approved by Arcticblast
If you're stuck on where to go next when building a team, or unsure of where to start, you can check out this thread to find out what successful Doubles teams have looked like and what some of these teams have in common. If you want to contribute feel free to post similarities between successful teams that you've spotted! Your post can be a framework for me to add to the OP, or a comment on an existing framework, but this is not a thread for theorymonning or teams that you used on the ladder one time.
General
Mega Metagross
Mega Gengar
Mega Charizard Y / Sun
Rain
Dedicated Trick Room
Mega Diancie
Mega Gardevoir
The point of noticing frameworks like this isn't to limit creativity or say "you MUST build this way." this framework catalogue exists as a resource for when you're starting out on a new team to help you take a top level thing and put your own spin on it. - Stratos
If you're stuck on where to go next when building a team, or unsure of where to start, you can check out this thread to find out what successful Doubles teams have looked like and what some of these teams have in common. If you want to contribute feel free to post similarities between successful teams that you've spotted! Your post can be a framework for me to add to the OP, or a comment on an existing framework, but this is not a thread for theorymonning or teams that you used on the ladder one time.
General
No matter what kind of team you make, there are certain things that your Doubles OU team needs to have in order to function properly and succeed. Here are some very basic points to go over during team building to help you out. Remember that these are "at least this many" tips, nothing wrong with having 3 fire resists when the guideline only calls for 2!
• 2 Kangaskhan switchins OR 1 switchin and 1 check
• 1 Landorus-T switchin
• 2 ground immunities OR 1 ground immunity and 1 resist
• 2 Fire resists (Char Y + Venu check)
• 2 Water resists (Ludicolo + Politoed check)
• 1 rock resist
• 1 fairy resist (preferably resists Psychic as well)
• 1 sleep immunity
• 1 Kyurem B check (not weak to Terravolt Earth Power + Ice Beam), and no more than 1 Pokemon that cannot break Kyurem-B substitutes (2 if you have Pixilate Hyper Voice)
• 1 check for each of these steels (Aegislash/Ferrothorn/Heatran)
• 2 of speed control/priority/scarf
• 2 different forms of Trick Room check (Taunt/Spore/TR user/Strong Dark/Ghost/Fake Out/Substitute user)
• 1 CM Cress check
• 1 of Heat Wave, Rock Slide, Earthquake, Pixilate + Hyper Voice (spread)
• 1 check to Azumarill + Amoonguss
• 1 Landorus-T switchin
• 2 ground immunities OR 1 ground immunity and 1 resist
• 2 Fire resists (Char Y + Venu check)
• 2 Water resists (Ludicolo + Politoed check)
• 1 rock resist
• 1 fairy resist (preferably resists Psychic as well)
• 1 sleep immunity
• 1 Kyurem B check (not weak to Terravolt Earth Power + Ice Beam), and no more than 1 Pokemon that cannot break Kyurem-B substitutes (2 if you have Pixilate Hyper Voice)
• 1 check for each of these steels (Aegislash/Ferrothorn/Heatran)
• 2 of speed control/priority/scarf
• 2 different forms of Trick Room check (Taunt/Spore/TR user/Strong Dark/Ghost/Fake Out/Substitute user)
• 1 CM Cress check
• 1 of Heat Wave, Rock Slide, Earthquake, Pixilate + Hyper Voice (spread)
• 1 check to Azumarill + Amoonguss

