[OU] M-Absol Balanced Team - RMT !

Hello guys ! This is my first try on a competitive team other then weather teams !


I love Absol since 3rd gen, and even with tons of people telling me he isn't a good mega, my heart (and showdown tests) hardly disagrees. The team also got two pokes from this gen, which is great to me since i'm trying to get along the new competitive pokes from 6gen. This is a non-legendary team
Let's see:

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Edits in red: Testing
-Shuckle's new EV spread and Set

Edits made:
-Absol's nature to Naive from Hasty
-Absol's Play rough for Superpower
-Azumarill for Quagsire


Ladder: 1350-1400
This will be regularly updated, but I play more on the 3DS than on the Showdown, so Ladder doesn't mean much.




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Not Mega (F) Absolite
Ability: Pressure/Magic Bounce
Naive Nature
252 Atk/ 252 Spe/ 4 SAtk
-Fire Blast
-Protect
-Sucker Punch
-Superpower

"Never trust absol, she lies"

Absol is just mean. She is an anti-lead, mixed sweeper, sucker punch mindgamer, magic bouncer and the list goes on..
Protect is needed so it always survive the mega-evolving turn. I always leads with Absol and go for protect cuz if I need magic bounce later in the game it will be ready and mega evolved. Leading with Absol doesn't mean it will actually lead. You will prob switch out, saving Absol for key moments and the enemy prob will switch out too, knowing that his lead can't do much against you. (Most of the times).
Magic bounce does great as an anti-lead. Reflects all hazards, taunt and even others. The foe can hit or leave. If you predict a hit: Sucker punch will hurt. A lot. If you predict a switch, nothing like switching in the combination of Superpower and Fire Blast.
Fire Blast surprises many physical walls like ferrothorn and skarmory, almost 0HK0. Sucker punch mindgames are much more reliable with magic bounce. Naive is the safest option, ensuring outspeeds but Lonely packs more punch (but becomes more sucker punch/sticky web reliable). She isn't all wonder tho. Everything kills it with one not-weak hit.

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Mr.Shucklin' (M) Chesto Berry / Mental Herb
Ability: Sturdy
Careful Nature
252 HP/ 252 Def/ 4SDef
-Stealth Rock
-Sticky Web
-Rest / Encore
-Toxic / Knock Off / Infestation

"Sticky and Stones can will break your bones"

Shuckle's text will change soon. His new build is being tested.
Shuckle is IMO the new premier hazard entry. He just isn't my lead cuz Absol needs to mega-evolve. He is SO TANKY, and even so, sturdy is a 100% guarantee of putting or rocks or webs. (Sometimes Absol bounce back some rocks so just web most of the times). He doens't worry about being taunted because again, Absol can bounce it. Sticky Web and Stealth Rocks are self-explanatory. With Quagsire's absence, Shuckle had to adapt to be a mixed wall, which he can also perform well. I was adviced to use mental herb on him. Even with Absol to bounce off taunts. I'll test it, but IMO, its not a need. Infestation is too dangerous without a wish support or lefties. Encore is very good, giving oportunities to safe switch Aegislash in a fighting or normal move, Bisharp and Absol on a psy move or a change to belly drum with Azumarill. Knock off is a basic move that can substitue Infestation.

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Calibur (M) Life Orb
Ability: Defiant
Adamant Nature
252 HP/ 252 Atk/ 4 Def
-Knock Off
-Sucker Punch
-Iron Head
-Sword Dance

"Oh my God, he has hazards ! I'll defog this shit out..."

Well, maybe you will get rid of the hazards but you also created a monster. Bisharp's Knock Off is almost broken. Nothing likes losing an item and taking a +2 Life Orb STAB move. Bisharp and Azumarill are both very strong pokes in the team that take advantage of one thing: Sticky Web. Without needing to fully invest in speed, both of them are bulkier than it appears, tanking some neutral hits pretty well.
Sucker Punch is situational, outspeeding faster pokemons. Iron Head is another STAB that 0HK0 most of the fairies (if not all). Sword Dance is hard to pull off, but if you do, MAN, IF YOU PULL IT OFF:
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Masamune (M) Weakness Policy
Ability: Stance Change
Quiet Nature
252 SAtk/ 244 HP/ 12 Def
0 IV speed
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-King's Shield

"Oh my God, he has hazards ! I'll rapid spin this shit out of this.."

