I'm ok with defensive lando-t going down a rank below tankchomp at this point. I agree with all of TDK's points.
Some other things I've noticed is that Hoopa's NP set is sitting at A alongside its Scarf set. I would put that at A-, the extra coverage move is the reason why it can be deadly in the first place.
Someone mind explaining to me what "Defensive Utility" is on Gliscor? Being a Gliscor already makes it out to be that imo.
Can you guys please remove offensive lure on Mew rofl, that's just dumb and they're all gimmicks for the most part.
A few responses:
Def Lando-T is fine in the same rank as Tank Chomp. It can force out things Garchomp can't with Intimidate, plus it can still run rocky helmet to get some residual damage off on physical attackers. U-turn is always beneficial for the balance teams def Lando-T ends up on, and it boasts a higher attack stat than Chomp too. Now all of this does come at the expense of being much slower and giving Bish a +1 boost, but you usually have room for a Bish counter on balance anyway. Typing comes into play too, but both have useful resistances to play around with.
I see 0 reason to run NP Hoopa cause its not really setting up on much with its low speed, and part of what makes it threatening is its mixed offensive presence.
Defensive utility Gliscor was meant to encompass sets that did not run Taunt and/or SD. Something like SR / U-Turn / EQ / Roost. Not really an optimal set, but a set nonetheless.
Yes please don't encourage people to run offensive Mew. Get rid of it.
A few of my own noms:
Unaware + Calm Mind Clefable to A-. Unaware CM Clef is just very much inferior to MG + CM variants. The only things Unaware CM helps beats are CM + Psyshock users (Slowbro, and uh, Latios?), and the occasional mon that can boost faster than Clef (TG Mana, SD Gliscor, NP Celebi?). However, a lot of these are waters that run Scald, so Clef has a really hard time winning in the long run. Unaware Clef really just kinda needs Heal Bell.
SpDef Excadrill to B-. This one is based off the placement of another slow-ish defensive spinner - Tentacruel. Cruel's spinner set currently sits in B- and there is no way that Drill's Spdef set is better than that. You also just don't really see it often any more, so it may not even warrant a ranking.
Ebelt Keldeo should be removed. It's a relic of the past, and CM variants could also encompass sets that run more offensive items like LO or Ebelt.
For the love of god, can we please
get rid of Choice Band Talonflame. I've been asking for this for a long time, and I will keep asking for it. CB Talon is just a completely trash set. 4x Rocks weakness + 2 moves that deal recoil + plenty of fat shit running around to take a hit = no thank you. Please, I implore you, bludz.
Combine M-Gyara's sets. This is just based on how the sets kinda function the same aside from being able to set up on/sweep a few different select mons. At the very least, I think several of us would agree that M-Gyara w/o a third attacking move is considerably less threatening, so that could warrant the sub/taunt set moving down to A-.
The same situation is pretty much true for regular Gyara too, so those sets should also be combined.
Remove AV Kyu-B. Not 100% sure on this one, but the times I've run this set, I have found myself wondering why I'm not just using a bulky 3 attacks + roost set. Rocks weakness is also a major downer, and you don't gain all that much by running a single extra move (usually iron head, hp fire, or dclaw/outrage).
Poison Heal Loom should be above sash. TBH, I would put sash in B and Poison Heal in B+. Constant passive healing + status absorbtion + just the right movepool makes Poison Heal Loom a pretty good breaker against slower teams. Sash struggles in a hazard centric metagame and the the usefulness of spore oftentimes relies on the luck of when the opponent wakes up.
Last, I think Scarf Togekiss should go up to B+. It's actually pretty unique for a scarfer as it has an expansive movepool coupled with a useful set of resistances. Not to mention it can still reap benefits from Serene Grace + Air Slash and can even Trick its scarf onto something like a Clefable, nullifying it for the rest of the game.