Braverius Mega Metagross
Stratos Mega Metagross
kamikaze Mega Metagross
finally Mega Metagross
Slot 1. Mega Metagross
Slot 2. Landorus-T - Bulky pivot, provides Intimidate support as well as a Ground Immunity for Mega Metagross. Not all Landorus-T in this slot are scarfed.
Slot 3. Offensive water to check a wide range of threats, namely fire types and grounds. Keldeo provides a check to the standard Kangaskhan/Landorus-T/Heatran core (among other things) while Azumarill is a great late game cleaner to beat a wider range of threats providing it can get set up. Slot 3 also has a great matchup vs Kyurem-B.
Slot 4. Speed Control & Levitate in all cases but 1. Blaziken provides the check to the popular core I mentioned above that Keldeo covered in the other teams. It also gets around Tailwind / Icy Wind with Speed Boost. This lack of active speed control is somewhat compensated by priority from Azumarill as well as Speed Boost.
Slot 5. Bulky Support & TR check. Sableye and Amoonguss are obvious picks for this role with Taunt/Fake Out and Spore, Ferrothorn is a decent check to CM Cress as well if you can get up Leech Seed before it sets up too much, and all picks picks besides Sableye check Jellicent & Waters. This slot also serves as a Kangaskhan switchin (of varying effectiveness)
Slot 6. Filler. This slot is usually a catch-all Pokemon to cover the already strong 5 mons in the rest of the team. Victini has V-Create to destroy all non-resists and of course Final Gambit, and Rotom-W/Kyurem-B both cover a huge range of mons. Darkrai has Foul Play in conjunction with Swagger users on the first team which also covers a huge range of Pokemon.






Stratos Mega Metagross






kamikaze Mega Metagross






finally Mega Metagross






Slot 1. Mega Metagross
Slot 2. Landorus-T - Bulky pivot, provides Intimidate support as well as a Ground Immunity for Mega Metagross. Not all Landorus-T in this slot are scarfed.
Slot 3. Offensive water to check a wide range of threats, namely fire types and grounds. Keldeo provides a check to the standard Kangaskhan/Landorus-T/Heatran core (among other things) while Azumarill is a great late game cleaner to beat a wider range of threats providing it can get set up. Slot 3 also has a great matchup vs Kyurem-B.
Slot 4. Speed Control & Levitate in all cases but 1. Blaziken provides the check to the popular core I mentioned above that Keldeo covered in the other teams. It also gets around Tailwind / Icy Wind with Speed Boost. This lack of active speed control is somewhat compensated by priority from Azumarill as well as Speed Boost.
Slot 5. Bulky Support & TR check. Sableye and Amoonguss are obvious picks for this role with Taunt/Fake Out and Spore, Ferrothorn is a decent check to CM Cress as well if you can get up Leech Seed before it sets up too much, and all picks picks besides Sableye check Jellicent & Waters. This slot also serves as a Kangaskhan switchin (of varying effectiveness)
Slot 6. Filler. This slot is usually a catch-all Pokemon to cover the already strong 5 mons in the rest of the team. Victini has V-Create to destroy all non-resists and of course Final Gambit, and Rotom-W/Kyurem-B both cover a huge range of mons. Darkrai has Foul Play in conjunction with Swagger users on the first team which also covers a huge range of Pokemon.

pastelgameboy's Mega Gengar
KyleCole's Mega Gengar
Hashtag's Mega Gengar
finally's Mega Gengar
Slot 1: Mega Gengar. Obviously.
Slot 2: Offensive Water-Type. Mainly for opposing Ground- and Fire-types that Mega Gengar struggles against. Keldeo is a great check to standard Mega Kangaskhan and Landorus-T. Azumarill can beat a wider range of threats if given the chance to set up, and works best late-game. Rotom-W is able to act as both an offensive Water-type and support with Hydro Pump and Will-o-Wisp. Rotom-W is also able to handle opposing offensive Water- and Flying-types with Thunderbolt.
Slot 3: Levitate and Speed Control/Intimidate. Slot 3 is a Ground switch-in for Mega Gengar, as well as a supporter through means of speed control or Intimidate. On Hashtag's and finally's team, the lack of immediate speed control is slightly made up for in the fact that both Landorus-T's are running Choice Scarf, and that both teams have some form of priority. It should be noted that Hashtag does have speed control on his Talonflame in Slot 5.
Slot 4: Trick Room Check. This slot should be for a slow Pokemon that can perform well if the opponent should ever set up Trick Room. Amoonguss is the most common and possibly most effectively fulfills this role with Spore and Rage Powder. Azumarill on the other hand has slow speed and priority, allowing it to also play well in Trick Room.
Slot 5: Fire-type Attacker: For bulky Steel- and Grass-types
Slot 6: Filler. This slot can be anything to patch up remaining weaknesses a team may have. Sylveon was added for more offensive presence and wallbreaking. Scrafty and Raichu were added for additional support via Fake Out and their supporting abilities; Intimidate and Lightning Rod. Kyurem-B was added for more offensive coverage and easy set-up of Substitute if Gengar trapped opponents that resist it.