No you won't. Aegislash is one of the premium spinblockers in the game. I kinda prefer his physical build, but I need to pack some special power on this team so he a little mixed. With investment in HP, he can safely tank non-banded earthquakes on his shield form, activating weakness policy. (In nowdays meta, you can switch in a Knock Off, stay alive and won't lose your item, since it is consumed when you take the hit !). When WP procs, spam the fuck out of shadowball and king's shield. He got 0IV on speed so everything outspeeds me, hitting me on shield form before I turn blade form and hit. Shadow Sneak is for when I'm too weak to tank anything and Sacred Sword kills Blissey/Chansey, that tries to wall me once they realize i'm a special aegis.

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BIRDO (F) Choice Band
Ability: Gale Wings
Adamant Nature
252 Atk/ 208 Spe/ 48 HP
-Brave Bird
-Fire Blitz
-Sleep Talk
-U-Turn

"BIRD IS THE WORD"

Talonflame is one of my fav competitive pokes from this gen. Here, he acts like my revenge killer and balances my fighting weakness. Only a few doesn't mind switching in on a banded brave bird. Priority Brave Bird and Fire Blitz are simple STABs. Sleep talk may sounds weird, but is very usefull and unpredictable.
(Ex: Against Breloom. He prob will spore or mach punch. Absol can't bounce spore back, since he (breloom) is a grass type and is immune to it, and Absol CAN'T survive a mach punch. Talon here can tank a Mach punch and switch in a spore, sleep talking two super effective moves or getting away with U-turn.).
U-turn kills slow damaged pokes while keeping momentum and also hits Mega-Gyarados very hard. Talonflame works unexpectedly well against the ever present Sableye, doesn't caring about taunt or WoW.
Switch. Kill. GTFO.

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KINDER (F) Sitrus Berry
Ability: Huge Power
Adamant Nature
92 HP/ 252 Atk/ 162 Spe
-Belly Drum
-Aqua Jet
-Play Rough
-
Superpower/Waterfall

"My stomach gives me +4"


Azumarill took old' Quaggy's place. Quaggy were doing fine, but he is more suitable on non-offensive team. Azumarill gave me the power to break walls like Gliscor and answer Charizard-X, both old threats. He also gave me a win-con: Using belly drum and staying alive. This change games and saves me very often.
Sitrus berry with BD is self-explanatory, getting the ATK boost while keeping 75% HP (It also helps to throw Azumarill on hard switches). Aqua Jet is STAB and priority that can be deadly with BD on. Play Rough is another STAB that hits hard big part of the meta. I had it on absol before but it didn't hit as hard as I needed (And superpower proves itself to be more useful, killing leads Ttar). Superpower/Waterfall is a hard choice. Both are good. I'm actually testing both. The strange EVs are to fully benefits from sticky web, outspeeding everything with base 70 non-invested out of the web and base 100 on it



Calibur (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Masamune @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 252 SAtk / 12 Def
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 Def
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation

Kinder @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 92 HP / 4 SDef / 162 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Birdo (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk
- U-turn

Not Mega (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fire Blast
- Sucker Punch
- Protect
- Superpower


This is my first non-thematic competitive team. Please RMT it !
 
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Reversed for threats and Replays (Those will be mostly from low ladders match. I don't care too much for showdown. I breed em and play on the 3ds)

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Lead Mega Ttar are a pain in the ass. They wreak part of my team before going down. In best case scenarios: I predict an earthquake and switch in with aegislash. Procs WP. King Shield protect me from crunch or other EQ and try to force a switch or KO with sacred sword.

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Without Bisharp alive, you can call gg. Bisharp is immune to stored power and can answer with Iron Head. Beside this the only thing that don't let clefable destroy me is quagsire, and that is a matter of time. Clef hits on Quag more than Quag hits on Clef, even ignoring Stat boosts.

