OU RMT: the Goat and the Moth

Hey Smogon and followers. I bring another team that I find to be pretty successful in the metagame. It features the common threats, although some of the sets may be not as... expected... they're all Smogon sets of course, but they are really rare, which catches my opponents off guard. The team is centered around having as much hazards up as possible, before sweeping with Terrakion or Volcarona. Either one creates openings for the other. So without further ado, I present my... 5th? 6th RMT? I don't remember how many i posted.
The Pokemon
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Around here I would like present a teambuilding process, but it was extremely tedious, and I don't have a lengthy amount of time so.... I started off with Terrakion and created a FWG core with the old Ferro-Jelli-Heat mons. It didn't work too well, especially since Breloom and Expert Belt Keldeo would run through them (speaking of Keldeo, my opinion probably won't matter but IT IS NOT BROKEN have a nice day). Even after having the FWG core of FJH, the last two filler mons just would not, could not, do anything so I started over and created the team above. FWG but with Voclarona. Over and done with that..... onto the team?

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Item: Air Balloon
Ability: Justified
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
~Swords Dance
~Rock Polish
~Close Combat
~Stone Miss-I mean Edge
Double Dancing Terrakion is a HUGE threat if you don't carry Scizor. If it manages to get an Attack boost, anything slower than it without priority is decimated, unless they avoid Stone Edge and resist CC. Rock Polish allows it to out-speed Scarfedmons, and CC/Stone everything. If it manages to get both boosts, well. Good luck. You'll need it. CC coming off its base 129 Atk dents everything, and Stone Edge STAB gives great coverage. Other than that, pretty standard.

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Item: Leftovers
Ability: Flame Body
Nature: Timid
EVs: 240 HP / 252 Def / 16 Spe
~Quiver Dance
~Roost
~Bug Buzz
~Flamethrower
Bulky Volcarona was a threat that many people, including me, underestimated. It's stats scream paperthin physically, so Smogon's Bulky set was pretty much overlooked. But I saw a video where someone used Bulky Volc, and it lived a Waterfall from a Gyarados. I do not remember if Gyara got any boosts, nor do I remember the weather, but it was pretty impressive. So I decided to include this mon with Terrak to create a physical and special sweeping method. The EV's are standard for the bulk set, and with Flame Body and several Dances, Volcarona can burn any physical attacker while shrugging off special attacks. Quiver Dance lets it outspeed a bunch of Pokemon and +2 would pretty much be faster than scarfed mons, regardless the 16 Speed EVs. Bug Buzz is the STAB that cannot be negotiated, and I chose Flamethrower over Fiery Dance for more power, especially since no SpA EVs means Volc cannot snag some OHKOs. Volc also serves as a check to sun teams. And now to brag slightly: it lived a stone edge from Dugtrio. I know Dugtrio does not have the greatest Atk, and I didn't calc to see of it was absolute minimum, but 4x weak to rock and living Stone Edge. Not bad. Not abd at all.

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Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
~Spikes
~Leech Seed
~Protect
~Power Whip
Physically pairs well with Jellicent (coming next). It also walls the Dragon types that can severely damage the rest of my team, and with Barbs, Outraging Dragons are slowly whittled down. Spikes, hazards, great sweep. I don't have to explain it. Leech Seed creates another form of recovery, not just for Ferro, but for the rest of the team if possible. Protect lets me scout, get lefties, and get more health from Leech. Power Whip allows me to hit Starmie switch ins that want to spin away hazards, as well as Jellicents that taunt me, and other water types. Physically defensive Ferro is a monster, walling physical attackers that are not Fighting or Fire types. Ferro serves as one wall for my team.

