Hey Smogon and followers. I bring another team that I find to be pretty successful in the metagame. It features the common threats, although some of the sets may be not as... expected... they're all Smogon sets of course, but they are really rare, which catches my opponents off guard. The team is centered around having as much hazards up as possible, before sweeping with Terrakion or Volcarona. Either one creates openings for the other. So without further ado, I present my... 5th? 6th RMT? I don't remember how many i posted.
The Pokemon







Around here I would like present a teambuilding process, but it was extremely tedious, and I don't have a lengthy amount of time so.... I started off with Terrakion and created a FWG core with the old Ferro-Jelli-Heat mons. It didn't work too well, especially since Breloom and Expert Belt Keldeo would run through them (speaking of Keldeo, my opinion probably won't matter but IT IS NOT BROKEN have a nice day). Even after having the FWG core of FJH, the last two filler mons just would not, could not, do anything so I started over and created the team above. FWG but with Voclarona. Over and done with that..... onto the team?

Item: Air Balloon
Ability: Justified
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
~Swords Dance
~Rock Polish
~Close Combat
~Stone Miss-I mean Edge
Double Dancing Terrakion is a HUGE threat if you don't carry Scizor. If it manages to get an Attack boost, anything slower than it without priority is decimated, unless they avoid Stone Edge and resist CC. Rock Polish allows it to out-speed Scarfedmons, and CC/Stone everything. If it manages to get both boosts, well. Good luck. You'll need it. CC coming off its base 129 Atk dents everything, and Stone Edge STAB gives great coverage. Other than that, pretty standard.

Item: Leftovers
Ability: Flame Body
Nature: Timid
EVs: 240 HP / 252 Def / 16 Spe
~Quiver Dance
~Roost
~Bug Buzz
~Flamethrower
Bulky Volcarona was a threat that many people, including me, underestimated. It's stats scream paperthin physically, so Smogon's Bulky set was pretty much overlooked. But I saw a video where someone used Bulky Volc, and it lived a Waterfall from a Gyarados. I do not remember if Gyara got any boosts, nor do I remember the weather, but it was pretty impressive. So I decided to include this mon with Terrak to create a physical and special sweeping method. The EV's are standard for the bulk set, and with Flame Body and several Dances, Volcarona can burn any physical attacker while shrugging off special attacks. Quiver Dance lets it outspeed a bunch of Pokemon and +2 would pretty much be faster than scarfed mons, regardless the 16 Speed EVs. Bug Buzz is the STAB that cannot be negotiated, and I chose Flamethrower over Fiery Dance for more power, especially since no SpA EVs means Volc cannot snag some OHKOs. Volc also serves as a check to sun teams. And now to brag slightly: it lived a stone edge from Dugtrio. I know Dugtrio does not have the greatest Atk, and I didn't calc to see of it was absolute minimum, but 4x weak to rock and living Stone Edge. Not bad. Not abd at all.

Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
~Spikes
~Leech Seed
~Protect
~Power Whip
Physically pairs well with Jellicent (coming next). It also walls the Dragon types that can severely damage the rest of my team, and with Barbs, Outraging Dragons are slowly whittled down. Spikes, hazards, great sweep. I don't have to explain it. Leech Seed creates another form of recovery, not just for Ferro, but for the rest of the team if possible. Protect lets me scout, get lefties, and get more health from Leech. Power Whip allows me to hit Starmie switch ins that want to spin away hazards, as well as Jellicents that taunt me, and other water types. Physically defensive Ferro is a monster, walling physical attackers that are not Fighting or Fire types. Ferro serves as one wall for my team.

Item: Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 252 HP / 36 Def / 220 SpD
~Scald
~Ice Beam
~Will-O-Wisp
~Recover
Specially Defensive Jelli and physically defensive Ferro=almost great core (screw you Kazam, Gengar), and both serve as walls for the whole team. Scald and Will-O-to ensure burns on physical attackers. I know it may not seem like a great idea but I feel like crippling offensive threats is a better idea than stalling with Toxic. Especially since the meta today is so fast paced, with more offense than balance or stall. Ice Beam allows me to hit Dragon Types that think it can set up on Jelli. Recover lengthens survival, especially since Jelli needs to block spinners. Specially defensive Jelli can take on Starmie better, since they tend to Thunderbolt or Thunder (in the rain) on Jelli before spinning.

Item: Lefties
Ability: Natural Cure
Nature: Timid
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
~Rapid Spin
~Scald
~Psyshock
~Recover
I chose Bulky Starmie over Offensive spinner because I wanted it to Spin and Recover, as well as checking a few threats to my team. Spinning away hazards helps Volcarona, Scald burns and is the water STAB, Psyshock takes on Terrakion in the sand (and other threats, along with STAB again). Recover increases survival for the starfish.

Item: Rocky Helmet
Ability: Rough Skin
Nature: Jolly/Naive
EVs: 252 HP / 196 Def / 60 Spe
~Stealth Rock
~Earthquake
~Dragon Tail
~Fire Blast
At this point, I needed Stealth Rock. I needed Mence, Gyara, Levitate-rs, etc, to be damaged everytime they switch in. I really didn't like the other mons that could ROCKS, but Garchomp had the intimidation, the pressure, to threaten the opponent. Plus it's faster than other standard Stealth Rockers. It causes so many switches, I can't help but abuse those moments to set up rocks. Then, I thought why not abuse Chomp's ability to force switches even further. So as I scrolled down this mons profile, I see this set, and I'm just like, why the hell not. It throws people off guard. So, I used the set, but replaced lefties with Rocky Helmet. Stealth Rock cuz standard. EQ is its main STAB. Fire Blast hits Breloom, and other hazard setters hard. Dragon Tail. I love it. It's beautiful. If I have Stealth Rock, and 3 layers of Spikes, Dragon Tail is amazing. It fazes mons not behind subs, ridding of any stat boosts, and whatever comes in takes so much damage if it's grounded. Plus, with Rough Skin and Rocky Helmet, grounded physical attackers rack up so much damage. Basically, after rocks are guaranteed to stay up, Chomp is kept in the back, coming in on Bullet Punches, X-Speeds, etc, death fodder on incoming Outrages, or Rapid Spin death fodder; comes in on a spinner low on health, Skin and Helmet cause it to faint and hazards stay. I think I'm done rambling about how great this set is.
So that's my new team. Not too bad. Not perfect. Duh. No team is perfect. And because they're not perfect, they have threats.
THREATS
In general, any opposing mons that set up speed boosts can cause this team trouble. Sun and Rain can also be a hassle. I don't really have notable threats..... I mean besides the weathers. :P
Importable ( I noticed someone mentioning that having an importable allows viewers to try out the team themselves so here ya go)
Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
Ferrothorn @ Leftovers
Trait: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 30 Atk / 30 Def
- Spikes
- Leech Seed
- Protect
- Power Whip
Jellicent (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 36 Def / 252 HP / 220 SDef
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Ice Beam
Garchomp @ Rocky Helmet
Trait: Rough Skin
Shiny: Yes
EVs: 252 HP / 196 Def / 60 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Starmie @ Leftovers
Trait: Natural Cure
EVs: 224 Spd / 4 SAtk / 248 HP / 32 Def
Timid Nature
IVs: 0 Spd
- Rapid Spin
- Scald
- Psyshock
- Recover
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 Def / 240 HP / 16 Spd
Timid Nature
- Quiver Dance
- Roost
- Bug Buzz
- Flamethrower
I think I'm pretty much finished. Tada and all. Leave a like if you think this team is good :] and see you guys next time.