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Rain Teams. They are a nightmare to me. Nothing here enjoys taking a Hydro Pump or Scald under rain.


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Mega-Charizard X is a threat to every team right now. Mine isn't exception. Nothing here hits hard enough to 0HK0 him and WILL BE killed in response. Even Quagsire, ignoring his Dragon Dances, takes like 80% from Outrage. My best bet is sacrificing a pokemon, damaging him enough to be killed by priority sucker punches.

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Pesky little thing. The only thing that can kill it 0HKO is +2 Aegislash's shadowball on a safe switch. The lack of ice attacks on my team make me pretty vulnerable to it.

 
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Hello there, i havent got the tools on my phone to give a good rate, but i can kick things off. Firstly nice rmt, i like your sand team too.
One thing i do notice however is that aegislash and other physical attackers are plentiful, ,which may make you susceptible to a burn and m absol although could switch in on this being predicted if he doesnt hell most likely be very low on hp. Hence i suggest using a 252 atk/hp and 252 spatk with Sball, Flash cannon, Sneak and KS. Its true that you can't hit things like chanseys and blisseys or even bisharps but it will make a burn less detrimental.

Speaking of having a bit too many physical moves and less special coverage, absol has a monstrous 150 atk stat that can go uninvested and max spatk with protect/Sucker punch, Fire blast, Ice beam, Thunderbolt/Playrough. can help you patch up those holes, although i do recognise that a lot of assault vest conkledurrs will be switching in on you so thats with play rough is still an option, but another special move will help your devastating coverage even more.

Thats all i have to say for now, good luck and ps, got any cool replays?
 
Hello there, i havent got the tools on my phone to give a good rate, but i can kick things off. Firstly nice rmt, i like your sand team too.
One thing i do notice however is that aegislash and other physical attackers are plentiful, ,which may make you susceptible to a burn and m absol although could switch in on this being predicted if he doesnt hell most likely be very low on hp. Hence i suggest using a 252 atk/hp and 252 spatk with Sball, Flash cannon, Sneak and KS. Its true that you can't hit things like chanseys and blisseys or even bisharps but it will make a burn less detrimental.

Speaking of having a bit too many physical moves and less special coverage, absol has a monstrous 150 atk stat that can go uninvested and max spatk with protect/Sucker punch, Fire blast, Ice beam, Thunderbolt/Playrough. can help you patch up those holes, although i do recognise that a lot of assault vest conkledurrs will be switching in on you so thats with play rough is still an option, but another special move will help your devastating coverage even more.

Thats all i have to say for now, good luck and ps, got any cool replays?
Thanks for the feedback ! I like the idea of an almost full special aegislash, but sacred sword has been so usefull atm. Dark pokes knock off him all the time, weakness policy activates and they die with one sacred 0HK0 (Maybe I'll use him full special, I just bred a shiny aegislash that doesn't have the ATK IV. Right now i'm not minding Will-O-wisp much: Talonflame is immune to it. Absol bounces it. Shuckle doens't mid. Quagsire doesn't appreciate the residual damage but with some curses off he can pull it off. WoW can only truly hurts Bisharp.

About Absol being special: this is a nice idea, i'll test it !
I'll get some replays and post it !

Lol ill be rating this and another RMT after work. Looks solid though!
Thanks! I'll be waiting
 
Bumping for RMT, please! We don't see many teams with different megas like absol. RMT if you would like to see more teams other than 30 threads of "HO Mega Charizard X". No offense to those, they work great! Just trying to do something else and need some support please.
 
I'm a noob but you have two water weka mons (shuckle and talonflame) with no resists. Is that a problem?
MMM I'll think of more later
EDIT: Oh yeah is Shuckle doing well for you? Maybe you might consider Ferrothorn or something for your special wall. I dunno. I have to test it first so take my opinion with a grain of salt.
 
