Project ORAS Rarely Used Teambuilding Competition V4 [Week 26 - Manetric - Nomination]

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The winner is:

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Fineonbae Gratz

Now time for an actual core to Build around we have :

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These two are the drops that are ru got and they've made a splash in the RU tier. Absol being a deadly sweeper and pretty good pursuit trapper while Sharpedo is a late game cleaner. Absol has the ability to beat weaken down walls for Sharpedo. The main probleam with this core is the weakness to common priority like Fletchinder's Acrobatics or also having probleams with Fairy-Types liek Aromotisse or Togetic.

Deadline: Decemeber 27
 
Rofl MrAldo, he made this with me
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[01:14:56]+MrAldoPls: then let's run sub hone claws flygon
rofl we started with the core, added u-turn hw meprit for rocks and momentum, heat u-turn fletch for more momentum and secondaey fighting check. Then I wanted a flying check that can beat bulky waters so eelektross, u-turn eel provided even MORE momentum, and scarf hitmonlee to spin and speed control. Bop

helheim (Absol) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

njord (Sharpedo) (M) @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 248 SpA / 252 Spe
Mild Nature
- Hydro Pump
- Ice Beam
- Crunch
- Protect

freya (Mesprit) @ Colbur Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish

surt (Fletchinder) (M)
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- U-turn
- Roost
- Swords Dance
- Acrobatics

mjolnir (Eelektross) (M) @ Assault Vest
Ability: Levitate
EVs: 252 HP / 240 SpA / 16 Spe
Modest Nature
- Thunderbolt
- U-turn
- Flamethrower
- Giga Drain

einherjar (Hitmonlee) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Rapid Spin
- Knock Off
- Mach Punch
 
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Built this team in the CT room, was told to put it here. Also, scythe modified it a bit.

Started with Sd Absol + sharpedo at the guy's request, then added in scarf tyrantrum cause fletchinder is a bitch. At that point the team got decimated by Fighting types, especially Hitmonlee, so we put on a Granbull. Scythe then suggested running toxic spikes to help sharpedo and the pressure it can put on builds, so it was changed to Garbodor. After that I really wanted something that could beat mega steelix 1v1 and could also set rocks reliably and pressure a bunch of defoggers, so I went with Mega Camerupt, with a bunch of speed creep to try and beat speed creeping Steelix/Mega Abomasnow, and I'm using HP ice on it to try and catch Flygon as it tries to switch in/defog on me. Also helps that its a really strong camel so I can put pressure on a bunch of walls. Last mon is Virizion, to try and have something that can check dark types itself, switch in on bulky waters which the rest of the team struggles a lot with, act as a setup sweeper, and to try and aid sharpedo, its a calm mind variant.

Absol @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Superpower
- Sucker Punch

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Drain Punch
- Toxic Spikes

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Head Smash
- Earthquake
- Outrage

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 176 SpA / 164 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Virizion @ Black Belt
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Fire]
 
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Evil Fairies

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I started off with these two, as per the core. I decided to go with Physical Sharpedo instead of special after finishing the team due to having 3 special attackers and only 1 physical attacker later in development. Absol is your standard LO + SD Pokémon, though I added Iron Tail so fairies didn't cancel all the momentum from the sweep.

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From here, I added Mesprit to serve as a Rocker, a U-Turner, and a healing wish-er in one slot, and I gave it a Colbur berry to help combat dark types, and Mesprit's relatively high bulk make it an excellent pivot. It also helps Magneton get in on Steel types, because who in their right mind is going to EQ something with Levitate?

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Now, my team is massively weak to bug and doesn't have a stable Fairy switch-in either, so I needed a steel type as a switch for them, one that can also deal with Steel types. I chose Magneton due to it's trapping pressure on Steel types with Magnet Rise and HP fire. It's also a solid check to Bug and Fairy that dark fears.

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Now my team begins having an issue with Fighting and only Mesprit to stop it. After looking at possible fighting resists, I decided to throw on Togetic due to being able to Defog and Heal bell as well, while also accomplishing something similar to Mesprit against steel types because nobody in their right minds would go for an EQ against a flying type.

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Lastly, we have Mega Audino, which I put on the team in place of a Granbull I originally had due to Audino's better bulk and ability to clinch games with the powerful Calm Mind/Rest/Sleep Talk, while also being a ghost check, a fighting switch [only when mega], as well as an extra dark switch that isn't weak to knock off like Togetic or extremely frail.

And that's it. Enjoy!

Jaws (Sharpedo) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Crunch
- Waterfall

Kiluna (Absol) @ Life Orb
Ability: Super Luck
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Tail
- Knock Off
- Sucker Punch

SkullCandy (Audino) @ Audinite
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Dazzling Gleam

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Healing Wish
- U-turn
- Psyshock

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magnet Rise
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Heal Bell
- Dazzling Gleam

EDIT: Thanks so much to SlaySlenderDragon XD for finding a Mega Audino sprite!
 
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