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Item: Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 252 HP / 36 Def / 220 SpD
~Scald
~Ice Beam
~Will-O-Wisp
~Recover
Specially Defensive Jelli and physically defensive Ferro=almost great core (screw you Kazam, Gengar), and both serve as walls for the whole team. Scald and Will-O-to ensure burns on physical attackers. I know it may not seem like a great idea but I feel like crippling offensive threats is a better idea than stalling with Toxic. Especially since the meta today is so fast paced, with more offense than balance or stall. Ice Beam allows me to hit Dragon Types that think it can set up on Jelli. Recover lengthens survival, especially since Jelli needs to block spinners. Specially defensive Jelli can take on Starmie better, since they tend to Thunderbolt or Thunder (in the rain) on Jelli before spinning.

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Item: Lefties
Ability: Natural Cure
Nature: Timid
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
~Rapid Spin
~Scald
~Psyshock
~Recover
I chose Bulky Starmie over Offensive spinner because I wanted it to Spin and Recover, as well as checking a few threats to my team. Spinning away hazards helps Volcarona, Scald burns and is the water STAB, Psyshock takes on Terrakion in the sand (and other threats, along with STAB again). Recover increases survival for the starfish.

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Item: Rocky Helmet
Ability: Rough Skin
Nature: Jolly/Naive
EVs: 252 HP / 196 Def / 60 Spe
~Stealth Rock
~Earthquake
~Dragon Tail
~Fire Blast
At this point, I needed Stealth Rock. I needed Mence, Gyara, Levitate-rs, etc, to be damaged everytime they switch in. I really didn't like the other mons that could ROCKS, but Garchomp had the intimidation, the pressure, to threaten the opponent. Plus it's faster than other standard Stealth Rockers. It causes so many switches, I can't help but abuse those moments to set up rocks. Then, I thought why not abuse Chomp's ability to force switches even further. So as I scrolled down this mons profile, I see this set, and I'm just like, why the hell not. It throws people off guard. So, I used the set, but replaced lefties with Rocky Helmet. Stealth Rock cuz standard. EQ is its main STAB. Fire Blast hits Breloom, and other hazard setters hard. Dragon Tail. I love it. It's beautiful. If I have Stealth Rock, and 3 layers of Spikes, Dragon Tail is amazing. It fazes mons not behind subs, ridding of any stat boosts, and whatever comes in takes so much damage if it's grounded. Plus, with Rough Skin and Rocky Helmet, grounded physical attackers rack up so much damage. Basically, after rocks are guaranteed to stay up, Chomp is kept in the back, coming in on Bullet Punches, X-Speeds, etc, death fodder on incoming Outrages, or Rapid Spin death fodder; comes in on a spinner low on health, Skin and Helmet cause it to faint and hazards stay. I think I'm done rambling about how great this set is.

So that's my new team. Not too bad. Not perfect. Duh. No team is perfect. And because they're not perfect, they have threats.

THREATS
In general, any opposing mons that set up speed boosts can cause this team trouble. Sun and Rain can also be a hassle. I don't really have notable threats..... I mean besides the weathers. :P

Importable ( I noticed someone mentioning that having an importable allows viewers to try out the team themselves so here ya go)
Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge

Ferrothorn @ Leftovers
Trait: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 30 Atk / 30 Def
- Spikes
- Leech Seed
- Protect
- Power Whip

Jellicent (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 36 Def / 252 HP / 220 SDef
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Ice Beam

Garchomp @ Rocky Helmet
Trait: Rough Skin
Shiny: Yes
EVs: 252 HP / 196 Def / 60 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Starmie @ Leftovers
Trait: Natural Cure
EVs: 224 Spd / 4 SAtk / 248 HP / 32 Def
Timid Nature
IVs: 0 Spd
- Rapid Spin
- Scald
- Psyshock
- Recover

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 Def / 240 HP / 16 Spd
Timid Nature
- Quiver Dance
- Roost
- Bug Buzz
- Flamethrower

I think I'm pretty much finished. Tada and all. Leave a like if you think this team is good :] and see you guys next time.
 