I'm a noob but you have two water weka mons (shuckle and talonflame) with no resists. Is that a problem?
MMM I'll think of more later
EDIT: Oh yeah is Shuckle doing well for you? Maybe you might consider Ferrothorn or something for your special wall. I dunno. I have to test it first so take my opinion with a grain of salt.
Shuckle is doing great. Ferrothorn would stack on another steel type (I already got aegislash and bisharp). Water is a weakness for the team but nowdays we hardly find rain teams or water sweepers other than greninja or keldeo. I'll see where I can put some grass attack to counter this. Any sugestions?

As GreenMonkey said, special foward absol can be an answer to this, geting tbolt and ice beam (that counter gliscors)
 
Cool team you've got here. I have a few suggestions I hope you'll take into consideration because I think they may help your team out a lot. I've listed a few changes below.


Calibur (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance/Pursuit

-Bisharp is your defog punisher. Not giving him full Speed will end up biting you in the ass when your sticky web isn't up, and honestly the extra HP doesn't help you out in many situations and you're better off just putting assault vest on him. I put Pursuit in as a slash, as you're lacking a pursuit trapper, and it gives you the option of bringing Shuckle in later to set up rocks.

Aegislash @ Weakness Policy/Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield

-I gave you the standard Ev spread on your Aegislash. This insures that you're not knocked out by Landorus-T when you're at full HP and lets you abuse Weakness Policy. I slashed Air Balloon because you don't really have a solid answer to Excadrill and it protects you from getting knocked out if the excadrill predicts your switch. Iron head is for Clefable.

Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature

- Stealth Rock
- Sticky Web
- Encore
- Knock Off

-Mental Herb is the best item on Shuckle right now. Deoxys-D is the most common hazard setter in the tier right now, and it always packs Taunt, rendering your current Shuckle set completely useless. The ev spread and change in nature gives you the greatest increase in bulk. Encore is good for nailing other leads, and can come in useful when combined with Absol's Magic bounce. Knock Off is just a really solid move in general and removing items is a nice bonus.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Moonlight/Wish
- Flamethrower/Fire Blast
- Moonblast

- Quagsire is not very good on Balance teams. Clefable, on the other hand, can abuse Sticky Web to some degree while also cleaning up your Dragon Weakness and giving you a nice Special Attacker. Quagsire is better run on Stall teams.

Dragonite@ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 Spd/ 4 Def
Adamant Nature
- Extremespeed
- Outrage
- Earthquake
- Fire Punch/Sleep Talk

-One thing I see that your team lacks is a pokemon that abuses the Sticky Web that shuckle sets up. Choice Band Dragonite gives you the priority that Talonflame had, an extremely powerful Outrage, and it doesn't rely on a Defog/Rapid Spinner as badly as Talonflame does. Just a really solid pokemon in general.


Mean Bitch (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fire Blast
- Sucker Punch
- Superpower
- Knock Off

-There's absolutely no need to run Protect on Mega Absol. Superpower helps your team deal with Tyranitar and Bisharp better, and Knock Off is an extremely potent STAB option that does a ton of damage. Naive is usually the better option because of all the priority in OU right now.
 
Cool team you've got here. I have a few suggestions I hope you'll take into consideration because I think they may help your team out a lot. I've listed a few changes below.
Thank you for the big feedback, i'll test it and post it. I just disagree about somethings. I'll talk about one poke at time so this won't be a textwall.

Naive really is the best option on Absol, avoiding some 0HK0 to some common threats.
Absol needs protect for many reasons. Example: lead Absol versus lead Ferrothorn

Any ferrothorn slightly invested in special defense (60+ at least) will survive to M-Absol's fire blast
0 SpA Mega Absol Fire Blast vs. 252 HP / 60 SpD Ferrothorn: 296-352 (84 - 100%) -- 6.3% chance to OHKO

While returning with 0HK0 on Gyro Ball
4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0- Def Mega Absol: 259-306 (95.5 - 112.9%) -- 75% chance to OHKO (Against Hasty)
4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Absol: 232-274 (85.6 - 101.1%) -- 12.5% chance to OHKO (Against Naive)

Lead Mega Tyranitar 0HK0 it while M-Absol can't even scratch him
252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Mega Absol: 322-381 (118.8 - 140.5%) -- guaranteed OHKO