KyleCole's Mega Gengar






Hashtag's Mega Gengar






finally's Mega Gengar






Slot 1: Mega Gengar. Obviously.
Slot 2: Offensive Water-Type. Mainly for opposing Ground- and Fire-types that Mega Gengar struggles against. Keldeo is a great check to standard Mega Kangaskhan and Landorus-T. Azumarill can beat a wider range of threats if given the chance to set up, and works best late-game. Rotom-W is able to act as both an offensive Water-type and support with Hydro Pump and Will-o-Wisp. Rotom-W is also able to handle opposing offensive Water- and Flying-types with Thunderbolt.
Slot 3: Levitate and Speed Control/Intimidate. Slot 3 is a Ground switch-in for Mega Gengar, as well as a supporter through means of speed control or Intimidate. On Hashtag's and finally's team, the lack of immediate speed control is slightly made up for in the fact that both Landorus-T's are running Choice Scarf, and that both teams have some form of priority. It should be noted that Hashtag does have speed control on his Talonflame in Slot 5.
Slot 4: Trick Room Check. This slot should be for a slow Pokemon that can perform well if the opponent should ever set up Trick Room. Amoonguss is the most common and possibly most effectively fulfills this role with Spore and Rage Powder. Azumarill on the other hand has slow speed and priority, allowing it to also play well in Trick Room.
Slot 5: Fire-type Attacker: For bulky Steel- and Grass-types
Slot 6: Filler. This slot can be anything to patch up remaining weaknesses a team may have. Sylveon was added for more offensive presence and wallbreaking. Scrafty and Raichu were added for additional support via Fake Out and their supporting abilities; Intimidate and Lightning Rod. Kyurem-B was added for more offensive coverage and easy set-up of Substitute if Gengar trapped opponents that resist it.

Stratos Sun
KyleCole/ Mizuhime Sun
Shaian Sun
Mizuhime Sun
Just like the XY sun teambuilding framework, sun gives you a little bit more freedom in where you assign each specific role, as long as you have them. The first 3 slots are fairly obvious on all teams:
Also you'll notice that while Mizuhimes team only has 2 Ground immune Pokemon to everyone else's 3, the other 3 teams have Landorus-T as one of them, meaning they want 2 more teammates to Earthquake beside.
The next slot is a Steel type, but again there is more to this choice than just picking your favourite Steel. The teams that used a fighting type Pokemon in the last slot opted for Heatran as the Steel. You can look at this as a decision to compensate for a weakness to Talonflame in the last slot, or the fighting mon alleviating the weakness to Kyurem-B that Heatran adds. Stratos and Shaian opted for Aegislash, Shaian has said that he thinks his Aegislash would perform best with Wide Guard (like the one Stratos uses) but I think a Sub + Wide Guard set would work best. Stratos and mine&Mizu's sun team have a Substitute and Wide Guard user elsewhere. Wide Guard to support (primarily) Charizard Y and Substitute as a strong way to beat Trick Room teams (though Sub in general is just good). Mizuhimes Heatran does not have Sub to beat TR though her team uses Trick Room.
The last slot serves as a 2nd check on all teams to Heatran and fills the gaps left by the previous members:
Finally, interspersed throughout all of the sun teams you'll see Ice Moves & Fighting moves to beat Latios, Hydreigon, and Kyurem-B. Dragons give Sun teams in general enormous difficulty if not prepared for properly thanks to their resistances.






