Hello guys ! This is my first try on a competitive team other then weather teams !
I love Absol since 3rd gen, and even with tons of people telling me he isn't a good mega, my heart (and showdown tests) hardly disagrees. The team also got two pokes from this gen, which is great to me since i'm trying to get along the new competitive pokes from 6gen. This is a non-legendary team
Let's see:
Edits in red: Testing
-Shuckle's new EV spread and Set
Edits made:
-Absol's nature to Naive from Hasty
-Absol's Play rough for Superpower
-Azumarill for Quagsire
Ladder: 1350-1400
This will be regularly updated, but I play more on the 3DS than on the Showdown, so Ladder doesn't mean much.
Not Mega (F) Absolite
Ability: Pressure/Magic Bounce
Naive Nature
252 Atk/ 252 Spe/ 4 SAtk
-Fire Blast
-Protect
-Sucker Punch
-Superpower
"Never trust absol, she lies"
Absol is just mean. She is an anti-lead, mixed sweeper, sucker punch mindgamer, magic bouncer and the list goes on..
Protect is needed so it always survive the mega-evolving turn. I always leads with Absol and go for protect cuz if I need magic bounce later in the game it will be ready and mega evolved. Leading with Absol doesn't mean it will actually lead. You will prob switch out, saving Absol for key moments and the enemy prob will switch out too, knowing that his lead can't do much against you. (Most of the times).
Magic bounce does great as an anti-lead. Reflects all hazards, taunt and even others. The foe can hit or leave. If you predict a hit: Sucker punch will hurt. A lot. If you predict a switch, nothing like switching in the combination of Superpower and Fire Blast.
Fire Blast surprises many physical walls like ferrothorn and skarmory, almost 0HK0. Sucker punch mindgames are much more reliable with magic bounce. Naive is the safest option, ensuring outspeeds but Lonely packs more punch (but becomes more sucker punch/sticky web reliable). She isn't all wonder tho. Everything kills it with one not-weak hit.
Mr.Shucklin' (M) Chesto Berry / Mental Herb
Ability: Sturdy
Careful Nature
252 HP/ 252 Def/ 4SDef
-Stealth Rock
-Sticky Web
-Rest / Encore
-Toxic / Knock Off / Infestation
"Sticky and Stonescan will break your bones"
Shuckle's text will change soon. His new build is being tested.
Shuckle is IMO the new premier hazard entry. He just isn't my lead cuz Absol needs to mega-evolve. He is SO TANKY, and even so, sturdy is a 100% guarantee of putting or rocks or webs. (Sometimes Absol bounce back some rocks so just web most of the times). He doens't worry about being taunted because again, Absol can bounce it. Sticky Web and Stealth Rocks are self-explanatory. With Quagsire's absence, Shuckle had to adapt to be a mixed wall, which he can also perform well. I was adviced to use mental herb on him. Even with Absol to bounce off taunts. I'll test it, but IMO, its not a need. Infestation is too dangerous without a wish support or lefties. Encore is very good, giving oportunities to safe switch Aegislash in a fighting or normal move, Bisharp and Absol on a psy move or a change to belly drum with Azumarill. Knock off is a basic move that can substitue Infestation.
Calibur (M) Life Orb
Ability: Defiant
Adamant Nature
252 HP/ 252 Atk/ 4 Def
-Knock Off
-Sucker Punch
-Iron Head
-Sword Dance
"Oh my God, he has hazards ! I'll defog this shit out..."
Well, maybe you will get rid of the hazards but you also created a monster. Bisharp's Knock Off is almost broken. Nothing likes losing an item and taking a +2 Life Orb STAB move. Bisharp and Azumarill are both very strong pokes in the team that take advantage of one thing: Sticky Web. Without needing to fully invest in speed, both of them are bulkier than it appears, tanking some neutral hits pretty well.
