So I've been playing competitive pokemon for a couple years now and have played many tiers and team styles. From hyper offense to trickroom you name it. However during my climbings on the ladder I noticed alot of stall teams. Stall was a playstyle I've faced many many times but for some reason I never had played a stall team. I started doing some research and found out most stall teams typically use the same pokemon such as M-Sableye,Skarmory, Chansey etc. I'm the type of guy that wants to make his own stuff. So instead of choosing the infamous stalling nightmare, I went with another stalling beast: Mega Venusaur.
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
The star of the team. EVs in Hp, Def and SpD to make my man as bulky as possible. Pretty much standard moveset. Went with Leech seed over hp fire to hit Scizor and Ferrothorn. This mon really does not die and is so good this gen since it deals with 3/4 Tapu's and all other fairy types running arround
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Aromatherapy
I know this girl is on nearly every stall team and theres a good reason for it too. Chansey makes for amazing special defensive wall and cleric. Again nothing special about the Evs but I did put on toxic over Stealth Rock, because I already have another rock setter and also wanted chansey to be able to stall out pokemon one on one.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Roost
- Defog
Felt the need for a hazard remover for obvious reasons. After a long debate with myself I chose Zapdos over Skarmory. Let me explain why: Allthough not common, Celesteela could give this team problems since I would not be able to hit that beast with Skarmory at all. Sub-Coil Zygarde is also a thing and imagened that thing running trough this team. For the STAB attack I prefer Discharge over Volt Switch/ Thunderbolt for the added chance of paralysis. This way I can still status attackers that are immune to Toxic. Hp ice is nice to hit the common Landorus and the earlier mentioned pokemon.
Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Toxic
Dugtrio is the kind of an assasin. He gets rid of pokemon that my team does not like. He's also my only way of dealing with Heatran which I found to have trouble against without Dugtrio. At this point I also noticed that my team kind of did have an weakness to electric attacks which is not the best thing in the OU meta. Dugtrio can switch in an attack and kill the electric type right after so my team doesn't have to deal with it later. Earthquake and Reversal are staple moves. Stone edge to hit zard , as they tend to not mega evolve to avoid the Earthquake. Toxic is there to use whenever Reversal can't hit the opposing pokemon.
Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Psychic
- Thunder Wave
Unfortunantly Zapdos does not learn a single hazard move. I was running out of slots and really needed a rock setter as it would help my stall team out so much and limit my opponent's switch ins. Looking back at the team I figured I needed a defensive lead that would not make for complete setup fodder. Necrozma came to mind. I had not seen it much on stall teams and really wanted to try it out as I had never used it before. My team also did not have a safe switch in to Lele as Chansey get destroyed by Psyshock. Evs spread across Def and SpD to take hits from both sides. Moveset speaks for itself. I'm still debating whether going for Thunderwave or Toxic in the final moveslot.
Alomomola (M) @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic
I was lacking the bulky water type that most stall teams have. I was about to go with Toxapex when I suddenly had a flashback from gen 6. This innocent looking fish used to be on alot, and I mean alot of stall teams such as the notorious wonder trio stall teams. But in Sun and Moon, atleast for me it was nowhere to be seen. I remembered this thing being an absolute pain and just had to see if it can do it's thing again in gen 7. Exact same EV spread and moveset as it ran in gen 6. Rocky Helmet over Leftovers to punish incoming U-turns.
And there it is. My first ever stall team. So far it has gotten me to 1500 on the ladder. I'm having alot of fun with it and hope to make the team better. Critisism will be very appriciated. This is also my first ever post on the Smogon forums, so I don't know if I did everything like I'm supposed to do. Also excuse me for possible bad English grammar. It's not my first language :V. Anyway feel free to test the team out:
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Aromatherapy
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Roost
- Defog
Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Toxic
Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Psychic
- Thunder Wave
Alomomola (M) @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
The star of the team. EVs in Hp, Def and SpD to make my man as bulky as possible. Pretty much standard moveset. Went with Leech seed over hp fire to hit Scizor and Ferrothorn. This mon really does not die and is so good this gen since it deals with 3/4 Tapu's and all other fairy types running arround
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Aromatherapy
I know this girl is on nearly every stall team and theres a good reason for it too. Chansey makes for amazing special defensive wall and cleric. Again nothing special about the Evs but I did put on toxic over Stealth Rock, because I already have another rock setter and also wanted chansey to be able to stall out pokemon one on one.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Roost
- Defog
Felt the need for a hazard remover for obvious reasons. After a long debate with myself I chose Zapdos over Skarmory. Let me explain why: Allthough not common, Celesteela could give this team problems since I would not be able to hit that beast with Skarmory at all. Sub-Coil Zygarde is also a thing and imagened that thing running trough this team. For the STAB attack I prefer Discharge over Volt Switch/ Thunderbolt for the added chance of paralysis. This way I can still status attackers that are immune to Toxic. Hp ice is nice to hit the common Landorus and the earlier mentioned pokemon.
Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Toxic
Dugtrio is the kind of an assasin. He gets rid of pokemon that my team does not like. He's also my only way of dealing with Heatran which I found to have trouble against without Dugtrio. At this point I also noticed that my team kind of did have an weakness to electric attacks which is not the best thing in the OU meta. Dugtrio can switch in an attack and kill the electric type right after so my team doesn't have to deal with it later. Earthquake and Reversal are staple moves. Stone edge to hit zard , as they tend to not mega evolve to avoid the Earthquake. Toxic is there to use whenever Reversal can't hit the opposing pokemon.
Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Psychic
- Thunder Wave
Unfortunantly Zapdos does not learn a single hazard move. I was running out of slots and really needed a rock setter as it would help my stall team out so much and limit my opponent's switch ins. Looking back at the team I figured I needed a defensive lead that would not make for complete setup fodder. Necrozma came to mind. I had not seen it much on stall teams and really wanted to try it out as I had never used it before. My team also did not have a safe switch in to Lele as Chansey get destroyed by Psyshock. Evs spread across Def and SpD to take hits from both sides. Moveset speaks for itself. I'm still debating whether going for Thunderwave or Toxic in the final moveslot.
Alomomola (M) @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic
I was lacking the bulky water type that most stall teams have. I was about to go with Toxapex when I suddenly had a flashback from gen 6. This innocent looking fish used to be on alot, and I mean alot of stall teams such as the notorious wonder trio stall teams. But in Sun and Moon, atleast for me it was nowhere to be seen. I remembered this thing being an absolute pain and just had to see if it can do it's thing again in gen 7. Exact same EV spread and moveset as it ran in gen 6. Rocky Helmet over Leftovers to punish incoming U-turns.
And there it is. My first ever stall team. So far it has gotten me to 1500 on the ladder. I'm having alot of fun with it and hope to make the team better. Critisism will be very appriciated. This is also my first ever post on the Smogon forums, so I don't know if I did everything like I'm supposed to do. Also excuse me for possible bad English grammar. It's not my first language :V. Anyway feel free to test the team out:
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 1 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Aromatherapy
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Roost
- Defog
Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Toxic
Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Psychic
- Thunder Wave
Alomomola (M) @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic
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