KyleCole/ Mizuhime Sun






Shaian Sun






Mizuhime Sun






Just like the XY sun teambuilding framework, sun gives you a little bit more freedom in where you assign each specific role, as long as you have them. The first 3 slots are fairly obvious on all teams:
- Charizard Y
- Venusaur (in the past this was "fast offensive support grass" but with Skymin banned, Venusaur becomes the best option here)
- Check to Electrics, Heatran, and opposing Charizard Y (the Rhydon team has Trick Room support)
Also you'll notice that while Mizuhimes team only has 2 Ground immune Pokemon to everyone else's 3, the other 3 teams have Landorus-T as one of them, meaning they want 2 more teammates to Earthquake beside.
The next slot is a Steel type, but again there is more to this choice than just picking your favourite Steel. The teams that used a fighting type Pokemon in the last slot opted for Heatran as the Steel. You can look at this as a decision to compensate for a weakness to Talonflame in the last slot, or the fighting mon alleviating the weakness to Kyurem-B that Heatran adds. Stratos and Shaian opted for Aegislash, Shaian has said that he thinks his Aegislash would perform best with Wide Guard (like the one Stratos uses) but I think a Sub + Wide Guard set would work best. Stratos and mine&Mizu's sun team have a Substitute and Wide Guard user elsewhere. Wide Guard to support (primarily) Charizard Y and Substitute as a strong way to beat Trick Room teams (though Sub in general is just good). Mizuhimes Heatran does not have Sub to beat TR though her team uses Trick Room.
The last slot serves as a 2nd check on all teams to Heatran and fills the gaps left by the previous members:
- Conkeldurr: Wide Guard + Good Thundurus check (Guts + Ice Punch) + fair Landorus check + Kyub check
- Latios: 2nd Tran Heatran check (has HP ground) + Kyub check + Ground Immune
- Terrakion: offensive fast mode + Kyub check
Finally, interspersed throughout all of the sun teams you'll see Ice Moves & Fighting moves to beat Latios, Hydreigon, and Kyurem-B. Dragons give Sun teams in general enormous difficulty if not prepared for properly thanks to their resistances.

Kamikaze17 rain
Mizuhime rain
Hashtag Smogon rain
KyleCole rain
Rain is an interesting framework to me for a couple of reasons. For one I have spent a lot of time playing and honing my rain team so it's the team build I enjoy the most, but it's also interesting to see that even the best rain teams all have notable weaknesses to certain Pokemon like Kyurem-B or Ferrothorn. I suppose this is unavoidable because rain teams are forced to use Politoed for Drizzle, an otherwise poor Pokemon.
Slot 1: Politoed
Slot 2: Thunder Wave Immune, Thundurus Counter, Talonflame Counter. On the first 3 teams Mega Diancie serves as the primary check to Kyurem-B
Slot 3: Offensive (usually) Support + Speed Control. On 3 of these teams Thundurus is used in an offensive support position while Hashtag has opted for Thunder Wave Ferrothorn as a more defensive option here.
Slot 4&5: Slot 4 is the Swift Swim & Offensive Water type. This spot goes to either Ludicolo or Kingdra; Ludicolo is on the teams I would consider Hyper Offense and Kingdra is on teams that I would consider just Offence. Kingdra is accompanied by Aegislash in both cases here, completing a Dragon/Steel/Fairy core. While Kingdra in the rain is a good answer to Kyurem-B, Ludicolo is terrible in this matchup so it is always paired up with a fighting type. Slot 4 also switches into Kangaskhan on the Offense teams or checks it on the Hyper Offensive teams. Slot 5 has Wide Guard in the first 3 teams and on 2 teams this Pokemon is a Steel type.
Slot 6: Grass Killer. Really simple, on a team with 2 or even 3 water types, grass Pokemon in general can be tough to handle without a dedicated answer. On the last two teams, this slot packs a fire move as well to help out against Ferrothorn (who isn't weak to Flying or Ice) and on Mizuhimes team Tornadus has Focus Blast.
kamikaze17:if i were to make a new rain team i would prob want a fighting type






