Hello guys, after a few tries, I came to this team. Lots of pokemons got throw my mind when doing this, but I finally was able to select some of them for a sun team (tho there re still some flaws and I need help) (in red: edit 0.1, in blue, 0.2, in purple, 0.3)
Here we go, the team so far (open to changes):
One by one:
Ninetails @ Heat Rock
Trait: Drought
Calm Nature
EV: 252 HP/252 SpDef/4Spd
-Sunny Day/Power-swap
-Solarbeam
-Overheat
-Will-o-wisp
Ninetails's job is to keep the sun up. He usually leads. The reason he is so defensively built is because I need him to keep switching in and out when the sun is needed, and eventually he will take some hits. Sometimes he can even tank a water attack under the sun and answer with a 1 turn solarbeam.
Overheat is a STAB, and since I don't need Ninetails to be fighting for long to care about his sp.atk, which is an opening for a Power-Swap strat. Will-o-wisp Physical Sweepers and Power swap the side effect from Overheat to Sp.Sweepers. Sunny day is to make sure MY weather will be the dominant weather. He tanks SO MUCH DAMAGE with this EV spred and nature. He can drink Hydro pumps.
Espeon @ LightClay
Trait: Magic Bounce
Nature: Timid
EV: 252 Speed 252 HP 4 Def
-Light Screen
-Reflect
-Psyshock
-Dazzing Gleam/Morning Sun/Battom Pass/HP Fire/Shadow Ball
Dual Screens and anti-hazard/anti-pranksters support. I prefer Psyshock over Psychic because there are more Sp sweepers then Phy sweepers in the team. Battom Pass may sound like a good idea for running from pursuit users and trapping since I'm running a dugtrio. I'm actually running Dazzing Gleam just for a little bit of team covarage. After running Dazzling Gleam and finding it useless and current using HP fire. Works very well, especially when you switch on a ferrotorn,bounce hazards and he tries to fight you. I'm currently using shadow ball for covarage. It kills other annoying psy pokes and another espeons.
Venusaur @ LifeOrb
Trait: Chlorophyll
Modest Nature
EV: 252 Sp Atk 252 Speed 4 HP
-Giga Drain
-Growth
-Sleep Powder/HP Fire
-Sludge Bomb
A chlorophyll abuser. Giga Drain deals damage while recovering the Life Orb's recoil. Sleep Power+Growth enables a clean sweep, especially with the dual walls up. It could be running a Timid nature, but I chose to focus on raw power on this guy. I've heard there are better EVs for him, I'm open for any help.
I was thinking about using a Lilligant over this guy, but Lilligant seems more like a Support that CAN sweep than a sweeper, and I got plenty of support here. I tried HP Fire and it works good in the place of sleep powder. Sleep powder saves my ass more times, but I can't say HP fire doens't work.
Charizard @CharizarditeY
Trait: Solar Power/Drought(when Mega)
Timid Nature
EV: 252 Sp.Atk 252 Speed 4 HP
-Solar Beam
-Fire Blast
-Focus Blast/ HP Ice
-Air Slash
Charizard works like a second sun setter and a special sweeper on the same time. With solar power he can enjoy the sun without mega evolving, which is useful to keep timing. I don't know if Focus Blast is worthy enough to keep him without any recover move. HP Ice can also work fine. Edit 0.1: With some tests, I came to the conclusion that Roost isn't that useful. Charizard got no bulk and is not rare to see him dying 0HK0. Focus Blast gives more covarage. I'm having a bad times with dragons and Focus blast isn't being so useful (plus the acc is a let down), so i'll give HP Ice a try.
Dugtrio @ Focus Sash
Trait: Arena Trap
Jolly Nature
EV: 252 Speed/252Atk/4Def
-Earthquake
-Stone Edge
-Reversal
-Sucker Punch
Dugtrio works like a trapper here (As usual). Focus Sash+Reversal make wonders. Quake/Edge helps a lot against another Fire types who may enjoy my sun, and Edge gives a fine covarage, and can kill a Talonflame, which may be a big problem. I've heard that memento works fine with this set, but I don't know. He can dominate all other weather key-pokemon like Abomasnow and Ttar. The charizard Y killer ! Tank a hit with the sash, outspeed and 0HK0 with stone edge. So useful. Reversal isn't the destruction I was thought is was going to be, but still useful.
Hitmontop @ Leftovers
Trait: Intimidate
Impish Nature
EV: 252 HP/252 Def/4SpDef
-Foresight
-Rapid Spin
-Close Combat
-Toxic
A unstopable rapid spinner thanks to Foresight. Anti-Hazards is really useful in this team (Chari has a 4x weakness to SR and Dugtrio can't fall on hazards or he will lose his Focus Sash) Espeon already do this job, but its to much prediction dependant, and if I let a SR or hazard come in, without hitmontop or another spinner, I wouldn't be able to took it out. Close Combat is a STAB that even without a offensive nature and EVs, can hurt. I'm not sure about the last slot, neither the item (Yes I am. Toxic is amazing and leftovers complement his sobrenatural bulk). Intimadate helps him to stay alive longer against phy sweepers. I can't run a Defog user over a rapid spinner because it would finish my Dual Screens.
Worthy Mentions:
My team got no walls, and Snorlax is a great sp.wall, especially with Thick fat. He can check on another Fire Sweepers that can may take advantage from my sun, wreak them if they choose to fight or pursuit them in their way out.
Dragonite,a physical sweeper that can take a little advantage from the sun. No Hail or Sandstorm means Multiscale on, and fire punch will hurt (plus can kill other dragons and tank strong hits with good switches.)
Oh, the trevenant. A harvast wall eating sitrus berries everyturn on the sun, cursing your kids and leech seeding plus protect or phantom force for stalling. He got all tools to work in a sun team. I fought another trevenants and they aren't that scary. Even with harvest and using my sun they are a threat. Especially being weak to fire under the sun.
Donphan can rapid spin, quake/edge, probably got more bulk than Hitmontop. All in all, It can do Hitmontop's and part of Dugtrio's job and it also learns Ice Shard for dragons
After some tests I got seriously disapointed with Donphan. His ice shard can't even dream about killing a Dragon 0HK0, his bulk isn't enough and his rapid spin can be blocked with ease (probably more bulkier than Hitmontop, but intimidate got its uses) Hitmontop proved himself a amazing team member. Hitmontop 1 Donphan 0
Mega Absol is a magic-bounce user to substitute for Espeon. Personally I like Espeon and when she comes in a hazzard setter I usualy have a easy time setting walls, which makes everything easier. With Mega Absol, I trade the Dual Screens for a extreme-offensive anti-hazzard setter. Downsides is Absol takes little or no advantage from the sun and it HAS to lead so I can activate the Mega and get the Magic Bounce avaiable in the beginning of the match, delaying and risking Ninetails life.
Victini is a monster in the sun, a monster. I fear that using him will make my team much more into ubers than into OUs. He can substitute Megacharizard Y if Ninetails + Heat Rock show itself enough to keep the sun up. He works wonderfully with dugtrio trapping its threats.
Another poke who doesn't seems to take advantage from the sun (Heat wave). If I take Espeon out, rapid spin will be heavily outused in exchange to Defog. Zapdos is a pretty bulky and pretty fast Defog user, gives the team some covarage and STAB voltswitching out keeps the momentum, which is important with the sun going down every 8 turns.
Beside the team, I already got a perfect Donphan and a Fire punch/Ice punch Snorlax. I'll test 'em and post soon.
-x-
Here we go, the team so far (open to changes):