Sucker Punch is situational, outspeeding faster pokemons. Iron Head is another STAB that 0HK0 most of the fairies (if not all). Sword Dance is hard to pull off, but if you do, MAN, IF YOU PULL IT OFF:
Masamune (M) Weakness Policy
Ability: Stance Change
Quiet Nature
252 SAtk/ 244 HP/ 12 Def
0 IV speed
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-King's Shield
"Oh my God, he has hazards ! I'll rapid spin this shit out of this.."
No you won't. Aegislash is one of the premium spinblockers in the game. I kinda prefer his physical build, but I need to pack some special power on this team so he a little mixed. With investment in HP, he can safely tank non-banded earthquakes on his shield form, activating weakness policy. (In nowdays meta, you can switch in a Knock Off, stay alive and won't lose your item, since it is consumed when you take the hit !). When WP procs, spam the fuck out of shadowball and king's shield. He got 0IV on speed so everything outspeeds me, hitting me on shield form before I turn blade form and hit. Shadow Sneak is for when I'm too weak to tank anything and Sacred Sword kills Blissey/Chansey, that tries to wall me once they realize i'm a special aegis.
BIRDO (F) Choice Band
Ability: Gale Wings
Adamant Nature
252 Atk/ 208 Spe/ 48 HP
-Brave Bird
-Fire Blitz
-Sleep Talk
-U-Turn
"BIRD IS THE WORD"
Talonflame is one of my fav competitive pokes from this gen. Here, he acts like my revenge killer and balances my fighting weakness. Only a few doesn't mind switching in on a banded brave bird. Priority Brave Bird and Fire Blitz are simple STABs. Sleep talk may sounds weird, but is very usefull and unpredictable.
(Ex: Against Breloom. He prob will spore or mach punch. Absol can't bounce spore back, since he (breloom) is a grass type and is immune to it, and Absol CAN'T survive a mach punch. Talon here can tank a Mach punch and switch in a spore, sleep talking two super effective moves or getting away with U-turn.).
U-turn kills slow damaged pokes while keeping momentum and also hits Mega-Gyarados very hard. Talonflame works unexpectedly well against the ever present Sableye, doesn't caring about taunt or WoW.
Switch. Kill. GTFO.
KINDER (F) Sitrus Berry
Ability: Huge Power
Adamant Nature
92 HP/ 252 Atk/ 162 Spe
-Belly Drum
-Aqua Jet
-Play Rough
-Superpower/Waterfall
"My stomach gives me +4"
Azumarill took old' Quaggy's place. Quaggy were doing fine, but he is more suitable on non-offensive team. Azumarill gave me the power to break walls like Gliscor and answer Charizard-X, both old threats. He also gave me a win-con: Using belly drum and staying alive. This change games and saves me very often.
Sitrus berry with BD is self-explanatory, getting the ATK boost while keeping 75% HP (It also helps to throw Azumarill on hard switches). Aqua Jet is STAB and priority that can be deadly with BD on. Play Rough is another STAB that hits hard big part of the meta. I had it on absol before but it didn't hit as hard as I needed (And superpower proves itself to be more useful, killing leads Ttar). Superpower/Waterfall is a hard choice. Both are good. I'm actually testing both. The strange EVs are to fully benefits from sticky web, outspeeding everything with base 70 non-invested out of the web and base 100 on it
This is my first non-thematic competitive team. Please RMT it !