Mizuhime rain






Hashtag Smogon rain






KyleCole rain






Rain is an interesting framework to me for a couple of reasons. For one I have spent a lot of time playing and honing my rain team so it's the team build I enjoy the most, but it's also interesting to see that even the best rain teams all have notable weaknesses to certain Pokemon like Kyurem-B or Ferrothorn. I suppose this is unavoidable because rain teams are forced to use Politoed for Drizzle, an otherwise poor Pokemon.
Slot 1: Politoed
Slot 2: Thunder Wave Immune, Thundurus Counter, Talonflame Counter. On the first 3 teams Mega Diancie serves as the primary check to Kyurem-B
Slot 3: Offensive (usually) Support + Speed Control. On 3 of these teams Thundurus is used in an offensive support position while Hashtag has opted for Thunder Wave Ferrothorn as a more defensive option here.
Slot 4&5: Slot 4 is the Swift Swim & Offensive Water type. This spot goes to either Ludicolo or Kingdra; Ludicolo is on the teams I would consider Hyper Offense and Kingdra is on teams that I would consider just Offence. Kingdra is accompanied by Aegislash in both cases here, completing a Dragon/Steel/Fairy core. While Kingdra in the rain is a good answer to Kyurem-B, Ludicolo is terrible in this matchup so it is always paired up with a fighting type. Slot 4 also switches into Kangaskhan on the Offense teams or checks it on the Hyper Offensive teams. Slot 5 has Wide Guard in the first 3 teams and on 2 teams this Pokemon is a Steel type.
Slot 6: Grass Killer. Really simple, on a team with 2 or even 3 water types, grass Pokemon in general can be tough to handle without a dedicated answer. On the last two teams, this slot packs a fire move as well to help out against Ferrothorn (who isn't weak to Flying or Ice) and on Mizuhimes team Tornadus has Focus Blast.
kamikaze17:if i were to make a new rain team i would prob want a fighting type

Stratos TR
Checkmater TR
Fangame10 TR
Tricking TR
The Dedicated Trick Room framework is the most flexible framework so far. Because some of these Pokemon fill multiple roles, in some cases they don't all line up together (for example Chandelure doesn't line up with the other Fire attackers AND the 2nd Trick Room setter) therefore this framework is best described in a checklist. I've put the roles in an order that you can follow along with the sprites. Here we go!
Here are some additional points that these teams all have in common but are not outlined in my general team building checklist






Checkmater TR






Fangame10 TR






Tricking TR






The Dedicated Trick Room framework is the most flexible framework so far. Because some of these Pokemon fill multiple roles, in some cases they don't all line up together (for example Chandelure doesn't line up with the other Fire attackers AND the 2nd Trick Room setter) therefore this framework is best described in a checklist. I've put the roles in an order that you can follow along with the sprites. Here we go!
- Psychic Trick Room setter immune to Sleep
- This is more than likely due to the best TR setters being Psychic type, not that Psychic typing is particularly useful
- Trick Room setter that resists/is immune to Normal
- Fake Out + Intimidate support + Sub Heatran / Sub Aegislash check
- Tricking makes up for the lack of Intimidate by having Will-O-Wisp on Cofagrigus. He also just goes without a supporting move in this slot.
- Second Support: Fake Out or Redirection
- Additional Heatran check
- the Sylveon is Life Orb with Hidden Power Ground
- On all other teams this Pokemon is a water type, Checkmater doesn't go without one because he already has Jellicent as his water type Pokemon
- Fire type attacker, Grass resist, Amoonguss check
- Because Fangame10 has Chandelure already his fire attacker is not shown in this slot. Mega Ampharos uses Electric Terrain to prevent Amoonguss from Sleeping his Pokemon.
Here are some additional points that these teams all have in common but are not outlined in my general team building checklist
- Fire Type, Water Type, Fairy Type
- Dark Resist & Steel Resist, looking at you Bisharp
- 1 Offensive and 1 Defensive check to Amoonguss
- 2 Trick Room setters
- Both teams that use Kangaskhan also use Heatran and Reuniclus
- Both teams that use Cresselia also use Amoonguss
- Talonflame
- Powerful Spread attackers (Charizard Y, Landorus-T, Pixilate Hyper Voice etc.)
- Amoonguss (specifically in combination with Azumarill and Subtran)
- Aegislash
- Bisharp Keldeo
- Taunt (strong setters basically)
- Kangaskhan in general (specifically kang+taunt or kang+spore or kang + toge)
- Hoopa-U/Bisharp + Fake Out/Redirection/Serene Grace Flinch
- Bulky Pokemon that can sit through Trick Room (Mega Venusaur, Suicune, Jirachi, Togekiss, Cresselia etc.)