As I said in the thread about superpower, it is really usefull against Ttar leads:
252 Atk Mega Absol Superpower vs. 252 HP / 0 Def Mega Tyranitar: 408-484 (100.9 - 119.8%) -- guaranteed OHKO
I don't know if it just can be better overrall than Play Rough

Protect is needed IMO. Magic Bounce is Absol's big mojo and it needs to be ready for all match for when its needed. Lead with him is a must in order to fully take advantage of his mega-ability, but leading with him doesn't mean you will actually use him as a lead. Protect and hard switch to something that can deal well with the oponent's lead, saving M-Absol for later in the match.

As for Knock Off: Of course it is a great move, but i'll lack too much covarage by having two dark ones, and taking sucker punch is almost out of question

About Shuckle, Taunt isn't a concern. Mega Absol can bounce those and the biggest taunt user in the meta atm (Deoxys-S) dies leading versus absol.

He is forced to attack or switch, knowing everything else will be bounced.

Considering Absol is immune to Psycho Cut
0- Atk Deoxys-S Knock Off vs. 0 HP / 0 Def Mega Absol: 31-36 (11.4 - 13.2%) -- possible 8HKO
0 SpA Deoxys-S Ice Beam vs. 0 HP / 4- SpD Mega Absol: 104-123 (38.3 - 45.3%) -- guaranteed 3HKO

And answering with:
252 Atk Mega Absol Sucker Punch vs. 252 HP / 0 Def Deoxys-S: 320-378 (105.2 - 124.3%) -- guaranteed OHKO

Absol can also deal with sableye, bouncing back everything while:
252 Atk Mega Absol Play Rough vs. 252 HP / 4 Def Sableye: 276-326 (90.7 - 107.2%) -- 43.8% chance to OHKO

Also, having him efforted to defense let me without a good answer to special sweepers, which he is right now.

About Bisharp, is really hard finding a time to sword's dance, so Pursuit might be a better option. I need some better calculations on this, but with the ones I did it seems Knock Off 0HK0 defoggers after +2 just fine. If they flee without a pursuit its okay, since the hazards are still on and if they try to defog again they only will make Bisharp stronger. Won't Jolly be the best option with this spread? Bisharp's speed is mediocre. I have to make my mind about taking out his HP. Even with this speed he will be outspeeded by major threats and sucker punch kinda medicine his lack of speed. I'll test it but IMO HP/Atk still is the better choice, also enjoying the sticky web while having some kind of bulky offense.

About Aegislash, thanks for the EV spread, it will be updatad in the thread. As about Air Ballon, talonflame can be hard-switched on earthquakes for immunity. Weakness policy is working GREAT so far. The metagame is full of weak earthquakes, fire punches and dark moves like foul play. He can survive from an earthquake even from excadrill:
252+ Atk Mold Breaker Excadrill Earthquake vs. 244 HP / 12 Def Aegislash-Shield: 258-306 (80.1 - 95%) -- guaranteed 2HKO after Leftovers recovery

And killing after a strong shadow ball plus priority shadow sneak:
252+ Atk Mold Breaker Excadrill Earthquake vs. 244 HP / 12 Def Aegislash-Shield: 258-306 (80.1 - 95%) -- guaranteed 2HKO after Leftovers recovery

I can't take his priority move from him. +2 Shadow Sneak does a reliable good amount of damage when Aegislash is ready to die and save his ass in a lot of situations. I recon the power of Iron Head, I just prefer using shadow sneak on him. Sacred Sword coverage is overrall better than iron head, so I think i'll stay that way. If I come to change aegislash, prob will to make him full special, with Flash Cannon.

