[OU] It's Not Very Effective!

The aim is to keep switching to make the oponant's hit's NVE. Then hit back. Hard.



Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 156 HP/14 Def/88 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
- Metal Sound

Dunno weather it's a good lead or not... Might swap for Gyar. Max Satk. Enough speed for Skarm. Max lefties recover outta the remainder. Rest if Def.



Heatran (♂) @ Life Orb
Ability: Flash Fire
EVs: 216 Spd/252 SAtk/42 SDef
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Taunt

Speed for Ttar. Max Satk. Rest in Sdef so it can help take the special attacks from MixApe / Draco Meteors from ChainComp which usually rape my team. Taunt and Fire Blast are for Blissey killing.



Empoleon (♂) @ Leftovers
Ability: Torrent
EVs: 236 HP/38 SAtk/236 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Hydro Pump
- Grass Knot
- Aqua Ring

Specail Wall. Has WAY more resists than the blob. Max lefties recovery, enough Satk for chomp/mencace and rest in Sdef. Ice Beam for Dragons. Hydro Pump for pure stab power. Grass knot for Bulky waters / Gyar without Earthquake.



Gengar (♂) @ Life Orb
Ability: Levitate
EVs: 22 HP/44 Atk/176 Spd/16 SAtk/252 SDef
Hasty nature (+Spd, -Def)
- Substitute
- Focus Punch
- Shadow Ball
- Thunderbolt

The new McGar? Maybe. 104 Satk Bliss won't be breaking these subs. 2HKO's Max/Max bold Blisseys with Focus Punch. Enough speed for Neutral 115's and + Speed 100's. Rest in Satk. Has Ghost/Fight coverage. Tbolt for Skarm who walls this otherwise.



Gliscor (♂) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/24 Atk/162 Def/72 Spd
Impish nature (+Def, -SAtk)
- Swords Dance
- Roost
- Earthquake
- Ice Fang

Physical wall. Enough def to take a Guts / CB'd Jolly Herracorss's Stone edge for a 2HKO/ Enough Speed for Ttar. Rest in Atk. SD up and hurt stuff with Qake/Fang with awesome coverage. Rost is for obvious healing.



Gyarados (♂) @ Leftovers
Ability: Intimidate
EVs: 212 HP/16 Atk/172 Def/100 Spd/10 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Taunt

Standard BulkyDos. Might make it my lead. Ev's tweaked to make it have more Sdef than Def ( For Pory-Z)

Rate away please :)
 
If you're planning on switching around a lot I'd suggest putting in Rapid Spin. Toxic Spikes doesn't touch your team but spikes goes for half of them and SR is rather dangerous.
 
Dugtrio used Earthquake! It's super effective!

Seriously, this guy comes and revenge kills you pretty bad. Possible solution:

- Choice Scarf Heatran
- Shed Shell Magnezone, also good so you won't get trapped by other Magnezone
- Aqua Jet instead of Aqua Ring on Empoleon
 
Two Life Orbers seems suicide, be careful. Put Stealth Rock instead Agua Ring on Empoleon, you don't have a pokemon with this move on your team and you should consider it. If you lose Gliscor, Dugtrio and Garchomp can destroy the first three with Earthquake and Dug can use Sucker Punch on Gengar, sou I recomend put Shed Shell on Magnezone or something to deal with it.
 
Shed Shell on Zone it is then, and I'm not sure but I don't think it'll OHKO Empoleon, so I think I'll go with the rocks :)

EDIT: Would it be better to use Shed Shell / Aqua Ring on Empolen so it could also flea from oposing Magnezones
 

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