Arcticblast Mega Diancie
Shaian/kamikaze/Stratos Mega Diancie
Hashtag Mega Diancie
KyleCole Mega Diancie
So the first thing that jumps out immediately is that most Mega Diancie teams use a really simple and obvious formula using 2 popular tri-cores that give the team strong defensive synergy(providing resistances for the other members weaknesses) and offensive coverage (several strong attacks of different type): Fairy/Steel/Dragon and Fire/Water/Grass. The last team doesn't have a water but we'll get to that in a bit. Here are the essential roles that must be performed across the team, however it isn't always required that slot A fulfills roll 1, the roles will shift between members from team to team, but it's important to make sure you have all of your bases covered.
These are the roles that are particularly important or emphasized in team building around Mega Diancie, but if you scroll up to the general team building checklist you will see a list of things that all competitive teams should strive to have.
Team 1 uses Aegislash as the teams Steel type and a very good Kangaskhan switchin. Hydreigon is the Dragon type for this team and is a great check to Aegislash. Blaziken as a fire type attacker as well as another check to Aegislash, Kangaskhan, and Landorus-T. Gyarados is the team's water type and serves as a solid rain check and Landorus check. Amoongus is a fairly good rain check and Landorus switchin.
While there is one team in the list that doesn't have a water type, this is pretty typical of teams that use Kyurem-B as their dragon type, it checks and switches into many of the Pokemon that a water type would help with, so the last member of the team will vary.






Shaian/kamikaze/Stratos Mega Diancie






Hashtag Mega Diancie






KyleCole Mega Diancie






So the first thing that jumps out immediately is that most Mega Diancie teams use a really simple and obvious formula using 2 popular tri-cores that give the team strong defensive synergy(providing resistances for the other members weaknesses) and offensive coverage (several strong attacks of different type): Fairy/Steel/Dragon and Fire/Water/Grass. The last team doesn't have a water but we'll get to that in a bit. Here are the essential roles that must be performed across the team, however it isn't always required that slot A fulfills roll 1, the roles will shift between members from team to team, but it's important to make sure you have all of your bases covered.
These are the roles that are particularly important or emphasized in team building around Mega Diancie, but if you scroll up to the general team building checklist you will see a list of things that all competitive teams should strive to have.
- Mega Diancie (obviously)
- Fire Type (pretty much required for complementing Diancie offensively and defensively)
- Rain Check
- At least 2 Aegislash checks
- Trick Room check
- checks/counters to popular Pokemon and attacks like Landorus-T, Kangaskhan, and Pixilate Hyper Voice.
Team 1 uses Aegislash as the teams Steel type and a very good Kangaskhan switchin. Hydreigon is the Dragon type for this team and is a great check to Aegislash. Blaziken as a fire type attacker as well as another check to Aegislash, Kangaskhan, and Landorus-T. Gyarados is the team's water type and serves as a solid rain check and Landorus check. Amoongus is a fairly good rain check and Landorus switchin.
While there is one team in the list that doesn't have a water type, this is pretty typical of teams that use Kyurem-B as their dragon type, it checks and switches into many of the Pokemon that a water type would help with, so the last member of the team will vary.