Hey Grovyle, pretty nice team you have here. I really like the offensive pressure provided by Terrakion and Volcarona. However, I do see a few problems with your team. As you said, speed boosters such as Volcarona can definitely give you trouble if they get to set up first. Also, DragMag seems like a threat with Magnezone + Sub Kyurem-B taking out your defensive core rather easily, while any Scarfed Dragons can easily clean up what is left. Keldeo + CB Tyranitar seems pretty threatening as well, as Keldeo can do massive damage to your team once Starmie and Jellicent are Pursuit Trapped. I think a few small changes can help this team out quite a bit.

For your Volcarona problem, and to help with your weakness to DragMag I think you should use Choice Scarf Garchomp. ScarfChomp is a great revenge killer to Volcarona as it can outspeed after a Quiver Dance and KO with Stone Edge. Garchomp also provides great offensive pressure to opposing dragons such as Latios who can outspeed most of your team.

With this change you now need a Stealth Rock setter and this can easily be given to Ferrothorn. This can replace Protect and I would also replace either Spikes or Leech Seed for Gyro Ball so you do not become set up bait as there are already a lot of opportunities to set up against your team.

For your weakness to Keldeo + CB Ttar I would suggest switching your current Starmie set to a LO Analytic set. LO Analytic Starmie can outspeed and OHKO Keldeo with Thunderbolt and it has a small chance of OHKO'ing CB Ttar in the Sand after SR, so any prior damage will allow you to take it out. Also, despite being less bulky, it is actually easier to spin with this set because you are able to get rid of spinblockers such as Specially Defensive Jellicent much more easily, as Thunderbolt is a guaranteed 2HKO on the switch-in. This will help you set up with Volcarona much easier.

Also, as another check to your Keldeo problem I would recommend running a Passho Berry Set over your current Bulky Volcarona. Passho Berry cuts the damage of a water type attack in half so you can get an extra turn to set up and take out Water Type Threats. This set also provides better coverage and offensive presence than your current one so you can take less time to set up and sweep effectively.

Hopefully my suggestions helped! Let me know how it works and good luck with the team!
 
Hey there! This is an interesting team you have here! Analyzing the structure of the team, you seem to pack an offensive team with a FerroCent defensive core. There is an inherent flaw with the majority of teams structured this way. This flaw is the defensive core causing you to lose all the offensive momentum you build through the game. Your team is oriented around hazards and forcing switches to rack up residual damage and set up a late game sweep, but your defensive core neither forces switches nor maintains momentum. I completely understand why you picked those two Pokemon for Spikes Stacker and spinblocker, but I must say that here you are faced with a difficult choice. You could go ahead and break this defensive core by inputting an offensive Spiker and putting Gengar as your spinblocker, thus forcing massive offensive pressure on the opponent, or use this team with the defensive core and be more passive residual damage oriented rather than aggressive.

Keeping this in mind, I will outline my opinion on what you should do if you choose to keep the team as is, because otherwise the team would be completely different !_! Looking at your current team, set-up pokemon seem very terrifying, such as Double Dance Terrakion/SubSalac Terrakion (which sets up all over Volcarona) or Agility Thundurus T. Some of this is caused by your lack of priority moves and the fact that Volcarona is quite simply set up bait, as is Ferrothorn on certain Pokemon. This brings me to my first suggestion: trying out offensive Volcarona > bulky Volcarona. I propose this because Volcarona's limited move coverage allows multiple mons to easily set up on it, such as the previously cited Terrakion, standard DD Dragon/Flying types, and Keldeo. Since your defensive core already stunts momentum having Volca give up more momentum is unwanted. Running an instant threat serves well on your team, as for example a Breloom menacing Terrakion suddenly finds itself facing an offensive Volcarona that can potentially sweep in one boost. Bulky Volca takes more time to set up and cannot accomplish a similar task.

