Introductions:
In Depth Look:
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
The given EVs allow Mega Houndoom to survive 3 Seismic Tosses from Chansey and Choice Band Talonflame's Brave Bird. Flash Fire allows Mega Houndoom to switch-into Fire-type moves such as Volcarona's Fire Blast and Mega Charizard Y's Fire Blast, as well as Heatran's Lava Plume.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Jirachi to outrun every unboosted Pokemon in the metagame, Speed tie with other base 100s at +1, and outrun slower Choice Scarf users such as Kyurem-B and Landorus-T. The Attack investment maximizes Jirachi's offensive potential. The steel and ice combo, with u-turn gives nice coverage and pivot potential. It can nuke the threats that houndoom faces to assist with its sweeping potential (and vica-verca)
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
The given EV spread allows Azumarill to outspeed uninvested base 70 Speed Pokemon and below, which includes Skarmory, Tyranitar, and Clefable. Maximum Attack investment and an Adamant nature are used to give Azumarill as much power as possible. Standard belly drum azu set and a great potential win condition of the team.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Memento / Recover
A defog Latios with a twist. The bolt-Beam coverage is awesome and gives it the potential to nuke tank chomp, landorus-t and gliscor without the repercussions of draco. The use of memento is great to get a near free set up with either azu or houndoom and is just a fun set on the whole.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Tank Chomp - Most common mon in the current meta game? Probably. This is because it is great at what it does. Rocky Helmet in tandem with Rough Skin punishes physical attackers for 30% of their HP every time they use a contact move. The given EV spread increases Garchomp's physical bulk and gives it enough Speed to outspeed Jolly Bisharp, which is critical against Swords Dance variants, as a +2 Sucker Punch will never OHKO Garchomp, which KOes it back with Earthquake. It is a power house and a great addition to any team.
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]
The HP EVs increase Tangrowth's overall bulk and maximize Regenerator recovery, while the Special Defense EVs allow Tangrowth to survive Life Orb Starmie's Ice Beam. The rest of the EVs are poured into Defense to maximize physical bulk so that Tangrowth can better check Excadrill, Mega Lopunny, and Mega Gyarados, among other Pokemon. A Relaxed nature boosts Defense and allows Tangrowth to use both physical and special moves without either being weakened, and Tangrowth doesn't need its subpar Speed for much anyway.
On the whole the team has an obvious ice weakness, bu there are some methods round the main ice types in question, and because they are frail jirachi can ruin most of them in one move!
Improvements are requested (although it is hard to completely rework this shit team) :]
Would advice use at least once, it is a fun team to use
Importable:
Hello all! And welcome to my first team builder on the Smogon forums! Eager to try out unusual and fun Pokemon in the ORAS OU Tier I have been to many new and interesting Mega mon's. I have been rapidly producing many weird and wonderful teams, including the squad below around Mega-Houndoom, Which can only be described as supa hot fire! (pun not intended). The team is offensive, with few swich ins to many mons in the tier, but ts raw power has been able to carry it through thus far. So, here we go, my most enjoyable team to use thus far.
The Team:






In Depth Look:

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
The given EVs allow Mega Houndoom to survive 3 Seismic Tosses from Chansey and Choice Band Talonflame's Brave Bird. Flash Fire allows Mega Houndoom to switch-into Fire-type moves such as Volcarona's Fire Blast and Mega Charizard Y's Fire Blast, as well as Heatran's Lava Plume.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Jirachi to outrun every unboosted Pokemon in the metagame, Speed tie with other base 100s at +1, and outrun slower Choice Scarf users such as Kyurem-B and Landorus-T. The Attack investment maximizes Jirachi's offensive potential. The steel and ice combo, with u-turn gives nice coverage and pivot potential. It can nuke the threats that houndoom faces to assist with its sweeping potential (and vica-verca)

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
The given EV spread allows Azumarill to outspeed uninvested base 70 Speed Pokemon and below, which includes Skarmory, Tyranitar, and Clefable. Maximum Attack investment and an Adamant nature are used to give Azumarill as much power as possible. Standard belly drum azu set and a great potential win condition of the team.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Memento / Recover
A defog Latios with a twist. The bolt-Beam coverage is awesome and gives it the potential to nuke tank chomp, landorus-t and gliscor without the repercussions of draco. The use of memento is great to get a near free set up with either azu or houndoom and is just a fun set on the whole.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Tank Chomp - Most common mon in the current meta game? Probably. This is because it is great at what it does. Rocky Helmet in tandem with Rough Skin punishes physical attackers for 30% of their HP every time they use a contact move. The given EV spread increases Garchomp's physical bulk and gives it enough Speed to outspeed Jolly Bisharp, which is critical against Swords Dance variants, as a +2 Sucker Punch will never OHKO Garchomp, which KOes it back with Earthquake. It is a power house and a great addition to any team.

Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]
The HP EVs increase Tangrowth's overall bulk and maximize Regenerator recovery, while the Special Defense EVs allow Tangrowth to survive Life Orb Starmie's Ice Beam. The rest of the EVs are poured into Defense to maximize physical bulk so that Tangrowth can better check Excadrill, Mega Lopunny, and Mega Gyarados, among other Pokemon. A Relaxed nature boosts Defense and allows Tangrowth to use both physical and special moves without either being weakened, and Tangrowth doesn't need its subpar Speed for much anyway.
On the whole the team has an obvious ice weakness, bu there are some methods round the main ice types in question, and because they are frail jirachi can ruin most of them in one move!
Improvements are requested (although it is hard to completely rework this shit team) :]
Would advice use at least once, it is a fun team to use
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
Jirachi @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Recover
Garchomp (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
Jirachi @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Recover
Garchomp (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power [Fire]