[OU] SUMMER TIME

Hello guys, after a few tries, I came to this team. Lots of pokemons got throw my mind when doing this, but I finally was able to select some of them for a sun team (tho there re still some flaws and I need help) (in red: edit 0.1, in blue, 0.2, in purple, 0.3)

Here we go, the team so far (open to changes):

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One by one:

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Ninetails @ Heat Rock
Trait: Drought
Calm Nature
EV: 252 HP/252 SpDef/4Spd
-Sunny Day/Power-swap
-Solarbeam
-Overheat
-Will-o-wisp

Ninetails's job is to keep the sun up. He usually leads. The reason he is so defensively built is because I need him to keep switching in and out when the sun is needed, and eventually he will take some hits. Sometimes he can even tank a water attack under the sun and answer with a 1 turn solarbeam.
Overheat is a STAB, and since I don't need Ninetails to be fighting for long to care about his sp.atk, which is an opening for a Power-Swap strat. Will-o-wisp Physical Sweepers and Power swap the side effect from Overheat to Sp.Sweepers. Sunny day is to make sure MY weather will be the dominant weather. He tanks SO MUCH DAMAGE with this EV spred and nature. He can drink Hydro pumps.
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Espeon @ LightClay
Trait: Magic Bounce
Nature: Timid
EV: 252 Speed 252 HP 4 Def
-Light Screen
-Reflect
-Psyshock
-Dazzing Gleam/Morning Sun/Battom Pass/HP Fire/Shadow Ball

Dual Screens and anti-hazard/anti-pranksters support. I prefer Psyshock over Psychic because there are more Sp sweepers then Phy sweepers in the team. Battom Pass may sound like a good idea for running from pursuit users and trapping since I'm running a dugtrio. I'm actually running Dazzing Gleam just for a little bit of team covarage. After running Dazzling Gleam and finding it useless and current using HP fire. Works very well, especially when you switch on a ferrotorn,bounce hazards and he tries to fight you. I'm currently using shadow ball for covarage. It kills other annoying psy pokes and another espeons.
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Venusaur @ LifeOrb
Trait: Chlorophyll
Modest Nature
EV: 252 Sp Atk 252 Speed 4 HP
-Giga Drain
-Growth
-Sleep Powder/HP Fire
-Sludge Bomb

A chlorophyll abuser. Giga Drain deals damage while recovering the Life Orb's recoil. Sleep Power+Growth enables a clean sweep, especially with the dual walls up. It could be running a Timid nature, but I chose to focus on raw power on this guy. I've heard there are better EVs for him, I'm open for any help.
I was thinking about using a Lilligant over this guy, but Lilligant seems more like a Support that CAN sweep than a sweeper, and I got plenty of support here. I tried HP Fire and it works good in the place of sleep powder. Sleep powder saves my ass more times, but I can't say HP fire doens't work.
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Charizard @CharizarditeY
Trait: Solar Power/Drought(when Mega)
Timid Nature
EV: 252 Sp.Atk 252 Speed 4 HP
-Solar Beam
-Fire Blast
-Focus Blast/ HP Ice
-Air Slash

Charizard works like a second sun setter and a special sweeper on the same time. With solar power he can enjoy the sun without mega evolving, which is useful to keep timing. I don't know if Focus Blast is worthy enough to keep him without any recover move. HP Ice can also work fine. Edit 0.1: With some tests, I came to the conclusion that Roost isn't that useful. Charizard got no bulk and is not rare to see him dying 0HK0. Focus Blast gives more covarage. I'm having a bad times with dragons and Focus blast isn't being so useful (plus the acc is a let down), so i'll give HP Ice a try.