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Volcarona @ Life Orb / Passho Berry
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Quiver Dance
- Fire Blast / Fiery Dance
- Giga Drain
- Hidden Power [Ice]


Now that you have made this switch, Terrakion essentially becomes a non threat, seeing as it cannot set up on any of your Pokemon at all. Taking a glance at your defensive core, and I can see some standard moves being used. Allow me to give you a couple proposals. On Ferrothorn, I would try out Gyro Ball over Protect. Making this switch allows Ferrothorn to immediately threaten Dragons setting up on it and especially SubCM Latias, which would otherwise tear you apart. Another change to try on Ferrothorn is Shed Shell. Given your large weakness to DragMag, you can opt out of making Terrakion or Garchomp into a Scarfer and instead bluff the Band or just troll Magnezone in general. This can get you Garchomp in for free, which immediately threatens the DragMag team. On the Jellicent I would try out Shadow Ball over Ice Beam. If Shadow Ball is used, you can almost always beat Starmie and you will be able to threaten Tentacruel far more.

I back MCBarrett's proposed change of your bulky Starmie to an offensive LO Analytic variant. This mon aids in forcing great pressure on the opponent, and thanks to its high speed and Ice Beam + Hydro Pump, it threatens DragMag and CB Ttar + Scarf Keldeo teams very greatly. On this team it clears up quite a few issues and also removes yet another source of set up baitness/momentum deadener. My final suggested change would be Terrakion's item. I can see how Air Balloon can be clutch in some situations, but considering that Terrakion's biggest enemy is Scizor, and that AcroZor is pretty threatening, I think a great niche option would be to run Babiri Berry. This aids it in bluffing a Scarf. Since from a quick scan of your team, either it or Garchomp is a Scarfer, but when Garchomp sets up Rocks, the opponent can be fooled into believing it is Scarfed. Late-game when something like an opposing Terrakion tries to set up on "locked Stone Edge" you set up your own Rock Polish and sweep. Babiri allows you to take Bullet Punch from Scizor in clutch situations, making the #1 answer of offensive teams to Terrakion unable to contain its great power.

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Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psyshock / Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam


Overall, this is a really cool team, and I hope I helped!
 
Hey Grovyle, pretty nice team you have here. I really like the offensive pressure provided by Terrakion and Volcarona. However, I do see a few problems with your team. As you said, speed boosters such as Volcarona can definitely give you trouble if they get to set up first. Also, DragMag seems like a threat with Magnezone + Sub Kyurem-B taking out your defensive core rather easily, while any Scarfed Dragons can easily clean up what is left. Keldeo + CB Tyranitar seems pretty threatening as well, as Keldeo can do massive damage to your team once Starmie and Jellicent are Pursuit Trapped. I think a few small changes can help this team out quite a bit.

For your Volcarona problem, and to help with your weakness to DragMag I think you should use Choice Scarf Garchomp. ScarfChomp is a great revenge killer to Volcarona as it can outspeed after a Quiver Dance and KO with Stone Edge. Garchomp also provides great offensive pressure to opposing dragons such as Latios who can outspeed most of your team.

With this change you now need a Stealth Rock setter and this can easily be given to Ferrothorn. This can replace Protect and I would also replace either Spikes or Leech Seed for Gyro Ball so you do not become set up bait as there are already a lot of opportunities to set up against your team.

For your weakness to Keldeo + CB Ttar I would suggest switching your current Starmie set to a LO Analytic set. LO Analytic Starmie can outspeed and OHKO Keldeo with Thunderbolt and it has a small chance of OHKO'ing CB Ttar in the Sand after SR, so any prior damage will allow you to take it out. Also, despite being less bulky, it is actually easier to spin with this set because you are able to get rid of spinblockers such as Specially Defensive Jellicent much more easily, as Thunderbolt is a guaranteed 2HKO on the switch-in. This will help you set up with Volcarona much easier.

Also, as another check to your Keldeo problem I would recommend running a Passho Berry Set over your current Bulky Volcarona. Passho Berry cuts the damage of a water type attack in half so you can get an extra turn to set up and take out Water Type Threats. This set also provides better coverage and offensive presence than your current one so you can take less time to set up and sweep effectively.

Hopefully my suggestions helped! Let me know how it works and good luck with the team!