As about Clefable for Quagsire, I can't really say. It demands some testing. Maybe it can be better. I'm very fond of Quagy. Also, if I come to use Clefable, I think i'll prefer using the stored power build, so I'll have more special offensive presence

About Dragonite as a revenge killer in talonflame's place: Dragonite surely is a solid pokemon. The problem is that the main reason talonflame is there is for balancing my fighting weakness with priority Brave Bird (That also hits hard everything else). Getting talonflame's place for choice band dragonite fearing stealth rocks is, IMO, not worthy, since dragonite also needs to be protected from it. (Of course he don't take 50% damage, but he takes some damage for being flying and also breaks his multiscale, which is one of the big reasons of using him). Talon's U-Turn also deals with dark pokemon while keeping momentum.

I'm open to new advices, thank you for the RMT !
 
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Shuckle should run infestation and encore, to trap and help set up a sweep. Item should be mental herb, if your absol hasnt mega evod yet or is dead you will have a problem.

Quag doesnt belong on HO. Nuff said. You arent running balanced, you are running offense. Quag doesnt belong on this team. One poke that will help you with both charizard X and gliscor is BD azumarill. Use superpower, and i believe there is a specified hp or def investment where it will live +1 TTars edge, but i really dont know. Either way, BD azu would be a great addition to your team rather than the unfitting quagsire.
 
Shuckle should run infestation and encore, to trap and help set up a sweep. Item should be mental herb, if your absol hasnt mega evod yet or is dead you will have a problem.

Quag doesnt belong on HO. Nuff said. You arent running balanced, you are running offense. Quag doesnt belong on this team. One poke that will help you with both charizard X and gliscor is BD azumarill. Use superpower, and i believe there is a specified hp or def investment where it will live +1 TTars edge, but i really dont know. Either way, BD azu would be a great addition to your team rather than the unfitting quagsire.

I'll test azumarill over Quagsire (heartbroken). I'll thank you if you find those EV. Don't having Quagsire to lock a defensive core, shuckle will need to be a mixed wall, maybe with the set Ropeburn

Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Stealth Rock
- Sticky Web
- Encore/Toxic
- Knock Off/Infestation

Maybe Infestation isn't a good idea without any recovering. Toxic was working fine so far.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef (?????)
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

I'll test it all. Correct if something is wrong about those sets. Shuckle one will be confusing, having too much possibilities, needing some analisis of what will work best with his teammates.
 
I'll test azumarill over Quagsire (heartbroken). I'll thank you if you find those EV. Don't having Quagsire to lock a defensive core, shuckle will need to be a mixed wall, maybe with the set Ropeburn

Mr. Shucklin' (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Stealth Rock
- Sticky Web
- Encore/Toxic
- Knock Off/Infestation

Maybe Infestation isn't a good idea without any recovering. Toxic was working fine so far.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef (?????)
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

I'll test it all. Correct if something is wrong about those sets. Shuckle one will be confusing, having too much possibilities, needing some analisis of what will work best with his teammates.

92 HP / 252 Atk / 164 Spe (Adamant)
This is a better Ev spread for your Azumarill. It lets you outspeed base 70s with 0 speed investment, and it lets you outspeed base 100 pokemon (even garchomp) after they switch into Sticky Web. You also might want to consider just running waterfall over Superpower, as I see your team has a weakness against bulky walls like Hippowdon and Skarmory.

Honestly, I think this is a great suggestion to replace Quag with Azumarill, and I don't see what Quagsire is bringing to your team as it doesn't benefit from Sticky Web, and doesn't really mesh well defensively with the rest of your team.
 
92 HP / 252 Atk / 164 Spe (Adamant)
This is a better Ev spread for your Azumarill. It lets you outspeed base 70s with 0 speed investment, and it lets you outspeed base 100 pokemon (even garchomp) after they switch into Sticky Web. You also might want to consider just running waterfall over Superpower, as I see your team has a weakness against bulky walls like Hippowdon and Skarmory.

Honestly, I think this is a great suggestion to replace Quag with Azumarill, and I don't see what Quagsire is bringing to your team as it doesn't benefit from Sticky Web, and doesn't really mesh well defensively with the rest of your team.
Skarm is 2hko'd by +6 aqua jet, and waterfall is useless because its usually sturdy. therefore you CANT ohko them unless they don't run sturdy. superpower also will do the same damage as waterfall to skarm.
+6 azu ohkos hippo with aqua jet as well.
The spread given is good.
 
