This is my first team in ORAS. Got me on an extended winning streak up to like 1400 (record was 17 wins to 3 losses) before I started losing matches regularly.
I believe this team could be considered a "balance" team, a more or less equalized focus on offense and defense. I've got two immediate heavy hitters, two setup sweepers one of whom doubles as a potent wall, a dedicated wall and an all-purpose annoyer.
Thucker (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
An extremely potent physical sweeper after two Dragon Dances, decent survivability due to the bulk and Roost. Switched out Dragonite for this guy, never regretted it. Gives some good play potential with predictions - withholding the mega evolution when anticipating a Dragon Pulse is quite a rewarding maneuver when pulled off right :D
Motherfucker Moth (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Fiery Dance
- Giga Drain
- Quiver Dance
- Roost
Deadly as ever, can set up almost with impunity on physical tanks and even special attackers such as Keldeo when they enter once several stat increases have already been accrued. Defeats any Heatran without Roar or Toxic one on one, wrecks pretty much everything. Amazing Pokemon overall, and my favorite. I've used it to amazing effect and success in both Gen V and VI, and so am quite puzzled by how it is so unused it's in BL. It is usually reserved for last in matches, but sometimes I switch it in earlier - I can generally tell the point in the match where I can switch it in, and victory becomes just a matter of time by that point - barring critical hits of course. The physically defensive spread is in my opinion THE spread to run on Volcarona - that way it can survive surprisingly heavy physical hits from the likes of Garchomp, Conkeldurr or Bisharp. Giga Drain works wonders whis generation (I used to run Bug Buzz right util ORAS), giving the bulky waters and rock-types something to remember it by - overall this guy is monstrous and kicks ass as both a cleaner and a special wall.
Bad Boi (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
Draco Meteor on this guy is a very reliable way to wreck shit and assure OHKO's or serious dents, but I think the Choice Scarf set isn't working that well actually. I rarely get to use Defog due to Draco Meteor taking priority, and haven't used Trick even once to good effect. Please advise on whether I should consider a LO instead, that item is much more versatile and I remember having more success with a LO Latios in XY.
Doctor Death (Mamoswine) (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Endeavor
- Ice Shard
- Earthquake
Still as good as always, Mamo provides immediate Earthquake support as well as strong priority in the form of Ice Shard. Can stop dangerous setup sweepers with FEAR, but there are problems whenever Stealth Rock is present, it needs to be removed. Stone Edge is good for Talonflame - I used to have Stealth Rock in this slot, but kinda decided I didn't need it that much - perhaps a mistake. I'd appreciate advice on whick Poke to put Stealth Rock, if any.
Fetus Fatale (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Fantastically useful with an amazingly useful moveset, Mew stops most stallers and annoyers dead in their tracks thanks to Taunt, cripples physical attackers with Will-O-Wisp and even outright stalls and walls them to death. Tyranitar, Garchomp, Terrakion, Lucario... everything falls to this guy one on one eventually. Lovin' him.
Fukky Dukky (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
I decided to switch out Skarmory for this dude to obtain an all-purpose wall, rather than just a physical one. His defense stats are equalized and sit at 265 each, which makes it 530 after Eviolite. Thunder Wave is great for fast sweepers, rendering them more manageable, and the BoltBeam combo gives it sufficient attacking power. In the past I used to run Charge Beam rather than Thunderbolt, and build up his Sp. Atk to give it better offensive presence - please advise whether it's a viable tactic.
SUMMARY:
Overall, the team is quite fun to play because it can be good at both extremes: stall and hyper offense, and can pull of wins both after extended stall wars and really soon.
Here's an example match of me beating a dedicated stall team with 3 left, in 111 turns
http://replay.pokemonshowdown.com/ou-205549131
And here's a 15-turn pwnfest with Volcarona
http://replay.pokemonshowdown.com/ou-204732193
Of course the higher on the ladder I get, the longer the matches generally tend to last, but being swept in under 20 turns happens very, very seldom to this team if ever. Please give me some advice on the subjects moved in respective Pokemon descriptions, thanks :)
I believe this team could be considered a "balance" team, a more or less equalized focus on offense and defense. I've got two immediate heavy hitters, two setup sweepers one of whom doubles as a potent wall, a dedicated wall and an all-purpose annoyer.