You can see in this links my weather teams so far
Sand: http://www.smogon.com/forums/threads/sand-in-your-eyes-2-0.3504733/
Sun: http://www.smogon.com/forums/threads/daylight-rampage-rmt-sun-team.3505266/
Rain: http://www.smogon.com/forums/threads/ou-stormbug-m-heracross-rain-team.3507334/#post-5481916 (this one suck)
Sand: http://www.smogon.com/forums/threads/sand-in-your-eyes-2-0.3504733/
Sun: http://www.smogon.com/forums/threads/daylight-rampage-rmt-sun-team.3505266/
Rain: http://www.smogon.com/forums/threads/ou-stormbug-m-heracross-rain-team.3507334/#post-5481916 (this one suck)
I love Absol since 3rd gen, and even with tons of people telling me he isn't a good mega, my heart (and showdown tests) hardly disagrees. The team also got two pokes from this gen, which is great to me since i'm trying to get along the new competitive pokes from 6gen. This is a non-legendary team
Let's see:




Edits in red: Testing
-Shuckle's new EV spread and Set
Edits made:
-Absol's nature to Naive from Hasty
-Absol's Play rough for Superpower
-Azumarill for Quagsire
Ladder: 1350-1400
This will be regularly updated, but I play more on the 3DS than on the Showdown, so Ladder doesn't mean much.

Not Mega (F) Absolite
Ability: Pressure/Magic Bounce
Naive Nature
252 Atk/ 252 Spe/ 4 SAtk
-Fire Blast
-Protect
-Sucker Punch
-Superpower
"Never trust absol, she lies"
Absol is just mean. She is an anti-lead, mixed sweeper, sucker punch mindgamer, magic bouncer and the list goes on..
Protect is needed so it always survive the mega-evolving turn. I always leads with Absol and go for protect cuz if I need magic bounce later in the game it will be ready and mega evolved. Leading with Absol doesn't mean it will actually lead. You will prob switch out, saving Absol for key moments and the enemy prob will switch out too, knowing that his lead can't do much against you. (Most of the times).
Magic bounce does great as an anti-lead. Reflects all hazards, taunt and even others. The foe can hit or leave. If you predict a hit: Sucker punch will hurt. A lot. If you predict a switch, nothing like switching in the combination of Superpower and Fire Blast.
Fire Blast surprises many physical walls like ferrothorn and skarmory, almost 0HK0. Sucker punch mindgames are much more reliable with magic bounce. Naive is the safest option, ensuring outspeeds but Lonely packs more punch (but becomes more sucker punch/sticky web reliable). She isn't all wonder tho. Everything kills it with one not-weak hit.

Mr.Shucklin' (M) Chesto Berry / Mental Herb
Ability: Sturdy
Careful Nature
252 HP/ 252 Def/ 4SDef
-Stealth Rock
-Sticky Web
-Rest / Encore
-Toxic / Knock Off / Infestation
"Sticky and Stones
Shuckle's text will change soon. His new build is being tested.
Shuckle is IMO the new premier hazard entry. He just isn't my lead cuz Absol needs to mega-evolve. He is SO TANKY, and even so, sturdy is a 100% guarantee of putting or rocks or webs. (Sometimes Absol bounce back some rocks so just web most of the times). He doens't worry about being taunted because again, Absol can bounce it. Sticky Web and Stealth Rocks are self-explanatory. With Quagsire's absence, Shuckle had to adapt to be a mixed wall, which he can also perform well. I was adviced to use mental herb on him. Even with Absol to bounce off taunts. I'll test it, but IMO, its not a need. Infestation is too dangerous without a wish support or lefties. Encore is very good, giving oportunities to safe switch Aegislash in a fighting or normal move, Bisharp and Absol on a psy move or a change to belly drum with Azumarill. Knock off is a basic move that can substitue Infestation.
Calibur (M) Life Orb
Ability: Defiant
Adamant Nature
252 HP/ 252 Atk/ 4 Def
-Knock Off
-Sucker Punch
-Iron Head
-Sword Dance
"Oh my God, he has hazards ! I'll defog this shit out..."
Well, maybe you will get rid of the hazards but you also created a monster. Bisharp's Knock Off is almost broken. Nothing likes losing an item and taking a +2 Life Orb STAB move. Bisharp and Azumarill are both very strong pokes in the team that take advantage of one thing: Sticky Web. Without needing to fully invest in speed, both of them are bulkier than it appears, tanking some neutral hits pretty well.