Hey, MCBarrett. I tried ScarfChomp and Analytic Starmie, and both really helped my team. Your Ferro advice also helped a lot, although I did have to replace Leech for it, seeing as I need as much hazards up as possible. I didn't try Passho Berry yet, cuz I don't see any need of it YET... If anything happens I'll be sure to remember it and consider using it. Thanks for the advice :)


Hey there! This is an interesting team you have here! Analyzing the structure of the team, you seem to pack an offensive team with a FerroCent defensive core. There is an inherent flaw with the majority of teams structured this way. This flaw is the defensive core causing you to lose all the offensive momentum you build through the game. Your team is oriented around hazards and forcing switches to rack up residual damage and set up a late game sweep, but your defensive core neither forces switches nor maintains momentum. I completely understand why you picked those two Pokemon for Spikes Stacker and spinblocker, but I must say that here you are faced with a difficult choice. You could go ahead and break this defensive core by inputting an offensive Spiker and putting Gengar as your spinblocker, thus forcing massive offensive pressure on the opponent, or use this team with the defensive core and be more passive residual damage oriented rather than aggressive.

Keeping this in mind, I will outline my opinion on what you should do if you choose to keep the team as is, because otherwise the team would be completely different !_! Looking at your current team, set-up pokemon seem very terrifying, such as Double Dance Terrakion/SubSalac Terrakion (which sets up all over Volcarona) or Agility Thundurus T. Some of this is caused by your lack of priority moves and the fact that Volcarona is quite simply set up bait, as is Ferrothorn on certain Pokemon. This brings me to my first suggestion: trying out offensive Volcarona > bulky Volcarona. I propose this because Volcarona's limited move coverage allows multiple mons to easily set up on it, such as the previously cited Terrakion, standard DD Dragon/Flying types, and Keldeo. Since your defensive core already stunts momentum having Volca give up more momentum is unwanted. Running an instant threat serves well on your team, as for example a Breloom menacing Terrakion suddenly finds itself facing an offensive Volcarona that can potentially sweep in one boost. Bulky Volca takes more time to set up and cannot accomplish a similar task.

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Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Quiver Dance
- Fire Blast / Fiery Dance
- Giga Drain
- Hidden Power [Ice]


Now that you have made this switch, Terrakion essentially becomes a non threat, seeing as it cannot set up on any of your Pokemon at all. Taking a glance at your defensive core, and I can see some standard moves being used. Allow me to give you a couple proposals. On Ferrothorn, I would try out Gyro Ball over Protect. Making this switch allows Ferrothorn to immediately threaten Dragons setting up on it and especially SubCM Latias, which would otherwise tear you apart. Another change to try on Ferrothorn is Shed Shell. Given your large weakness to DragMag, you can opt out of making Terrakion or Garchomp into a Scarfer and instead bluff the Band or just troll Magnezone in general. This can get you Garchomp in for free, which immediately threatens the DragMag team. On the Jellicent I would try outShadow Ball over Ice Beam. If Shadow Ball is used, you can almost always beat Starmie and you will be able to threaten Tentacruel far more.

I back MCBarrett's proposed change of your bulky Starmie to an offensive LO Analytic variant. This mon aids in forcing great pressure on the opponent, and thanks to its high speed and Ice Beam + Hydro Pump, it threatens DragMag and CB Ttar + Scarf Keldeo teams very greatly. On this team it clears up quite a few issues and also removes yet another source of set up baitness/momentum deadener. My final suggested change would be Terrakion's item. I can see how Air Balloon can be clutch in some situations, but considering that Terrakion's biggest enemy is Scizor, and that AcroZor is pretty threatening, I think a great niche option would be to run Babiri Berry. This aids it in bluffing a Scarf. Since from a quick scan of your team, either it or Garchomp is a Scarfer, but when Garchomp sets up Rocks, the opponent can be fooled into believing it is Scarfed. Late-game when something like an opposing Terrakion tries to set up on "locked Stone Edge" you set up your own Rock Polish and sweep. Babiri allows you to take Bullet Punch from Scizor in clutch situations, making the #1 answer of offensive teams to Terrakion unable to contain its great power.