MEGA GARDEVOIR FRAMEWORK
Man In A Dress
Kamikaze and Quality Content's Tailwind Offense Mega Gardevoir:
Croven and Kamikaze's Tailwind Offense Mega Gardevoir:
N10sit's Tailwind Offense Mega Gardevoir:
TGMD's Hyper Offense Mega Gardevoir:
Checkmater's Trick Room Mega Gardevoir:
as a side note this thing ^ has only seen tour success like 2 seasonal ago, but it was the most modern Gardevoir trick room team I could find so :/
1: Mega Gardevoir
Mega Gardevoir is a potent spread sweeper in the metagame. In comparison to Mega Diancie, it has poor matchups against physical attackers but better ones against special attackers, such as bulky waters. On the other hand, it lacks good options for hitting steel types but possess Psychic coverage, hitting Amoonguss. Its middling speed tier and poor physical defense leave it requiring team support to patch up these issues, but when it shines it shines bright.
2: Bulky Speed Control and Talonflame/LandoT Check
Forms of Speed control such as Tailwind, Trick Room, and Thunder Wave benefit Mega Gardevoir's middling speed tier, helping it sweep opponents.
3/4: Steels Checks
Because Gardevoir struggles against steels, the only typing that resists its dual stabs, fire types and ground coverage eliminate steels to pave the way for Gardevoir sweeps. Water types also have good matchups against Steels.
5: Second Check to Fires/Landot
Gardevoir's poor talonflame matchup needs more patching up than just one check. This second check also often functions as speed control.
6: Kang / Diancie Check and Support
Kangaskhan is a huge threat to Gardevoir's poor defensive stats. The team members in this slot also provide support in the form of redirection or intimidate for Gardevoir.
Overall, a general Gardevoir teambuilding checklist includes the following:
Every team that has Talonflame has LandoT. It seems the other fires are awkward to use LandoT with as they don't have ground immunities.
The two teams with Jirachi have completely different compositions pokemon-wise compared to the others.
Teams with Thundurus have Suicune.
Besides the Trick Room team, none of the teams have Amoonguss. Perhaps it is because Amoonguss forces the team to be constrained into building against Talonflame too much.
None of the teams have a Keldeo. Also probably makes Talonflame matchup too rough.
All except the first one have both an electric and a water.
All except n10's have a fire.
All have a steel.
Man In A Dress
Kamikaze and Quality Content's Tailwind Offense Mega Gardevoir:






Croven and Kamikaze's Tailwind Offense Mega Gardevoir:






N10sit's Tailwind Offense Mega Gardevoir:






TGMD's Hyper Offense Mega Gardevoir:






Checkmater's Trick Room Mega Gardevoir:






as a side note this thing ^ has only seen tour success like 2 seasonal ago, but it was the most modern Gardevoir trick room team I could find so :/
1: Mega Gardevoir
Mega Gardevoir is a potent spread sweeper in the metagame. In comparison to Mega Diancie, it has poor matchups against physical attackers but better ones against special attackers, such as bulky waters. On the other hand, it lacks good options for hitting steel types but possess Psychic coverage, hitting Amoonguss. Its middling speed tier and poor physical defense leave it requiring team support to patch up these issues, but when it shines it shines bright.
2: Bulky Speed Control and Talonflame/LandoT Check
Forms of Speed control such as Tailwind, Trick Room, and Thunder Wave benefit Mega Gardevoir's middling speed tier, helping it sweep opponents.
3/4: Steels Checks
Because Gardevoir struggles against steels, the only typing that resists its dual stabs, fire types and ground coverage eliminate steels to pave the way for Gardevoir sweeps. Water types also have good matchups against Steels.
5: Second Check to Fires/Landot
Gardevoir's poor talonflame matchup needs more patching up than just one check. This second check also often functions as speed control.
6: Kang / Diancie Check and Support
Kangaskhan is a huge threat to Gardevoir's poor defensive stats. The team members in this slot also provide support in the form of redirection or intimidate for Gardevoir.
Overall, a general Gardevoir teambuilding checklist includes the following:
- Speed Control (1 of either Suicune or Zapdos)
- 2 Kang Checks/Counters
- 2 Talon Counters
- 2 soft LandoT Checks
- 2 or more Heatran Checks
- 2 or more Aegislash Checks
- Intimidate
Every team that has Talonflame has LandoT. It seems the other fires are awkward to use LandoT with as they don't have ground immunities.
The two teams with Jirachi have completely different compositions pokemon-wise compared to the others.
Teams with Thundurus have Suicune.
Besides the Trick Room team, none of the teams have Amoonguss. Perhaps it is because Amoonguss forces the team to be constrained into building against Talonflame too much.
None of the teams have a Keldeo. Also probably makes Talonflame matchup too rough.
All except the first one have both an electric and a water.
All except n10's have a fire.
All have a steel.
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