want comes out to get the code, but it's not necessary). I maybe get it for some exclusive Events, but for something like this?

True, there was a post on this or on the previous thread saying that in the end, pokemon benefits more from being easy than from the opposite and I agree. On the other hand, every move GF has made to make the game a bit more challenging (like in PT and BW2) has been greatly welcome by the fandom and I hope ORAS will fall into this category. After all, being a bit harder doesn't mean being hard and off-putting for younger audiences, just not ridiculously easy to beat. This can be easily accomplished by an optional hard mode (but not quite how they did it in BW2 where you could only unlock it through one version on a second cartride and after beating the game) or a higher level curve with XY's Exp. Share - which I hope will be the case for ORAS.

Yeah, maybe they should make Mode switching available BEFORE you start the game? Seriously, what's the point of an Easy or Hard mode if you unlock it AFTER beating the main game and you don't have something like new game plus? Do they expect you to restart the game or buy another game just to play though it again on Easy/Hard? Maybe if we had an extra save file I would have given that a try... (you know I always thought them offering to put an extra save file in your game would make for a good Event, DLC, or maybe even a nice feature to the Pokemon Bank).

As for challenge during the main game, yeah I would like them to make it challenging but they don't want to upset the kiddies who just want to blast through the game with their Starter (no matter how many times they're told to use different types. Heck, I blast through Y with my 3 fire Starters). Of course just making the Pokemon higher leveled isn't the only way to make things difficult. Maybe they could have trainers start employing strategies like weather, Trick Room, entry hazards, etc. to make players think of having to play differently against them. Sure they still could blast through the game if their Pokemon is high level enough, but those who are looking for a challenge would appreciate something that.

Actually, I've always had this controversial idea to add a bit of challenge to the game: Level Caps. Basically at the start of the game you can only level your Pokemon up to, say, Level 15. After you get a Badge, the cap is raised by 5 Levels except for the 8th Badge which raises it a bit more, say 15 Levels as a nice bookend (so Beginning cap is 15, 1 Badges is 20, 2 Badges is 25, 3 Badges is 30, 4 Badges is 35, 5 Badges is 40, 6 Badges is 45, 7 Badges is 50, and 8 Badges is 65). Doing this may give players, especially beginning players, a "goal" to reach with their Pokemon throughout the game. When should they stop training one Pokemon and start training the next (even though should be trying to keep them at even levels)? Well once they hit the level cap they'll have no reason why not to train their other Pokemon. It might even help them experiment a little bit with newly caught Pokemon since it wouldn't take much training to have them catch up in levels to the current team they have. In addition the game would be build around the cap so it would even help the game creators plan how strong opponents would be not having to worry about the player having an over-leveled Pokemon. And if they want, they could even make bosses like Gym Leaders, Elite Four, Champion, Villain Admins & Bosses have their Pokemon slightly above the player's cap to provide an extra bit of challenge (and needing to possibly use all their Pokemon instead of relying on one or two over-leveled ones). "But what would happen to experience gained by a Pokemon that have reached their cap?" you may ask. Well in the Colloseum games a Shadow Pokemon sort of works like this. They can't gain levels BUT they are gaining the experience from battling and when purified they gain all the levels that they would have gotten. Same deal here, the Pokemon at cap would still get experience but they wouldn't get the benefit of that experience until the cap has been increased. So even if you're battling with a Pokemon at cap you can assure to yourself that once you increase the cap you'll get the benefits of that experience. I know it's a controversial idea and a lot of people may not like it as it is putting an artificial barrier on you, but if you're playing through the game normally I don't think it'll effect you that much. Also if you're trying to do something out of the norm you'll probably do it after completing the game normally or with a new game, so maybe unlocking a feature which removes the levels cap that you can also unlock in another game (via BW2) could be included for those wanting to do a special challenge that the level caps may prevent them from doing (like a solo Pokemon run).

Even though evidence points to us getting the Mega Bangle early on, I hope we don't get it until around Winona.

The reason for this is that Mega Evolutions are essentially a 4th stage for certain mons. Since it's likely that we'll be getting the Mega Stone for the Starter relatively early, the thing is that it makes the regular final evolution essentially obsolete. This means that if, when your starter hits level 36 and evolves into their final form, you can immediately Mega Evolve it, the difference in power is extreme. If instead you are forced to use regular Sceptile/Blaziken/Swampert until the 6th or 7th gym, and can then Mega Evolve, the increase in power from 2nd stage to Mega is more spread out.

Due to some screenshots, I think you might get it after Wattson. I say this because there's a screenshot of the player and the opposite gender rival in Meteor Falls but they don't have they Mega Bangle's yet. However, being the rival was never at Meteor Falls with you, obviously a change in the story was done there and I had this suspicion that after chasing Team Aqua/Magma out of Meteor Falls that Steven might give you the Mega Bangle either there or soon after. It would fit right around the time that you would have gotten the Mega Ring in XY.