Thucker (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
An extremely potent physical sweeper after two Dragon Dances, decent survivability due to the bulk and Roost. Switched out Dragonite for this guy, never regretted it. Gives some good play potential with predictions - withholding the mega evolution when anticipating a Dragon Pulse is quite a rewarding maneuver when pulled off right :D

Motherfucker Moth (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Fiery Dance
- Giga Drain
- Quiver Dance
- Roost
Deadly as ever, can set up almost with impunity on physical tanks and even special attackers such as Keldeo when they enter once several stat increases have already been accrued. Defeats any Heatran without Roar or Toxic one on one, wrecks pretty much everything. Amazing Pokemon overall, and my favorite. I've used it to amazing effect and success in both Gen V and VI, and so am quite puzzled by how it is so unused it's in BL. It is usually reserved for last in matches, but sometimes I switch it in earlier - I can generally tell the point in the match where I can switch it in, and victory becomes just a matter of time by that point - barring critical hits of course. The physically defensive spread is in my opinion THE spread to run on Volcarona - that way it can survive surprisingly heavy physical hits from the likes of Garchomp, Conkeldurr or Bisharp. Giga Drain works wonders whis generation (I used to run Bug Buzz right util ORAS), giving the bulky waters and rock-types something to remember it by - overall this guy is monstrous and kicks ass as both a cleaner and a special wall.

Bad Boi (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
Draco Meteor on this guy is a very reliable way to wreck shit and assure OHKO's or serious dents, but I think the Choice Scarf set isn't working that well actually. I rarely get to use Defog due to Draco Meteor taking priority, and haven't used Trick even once to good effect. Please advise on whether I should consider a LO instead, that item is much more versatile and I remember having more success with a LO Latios in XY.

Doctor Death (Mamoswine) (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Endeavor
- Ice Shard
- Earthquake
Still as good as always, Mamo provides immediate Earthquake support as well as strong priority in the form of Ice Shard. Can stop dangerous setup sweepers with FEAR, but there are problems whenever Stealth Rock is present, it needs to be removed. Stone Edge is good for Talonflame - I used to have Stealth Rock in this slot, but kinda decided I didn't need it that much - perhaps a mistake. I'd appreciate advice on whick Poke to put Stealth Rock, if any.

Fetus Fatale (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Fantastically useful with an amazingly useful moveset, Mew stops most stallers and annoyers dead in their tracks thanks to Taunt, cripples physical attackers with Will-O-Wisp and even outright stalls and walls them to death. Tyranitar, Garchomp, Terrakion, Lucario... everything falls to this guy one on one eventually. Lovin' him.

Fukky Dukky (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
I decided to switch out Skarmory for this dude to obtain an all-purpose wall, rather than just a physical one. His defense stats are equalized and sit at 265 each, which makes it 530 after Eviolite. Thunder Wave is great for fast sweepers, rendering them more manageable, and the BoltBeam combo gives it sufficient attacking power. In the past I used to run Charge Beam rather than Thunderbolt, and build up his Sp. Atk to give it better offensive presence - please advise whether it's a viable tactic.
SUMMARY:
Overall, the team is quite fun to play because it can be good at both extremes: stall and hyper offense, and can pull of wins both after extended stall wars and really soon.
Here's an example match of me beating a dedicated stall team with 3 left, in 111 turns
http://replay.pokemonshowdown.com/ou-205549131
And here's a 15-turn pwnfest with Volcarona
http://replay.pokemonshowdown.com/ou-204732193
Of course the higher on the ladder I get, the longer the matches generally tend to last, but being swept in under 20 turns happens very, very seldom to this team if ever. Please give me some advice on the subjects moved in respective Pokemon descriptions, thanks :)