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Dugtrio @ Focus Sash
Trait: Arena Trap
Jolly Nature
EV: 252 Speed/252Atk/4Def
-Earthquake
-Stone Edge
-Reversal
-Sucker Punch

Dugtrio works like a trapper here (As usual). Focus Sash+Reversal make wonders. Quake/Edge helps a lot against another Fire types who may enjoy my sun, and Edge gives a fine covarage, and can kill a Talonflame, which may be a big problem. I've heard that memento works fine with this set, but I don't know. He can dominate all other weather key-pokemon like Abomasnow and Ttar. The charizard Y killer ! Tank a hit with the sash, outspeed and 0HK0 with stone edge. So useful. Reversal isn't the destruction I was thought is was going to be, but still useful.
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Hitmontop @ Leftovers
Trait: Intimidate
Impish Nature
EV: 252 HP/252 Def/4SpDef
-Foresight
-Rapid Spin
-Close Combat
-Toxic

A unstopable rapid spinner thanks to Foresight. Anti-Hazards is really useful in this team (Chari has a 4x weakness to SR and Dugtrio can't fall on hazards or he will lose his Focus Sash) Espeon already do this job, but its to much prediction dependant, and if I let a SR or hazard come in, without hitmontop or another spinner, I wouldn't be able to took it out. Close Combat is a STAB that even without a offensive nature and EVs, can hurt. I'm not sure about the last slot, neither the item (Yes I am. Toxic is amazing and leftovers complement his sobrenatural bulk). Intimadate helps him to stay alive longer against phy sweepers. I can't run a Defog user over a rapid spinner because it would finish my Dual Screens.


Worthy Mentions:


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My team got no walls, and Snorlax is a great sp.wall, especially with Thick fat. He can check on another Fire Sweepers that can may take advantage from my sun, wreak them if they choose to fight or pursuit them in their way out.

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Dragonite,a physical sweeper that can take a little advantage from the sun. No Hail or Sandstorm means Multiscale on, and fire punch will hurt (plus can kill other dragons and tank strong hits with good switches.)

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Oh, the trevenant. A harvast wall eating sitrus berries everyturn on the sun, cursing your kids and leech seeding plus protect or phantom force for stalling. He got all tools to work in a sun team. I fought another trevenants and they aren't that scary. Even with harvest and using my sun they are a threat. Especially being weak to fire under the sun.

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Donphan can rapid spin, quake/edge, probably got more bulk than Hitmontop. All in all, It can do Hitmontop's and part of Dugtrio's job and it also learns Ice Shard for dragons
After some tests I got seriously disapointed with Donphan. His ice shard can't even dream about killing a Dragon 0HK0, his bulk isn't enough and his rapid spin can be blocked with ease (probably more bulkier than Hitmontop, but intimidate got its uses) Hitmontop proved himself a amazing team member. Hitmontop 1 Donphan 0

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Mega Absol is a magic-bounce user to substitute for Espeon. Personally I like Espeon and when she comes in a hazzard setter I usualy have a easy time setting walls, which makes everything easier. With Mega Absol, I trade the Dual Screens for a extreme-offensive anti-hazzard setter. Downsides is Absol takes little or no advantage from the sun and it HAS to lead so I can activate the Mega and get the Magic Bounce avaiable in the beginning of the match, delaying and risking Ninetails life.

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Victini is a monster in the sun, a monster. I fear that using him will make my team much more into ubers than into OUs. He can substitute Megacharizard Y if Ninetails + Heat Rock show itself enough to keep the sun up. He works wonderfully with dugtrio trapping its threats.

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Another poke who doesn't seems to take advantage from the sun (Heat wave). If I take Espeon out, rapid spin will be heavily outused in exchange to Defog. Zapdos is a pretty bulky and pretty fast Defog user, gives the team some covarage and STAB voltswitching out keeps the momentum, which is important with the sun going down every 8 turns.

Beside the team, I already got a perfect Donphan and a Fire punch/Ice punch Snorlax. I'll test 'em and post soon.

-x-
 
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Good Team But you should put on this ev sperad with hitmontop
Hitmontop Leftovers
Trait: Intimidate
Impish Nature
EV: 252 Hp/252 Def/4 Atk
-Foresight
-Rapid Spin
-Close Combat
-Toxic
 
For Hitmontop's last move you could go with bullet punch. It won't do much without his Technician boost, but priority moves are always great, and no one else on your team has any.

I don't really have that much experience with sun teams but you could replace sleep powder on venusaur with weather ball. Under the sun it has 100 bp and its a fire type move, which provides great coverage against steel types. I know you could just switch into dugtrio, but with the weather nerf any wasted turn hurts.
 