As for when I would have given the player the ability to Mega Evolve, I would say maybe after Badge 5. You don't want to give the player a powerful skill early (which the decided to do) yet also not give it at the very end when they wouldn't be able to use it much during the story. I think Badge 5 is pretty much the middle point of the game. You not only have 3 more Gyms to go but also defeating the villain team (who's bosses will have the ability to Mega Evolve) and the Pokemon League (not to mention rival battles). I think that's enough for the player to feel that the Mega Ring was useful for them during the storyline. And for Ruby & Sapphire I'd say having Mega Evolutions after the 5th Gym would make some sense. 5th Gym is Norman meaning you would have had to defeat his Slaking normally, thus proving you are up to the challenge so can now have access to the "easy button". 6th Gym is Winona who was quite tricky when I was a kid since her ace is a defensive Dragon-type (not to mention her other Pokemon which either liked to increase their accuracy, decrease your's, or her annoying Pelipper that knew Protect and Supersonic). 7th Gym is Tate & Liza which is a double battle so it could throw you for a bit of a loop. And finally the 8th Gym is the 8th Gym, it's suppose to be the toughest. So yeah, having Mega Evolutions for Winona, Tate & Liza, and the 8th Gym would be helpful though may not neccisarily mean you'll win.
 
Even though evidence points to us getting the Mega Bangle early on, I hope we don't get it until around Winona.

The reason for this is that Mega Evolutions are essentially a 4th stage for certain mons. Since it's likely that we'll be getting the Mega Stone for the Starter relatively early, the thing is that it makes the regular final evolution essentially obsolete. This means that if, when your starter hits level 36 and evolves into their final form, you can immediately Mega Evolve it, the difference in power is extreme. If instead you are forced to use regular Sceptile/Blaziken/Swampert until the 6th or 7th gym, and can then Mega Evolve, the increase in power from 2nd stage to Mega is more spread out.
I think we'll be getting the Mega Bangle from Steven on this route:
EN_V1_p03_01_gql.jpg

which is likely Route 118, so I think between the Norman and Winona fights is likely. It could also be Route 120, but the screenshots of Steven there are only on the bridge with Kecleon, so Route 118 is the only other likely place from the original games where we meet him before then other than Granite Cave.
 
I think we'll be getting the Mega Bangle from Steven on this route:
EN_V1_p03_01_gql.jpg

which is likely Route 118, so I think between the Norman and Winona fights is likely. It could also be Route 120, but the screenshots of Steven there are only on the bridge with Kecleon, so Route 118 is the only other likely place from the original games where we meet him before then other than Granite Cave.

Route 118?
Hoenn_Route_118_E.png

Do you mean Route 119?
Hoenn_Route_119_E.png
 
It looks more like 119, but according to Bulbapedia, you only meet him on 118. However, Gamefreak could always make a new inclusion on 119.

Or just move the encounter on Route 118 to Route 119 because it looks prettier in 3D. Wouldn't be surprised if this happened right in front of the Weather Station just so they could add in some dialogue suggesting you check out the Weather Station (which you would have done anyway).
 
As someone said before, it looks like they're trying to show that Primal Devolution is actually a bad thing, like the Pokemon is selfishly taking the limited energy from the world in order to empower itself but this hurts the world. Mega Evolutions on the other hand is created by bonds between people and Pokemon thus is limitless as long as you have people and Pokemon living peacefully and coinciding with one another.

When did Gamefreak/The Pokemon Company become so vociferous with their socialist agenda? (trololol) Seriously though. TPC 2016.
 
Or just move the encounter on Route 118 to Route 119 because it looks prettier in 3D. Wouldn't be surprised if this happened right in front of the Weather Station just so they could add in some dialogue suggesting you check out the Weather Station (which you would have done anyway).

I do expect GF expanding the Weather Station's plot. In RSE, you only went in there because two grunts were blocking the way and it was the only unexplored place by that point... and as soon as you clear it, it does nothing special (Apart from helping you locate Groudon and Kyogre in Emerald).
 
When did Gamefreak/The Pokemon Company become so vociferous with their socialist agenda? (trololol) Seriously though. TPC 2016.

Back in 2010/2011 when the villains in BW was essentially PETA (or even earlier in Pokemon Ranger: Guardian Signs when the REAL villains were called the Societea (and if that doesn't seem odd, in Japan they were just called the "Tea Party")).

I do expect GF expanding the Weather Station's plot. In RSE, you only went in there because two grunts were blocking the way and it was the only unexplored place by that point... and as soon as you clear it, it does nothing special (Apart from helping you locate Groudon and Kyogre in Emerald).

castform_by_ice_cream_skies-d61t56p.png
 
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