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Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psyshock / Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam

Overall, this is a really cool team, and I hope I helped!

Dcae, thanks for pointing out the DragMag weakness. I never realized it, so I did do a few changes. I used the Starmie set you and MC recommended, but again, I didn't try PasshoVolc yet. I'll consider Gengar as a spinblocker over Jellicent if my team starts to decline. Other than that, I tried out everything else you suggested and they do improve the team's work. Thanks :)
 
Hi The Yellow Grovyle, I'm here to rate your team. So the first thing I notice is Starmie + Jellicent. I kinda think these two Pokemon are quite redundent together and can easily be replaced by one Pokemon to fill both roles of a bulky Water, and a spinner. My suggestion is Tentacruel.

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Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Substitute
- Toxic

Tentacruel still forms amazing synergy with Ferrothorn while also being able to spin hazards away like Starmie. I think this is prety huge, as this allows you to have a free team slot to better support your team. So EVs are used to maximze physical bulk to take Scizor's U-turns better, while having enough speed to out speed outrun Jolly Breloom, Jolly Skarmory, Adamant Dragonite, Adamant Gyarados and Modest Heatran. You may also run another spread of 248 HP / 112 Def / 148 Spe with a Timid nature, especially if Tentacruel is using Substitute and Toxic. This spread allows Tentacruel to outspeed Adamant Kyurem-B, Mamoswine, Modest Volcarona and Modest Hydreigon. So Scald is STAB and offers a nice 30% burn rate, which is great in nailing Ferrothorn on the switch. Rapid Spin keeps hazards off of the field, allowing your Volcarona an easier time setting up. Substitute is used to avoid burns from other Tentacruel and Jellicent using Will-O-Wisp, while Toxic nails Sableye and Jellicent, both spin blockers trying to stop Tentacruel from spinning. I don't think you'll miss Jellicent ability to stop Rapid Spin since you have Garchomp and Ferrothorn to punish Rapid Spinners with Rocky Helmet + Rough Skin / Iron Barbs.

So, now you have a free team slot. I would definiately suggest Politoed to go onto your team, as it makes the Ferrothorn + Tentacruel core nearly un-breakable.

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Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Protect
- Perish Song

Scald is STAB and offers a nice 30% chance burn rate. Toxic nails other bulky Water type and bulky set up sweepers. Protect is used for scouting purposes and gains leftovers recovery, while Perish Song beats (bad) Baton Pass teams and set up sweepers. EVs are used to maximise physical bulk, allowing you to easily switch into Tyranitar and Hippowdon easily.

Now, obviously this hinders your Volcarona, so I suggest changing your current Volcarona set to the Hurricane set.

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Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast

So you're still sweeping with Volcarona, but this set is more tailored to Rain teams. Hurriance has 100% accuracy in rain, while Fire Blast is still suggested to smash Jirachi and Ferrothorn (even in Rain). Bug Buzz is STAB, and Quiver Dance is Volc's best boosting move. EVs are used to maximize power and speed, while Leftovers keeps Volcarona from easily being revenge killed by priority.

I hope my suggestions helped, and good luck with your team.
 
So believe it or not, I actually like your team a lot as it is, and only want to suggest some minor changes, as I value surprise factor very highly, which this team has tons of. Catching your opponent off guard can blow some pretty big holes open in a team, and allow you to secure a win much more easily.

However, your team has a big issue with special attackers that can muscle past Jellicent, especially if they can also hit Ferrothorn for at least neutral damage. Specs Tornadus basically 6-0's this team if Jelli has any prior damage and any Thundurus-T can really mess you up too.

To remedy this, I would suggest the same as McBarrett and switch to Choice Scarf Garchomp even if it's just to get a revenge kill on these faster threats.
 
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