Adagio I'll give it a try, but sleep powder has proven itself useful cuz I can Growth one or two turns before sweeping ! Plus it will be useless without the sun. Hitmontop's job isnt dealing damage, but it might work. I got toxic because he can do something usefull after rapid spinning. Close combat is kind of a suicide move, cuz even with Intimidate, EVs and nature, his bulk isn't real BIG. I think he can learn sucker punch too.
 
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I believe this is for Single battle as you use Ninetales and I don't see any Heatwave, I run different sets and I only play triples on Wi-Fi.
 
I would prefer Victreebel as it's stronger and can get moves Venusaur cannot have with Chlorophyll. The Victreebel set I've been using is

Victreebel @ Life Orb
Mild Nature
Trait: Chlorophyll
4 Atk / 252 SpA / 252 Speed
- Weather Ball
- Power Whip
- Sludge Bomb
- Hidden Power Ground

You can also switch Hidden Power Ground for Growth to power up your attacks. I just found Victreebel as the best sun sweeper. Other than that, good team!
 
TC Terra Thanks for the advice! I like both victreebel and lilligant's design more than venusaur's. The problem I see in this build is that power whip is a physical move, and with no EV and nature on ATK it may deal low damage. Victreebel probaly can learn giga drain, which is useful for recovering the life orb's recoil. Vic's defense, special defense AND speed is lower than venu's.

In another hand, Vic has a base atk 105, and with chlorophyll maybe it can be used as a physical sweeper.
 
Not Necessarily.
+2 4 Atk Life Orb Victreebel Power Whip vs. 252 HP / 252+ Def Eviolite Chansey: 464-547 (65.9 - 77.6%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Victreebel Giga Drain vs. 252 HP / 4 SpD Eviolite Chansey: 187-220 (26.5 - 31.2%) -- guaranteed 4HKO

The mixed set can help you against things like Chansey which always interrupts sweeps. But yeah, that's always a downside to Victreebel, it is pretty fragile and a little slower than Venusaur but it does hit harder. That's why I said you can also switch HP Ground for Growth since Growth does boost your Attack as well.
 
Thats nice to know. I think my team will have problems with SpD Walls. Another problem is the Dragons, since I only have neutral damage or the Espeon's unreliable Dazzing Gleam for them. (Unreliable because espeon's job is to set up walls and she usually dies after doing it)
 
Solid team, but I can see where you could make a few changes.
I recommend changing Venusaur to this:

Venusaur @ LifeOrb
Trait: Chlorophyll
Modest Nature
EV: 252 Sp Atk/ 252 HP/ 4 Sp def
-Giga Drain/
-Growth
-Sleep Power
-Hidden Power Fire

I changed the EVs in speed to go into HP to help increase Venusaur's life a bit. In the sun, it has almost the equivalent of 130 base speed anyway, so you're probably only going to be outsped by boosted pokes or scarfers. Sludge Bomb doesn't have much use except for hitting the occasional Fairy, but your team isn't especially weak to the with four resistances. Hidden Power Fire hits Steel types that otherwise wall it, however it leaves you with nothing to do against Dragons. I personally run Leech Seed over Sleep Powder on mine because sleep powder is too unreliable for my tastes, and it gives a way to deal damage to things that otherwise wall it.

I know you said you didn't find Donphan to be of much use, but I use one with Assault Vest and let me tell you, this thing is a fantastic tank.

Donphan @ Assault Vest
Ability: Sand Veil
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Earthquake
- Rapid Spin
- Ice Shard
- Head Smash

I find that Sturdy is nearly never activated, so I use Sand Veil to give Donphan a better chance when we're up against sand. Ice Shard isn't meant to OHKO anything, rather its use is to pick off weakened pokes that could otherwise outspeed and do some damage to it before they die. I prefer Head Smash over Stone Edge because it functions as a pseudo-STAB, but Stone Edge can fit there as well. As you said, Donphan can replace Hitmontop and partially Dugtrio, which can free up another team slot should you replace both of them with it. I don't see where Dugtrio is particularly useful, other than being able to take out a poke before dying. Though I've never used it, so maybe it works better than I expect. ^^

Hope this helps you out.
 