Skarm is 2hko'd by +6 aqua jet, and waterfall is useless because its usually sturdy. therefore you CANT ohko them unless they don't run sturdy. superpower also will do the same damage as waterfall to skarm.
+6 azu ohkos hippo with aqua jet as well.
The spread given is good.

Sturdy is broken by Stealth Rocks, which should be a priority hazard if Skarmory is in team preview and you wish to set up Azumarill. I don't see the problem with a 100% accurate, 30% flinch chance STAB on a Sticky Web team. I only suggested it because his team doesn't handle bulky steels well, outside of Mega Absol, but that doesn't appreciate Bullet Punches or Brave Birds. Superpower is only really for Ferrothorn, who this team deals with much better than Skarmory/Scizor.

+6 252+ Atk Huge Power Azumarill Waterfall vs. 248 HP / 116 Def Mega Scizor: 433-511 (126.2 - 148.9%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 116 Def Mega Scizor: 217-256 (63.2 - 74.6%) -- guaranteed 2HKO after Stealth Rock

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 232+ Def Skarmory: 364-430 (108.9 - 128.7%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 232+ Def Skarmory: 183-216 (54.7 - 64.6%) -- guaranteed 2HKO

OHKO'ing Skarmory/Mega Scizor > OHKO'ing Ferrothorn and taking the drops
 
Sturdy is broken by Stealth Rocks, which should be a priority hazard if Skarmory is in team preview and you wish to set up Azumarill. I don't see the problem with a 100% accurate, 30% flinch chance STAB on a Sticky Web team. I only suggested it because his team doesn't handle bulky steels well, outside of Mega Absol, but that doesn't appreciate Bullet Punches or Brave Birds. Superpower is only really for Ferrothorn, who this team deals with much better than Skarmory/Scizor.

+6 252+ Atk Huge Power Azumarill Waterfall vs. 248 HP / 116 Def Mega Scizor: 433-511 (126.2 - 148.9%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 116 Def Mega Scizor: 217-256 (63.2 - 74.6%) -- guaranteed 2HKO after Stealth Rock

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 232+ Def Skarmory: 364-430 (108.9 - 128.7%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 232+ Def Skarmory: 183-216 (54.7 - 64.6%) -- guaranteed 2HKO

OHKO'ing Skarmory/Mega Scizor > OHKO'ing Ferrothorn and taking the drops
+6 252+ Atk Huge Power Azumarill Superpower vs. 252 HP / 148 Def Mega Scizor: 425-500 (123.5 - 145.3%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 148 Def Mega Scizor: 424-501 (123.2 - 145.6%) -- guaranteed OHKO

Waterfall will have the same BP as Superpower!

you still get the kill with superpower and azumarill really shouldnt worry about his defenses too much once he is set up, as one of the only things capable of RKing him is talonflame or maybe greninja who attacks specially anyways. +5 will still kill everything it needs to lol, and the ferrothorn coverage is MUCH better as otherwise it walls a sweep, and if it walls a sweep thats worse as you pretty much have to let yourself die as otherwise you are dead weight.
 
+6 252+ Atk Huge Power Azumarill Superpower vs. 252 HP / 148 Def Mega Scizor: 425-500 (123.5 - 145.3%) -- guaranteed OHKO

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 148 Def Mega Scizor: 424-501 (123.2 - 145.6%) -- guaranteed OHKO

Waterfall will have the same BP as Superpower!

you still get the kill with superpower and azumarill really shouldnt worry about his defenses too much once he is set up, as one of the only things capable of RKing him is talonflame or maybe greninja who attacks specially anyways. +5 will still kill everything it needs to lol, and the ferrothorn coverage is MUCH better as otherwise it walls a sweep, and if it walls a sweep thats worse as you pretty much have to let yourself die as otherwise you are dead weight.