One by one:

Ninetails @ Heat Rock
Trait: Drought
Calm Nature
EV: 252 HP/252 SpDef/4Spd
-Sunny Day/Power-swap
-Solarbeam
-Overheat
-Will-o-wisp
Ninetails's job is to keep the sun up. He usually leads. The reason he is so defensively built is because I need him to keep switching in and out when the sun is needed, and eventually he will take some hits. Sometimes he can even tank a water attack under the sun and answer with a 1 turn solarbeam.
Overheat is a STAB, and since I don't need Ninetails to be fighting for long to care about his sp.atk, which is an opening for a Power-Swap strat. Will-o-wisp Physical Sweepers and Power swap the side effect from Overheat to Sp.Sweepers. Sunny day is to make sure MY weather will be the dominant weather. He tanks SO MUCH DAMAGE with this EV spred and nature. He can drink Hydro pumps.

Espeon @ LightClay
Trait: Magic Bounce
Nature: Timid
EV: 252 Speed 252 HP 4 Def
-Light Screen
-Reflect
-Psyshock
-Dazzing Gleam/Morning Sun/Battom Pass/HP Fire/Shadow Ball
Dual Screens and anti-hazard/anti-pranksters support. I prefer Psyshock over Psychic because there are more Sp sweepers then Phy sweepers in the team. Battom Pass may sound like a good idea for running from pursuit users and trapping since I'm running a dugtrio. I'm actually running Dazzing Gleam just for a little bit of team covarage. After running Dazzling Gleam and finding it useless and current using HP fire. Works very well, especially when you switch on a ferrotorn,bounce hazards and he tries to fight you. I'm currently using shadow ball for covarage. It kills other annoying psy pokes and another espeons.