CatCollecter144 Ty for the advice ! I'll definitaly substitute Hitmontop for Donphan, but im thinking in using him as a physical tank (Hitmontop's role with intimidate and high defenses) Assault vest can make him cover more pokemons, but with the open slot on my team (out with dugtrio) I would place a Special wall + revenge killer snorlax, with this set:

Snorlax @ Choice Band
Trait: Thick Fat
Adamant Nature
EV: 252Atk / 252SpDef / 4HP
-Pursuit
-Return
-Fire Punch
-Ice Puch
This set would function, as I said, like a special wall and revenge killer. Maybe by using this, Assault Vest can be substituted with leftovers or something. I was thinking in a Donphan like:

Donphan @ Airballon
Trait: Sturdy
Impish nature
EV: 252 HP / 252 Def / 4 Atk
-Earquake
-Stone Edge
-Rapid Spin
-Ice Shard

Stone Edge is a must since my team fears talonflame a lot. the ability is realy tricky. Sturdy is good with air ballon, it makes sure that his job will be done, keeping the sturdy clean from the hazards. (Tho sand veil can be good to counter Ttar)

The only problem is that I don't know how to get a Snorlax with the Punches. Fire punch in the sun would be sweet.

This setup gives me one physical wall + one special wall + one rapid spinner + one revenge killer for one physical wall, one rapid spinner and one trapper. What do you guys think?


Edit: Or I can run a snorlax set like:

Snorlax @ Assault Vest
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Nature: Careful / Adamant
- Return
- Earthquake
- Rock Slide
- Pursuit

The earthquake plus rock slide would make covarage enough to make both dugtrio or donphan obsolete. (Except for donphan's ice shard) and I could keep Hitmontop (A rapid spinner IS a must) or substitute him for another poke, tho I hardly think there is a better spiner for a sun team than donphan or hitmontop.
 
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cool sun team!

i dont find espeon very effective, so why don't you replace it with absol? with heat rock ninetails and dugtrio, i don't think zard-y's sun is really necessary. a pokemon i've found that pairs really well with absol is victini. victini especially with dugtrio, is one of the most dangerous pokes in ou under sun. make sure to lead with absol to ensure you always have magic bounce available. good luck!

sets
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Protect
- Knock Off
- Superpower
- Sucker Punch

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
 
the only members that are over the top frail would be absol and dugtrio, and dugtrio enters battle 1x a game. play rough would be a good option, but sadly it's illegal with knock off :(
 
GaryTheGengar If I substitute Espeon for Absol, Charizard for Victini, I don't think a rapid spinner is going to be required since my only big weakness to SR was Charizard and Im only running a Spinner in case I mispredict a hazard with espeon/absol. What I can use in Hitmontop/Donphan place?
 
what about zapdos? you can still keep a second form of hazard removal, because absol is prediction reliant, and occasionally hazards will get up. It also gives you a flying resist which looks important, mega pinsir and talonflame can not only revenge venu in sun, but also 2hko everything on the team. zapper also gives you a switchin to aegislash.

bird
Zapdos @ Leftovers
Ability: Pressure
EVs: 8 Spd / 248 HP / 252 Def
Bold Nature
- Volt Switch
- Roost
- Heat Wave
- Defog
 
For the default team: Espeon works great with HP fire in the place of Dazzling Gleam.

Big threats so far: Dragons and Talonflame, Gyarados is trouble too. Talonflame gives me a lot of work with those Brave Birds. Dugtrio can't kill it since he will be 1 hp on the switch and then it will attack him with priority


MVPs: Ninetales and Hitmontop

Ninetales is tanking SO MUCH DAMAGE, he drinks hydropumps and answers with solar beams. Hitmontop is perfect intimidate support and tank the shit out of tons of pokes too, and breaks blissey appart



the team is winning much more than losing. I'm using HP fire in Venusaur and it works great. 0HK0 Scizor and other steels.
 
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