That's not the point. Taking the Defense and Attack drop sucks. It opens you up to being finished off by priority users and the attack drop actually does matter in some circumstances.
+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Garchomp: 289-342 (80.7 - 95.5%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Garchomp: 331-391 (92.4 - 109.2%) -- 56.3% chance to OHKO

Also, not to mention, Ferrothorn can't do anything to you unless it's running Power Whip, while Azumarill 2HKOs with Waterfall (With a 30% chance to flinch)
4 Atk Ferrothorn Gyro Ball (44 BP) vs. 92 HP / 0 Def Azumarill: 55-66 (15.1 - 18.1%) -- possible 6HKO

Obviously it has the same BP, but Superpower has a negative drawback, while Waterfall is just a solid move in general, and I don't consider OHKO'ing Ferrothorn to be worth it in the long run and Waterfall really goes along with the Sticky Web that is set up by Shuckle. Azumarill is a late game cleaner, and if OP is playing this team right, Ferrothorn won't be at full health, and therefore there should be no need for Superpower.

I'm not going to comment further on this, because I feel like I've stated the reasons why I consider Waterfall - or even Return (for Mega Venusaur), to be the superior option on Belly Drum Azumarill.
 
I'm not going to comment further on this, because I feel like I've stated the reasons why I consider Waterfall - or even Return (for Mega Venusaur), to be the superior option on Belly Drum Azumarill.
Is There a reason to use return over waterfall JUST for mega venu? you literally use a moveslot for one poke, which is exactly what i was telling you to do and you shooting it down.....
Unless chomp runs poison jab, it wouldnt matter as EQ does 53% (if you didnt take significant chip damage while setting up you would still live). AZUMARILL IS A HOLE PUNCHER, NOT A SWEEPER!
I don't want to talk about this anymore either for not wanting to make this an argument...waterfall vs. superpower is really preference, i will always favor superpower for the absolutely overused ferrothorn. also, who runs garchomp nowadays? they only use it to RK stuff and unless you calc you won't know that garchomp would live a +5 aqua jet (Hell i didn't expect that)
 
i will always favor superpower for the absolutely overused ferrothorn. also, who runs garchomp nowadays?


From the official Three Month OU Statistics: (Smogon)
| Rank | Pokemon | Percent |
-------------------------------------
| 13 | Garchomp | 14.547% |
| 21 | Ferrothorn | 10.029% |


From the June Month OU Statistics: (Pokemon Online)
| Rank | Pokemon | Percent |
-------------------------------------
| 10 | Garchomp | 10.97% |
| 17 | Ferrothorn | 8.015% |
 
xJownage and Ropeburn, keep always in mind that besides the common benefits from each move, we need to think on the team as a whole and which one will fit better.

About the spread, isn't hard putting a BD with only 92 HP invest?

I'm testing Azumarill and its working great. The team got a big physical offensive presence now, I feel maybe the best move now is making Aegislash full special (with exception of Shadow Sneak, which is almost a must). Shuckle is also working fine as a mixed wall and hazard setter, but it is to risky to be locking things with Infestation when I got no regeneration method. I'll be giving the feedbacks from your advices. Thank you all very much !
 
xJownage and Ropeburn, keep always in mind that besides the common benefits from each move, we need to think on the team as a whole and which one will fit better.

About the spread, isn't hard putting a BD with only 92 HP invest?

Yeah sorry about spamming the thread there, but I wanted to explain my move choice. Anyways, you pretty much need to use 164 speed evs to avoid being outsped by base 70s with 0 speed investment, and it lets you outspeed base 100s, including Garchomp, who get caught in the Sticky Web who can't be OHKO'd by Aqua Jet. 92 HP evs is fine, because you'll still reach 364 health points and with Azumarill's great typing, you should still get plenty of opportunities to set up a belly drum.

As for Aegislash, I'd like to recommend Iron Head again, because it helps take care of Unaware Clefable (getting it out of the way for your Azumarill), while hitting Tyranitar way harder. (252+ Sp.atk Flash Cannon does less than an uninvested Iron Head)
 
do NOT worry about not being able to set up azu holy hell. it can set up on half the meta even without screens.
Iron head/flash cannon arent very good, no fairies can hit you hard anyways so you just should stick with sacred sword. alternatively you could use the subtoxic set.
 
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