You have to be patient, I'm sure it will be picked upjust to confirm,anybody took my request? it is on page 21?
You have to be patient, I'm sure it will be picked upjust to confirm,anybody took my request? it is on page 21?
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Hi this is a pretty nice core. KyuB helps out Pinsir by pressuring bulky grounds like TankChomp and Lando. It checks fast electrics as well and can heavily damage Rotom-W. Pinsir in turn pressures stuff like Ferro and MSciz as well as Clefable.Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 24 Atk / 252 SpA / 232 Spe
Hasty Nature
- Roost
- Fusion Bolt
- Earth Power
- Ice Beam
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Quick Attack
- Return
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Hola psVoltage pretty good Talon set luring bulky chomp and Lando-t, also weaken a bit Rotom-w for MPinsir in the back. First addition to the team is Lando-T, having an offensive core needs at least a pivot in the back, also provide rocks to the team which are usefull to secure some HKO with Feint. After looking the 3 mons I Have I realize I auto-lose to Dark spam so, I really like the Rest-Talk Keldeo check so much, specially on this team; SOlid Heatran check, Weav, Crawdaunt, and Bish. Despite of having priority moves, the team lack of speed control and fairy check so Scarf Rachi accomplish that roll and also give HW support to the team if needed, as most of the time Lando-t will be really pressure. The glue is latios, more damage output than Latias, access to the needed defog having 2 mons 4x weak to rocks and my keldeo switch in. Hope you like the team and enojoy !.
Talonflame @ Ganlon Berry
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Natural Gift
- Brave Bird
- Flare Blitz
- Swords Dance
Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Feint
- Close Combat
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Healing Wish
- U-turn
- Iron Head
- Heart Stamp
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rest
- Scald
- Secret Sword
- Sleep Talk
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 224 Def / 8 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Hey VKadenius!
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Heracross-Mega (M) @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rock Slide / Rapid Spin
- Iron Head
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Ice Beam
- Pursuit
- Stone Edge
- Stealth Rock
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Calm Mind
- Slack Off
- Psyshock
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Flying]
- Grass Knot
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Whirlwind
- Spikes
- Iron Head
This team was a lot of fun, as Mega Heracross is something I haven't used much before. So initially I had Scarf Tar like you posted, but eventually, I needed something to help with Mega Alakazam and fitting in Stealth Rocks on the earlier versions was really hard, so I decided to go with a defensive one with a Chople Berry. Rapid Spin on Excadrill can help with hazard stack, and keeping SD with the balloon is cool too, so it's up to you if you wanna run it. After that, Nedor really helped out and suggested Slowbro and Thundurus. Slowbro is really nice as it's able to check Mega Lop and opposing fat grounds like Lando-T and Hippowdon. Thundurus helps out with killing bulky waters like Slowbro, and HP Flying + Grass Knot helps Thundurus really help out with rain teams along with grass types like Mega Venusaur, and then lure Hippowdon or KO other water types like Swampert. The last slot took a while, but I eventually went with SpD Skarmory since it was really able to help out with fairies, namely Mega Diancie, and having Excadrill as the only fairy resist was really risky, since mons like Clefable can wear it down real quick. Spikes support was cool too, since it helps wear down fat mons so they'll be in range for Mega Heracross or Excadrill to KO.
The biggest threat on the team would be Mega Sableye, as the only ways to kill it would be setting up with Slowbro, or risking a burn and SD'ing up with Mega Heracross (which I've done before and it's still able to 2HKO at +2 while burned. You can potentially run Sub > SD, but it's up to you. Personally I enjoyed using SD on things like Hippo, Skarmory and Lando-T, but it's up to you. Breloom is another notable threat as you'll have to rely on Thundy or Mega Heracross to KO it. Also, watch out for electric types, as you'll have to rely on T-tar to trap/check them and then Excadrill to revenge kill em. Keldeo gets annoying once Slowbro dies/gets worn down, but otherwise you got Thundy and Excadrill to revenge kill!
Hope you like it :)
Shoutouts to Nedor for helping a ton with the team, and Clone. for helping with the final checks!
Hey man we dont rate cores here, we build teams around the core people post. If you want a team build around those mon be more specific please and thanks !. Will be a pleasure for us build a team if you want that.Hi there. I would like if it anyone can rate this core.
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Ice Punch
- Zen Headbutt
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
I'm a big fan of Mega Gallade and Gallade+Bisharp are a tried and tested core. I decided to add Gengar in order to cover Gallade's Fairy weakness. The sets are simply taken from the Smogon dex. I originally thought about Alakazam, but I like Gengar more. Any thoughts?