Sucker Punch is situational, outspeeding faster pokemons. Iron Head is another STAB that 0HK0 most of the fairies (if not all). Sword Dance is hard to pull off, but if you do, MAN, IF YOU PULL IT OFF:


Masamune (M) Weakness Policy
Ability: Stance Change
Quiet Nature
252 SAtk/ 244 HP/ 12 Def
0 IV speed
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-King's Shield
"Oh my God, he has hazards ! I'll rapid spin this shit out of this.."
No you won't. Aegislash is one of the premium spinblockers in the game. I kinda prefer his physical build, but I need to pack some special power on this team so he a little mixed. With investment in HP, he can safely tank non-banded earthquakes on his shield form, activating weakness policy. (In nowdays meta, you can switch in a Knock Off, stay alive and won't lose your item, since it is consumed when you take the hit !). When WP procs, spam the fuck out of shadowball and king's shield. He got 0IV on speed so everything outspeeds me, hitting me on shield form before I turn blade form and hit. Shadow Sneak is for when I'm too weak to tank anything and Sacred Sword kills Blissey/Chansey, that tries to wall me once they realize i'm a special aegis.
BIRDO (F) Choice Band
Ability: Gale Wings
Adamant Nature
252 Atk/ 208 Spe/ 48 HP
-Brave Bird
-Fire Blitz
-Sleep Talk
-U-Turn
"BIRD IS THE WORD"
Talonflame is one of my fav competitive pokes from this gen. Here, he acts like my revenge killer and balances my fighting weakness. Only a few doesn't mind switching in on a banded brave bird. Priority Brave Bird and Fire Blitz are simple STABs. Sleep talk may sounds weird, but is very usefull and unpredictable.
(Ex: Against Breloom. He prob will spore or mach punch. Absol can't bounce spore back, since he (breloom) is a grass type and is immune to it, and Absol CAN'T survive a mach punch. Talon here can tank a Mach punch and switch in a spore, sleep talking two super effective moves or getting away with U-turn.).
U-turn kills slow damaged pokes while keeping momentum and also hits Mega-Gyarados very hard. Talonflame works unexpectedly well against the ever present Sableye, doesn't caring about taunt or WoW.
Switch. Kill. GTFO.
KINDER (F) Sitrus Berry
Ability: Huge Power
Adamant Nature
92 HP/ 252 Atk/ 162 Spe
-Belly Drum
-Aqua Jet
-Play Rough
-Superpower/Waterfall
"My stomach gives me +4"
Azumarill took old' Quaggy's place. Quaggy were doing fine, but he is more suitable on non-offensive team. Azumarill gave me the power to break walls like Gliscor and answer Charizard-X, both old threats. He also gave me a win-con: Using belly drum and staying alive. This change games and saves me very often.
Sitrus berry with BD is self-explanatory, getting the ATK boost while keeping 75% HP (It also helps to throw Azumarill on hard switches). Aqua Jet is STAB and priority that can be deadly with BD on. Play Rough is another STAB that hits hard big part of the meta. I had it on absol before but it didn't hit as hard as I needed (And superpower proves itself to be more useful, killing leads Ttar). Superpower/Waterfall is a hard choice. Both are good. I'm actually testing both. The strange EVs are to fully benefits from sticky web, outspeeding everything with base 70 non-invested out of the web and base 100 on it
Calibur (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Masamune @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 252 SAtk / 12 Def
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 Def
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation
Kinder @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 92 HP / 4 SDef / 162 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Birdo (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk
- U-turn
Not Mega (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fire Blast
- Sucker Punch
- Protect
- Superpower
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Masamune @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 252 SAtk / 12 Def
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 Def
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation
Kinder @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 92 HP / 4 SDef / 162 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Birdo (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk
- U-turn
Not Mega (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fire Blast
- Sucker Punch
- Protect
- Superpower
This is my first non-thematic competitive team. Please RMT it !
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