Venusaur @ LifeOrb
Trait: Chlorophyll
Modest Nature
EV: 252 Sp Atk 252 Speed 4 HP
-Giga Drain
-Growth
-Sleep Powder/HP Fire
-Sludge Bomb
A chlorophyll abuser. Giga Drain deals damage while recovering the Life Orb's recoil. Sleep Power+Growth enables a clean sweep, especially with the dual walls up. It could be running a Timid nature, but I chose to focus on raw power on this guy. I've heard there are better EVs for him, I'm open for any help.
I was thinking about using a Lilligant over this guy, but Lilligant seems more like a Support that CAN sweep than a sweeper, and I got plenty of support here. I tried HP Fire and it works good in the place of sleep powder. Sleep powder saves my ass more times, but I can't say HP fire doens't work.
Charizard @CharizarditeY
Trait: Solar Power/Drought(when Mega)
Timid Nature
EV: 252 Sp.Atk 252 Speed 4 HP
-Solar Beam
-Fire Blast
-Focus Blast/ HP Ice
-Air Slash
Charizard works like a second sun setter and a special sweeper on the same time. With solar power he can enjoy the sun without mega evolving, which is useful to keep timing. I don't know if Focus Blast is worthy enough to keep him without any recover move. HP Ice can also work fine. Edit 0.1: With some tests, I came to the conclusion that Roost isn't that useful. Charizard got no bulk and is not rare to see him dying 0HK0. Focus Blast gives more covarage. I'm having a bad times with dragons and Focus blast isn't being so useful (plus the acc is a let down), so i'll give HP Ice a try.
Dugtrio @ Focus Sash
Trait: Arena Trap
Jolly Nature
EV: 252 Speed/252Atk/4Def
-Earthquake
-Stone Edge
-Reversal
-Sucker Punch
Dugtrio works like a trapper here (As usual). Focus Sash+Reversal make wonders. Quake/Edge helps a lot against another Fire types who may enjoy my sun, and Edge gives a fine covarage, and can kill a Talonflame, which may be a big problem. I've heard that memento works fine with this set, but I don't know. He can dominate all other weather key-pokemon like Abomasnow and Ttar. The charizard Y killer ! Tank a hit with the sash, outspeed and 0HK0 with stone edge. So useful. Reversal isn't the destruction I was thought is was going to be, but still useful.

Hitmontop @ Leftovers
Trait: Intimidate
Impish Nature
EV: 252 HP/252 Def/4SpDef
-Foresight
-Rapid Spin
-Close Combat
-Toxic
A unstopable rapid spinner thanks to Foresight. Anti-Hazards is really useful in this team (Chari has a 4x weakness to SR and Dugtrio can't fall on hazards or he will lose his Focus Sash) Espeon already do this job, but its to much prediction dependant, and if I let a SR or hazard come in, without hitmontop or another spinner, I wouldn't be able to took it out. Close Combat is a STAB that even without a offensive nature and EVs, can hurt. I'm not sure about the last slot, neither the item (Yes I am. Toxic is amazing and leftovers complement his sobrenatural bulk). Intimadate helps him to stay alive longer against phy sweepers. I can't run a Defog user over a rapid spinner because it would finish my Dual Screens.
Worthy Mentions:

My team got no walls, and Snorlax is a great sp.wall, especially with Thick fat. He can check on another Fire Sweepers that can may take advantage from my sun, wreak them if they choose to fight or pursuit them in their way out.

Dragonite,a physical sweeper that can take a little advantage from the sun. No Hail or Sandstorm means Multiscale on, and fire punch will hurt (plus can kill other dragons and tank strong hits with good switches.)

Oh, the trevenant. A harvast wall eating sitrus berries everyturn on the sun, cursing your kids and leech seeding plus protect or phantom force for stalling. He got all tools to work in a sun team. I fought another trevenants and they aren't that scary. Even with harvest and using my sun they are a threat. Especially being weak to fire under the sun.
Donphan can rapid spin, quake/edge, probably got more bulk than Hitmontop. All in all, It can do Hitmontop's and part of Dugtrio's job and it also learns Ice Shard for dragons
After some tests I got seriously disapointed with Donphan. His ice shard can't even dream about killing a Dragon 0HK0, his bulk isn't enough and his rapid spin can be blocked with ease (probably more bulkier than Hitmontop, but intimidate got its uses) Hitmontop proved himself a amazing team member. Hitmontop 1 Donphan 0

Victini is a monster in the sun, a monster. I fear that using him will make my team much more into ubers than into OUs. He can substitute Megacharizard Y if Ninetails + Heat Rock show itself enough to keep the sun up. He works wonderfully with dugtrio trapping its threats.

Another poke who doesn't seems to take advantage from the sun (Heat wave). If I take Espeon out, rapid spin will be heavily outused in exchange to Defog. Zapdos is a pretty bulky and pretty fast Defog user, gives the team some covarage and STAB voltswitching out keeps the momentum, which is important with the sun going down every 8 turns.
Beside the team, I already got a perfect Donphan and a Fire punch/Ice punch Snorlax. I'll test 'em and post soon.
-x-
Last edited: